Armor-Piercing Rounds (2024)

Table of Contents
Notes[] Lore[] Version History[] FAQs

Armor-Piercing Rounds (1)Armor-Piercing Rounds (2)

Armor-Piercing Rounds

Armor-Piercing Rounds (3)
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.
RarityCommon
CategoryDamage
AIBlacklist
UnlockAdvancement
ID61
Stats
StatValueStackAdd
Damage20%Linear+20%

Armor-Piercing Rounds are an item in Risk of Rain 2.

The item increases damage dealt by 20% (+20% per stack) against Bosses and Hordes of Many spawned by the Teleporter, Bosses spawned during the 5th and 10th wave of the Simulacrum, Special Bosses, and the Umbrae from the Armor-Piercing Rounds (4)Artifact of Vengeance.

Notes[]

  • This item is also effective against the Armor-Piercing Rounds (5) Lunar Chimera GolemsArmor-Piercing Rounds (6)Lunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    , Armor-Piercing Rounds (7) Lunar Chimera WispsArmor-Piercing Rounds (8)Lunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    , and Armor-Piercing Rounds (9) Lunar Chimera ExplodersArmor-Piercing Rounds (10)Lunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    that appear in phase 2 of the Armor-Piercing Rounds (11) final bossArmor-Piercing Rounds (12)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight. It does not have an effect against any Lunar Chimeras that spawn in Phase 3, however.
  • The item will change damage numbers to orange when activated.
  • This item affects enemies with red health bars. This means they will deal extra damage to non-boss Horde of Many monsters, but will not affect naturally spawning boss monsters that are not spawned by the Teleporter Event.
    • Any monsters that have Armor-Piercing Rounds (13) InfusionsArmor-Piercing Rounds (14)Armor-Piercing Rounds (15)Infusion
      Killing an enemy permanently increases your maximum health, up to 100.

      Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
      will have their health bar changed to a reddish color as a result of the Infusions; these are not considered bosses. This is only relevant in the Void Fields, while the Armor-Piercing Rounds (16)Artifact of Evolution is enabled, during the Simulacrum, or while fighting a Armor-Piercing Rounds (17) ScavengerArmor-Piercing Rounds (18)Scavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      that spawns with or finds Infusions.

Lore[]

Order: Armor-Piercing Rounds, 50mmTracking Number: 15***********Estimated Delivery: 3/07/2056Shipping Method: StandardShipping Address: Fort Margaret, Jonesworth SystemShipping Details: Alright, just to clarify, these rounds aren’t faulty. Heck, I’d say they’re better than the standard, but... that’s kind of the problem. I don’t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. Could you guys look into this so we don’t like, violate any Geneva Conventions or anything?

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Armor-Piercing Rounds
  • Gameplay Changes
    • Improve visual effects to be more noticeable
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Bonus Damage: 20% (+10% per stack) ⇒ 20% (+20% per stack)
Items
Common
Armor-Piercing Rounds (19) Antler ShieldArmor-Piercing Rounds (20)Armor-Piercing Rounds (21)Armor-Piercing Rounds (22)Armor-Piercing Rounds (23)Seekers of the Storm - DLC Content
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Antler Shield
Chance to reflect incoming damage.

55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker.
Armor-Piercing Rounds (24) Armor-Piercing RoundsArmor-Piercing Rounds (25)Armor-Piercing Rounds (26)Armor-Piercing Rounds
Deal extra damage to bosses.

Deal an additional 20% damage (+20% per stack) to bosses.
Armor-Piercing Rounds (27) Backup MagazineArmor-Piercing Rounds (28)Armor-Piercing Rounds (29)Backup Magazine
Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.
Armor-Piercing Rounds (30) Bison SteakArmor-Piercing Rounds (31)Armor-Piercing Rounds (32)Bison Steak
Gain 25 max health.

Increases maximum health by 25 (+25 per stack).
Armor-Piercing Rounds (33) Bolstering LanternArmor-Piercing Rounds (34)Armor-Piercing Rounds (35)Armor-Piercing Rounds (36)Armor-Piercing Rounds (37)Seekers of the Storm - DLC Content
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Bolstering Lantern
Deal extra damage at lower health.

When below 50% health, receive a damage increase of 20% (+20% bonus damage per item stack).
Armor-Piercing Rounds (38) Bundle of FireworksArmor-Piercing Rounds (39)Armor-Piercing Rounds (40)Bundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.

Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
Armor-Piercing Rounds (41) Bustling FungusArmor-Piercing Rounds (42)Armor-Piercing Rounds (43)Bustling Fungus
Heal all nearby allies after standing still for 1 second.

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
Armor-Piercing Rounds (44) Cautious SlugArmor-Piercing Rounds (45)Armor-Piercing Rounds (46)Cautious Slug
Rapidly heal outside of danger.

Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
Armor-Piercing Rounds (47) Chronic ExpansionArmor-Piercing Rounds (48)Armor-Piercing Rounds (49)Armor-Piercing Rounds (50)Armor-Piercing Rounds (51)Seekers of the Storm - DLC Content
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Chronic Expansion
Gain Damage after killing enemies in quick succession.

Every 5 enemies slain grants a damage counter bonus increasing the players damage by 10% (+5% per item stack), lasting as long as the player stays in combat.
Armor-Piercing Rounds (52) CrowbarArmor-Piercing Rounds (53)Armor-Piercing Rounds (54)Crowbar
Deal bonus damage to enemies above 90% health.

Deal +75% (+75% per stack) damage to enemies above 90% health.
Armor-Piercing Rounds (55) Delicate WatchArmor-Piercing Rounds (56)Armor-Piercing Rounds (57)Armor-Piercing Rounds (58)Armor-Piercing Rounds (59)Survivors of the Void - DLC Content
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Delicate Watch
Deal bonus damage. Breaks at low health.

Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
Armor-Piercing Rounds (60) Energy DrinkArmor-Piercing Rounds (61)Armor-Piercing Rounds (62)Energy Drink
Increase sprint speed by +25%.

Sprint speed is improved by 25% (+25% per stack).
Armor-Piercing Rounds (63) Focus CrystalArmor-Piercing Rounds (64)Armor-Piercing Rounds (65)Focus Crystal
Deal bonus damage to nearby enemies.

Increase damage to enemies within 13m by 20% (+20% per stack).
Armor-Piercing Rounds (66) GasolineArmor-Piercing Rounds (67)Armor-Piercing Rounds (68)Gasoline
Killing an enemy ignites other nearby enemies.

Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
Armor-Piercing Rounds (69) Item Scrap, WhiteArmor-Piercing Rounds (70)Armor-Piercing Rounds (71)Item Scrap, White
Does nothing. Prioritized when used with 3D Printers.
Armor-Piercing Rounds (72) Knockback FinArmor-Piercing Rounds (73)Armor-Piercing Rounds (74)Armor-Piercing Rounds (75)Armor-Piercing Rounds (76)Seekers of the Storm - DLC Content
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Knockback Fin
On hit, enemies are knocked into the air.

7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (Height increases per stack).
Armor-Piercing Rounds (77) Lens-Maker's GlassesArmor-Piercing Rounds (78)Armor-Piercing Rounds (79)Lens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
Armor-Piercing Rounds (80) MedkitArmor-Piercing Rounds (81)Armor-Piercing Rounds (82)Medkit
Receive a delayed heal after taking damage.

2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
Armor-Piercing Rounds (83) MochaArmor-Piercing Rounds (84)Armor-Piercing Rounds (85)Armor-Piercing Rounds (86)Armor-Piercing Rounds (87)Survivors of the Void - DLC Content
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Mocha
Slightly increase attack speed and movement speed.

Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack).
Armor-Piercing Rounds (88) Monster ToothArmor-Piercing Rounds (89)Armor-Piercing Rounds (90)Monster Tooth
Drop a healing orb on kill.

Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
Armor-Piercing Rounds (91) Oddly-shaped OpalArmor-Piercing Rounds (92)Armor-Piercing Rounds (93)Armor-Piercing Rounds (94)Armor-Piercing Rounds (95)Survivors of the Void - DLC Content
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Oddly-shaped Opal
Reduce damage the first time you are hit.

Increase armor by 100 (+100 per stack) while out of danger.
Armor-Piercing Rounds (96) Paul's Goat HoofArmor-Piercing Rounds (97)Armor-Piercing Rounds (98)Paul's Goat Hoof
Increase movement speed.

Increases movement speed by 14% (+14% per stack).
Armor-Piercing Rounds (99) Personal Shield GeneratorArmor-Piercing Rounds (100)Armor-Piercing Rounds (101)Personal Shield Generator
Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
Armor-Piercing Rounds (102) Power ElixirArmor-Piercing Rounds (103)Armor-Piercing Rounds (104)Armor-Piercing Rounds (105)Armor-Piercing Rounds (106)Survivors of the Void - DLC Content
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Power Elixir
Receive an instant heal at low health. Consumed on use.

Taking damage to below 25% health consumes this item, healing you for 75% of maximum health.
Armor-Piercing Rounds (107) Repulsion Armor PlateArmor-Piercing Rounds (108)Armor-Piercing Rounds (109)Repulsion Armor Plate
Receive flat damage reduction from all attacks.

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
Armor-Piercing Rounds (110) Roll of PenniesArmor-Piercing Rounds (111)Armor-Piercing Rounds (112)Armor-Piercing Rounds (113)Armor-Piercing Rounds (114)Survivors of the Void - DLC Content
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Roll of Pennies
Gain gold on taking damage.

Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
Armor-Piercing Rounds (115) Rusted KeyArmor-Piercing Rounds (116)Armor-Piercing Rounds (117)Rusted Key
Gain access to a Rusty Lockbox that contains a powerful item.

A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
Armor-Piercing Rounds (118) Soldier's SyringeArmor-Piercing Rounds (119)Armor-Piercing Rounds (120)Soldier's Syringe
Increase attack speed.

Increases attack speed by 15% (+15% per stack).
Armor-Piercing Rounds (121) Sticky BombArmor-Piercing Rounds (122)Armor-Piercing Rounds (123)Sticky Bomb
Chance on hit to attach a bomb to enemies.

5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
Armor-Piercing Rounds (124) Stun GrenadeArmor-Piercing Rounds (125)Armor-Piercing Rounds (126)Stun Grenade
Chance to stun on hit.

5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
Armor-Piercing Rounds (127) Topaz BroochArmor-Piercing Rounds (128)Armor-Piercing Rounds (129)Topaz Brooch
Gain a temporary barrier on kill.

Gain a temporary barrier on kill for 15 health (+15 per stack).
Armor-Piercing Rounds (130) Tougher TimesArmor-Piercing Rounds (131)Armor-Piercing Rounds (132)Tougher Times
Chance to block incoming damage.

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
Armor-Piercing Rounds (133) Tri-Tip DaggerArmor-Piercing Rounds (134)Armor-Piercing Rounds (135)Tri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
Armor-Piercing Rounds (136) WarbannerArmor-Piercing Rounds (137)Armor-Piercing Rounds (138)Warbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
Armor-Piercing Rounds (139) Warped EchoArmor-Piercing Rounds (140)Armor-Piercing Rounds (141)Armor-Piercing Rounds (142)Armor-Piercing Rounds (143)Seekers of the Storm - DLC Content
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Warped Echo
Splits incoming damage.

On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds. Every additional item increases how many instances of this effect the player has.
Uncommon
Armor-Piercing Rounds (144) AtG Missile Mk. 1Armor-Piercing Rounds (145)Armor-Piercing Rounds (146)AtG Missile Mk. 1
Chance to fire a missile.

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
Armor-Piercing Rounds (147) BandolierArmor-Piercing Rounds (148)Armor-Piercing Rounds (149)Bandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.

18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
Armor-Piercing Rounds (150) Berzerker's PauldronArmor-Piercing Rounds (151)Armor-Piercing Rounds (152)Berzerker's Pauldron
Enter a frenzy after killing 4 enemies in quick succession.

Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
Armor-Piercing Rounds (153) Chance DollArmor-Piercing Rounds (154)Armor-Piercing Rounds (155)Armor-Piercing Rounds (156)Armor-Piercing Rounds (157)Seekers of the Storm - DLC Content
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Chance Doll
Chance to increase item rarity at Shrines of Chance.

20% (+8% per stack) chance to get higher rarity items from chance shrines on success.
Armor-Piercing Rounds (158) ChronobaubleArmor-Piercing Rounds (159)Armor-Piercing Rounds (160)Chronobauble
Slow enemies on hit.

Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
Armor-Piercing Rounds (161) Death MarkArmor-Piercing Rounds (162)Armor-Piercing Rounds (163)Death Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.

Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
Armor-Piercing Rounds (164) Fuel CellArmor-Piercing Rounds (165)Armor-Piercing Rounds (166)Fuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Armor-Piercing Rounds (167) Ghor's TomeArmor-Piercing Rounds (168)Armor-Piercing Rounds (169)Ghor's Tome
Chance on kill to drop a treasure.

