Blind Betrayal (2024)

I wish Maxson had sent someone else. But that doesn't change a thing. I'm a synth, which means I need to be destroyed. If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for. Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction. I need to be the example, not the exception.Danse

Blind Betrayal is a Brotherhood of Steel main quest and achievement/trophy inFallout 4.

Contents

  • 1 Background
  • 2 Quick walkthrough
  • 3 Detailed walkthrough
    • 3.1 Plan A: Carry Out the Execution
    • 3.2 Plan B: Allow Danse to Live
  • 4 Quest stages
  • 5 Companion reactions
  • 6 Notes
  • 7 Bugs

Background[]

As the Brotherhood of Steel finds itself on the verge of success in their Commonwealth invasion, a startling discovery is made of one of their own. A paladin that was considered one of their best, has a secret, and now a hard decision needs to be made for their future.

Quick walkthrough[]

Brotherhood of Steel main quest: Blind Betrayal
Speak to Elder Maxson.
Speak to Proctor Quinlan.
Follow and speak to Scribe Haylen.
Find Paladin Danse in Listening Post Bravo.
Execute Danse.Convince Danse to leave the Commonwealth.
Leave Listening Post Bravo.
Confront Elder Maxson.
Let Maxson execute Danse.Execute Danse.Convince Maxson to spare Danse.
Speak to Danse.
Report back to the Prydwen.
Reward: 350+ XP
Rank of Paladin
Power armor
Leads to: Tactical Thinking

Detailed walkthrough[]

Upon locating the Mark 28 warheads during Liberty Reprimed, Paladin Danse tells the Sole Survivor that he will stay behind to oversee the transport of the bombs to the Boston Airport and that they will meet back up on the Prydwen once his work is complete. However, upon finalizing the startup of Liberty Prime, the Sole Survivor is ordered instead to report to Elder Maxson.

Upon arrival, Maxson accuses the Sole Survivor of withholding secrets. He reveals that the network hack of the Institute's mainframe has yielded indisputable genetic proof that Paladin Danse is actually a missing Generation 3 synth unit with the designation M7-97. After establishing that the Sole Survivor was unaware of this fact, Elder Maxson orders them to locate and execute Danse.

The Sole Survivor meets with Proctor Quinlan to figure out a way to track Danse down, but their deliberations are interrupted by Scribe Haylen. Haylen pulls the Survivor aside and makes a plea for mercy on Danse's behalf, then directs the Sole Survivor to the recon team's previously declared fallback location: Listening Post Bravo.

After dispatching the security measures (two exterior turrets, one exterior Protectron, and three additional Protectrons down the elevator), the Sole Survivor will encounter a very distraught and dejected Danse inside the bunker. There, they must decide how to proceed.

Plan A: Carry Out the Execution[]

The Survivor may execute Danse with or without speaking to him. Alternatively, one can let him commit suicide by waiting several in-game days without ever approaching the bunker. On Danse's body are a synth component and Danse's holotags. Collect the tags, return to the Prydwen, and inform Elder Maxson the deed is done.

If the Sole Survivor enters the bunker and is seen by Danse, then leaves the bunker, Danse will commit suicide.

Plan B: Allow Danse to Live[]

The Sole Survivor may refuse to execute Danse. Danse will protest, stating synths are abominations and that he must be made an example of. Passing a medium-level persuasion check will convince him he is no threat to humanity and should flee the Commonwealth. Danse hands over his holotags in order to deceive Maxson, then asks the Sole Survivor to meet him on the surface to say their farewells.

Outside the bunker, Danse and the Sole Survivor are met with an unwelcome surprise: Elder Maxson, having suspected the Sole Survivor's loyalty to Danse would lead to insubordination, has followed them to the bunker. Outraged, Maxson reiterates his orders and demands the synth's death. From here, the Sole Survivor has three options:

  • Concede to Maxson and kill Danse. Danse will submit peacefully.
  • Fail to convince Maxson to spare Danse OR request he perform the execution himself. Maxson will kill Danse.
  • Persuade Maxson to let Danse live. Maxson will reluctantly agree, but will exile Danse from the Brotherhood. As a known synth, Danse (and the Sole Survivor temporarily, if taken on again afterwards as a companion) will, from then on, be branded an enemy. This will cause either party to subsequently be fired upon by Brotherhood soldiers whenever they are encountered throughout the Commonwealth.

Whatever decision is made, return to the Prydwen. Maxson will promote the Sole Survivor to the rank of paladin in addition to granting them all of Paladin Danse's belongings, including his living quarters (the room marked "Prydwen Quarters" which is locked before this quest) and his personal set of T-60 power armor.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
10 Speak to Elder MaxsonI've been informed that Elder Maxson has an urgent mission for me and I should report to him on the Prydwen immediately.
20 Speak to Proctor QuinlanAccording to Elder Maxson, Paladin Danse is actually an Institute Synth in disguise and needs to be executed. Unfortunately, Danse has disappeared but Proctor Quinlan might have a way to track him down.
30 Follow Scribe Haylen
40 Speak to Scribe Haylen
50 Travel to Listening Post BravoScribe Haylen has told me that I'm likely to find Paladin Danse at Listening Post Bravo. She's also pleaded with me not to kill him without letting him tell his side of the story. I'll have to decide when I arrive at the bunker.
60 Locate Paladin Danse
70 Speak to Paladin Danse
80 Execute Paladin DanseI've decided that I have no choice but to execute Paladin Danse. All that remains is pulling the trigger.
90 Retrieve Paladin Danse's HolotagsPaladin Danse is dead. I should retrieve his holotags to use as proof of his demise.
110 Report to Elder Maxson (Danse dead)Paladin Danse is dead. I should return to Elder Maxson and inform him that my mission is complete.
120 Exit Listening Post Bravo (Danse alive)I've decided to allow Paladin Danse to live, but he needs to flee the Commonwealth immediately. I should escort him outside the bunker to make sure he leaves safely.
130 Speak to Elder Maxson
140 Execute Paladin DanseAfter being confronted by Elder Maxson outside of Listening Post Bravo, I've decided to obey his orders and execute Paladin Danse.
150 Maxson kills Danse
160 Speak to Paladin Danse (Danse spared)
170 Speak to Elder Maxson (Danse killed)Paladin Danse is dead. I should speak to Elder Maxson as soon as possible.
180 Speak to Elder Maxson on the Prydwen (Danse dead or alive)Elder Maxson has agreed to spare Paladin Danse, but he's no longer welcome with the Brotherhood. Danse has decided to set up camp at Listening Post Bravo. I should now return to the Prydwen for debriefing.
255Blind Betrayal (1)Quest completeWith Danse's situation resolved, Elder Maxson has promoted me to Paladin and awarded me a full suit of Paladin's Power Armor which I can find on the Prydwen's Main Deck.
355Blind Betrayal (2)Quest failed

Companion reactions[]