4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
Armor-Piercing Rounds (170) Harvester's ScytheArmor-Piercing Rounds (171)Armor-Piercing Rounds (172)Harvester's Scythe
'Critical Strikes' heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
Armor-Piercing Rounds (173) Hopoo FeatherArmor-Piercing Rounds (174)Armor-Piercing Rounds (175)Hopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
Armor-Piercing Rounds (176) Hunter's HarpoonArmor-Piercing Rounds (177)Armor-Piercing Rounds (178)Armor-Piercing Rounds (179)Armor-Piercing Rounds (180)Survivors of the Void - DLC Content
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Hunter's Harpoon
Killing an enemy gives you a burst of movement speed.

Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds.
Armor-Piercing Rounds (181) Ignition TankArmor-Piercing Rounds (182)Armor-Piercing Rounds (183)Armor-Piercing Rounds (184)Armor-Piercing Rounds (185)Survivors of the Void - DLC Content
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Ignition Tank
Your ignite effects deal quadruple damage.

Ignite effects deal +300% (+300% per stack) more damage over time.
Armor-Piercing Rounds (186) InfusionArmor-Piercing Rounds (187)Armor-Piercing Rounds (188)Infusion
Killing an enemy permanently increases your maximum health, up to 100.

Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
Armor-Piercing Rounds (189) Item Scrap, GreenArmor-Piercing Rounds (190)Armor-Piercing Rounds (191)Item Scrap, Green
Does nothing. Prioritized when used with 3D Printers.
Armor-Piercing Rounds (192) Kjaro's BandArmor-Piercing Rounds (193)Armor-Piercing Rounds (194)Kjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
Armor-Piercing Rounds (195) Leeching SeedArmor-Piercing Rounds (196)Armor-Piercing Rounds (197)Leeching Seed
Dealing damage heals you.

Dealing damage heals you for 1 (+1 per stack) health.
Armor-Piercing Rounds (198) Lepton DaisyArmor-Piercing Rounds (199)Armor-Piercing Rounds (200)Lepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
Armor-Piercing Rounds (201) Luminous ShotArmor-Piercing Rounds (202)Armor-Piercing Rounds (203)Armor-Piercing Rounds (204)Armor-Piercing Rounds (205)Seekers of the Storm - DLC Content
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Luminous Shot
Secondary skill use increases Primary Skill's next shot's damage.

Using the secondary skill charges the next primary attack, dealing +150% damage (+25% per item stack) per charge up to 5 times (+1 per item stack).
Armor-Piercing Rounds (206) Noxious ThornArmor-Piercing Rounds (207)Armor-Piercing Rounds (208)Armor-Piercing Rounds (209)Armor-Piercing Rounds (210)Seekers of the Storm - DLC Content
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Noxious Thorn
When taking damage chance to trigger active enemy debuffs. Applies bleed.

25% chance on being hit to inflict nearby enemies with 2 (+1 per stack) Stacks of bleed. If enemies are already inflicted with one or more stackable debuffs, add 1 (+1 per stack) to those debuffs instead
Armor-Piercing Rounds (211) Old GuillotineArmor-Piercing Rounds (212)Armor-Piercing Rounds (213)Old Guillotine
Instantly kill low health Elite monsters.

Instantly kill Elite monsters below 13% (+13% per stack) health.
Armor-Piercing Rounds (214) Old War StealthkitArmor-Piercing Rounds (215)Armor-Piercing Rounds (216)Old War Stealthkit
Turn invisible at low health.

Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
Armor-Piercing Rounds (217) Prayer BeadsArmor-Piercing Rounds (218)Armor-Piercing Rounds (219)Armor-Piercing Rounds (220)Armor-Piercing Rounds (221)Seekers of the Storm - DLC Content
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Prayer Beads
Item stores experience and gives stats on item removal.

Grows in power by absorbing experience, storing 20% (+5% per item stack) of player stats per item level up. On removal, gain all stored stats.
Armor-Piercing Rounds (222) Predatory InstinctsArmor-Piercing Rounds (223)Armor-Piercing Rounds (224)Predatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.

Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
Armor-Piercing Rounds (225) RazorwireArmor-Piercing Rounds (226)Armor-Piercing Rounds (227)Razorwire
Retaliate in a burst of razors on taking damage.

Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
Armor-Piercing Rounds (228) Red WhipArmor-Piercing Rounds (229)Armor-Piercing Rounds (230)Red Whip
Move fast out of combat.

Leaving combat boosts your movement speed by 30% (+30% per stack).
Armor-Piercing Rounds (231) Regenerating ScrapArmor-Piercing Rounds (232)Armor-Piercing Rounds (233)Armor-Piercing Rounds (234)Armor-Piercing Rounds (235)Survivors of the Void - DLC Content
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Regenerating Scrap
Prioritized when used with Uncommon 3D Printers. Usable once per stage.

Does nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates.
Armor-Piercing Rounds (236) Rose BucklerArmor-Piercing Rounds (237)Armor-Piercing Rounds (238)Rose Buckler
Reduce incoming damage while sprinting.

Increase armor by 30 (+30 per stack) while sprinting.
Armor-Piercing Rounds (239) Runald's BandArmor-Piercing Rounds (240)Armor-Piercing Rounds (241)Runald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
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Sale Star
First chest bought yields more than one reward. Usable once per stage.

Gain an extra item on the first chest opened per stage. Each additional Sale Star increases the chance of getting more items by 5%.
Armor-Piercing Rounds (247) Shipping Request FormArmor-Piercing Rounds (248)Armor-Piercing Rounds (249)Armor-Piercing Rounds (250)Armor-Piercing Rounds (251)Survivors of the Void - DLC Content
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Shipping Request Form
Get a delivery each stage that contains powerful items.

A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).
Armor-Piercing Rounds (252) ShurikenArmor-Piercing Rounds (253)Armor-Piercing Rounds (254)Armor-Piercing Rounds (255)Armor-Piercing Rounds (256)Survivors of the Void - DLC Content
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Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.

Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
Armor-Piercing Rounds (257) Squid PolypArmor-Piercing Rounds (258)Armor-Piercing Rounds (259)Squid Polyp
Activating an interactable summons a Squid Turret nearby.

Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
Armor-Piercing Rounds (260) UkuleleArmor-Piercing Rounds (261)Armor-Piercing Rounds (262)Ukulele
...and his music was electric.

25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
Armor-Piercing Rounds (263) Unstable TransmitterArmor-Piercing Rounds (264)Armor-Piercing Rounds (265)Armor-Piercing Rounds (266)Armor-Piercing Rounds (267)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Unstable Transmitter
On low health, explode and teleport away a short distance.

When reaching below 25% health the Survivor explodes, dealing 350% (+350% per item stack) damage to nearby enemies and teleporting to a random location. This effect has a cooldown of 2 minutes (-5% per item stack).
Armor-Piercing Rounds (268) War HornArmor-Piercing Rounds (269)Armor-Piercing Rounds (270)War Horn
Activating your Equipment gives you a burst of attack speed.

Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
Armor-Piercing Rounds (271) Wax QuailArmor-Piercing Rounds (272)Armor-Piercing Rounds (273)Wax Quail
Jumping while sprinting boosts you forward.

Jumping while sprinting boosts you forward by 10m (+10m per stack).
Armor-Piercing Rounds (274) Will-o'-the-wispArmor-Piercing Rounds (275)Armor-Piercing Rounds (276)Will-o'-the-wisp
Detonate enemies on kill.

On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
Legendary
Armor-Piercing Rounds (277) 57 Leaf CloverArmor-Piercing Rounds (278)Armor-Piercing Rounds (279)57 Leaf Clover
Luck is on your side.

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
Armor-Piercing Rounds (280) AegisArmor-Piercing Rounds (281)Armor-Piercing Rounds (282)Aegis
Healing past full grants you a temporary barrier.

Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
Armor-Piercing Rounds (283) Alien HeadArmor-Piercing Rounds (284)Armor-Piercing Rounds (285)Alien Head
Reduces cooldowns for your skills.

Reduce skill cooldowns by 25% (+25% per stack).
Armor-Piercing Rounds (286) Ben's RaincoatArmor-Piercing Rounds (287)Armor-Piercing Rounds (288)Armor-Piercing Rounds (289)Armor-Piercing Rounds (290)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ben's Raincoat
Prevent debuffs, instead gaining a temporary barrier. Recharges over time.

Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.
Armor-Piercing Rounds (291) Bottled ChaosArmor-Piercing Rounds (292)Armor-Piercing Rounds (293)Armor-Piercing Rounds (294)Armor-Piercing Rounds (295)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Bottled Chaos
Activating your Equipment triggers an additional, random Equipment effect.

Trigger a random equipment effect 1 (+1 per stack) time(s).
Armor-Piercing Rounds (296) BrainstalksArmor-Piercing Rounds (297)Armor-Piercing Rounds (298)Brainstalks
Skills have NO cooldowns for a short period after killing an elite.

Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
Armor-Piercing Rounds (299) Brilliant BehemothArmor-Piercing Rounds (300)Armor-Piercing Rounds (301)Brilliant Behemoth
All your attacks explode!

All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
Armor-Piercing Rounds (302) Ceremonial DaggerArmor-Piercing Rounds (303)Armor-Piercing Rounds (304)Ceremonial Dagger
Killing an enemy releases homing daggers.

Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
Armor-Piercing Rounds (305) Defensive MicrobotsArmor-Piercing Rounds (306)Armor-Piercing Rounds (307)Defensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.

Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
Armor-Piercing Rounds (308) Dio's Best FriendArmor-Piercing Rounds (309)Armor-Piercing Rounds (310)Dio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
Armor-Piercing Rounds (311) Electric BoomerangArmor-Piercing Rounds (312)Armor-Piercing Rounds (313)Armor-Piercing Rounds (314)Armor-Piercing Rounds (315)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Electric Boomerang
On hit chance to throw a stunning boomerang.

15% chance on hit to fire an electric boomerang that travels a short distance before returning, dealing 30% (+30% per stack) damage and stunning all enemies hit.
Armor-Piercing Rounds (316) Frost RelicArmor-Piercing Rounds (317)Armor-Piercing Rounds (318)Frost Relic
Killing enemies surrounds you with an ice storm.

Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
Armor-Piercing Rounds (319) Growth NectarArmor-Piercing Rounds (320)Armor-Piercing Rounds (321)Armor-Piercing Rounds (322)Armor-Piercing Rounds (323)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Growth Nectar
Survivors with 5 or more buffs are marked for greatness.

While benefitting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds.
Armor-Piercing Rounds (324) H3AD-5T v2Armor-Piercing Rounds (325)Armor-Piercing Rounds (326)H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
Armor-Piercing Rounds (327) Happiest MaskArmor-Piercing Rounds (328)Armor-Piercing Rounds (329)Happiest Mask
Chance on killing an enemy to summon a ghost.

Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
Armor-Piercing Rounds (330) Hardlight AfterburnerArmor-Piercing Rounds (331)Armor-Piercing Rounds (332)Hardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Armor-Piercing Rounds (333) Interstellar Desk PlantArmor-Piercing Rounds (334)Armor-Piercing Rounds (335)Interstellar Desk Plant
Plant a healing fruit on kill.

On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.

Armor-Piercing Rounds (336) Item Scrap, RedArmor-Piercing Rounds (337)Armor-Piercing Rounds (338)Item Scrap, Red
Does nothing. Prioritized when used with 3D Printers.
Armor-Piercing Rounds (339) Laser ScopeArmor-Piercing Rounds (340)Armor-Piercing Rounds (341)Armor-Piercing Rounds (342)Armor-Piercing Rounds (343)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Laser Scope
Your 'Critical Strikes' deal an additional 100% damage.

Critical Strikes deal an additional 100% damage (+100% per stack).
Armor-Piercing Rounds (344) N'kuhana's OpinionArmor-Piercing Rounds (345)Armor-Piercing Rounds (346)N'kuhana's Opinion
Fire haunting skulls when healed.

Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Armor-Piercing Rounds (347) Pocket I.C.B.M.Armor-Piercing Rounds (348)Armor-Piercing Rounds (349)Armor-Piercing Rounds (350)Armor-Piercing Rounds (351)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pocket I.C.B.M.
All Missile items deal more damage and fire an additional two missiles.

All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack)
Armor-Piercing Rounds (352) Rejuvenation RackArmor-Piercing Rounds (353)Armor-Piercing Rounds (354)Rejuvenation Rack
Double the strength of healing.

Heal +100% (+100% per stack) more.
Armor-Piercing Rounds (355) Resonance DiscArmor-Piercing Rounds (356)Armor-Piercing Rounds (357)Resonance Disc
Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
Armor-Piercing Rounds (358) Runic LensArmor-Piercing Rounds (359)Armor-Piercing Rounds (360)Armor-Piercing Rounds (361)Armor-Piercing Rounds (362)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Runic Lens
On high damage dealt increase the chance for a meteor attack.

Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage (+50% damage per 100% damage done on initial hit plus +50% damage per item stack).
Armor-Piercing Rounds (363) Sentient Meat HookArmor-Piercing Rounds (364)Armor-Piercing Rounds (365)Sentient Meat Hook
Chance to hook all nearby enemies.

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
Armor-Piercing Rounds (366) Shattering JusticeArmor-Piercing Rounds (367)Armor-Piercing Rounds (368)Shattering Justice
Reduce the armor of enemies after repeatedly striking them.