EventCaitCodsworthCurieDanseDeaconHanco*ckMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Refuse to execute Danse when ordered by Maxson on board the PrydwenBlind Betrayal (3)Blind Betrayal (4)Blind Betrayal (5)Blind Betrayal (6)Blind Betrayal (7)Blind Betrayal (8)Blind Betrayal (9)Blind Betrayal (10)Blind Betrayal (11)Blind Betrayal (12)Blind Betrayal (13)Blind Betrayal (14)Blind Betrayal (15)Blind Betrayal (16)
Agree to execute Danse "with pleasure" when ordered by Maxson on board the PrydwenBlind Betrayal (17)Blind Betrayal (18)Blind Betrayal (19)Blind Betrayal (20)Blind Betrayal (21)Blind Betrayal (22)Blind Betrayal (23)Blind Betrayal (24)Blind Betrayal (25)Blind Betrayal (26)Blind Betrayal (27)Blind Betrayal (28)Blind Betrayal (29)Blind Betrayal (30)
Ask Maxson if there is an alternative to executing Danse when ordered on board the PrydwenBlind Betrayal (31)Blind Betrayal (32)Blind Betrayal (33)Blind Betrayal (34)Blind Betrayal (35)Blind Betrayal (36)Blind Betrayal (37)Blind Betrayal (38)Blind Betrayal (39)Blind Betrayal (40)Blind Betrayal (41)Blind Betrayal (42)Blind Betrayal (43)Blind Betrayal (44)
Tell Haylen that the player character is confused and will sort it out.Blind Betrayal (45)Blind Betrayal (46)Blind Betrayal (47)Blind Betrayal (48)Blind Betrayal (49)Blind Betrayal (50)Blind Betrayal (51)Blind Betrayal (52)Blind Betrayal (53)Blind Betrayal (54)Blind Betrayal (55)Blind Betrayal (56)Blind Betrayal (57)Blind Betrayal (58)
Don't make any promises to Haylen about not executing DanseBlind Betrayal (59)Blind Betrayal (60)Blind Betrayal (61)Blind Betrayal (62)Blind Betrayal (63)Blind Betrayal (64)Blind Betrayal (65)Blind Betrayal (66)Blind Betrayal (67)Blind Betrayal (68)Blind Betrayal (69)Blind Betrayal (70)Blind Betrayal (71)Blind Betrayal (72)
Promise to hear Danse's side of the story when Haylen appeals not to execute himBlind Betrayal (73)Blind Betrayal (74)Blind Betrayal (75)Blind Betrayal (76)Blind Betrayal (77)Blind Betrayal (78)Blind Betrayal (79)Blind Betrayal (80)Blind Betrayal (81)Blind Betrayal (82)Blind Betrayal (83)Blind Betrayal (84)Blind Betrayal (85)Blind Betrayal (86)
Refuse to execute Danse after speaking to himBlind Betrayal (87)Blind Betrayal (88)Blind Betrayal (89)Blind Betrayal (90)Blind Betrayal (91)Blind Betrayal (92)Blind Betrayal (93)Blind Betrayal (94)Blind Betrayal (95)Blind Betrayal (96)Blind Betrayal (97)Blind Betrayal (98)Blind Betrayal (99)Blind Betrayal (100)
Agree to execute Danse after speaking to himBlind Betrayal (101)Blind Betrayal (102)Blind Betrayal (103)Blind Betrayal (104)Blind Betrayal (105)Blind Betrayal (106)Blind Betrayal (107)Blind Betrayal (108)Blind Betrayal (109)Blind Betrayal (110)Blind Betrayal (111)Blind Betrayal (112)Blind Betrayal (113)Blind Betrayal (114)
Allow Maxson to Execute DanseBlind Betrayal (115)Blind Betrayal (116)Blind Betrayal (117)Blind Betrayal (118)Blind Betrayal (119)Blind Betrayal (120)Blind Betrayal (121)Blind Betrayal (122)Blind Betrayal (123)Blind Betrayal (124)Blind Betrayal (125)Blind Betrayal (126)Blind Betrayal (127)Blind Betrayal (128)
Agree with Maxson that Danse should die when encountered outside the bunker and agree to do it personallyBlind Betrayal (129)Blind Betrayal (130)Blind Betrayal (131)Blind Betrayal (132)Blind Betrayal (133)Blind Betrayal (134)Blind Betrayal (135)Blind Betrayal (136)Blind Betrayal (137)Blind Betrayal (138)Blind Betrayal (139)Blind Betrayal (140)Blind Betrayal (141)Blind Betrayal (142)
Successfully convince Maxson to change his mind about executing Danse (after refusing to execute him)Blind Betrayal (143)Blind Betrayal (144)Blind Betrayal (145)Blind Betrayal (146)Blind Betrayal (147)Blind Betrayal (148)Blind Betrayal (149)Blind Betrayal (150)Blind Betrayal (151)Blind Betrayal (152)Blind Betrayal (153)Blind Betrayal (154)Blind Betrayal (155)Blind Betrayal (156)
Fail to convince Maxson to change his mind about executing Danse (after refusing to execute him)Blind Betrayal (157)Blind Betrayal (158)Blind Betrayal (159)Blind Betrayal (160)Blind Betrayal (161)Blind Betrayal (162)Blind Betrayal (163)Blind Betrayal (164)Blind Betrayal (165)Blind Betrayal (166)Blind Betrayal (167)Blind Betrayal (168)Blind Betrayal (169)Blind Betrayal (170)
Have a change of heart when Danse is on the ground, waiting to be executedBlind Betrayal (171)Blind Betrayal (172)Blind Betrayal (173)Blind Betrayal (174)Blind Betrayal (175)Blind Betrayal (176)Blind Betrayal (177)Blind Betrayal (178)Blind Betrayal (179)Blind Betrayal (180)Blind Betrayal (181)Blind Betrayal (182)Blind Betrayal (183)Blind Betrayal (184)