After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
Armor-Piercing Rounds (369) Sonorous WhispersArmor-Piercing Rounds (370)Armor-Piercing Rounds (371)Armor-Piercing Rounds (372)Armor-Piercing Rounds (373)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sonorous Whispers
Upon large or elite monster kill chance to drop items.

When a large monster is killed it will always drop an item. All elites have a 15% chance of dropping an item (+5% per item stack).
Armor-Piercing Rounds (374) Soulbound CatalystArmor-Piercing Rounds (375)Armor-Piercing Rounds (376)Soulbound Catalyst
Kills reduce equipment cooldown.

Kills reduce equipment cooldown by 4s (+2s per stack).
Armor-Piercing Rounds (377) Spare Drone PartsArmor-Piercing Rounds (378)Armor-Piercing Rounds (379)Armor-Piercing Rounds (380)Armor-Piercing Rounds (381)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
Armor-Piercing Rounds (382) Symbiotic ScorpionArmor-Piercing Rounds (383)Armor-Piercing Rounds (384)Armor-Piercing Rounds (385)Armor-Piercing Rounds (386)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Symbiotic Scorpion
Permanently reduce armor on hit.

100% chance on hit to reduce armor by 2 (+2 per stack) permanently.
Armor-Piercing Rounds (387) Unstable Tesla CoilArmor-Piercing Rounds (388)Armor-Piercing Rounds (389)Unstable Tesla Coil
Shock all nearby enemies every 10 seconds.

Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
Armor-Piercing Rounds (390) Wake of VulturesArmor-Piercing Rounds (391)Armor-Piercing Rounds (392)Wake of Vultures
Temporarily steal the power of slain elites.

Gain the power of any killed elite monster for 8s (+5s per stack).
Armor-Piercing Rounds (393) War BondsArmor-Piercing Rounds (394)Armor-Piercing Rounds (395)Armor-Piercing Rounds (396)Armor-Piercing Rounds (397)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
War Bonds
Gain gold on stage start.

Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor's level at the start of every stage.
Boss
Armor-Piercing Rounds (398) Artifact KeyArmor-Piercing Rounds (399)Armor-Piercing Rounds (400)Artifact Key
A stone shard with immense power.
Armor-Piercing Rounds (401) Charged PerforatorArmor-Piercing Rounds (402)Armor-Piercing Rounds (403)Charged Perforator
Chance on hit to call down a lightning strike.

10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
Armor-Piercing Rounds (404) Defense NucleusArmor-Piercing Rounds (405)Armor-Piercing Rounds (406)Armor-Piercing Rounds (407)Armor-Piercing Rounds (408)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Defense Nucleus
Summon an Alpha Construct on killing an elite.

Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack).
Armor-Piercing Rounds (409) Empathy CoresArmor-Piercing Rounds (410)Armor-Piercing Rounds (411)Empathy Cores
Recruit a pair of Solus Probes that gain power with more allies.

Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
Armor-Piercing Rounds (412) Genesis LoopArmor-Piercing Rounds (413)Armor-Piercing Rounds (414)Genesis Loop
Fire an electric nova at low health.

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
Armor-Piercing Rounds (415) Halcyon SeedArmor-Piercing Rounds (416)Armor-Piercing Rounds (417)Halcyon Seed
Summon Aurelionite during the Teleporter event.

Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
Armor-Piercing Rounds (418) Irradiant PearlArmor-Piercing Rounds (419)Armor-Piercing Rounds (420)Irradiant Pearl
Increase ALL of your stats.

Increases ALL stats by 10% (+10% per stack).
Armor-Piercing Rounds (421) Item Scrap, YellowArmor-Piercing Rounds (422)Armor-Piercing Rounds (423)Item Scrap, Yellow
Does nothing. Prioritized when used with 3D Printers.
Armor-Piercing Rounds (424) Little DiscipleArmor-Piercing Rounds (425)Armor-Piercing Rounds (426)Little Disciple
Fire tracking wisps while sprinting.

Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
Armor-Piercing Rounds (427) Mired UrnArmor-Piercing Rounds (428)Armor-Piercing Rounds (429)Mired Urn
Siphon health from nearby enemies while in combat.

While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
Armor-Piercing Rounds (430) Molten PerforatorArmor-Piercing Rounds (431)Armor-Piercing Rounds (432)Molten Perforator
Chance on hit to fire magma balls.

10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
Armor-Piercing Rounds (433) PearlArmor-Piercing Rounds (434)Armor-Piercing Rounds (435)Pearl
Increase your maximum health.

Increases maximum health by 10% (+10% per stack).
Armor-Piercing Rounds (436) PlanulaArmor-Piercing Rounds (437)Armor-Piercing Rounds (438)Planula
Receive flat healing when attacked.

Heal from incoming damage for 15 (+15 per stack).
Armor-Piercing Rounds (439) Queen's GlandArmor-Piercing Rounds (440)Armor-Piercing Rounds (441)Queen's Gland
Recruit a Beetle Guard.

Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
Armor-Piercing Rounds (442) ShatterspleenArmor-Piercing Rounds (443)Armor-Piercing Rounds (444)Shatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
Armor-Piercing Rounds (445) Titanic KnurlArmor-Piercing Rounds (446)Armor-Piercing Rounds (447)Titanic Knurl
Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
Lunar
Armor-Piercing Rounds (448) Beads of FealtyArmor-Piercing Rounds (449)Armor-Piercing Rounds (450)Beads of Fealty
Seems to do nothing... but...
Armor-Piercing Rounds (451) Brittle CrownArmor-Piercing Rounds (452)Armor-Piercing Rounds (453)Brittle Crown
Gain gold on hit... BUT surrender gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

Armor-Piercing Rounds (454) CorpsebloomArmor-Piercing Rounds (455)Armor-Piercing Rounds (456)Corpsebloom
Double your healing... BUT it's applied over time.

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
Armor-Piercing Rounds (457) Defiant GougeArmor-Piercing Rounds (458)Armor-Piercing Rounds (459)Defiant Gouge
Using a Shrine summons enemies nearby.

Using a Shrine summons enemies (stronger per stack) nearby. Scales over time.
Armor-Piercing Rounds (460) EgocentrismArmor-Piercing Rounds (461)Armor-Piercing Rounds (462)Armor-Piercing Rounds (463)Armor-Piercing Rounds (464)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Egocentrism
Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
Armor-Piercing Rounds (465) Essence of HeresyArmor-Piercing Rounds (466)Armor-Piercing Rounds (467)Essence of Heresy
Replace your Special Skill with 'Ruin'.

Replace your Special Skill with Ruin.

Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.

Armor-Piercing Rounds (468) Eulogy ZeroArmor-Piercing Rounds (469)Armor-Piercing Rounds (470)Armor-Piercing Rounds (471)Armor-Piercing Rounds (472)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.