Notes[]

  • The quest can be avoided, retaining Danse's good standing with the Brotherhood, by one of these means:
    • Not giving the network scanner tape (nor a copy) to Proctor Ingram.
    • Not completing (or failing) Liberty Reprimed.
    • However, avoiding this quest prevents ever reaching maximum affinity with Danse.
  • Completing this quest will automatically start Tactical Thinking, causing P.A.M. to go into "lockdown" and stopping the player character from speaking to her to receive or hand in quests, preventing them from completing Railroad side quest chains. This can be fixed by becoming an enemy of the Brotherhood of Steel.
    • Choosing Danse as a companion will still not allow the player character to talk to P.A.M., despite being told that the player character is now enemies with the Brotherhood of Steel.
  • Danse's affinity level will be capped at 999 until this quest is completed. If he survives the quest, the next time the Sole Survivor meets Danse, he will be using X-01 power armor pieces instead of T-60 power armor pieces. Once Danse idolizes the Sole Survivor, the Know Your Enemy perk will be unlocked.
  • Because Listening Post Bravo is right next to a spot for a random encounter, it is possible for the conversation with Maxson and/or Danse outside the bunker to get interrupted by hostiles.
  • It is fine if one fails the speech-check with Maxson at the beginning of the quest as he will just give the player character another chance to try again. Even if that fails, the conversation will lead to "Has it ever occurred to you that Danse might not be aware of his identity?" to which a somewhat surprised Maxson replies "No, it had not" and then proceeds to grant the player character the quest as usual.
  • If one attempts to finish the quest by speaking to Elder Maxson aboard the Prydwen while the 'Inform the Brotherhood' objective of The Battle of Bunker Hill is active, they will warn him of the Institute's plan instead.
  • It appears that the death of Paladin Danse is a scripted event at certain points in this quest. For instance, when meeting Elder Maxson outside the bunker, if the player character elects to kill Maxson before Danse is executed, Danse will automatically die. This will still occur even if Elder Maxson is out of melee range. Danse will also automatically die if one completes the Defend the Castle quest without completing Blind Betrayal first.
  • If the Sole Survivor spares Danse, traveling with him will cause the Brotherhood of Steel to be hostile to the Sole Survivor. When Danse is dismissed, the Brotherhood will return to neutral status afterwards.
  • Sparing Danse and sending him to the Boston Airport will cause all of the Brotherhood soldiers to be hostile. Sending him to a settlement and then calling a Brotherhood Vertibird to the settlement may result in a battle between Danse and the settlers and the Vertibird.
  • Sparing Danse and sending him to the Boston Airport after the Brotherhood of Steel ending results in both Danse and Liberty Prime ending up in an endless battle, due to Prime unable to be harmed and Danse unkillable, resulting in the deaths of the unnamed Brotherhood soldiers guarding the tarmac, who either get killed by Danse or Prime's Mark 28 nukes.
  • If one accepts Spoils of War before handing the Institute holotape over to Proctor Ingram, she will speak only of Spoils of War and heading to Mass Fusion, preventing the player character from handing over the holotape and beginning Blind Betrayal until after Spoils of War has been completed. This will prevent the player character from saving the synths in the quest Underground Undercover as they must become an enemy of the Institute and blow their cover. Alternatively, completing Mass Fusion in this scenario will enable the synths to be saved but prevent the player character from obtaining Danse's perk, Know Your Enemy.
Blind Betrayal (185)The following is based on Fallout 4 cut content.
  • It seems that there was an alternative route to this quest that was scrapped from the final version of the game that would have allowed Danse to stay in the Brotherhood. According to the game files, there were unused voice clips suggesting that the Sole Survivor would convince Danse to challenge Maxson's authority as Elder, which is settled in combat as was written in a litany in the Brotherhood Codex. This would lead to the Sole Survivor becoming the new leader of the Brotherhood of Steel as Elder, while Danse gives a speech to the troops that he will not hesitate to destroy his own kind if it means destroying the Institute. In the final game, killing Elder Maxson will result in the Sole Survivor being declared an enemy to the Brotherhood of Steel, and Danse goes hostile as if he was still allied with the Brotherhood.
  • The player character could also convince Danse that he should become the new Elder of the Brotherhood of Steel by passing a red speech check.
Blind Betrayal (186)End of information based on Fallout 4 cut content