Items have a 5% (+5% per stack) chance to become a Lunar item instead.
Armor-Piercing Rounds (473) Focused ConvergenceArmor-Piercing Rounds (474)Armor-Piercing Rounds (475)Focused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.

Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
Armor-Piercing Rounds (476) Gesture of the DrownedArmor-Piercing Rounds (477)Armor-Piercing Rounds (478)Gesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
Armor-Piercing Rounds (479) Hooks of HeresyArmor-Piercing Rounds (480)Armor-Piercing Rounds (481)Hooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.

Replace your Secondary Skill with Slicing Maelstrom.

Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.

Armor-Piercing Rounds (482) Light Flux PauldronArmor-Piercing Rounds (483)Armor-Piercing Rounds (484)Armor-Piercing Rounds (485)Armor-Piercing Rounds (486)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Light Flux Pauldron
Halve your cooldowns.. BUT halve your attack speed.

Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack).
Armor-Piercing Rounds (487) Longstanding SolitudeArmor-Piercing Rounds (488)Armor-Piercing Rounds (489)Armor-Piercing Rounds (490)Armor-Piercing Rounds (491)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Longstanding Solitude
Free purchases on Level Up. Gold converts to Experience.

On level up gain a free unlock for the next purchase (+1 free unlock per item stack) but all gold is converted to experience. Anything that costs gold is increased by 100% (+100% per item stack)
Armor-Piercing Rounds (492) Mercurial RachisArmor-Piercing Rounds (493)Armor-Piercing Rounds (494)Mercurial Rachis
Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.

Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
Armor-Piercing Rounds (495) PurityArmor-Piercing Rounds (496)Armor-Piercing Rounds (497)Purity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
Armor-Piercing Rounds (498) Shaped GlassArmor-Piercing Rounds (499)Armor-Piercing Rounds (500)Shaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
Armor-Piercing Rounds (501) Stone Flux PauldronArmor-Piercing Rounds (502)Armor-Piercing Rounds (503)Armor-Piercing Rounds (504)Armor-Piercing Rounds (505)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Stone Flux Pauldron
Double your health... BUT halve your speed.

Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
Armor-Piercing Rounds (506) Strides of HeresyArmor-Piercing Rounds (507)Armor-Piercing Rounds (508)Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.

Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

Armor-Piercing Rounds (509) TranscendenceArmor-Piercing Rounds (510)Armor-Piercing Rounds (511)Transcendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Armor-Piercing Rounds (512) Visions of HeresyArmor-Piercing Rounds (513)Armor-Piercing Rounds (514)Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.

Replace your Primary Skill with Hungering Gaze.

Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

Void
Armor-Piercing Rounds (515) Benthic BloomArmor-Piercing Rounds (516)Armor-Piercing Rounds (517)Armor-Piercing Rounds (518)Armor-Piercing Rounds (519)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Benthic Bloom
Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.

Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers.
Armor-Piercing Rounds (520) Encrusted KeyArmor-Piercing Rounds (521)Armor-Piercing Rounds (522)Armor-Piercing Rounds (523)Armor-Piercing Rounds (524)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Encrusted Key
Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.

A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.
Armor-Piercing Rounds (525) Lost Seer's LensesArmor-Piercing Rounds (526)Armor-Piercing Rounds (527)Armor-Piercing Rounds (528)Armor-Piercing Rounds (529)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Lost Seer's Lenses
Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.

Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.
Armor-Piercing Rounds (530) Lysate CellArmor-Piercing Rounds (531)Armor-Piercing Rounds (532)Armor-Piercing Rounds (533)Armor-Piercing Rounds (534)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.

Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.
Armor-Piercing Rounds (535) NeedletickArmor-Piercing Rounds (536)Armor-Piercing Rounds (537)Armor-Piercing Rounds (538)Armor-Piercing Rounds (539)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Needletick
Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
Armor-Piercing Rounds (540) Newly Hatched ZoeaArmor-Piercing Rounds (541)Armor-Piercing Rounds (542)Armor-Piercing Rounds (543)Armor-Piercing Rounds (544)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Newly Hatched Zoea
Periodically recruit allies from the Void. Corrupts all yellow items.

Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.
Armor-Piercing Rounds (545) Plasma ShrimpArmor-Piercing Rounds (546)Armor-Piercing Rounds (547)Armor-Piercing Rounds (548)Armor-Piercing Rounds (549)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
Armor-Piercing Rounds (550) Pluripotent LarvaArmor-Piercing Rounds (551)Armor-Piercing Rounds (552)Armor-Piercing Rounds (553)Armor-Piercing Rounds (554)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
Armor-Piercing Rounds (555) PolyluteArmor-Piercing Rounds (556)Armor-Piercing Rounds (557)Armor-Piercing Rounds (558)Armor-Piercing Rounds (559)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Polylute
Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles.

25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles.
Armor-Piercing Rounds (560) Safer SpacesArmor-Piercing Rounds (561)Armor-Piercing Rounds (562)Armor-Piercing Rounds (563)Armor-Piercing Rounds (564)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Safer Spaces
Block the next source of damage. Corrupts all Tougher Times.

Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
Armor-Piercing Rounds (565) Singularity BandArmor-Piercing Rounds (566)Armor-Piercing Rounds (567)Armor-Piercing Rounds (568)Armor-Piercing Rounds (569)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
Armor-Piercing Rounds (570) TentabaubleArmor-Piercing Rounds (571)Armor-Piercing Rounds (572)Armor-Piercing Rounds (573)Armor-Piercing Rounds (574)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Tentabauble
Chance to root enemies on hit. Corrupts all Chronobaubles.

5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles.
Armor-Piercing Rounds (575) Voidsent FlameArmor-Piercing Rounds (576)Armor-Piercing Rounds (577)Armor-Piercing Rounds (578)Armor-Piercing Rounds (579)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidsent Flame
Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.

Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.
Armor-Piercing Rounds (580) Weeping FungusArmor-Piercing Rounds (581)Armor-Piercing Rounds (582)Armor-Piercing Rounds (583)Armor-Piercing Rounds (584)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.

Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
Consumed
Armor-Piercing Rounds (585) Delicate Watch (Broken)Armor-Piercing Rounds (586)Armor-Piercing Rounds (587)Armor-Piercing Rounds (588)Armor-Piercing Rounds (589)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Delicate Watch (Broken)
...well, it's still right twice a day.
Armor-Piercing Rounds (590) Dio's Best Friend (Consumed)Armor-Piercing Rounds (591)Armor-Piercing Rounds (592)Dio's Best Friend (Consumed)
A spent item with no remaining power.
Armor-Piercing Rounds (593) Empty BottleArmor-Piercing Rounds (594)Armor-Piercing Rounds (595)Armor-Piercing Rounds (596)Armor-Piercing Rounds (597)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Empty Bottle
An empty container for an Elixir. Does nothing.
Armor-Piercing Rounds (598) Pluripotent Larva (Consumed)Armor-Piercing Rounds (599)Armor-Piercing Rounds (600)Armor-Piercing Rounds (601)Armor-Piercing Rounds (602)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva (Consumed)
A spent item with no remaining power.
Armor-Piercing Rounds (603) Regenerating Scrap (Consumed)Armor-Piercing Rounds (604)Armor-Piercing Rounds (605)Armor-Piercing Rounds (606)Armor-Piercing Rounds (607)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Regenerating Scrap (Consumed)
At the start of each stage, it transforms into Regenerating Scrap.
Armor-Piercing Rounds (608) Sale Star (Consumed)Armor-Piercing Rounds (609)Armor-Piercing Rounds (610)Armor-Piercing Rounds (611)Armor-Piercing Rounds (612)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sale Star (Consumed)
At the start of each stage, it transforms into Sale Star.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Armor-Piercing Rounds (613) AcridArmor-Piercing Rounds (614)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Armor-Piercing Rounds (615) ArtificerArmor-Piercing Rounds (616)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Armor-Piercing Rounds (617) BanditArmor-Piercing Rounds (618)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Armor-Piercing Rounds (619) CaptainArmor-Piercing Rounds (620)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Armor-Piercing Rounds (621)Armor-Piercing Rounds (622)Seekers of the Storm - DLC Content
Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Armor-Piercing Rounds (623) ChefArmor-Piercing Rounds (624)Armor-Piercing Rounds (625)Armor-Piercing Rounds (626)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Culinarian Adept
Armor-Piercing Rounds (627) CommandoArmor-Piercing Rounds (628)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Armor-Piercing Rounds (629) EngineerArmor-Piercing Rounds (630)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Armor-Piercing Rounds (631)Armor-Piercing Rounds (632)Seekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Armor-Piercing Rounds (633) False SonArmor-Piercing Rounds (634)Armor-Piercing Rounds (635)Armor-Piercing Rounds (636)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 0
Umbra: The False Son
Armor-Piercing Rounds (637) HereticArmor-Piercing Rounds (638)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Armor-Piercing Rounds (639) HuntressArmor-Piercing Rounds (640)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Armor-Piercing Rounds (641) LoaderArmor-Piercing Rounds (642)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Armor-Piercing Rounds (643) MercenaryArmor-Piercing Rounds (644)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Armor-Piercing Rounds (645) MUL-TArmor-Piercing Rounds (646)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Armor-Piercing Rounds (647)Armor-Piercing Rounds (648)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Armor-Piercing Rounds (649) RailgunnerArmor-Piercing Rounds (650)Armor-Piercing Rounds (651)Armor-Piercing Rounds (652)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Armor-Piercing Rounds (653) REXArmor-Piercing Rounds (654)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Armor-Piercing Rounds (655)Armor-Piercing Rounds (656)Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Armor-Piercing Rounds (657) SeekerArmor-Piercing Rounds (658)Armor-Piercing Rounds (659)Armor-Piercing Rounds (660)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Ranged
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Diviner of House Beyond
Armor-Piercing Rounds (661)Armor-Piercing Rounds (662)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Armor-Piercing Rounds (663) Void FiendArmor-Piercing Rounds (664)Armor-Piercing Rounds (665)Armor-Piercing Rounds (666)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductArmor-Piercing Rounds (667)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsArmor-Piercing Rounds (668)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Armor-Piercing Rounds (669)Armor-Piercing Rounds (670)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryArmor-Piercing Rounds (671)Armor-Piercing Rounds (672)Armor-Piercing Rounds (673)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementArmor-Piercing Rounds (674)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Armor-Piercing Rounds (675) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Armor-Piercing Rounds (676) MithrixArmor-Piercing Rounds (677)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostArmor-Piercing Rounds (678)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Armor-Piercing Rounds (679)Armor-Piercing Rounds (680)Seekers of the Storm - DLC Content
Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed ImpactArmor-Piercing Rounds (681)Armor-Piercing Rounds (682)Armor-Piercing Rounds (683)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed Impact (Stage 1)
Meter of the Restless
You dream of stabbing shards.
Armor-Piercing Rounds (684)Armor-Piercing Rounds (685)Seekers of the Storm - DLC Content
Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden DiebackArmor-Piercing Rounds (686)Armor-Piercing Rounds (687)Armor-Piercing Rounds (688)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden Dieback (Stage 3)
March of the Fallen
You dream of golden leaves.
Armor-Piercing Rounds (689)Armor-Piercing Rounds (690)Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth HatcheryArmor-Piercing Rounds (691)Armor-Piercing Rounds (692)Armor-Piercing Rounds (693)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.
Armor-Piercing Rounds (694)Armor-Piercing Rounds (695)Seekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime MeridianArmor-Piercing Rounds (696)Armor-Piercing Rounds (697)Armor-Piercing Rounds (698)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime Meridian (Stage 4)
Relic of the False Son
-

-

Rallypoint DeltaArmor-Piercing Rounds (699)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Armor-Piercing Rounds (700)Armor-Piercing Rounds (701)Seekers of the Storm - DLC Content
Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed AltarArmor-Piercing Rounds (702)Armor-Piercing Rounds (703)Armor-Piercing Rounds (704)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed Altar (Stage 2)
Shadow of the Savior
You dream of refuge.
Scorched AcresArmor-Piercing Rounds (705)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Armor-Piercing Rounds (706)Armor-Piercing Rounds (707)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestArmor-Piercing Rounds (708)Armor-Piercing Rounds (709)Armor-Piercing Rounds (710)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallArmor-Piercing Rounds (711)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowArmor-Piercing Rounds (712)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Armor-Piercing Rounds (713)Armor-Piercing Rounds (714)Seekers of the Storm - DLC Content
Shattered Adobes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered AdobesArmor-Piercing Rounds (715)Armor-Piercing Rounds (716)Armor-Piercing Rounds (717)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered Adobes (Stage 1)
Ground Zero
You dream of lost poetry.
Armor-Piercing Rounds (718)Armor-Piercing Rounds (719)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsArmor-Piercing Rounds (720)Armor-Piercing Rounds (721)Armor-Piercing Rounds (722)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveArmor-Piercing Rounds (723)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsArmor-Piercing Rounds (724)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Armor-Piercing Rounds (725)Armor-Piercing Rounds (726)Seekers of the Storm - DLC Content
Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn ColonyArmor-Piercing Rounds (727)Armor-Piercing Rounds (728)Armor-Piercing Rounds (729)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn Colony (Stage 3)
Path of the Protector
You dream of vines, cutting through the sky.
Verdant FallsArmor-Piercing Rounds (730)Verdant Falls (Stage 1)
Ground Zero
You dream of sweet fruits, and bitter promises.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Viscous FallsArmor-Piercing Rounds (731)Viscous Falls (Stage 1)
Ground Zero
You dream of falls, erupting from the flora.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Wetland AspectArmor-Piercing Rounds (732)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedArmor-Piercing Rounds (733)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeArmor-Piercing Rounds (734)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Armor-Piercing Rounds (735) Twisted Scavengers, safe from Armor-Piercing Rounds (736) Mithrix'sArmor-Piercing Rounds (737)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeArmor-Piercing Rounds (738)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryArmor-Piercing Rounds (739)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastArmor-Piercing Rounds (740)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Armor-Piercing Rounds (741)Armor-Piercing Rounds (742)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumArmor-Piercing Rounds (743)Armor-Piercing Rounds (744)Armor-Piercing Rounds (745)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsArmor-Piercing Rounds (746)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Armor-Piercing Rounds (747)Armor-Piercing Rounds (748)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusArmor-Piercing Rounds (749)Armor-Piercing Rounds (750)Armor-Piercing Rounds (751)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Armor-Piercing Rounds (752)Armor-Piercing Rounds (753)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the VoidArmor-Piercing Rounds (754)Armor-Piercing Rounds (755)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm
Alternate Game Modes
EclipsePrismatic TrialsArmor-Piercing Rounds (756)Armor-Piercing Rounds (757)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientArmor-Piercing Rounds (758)Armor-Piercing Rounds (759)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History

Community content is available under CC BY-NC-SA unless otherwise noted.

More Fandoms
Armor-Piercing Rounds (2024)

FAQs

What rounds can pierce armor? ›

Tungsten and tungsten alloys are suitable for use in even higher-velocity armour-piercing rounds, due to their very high shock tolerance and shatter resistance, and to their high melting and boiling temperatures. They also have very high density.

Why are armor-piercing rounds illegal? ›

To protect the lives and safety of law enforcement officers from the threat posed by ammunition capable of penetrating a protective vest when fired from a handgun, the Gun Control Act of 1968 (GCA), as amended, prohibits the import, manufacture, and distribution of "armor piercing ammunition" as defined by the statute.

Is green tip 5.56 armor-piercing? ›

Even though it isn't really armor-piercing, there's a good reason for this limitation. Green tip 5.56 is really hard on steel targets and can punch through a lot of them. It's also really hard on backstops, requiring them to be replaced more frequently.

Are 7.62 rounds armor-piercing? ›

The M1158 Advanced Armor Piercing (ADVAP) is a new 7.62mm round designed to provide dismounted infantry with an overmatch capability against a broad spectrum of targets as compared to the legacy M993 armor piercing (AP) and M80A1 Enhanced Performance Rounds.

Can civilians own armor piercing rounds? ›

Armor-Piercing Ammunition

Armor-piercing handgun ammunition is federally banned for civilian use or ownership in the U.S. Per 18 United States Code, § 921(a)(17)(B).

Is 3006 armor piercing ammo legal? ›

A: Yes. Under federal law it is perfectly legal to make, sell and purchase “armor-piercing” ammunition as long as you have the proper licensing.

What is black tip ammo? ›

Black Tip Ammunition

Small-arms ammunition with a painted black tip is armor-piercing ammunition. This ammo is designed to penetrate through various levels of battlefield armor, depending on the parent cartridge. Usually, these cartridges have a hardened penetrator around which the rest of the bullet is constructed.

Is 5.7 green tip legal? ›

The damage it can do is what makes it controversial for civilian use. This superior ammo was originally created to penetrate armor. It's considered dangerous by many, but nonetheless is legal to own in the United States. Green tip ammo came about in the 1970s, and ten years later, it was adopted by the US military.

Do FMJ rounds pierce armor? ›

9mm FMJ Rounds. Modern body armor designed to meet or exceed Level II and IIIA standards effectively stop these rounds. They work by dispersing the impact energy of the round over a broad area, preventing it from piercing through.

Are blue tips illegal? ›

A handgun is a firearm such as a revolver, sidearm, or semi-automatic pistol. The state has a blanket ban on knowingly possessing all armor-piercing ammunition for handguns. However, armor-piercing bullets designed for long guns such as rifles are fully legal to possess.

What does blue tip ammo mean? ›

As mentioned earlier, the U.S. military has a formal color-coding system for differentiating various types of ammunition. Blue tipped military ammunition are incendiary rounds. Manufacturers designed these rounds all the way back in WW2. Experts built the rounds to shoot down aircraft by igniting their fuel tanks.

What does "black tip" mean? ›

ˈblak-ˌtipt- : a small, grayish requiem shark (Carcharhinus limbatus) with black-tipped fins that is widely distributed in coastal tropical and subtropical seas. The vast majority of shark bites are from so-called hit-and-run attacks by smaller species, such as blacktip sharks.

What is a 308 slap round? ›

308 SLAP round was a . 223 inch diameter penetrator core within the . 308 inch plastic sabot.

What is the best caliber for armor-piercing? ›

30 caliber armor piercing (AP) bullets (U.S. Military designation M2 AP) with a specified mass of 10.8 g (166 gr) and a velocity of 878 m/s ± 9.1 m/s (2880 ft/s ± 30 ft/s)." This armor provides the highest level of protection against armor-piercing rifle rounds, such as . 30-06 AP and . 338 Lapua Magnum.

Can anything stop armor-piercing rounds? ›

Having additional armor… an armor piercing (or AP) round is still kinetic and can be stopped by putting enough material in the way to slow it to a stop. Usually that's achieved by using less of a very hard material (hardened steel, ceramic, etc.)

What ammo will penetrate body armor? ›

Common rifle rounds, like the . 223 Remington or 7.62x39mm, are known to penetrate lower levels of body armor. Their increased velocity and energy give them a higher chance of overcoming the armor's resistance, leading to potential penetration.

Can an AR-15 round pierce body armor? ›

AR-15 bullets can penetrate the soft body armor typically worn by police, which is built to stop handgun rounds.

Will a .357 go through body armor? ›

Level IIIA armor is available in both soft and steel materials and protects against the calibers in Level II, plus the more powerful handgun rounds, . 357 SIG and . 44 MAG, and their appropriated back face deformation. It can handle these threats up to a velocity of 1,430 feet per second.

Can a 5.56 penetrate Kevlar? ›

Kevlar and Spectra cannot provide protection against high-velocity rifle cartridges, such as the 5.56mm, alone. For Type III protection, you need to use ceramic or steel trauma plates.

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