Bugs[]

  • Blind Betrayal (187) Blind Betrayal (188) Blind Betrayal (189) Once Elder Maxson arrives in the Vertibird after exiting the listening post, he starts walking off into the distance making it very difficult to enter dialogue with him. One potential fix is to continually step in front of him and prevent him from moving too far away from Danse, allowing Danse to be spared or executed by Maxson. If he does get away, the quest can be completed by executing Danse personally and finding Maxson to the north and briefly talking to him to return him to his quarters. Alternatively, on PC, select Maxson in the console and use the tc command to take control of him to stop him walking away and complete the dialogue. Use the tc command again to return him back to AI control. You may need to use player.tc to return control to the player character if one uses this method. Another method is to use 0001cc18.moveto player to forcibly set Maxson directly in front of the player character. If one stands close to Danse, Maxson will be hemmed in between, and the scene will play out to the end.[verified]
  • Blind Betrayal (190) If the Defend the Castle quest is in progress, pending an attack from the Institute, you can still complete this quest but there can be some bugs. First, the quest marker will be tracking Danse as opposed to directing the player character to Listening Post Bravo. However, console commands (PRID for Danse and then moveto.player) can be used to summon Danse to the bunker at Listening Post Bravo. One will need to summon him again upon coming up again before the final confrontation with Maxson. When Maxson speaks to the player character, Danse will start running in what looks like the direction of Sanctuary. Unfortunately, this can easily trigger Maxson to give up on the conversation and 'execute' Danse (he moves forward and makes an execution motion where Danse should be standing). The only way found to fix this is to rapidly click through dialogue. Upon completion, one must talk with Danse before returning to Defend the Castle, otherwise the request will fail. This is difficult because Danse is running away, and the console command to bring him to the player character no longer works. A tracking mod can be used to catch up with Danse, or alternatively one could try manually heading east in the hopes of catching up to him at Sanctuary. One can complete the quest by talking to him and if the player character invite him to stay with them, he will show up at whichever settlement he was last sent to.[verified]
  • Blind Betrayal (191) Blind Betrayal (192) If the Institute is destroyed by the Minutemen, Elder Maxson will say he is busy and will refuse to speak to the player character, therefore he cannot give the quest. Also in the police station, Scribe Haylen's dialogue will suggest one has completed the quest even if this is not the case. Danse will remain in any settlement the player character has left him in and he will continue his normal dialogue and will stay in his power armor.[verified]
  • Blind Betrayal (193) Upon exiting Listening Post Bravo with Danse (having refused to kill him), the dialogue in which one has the option to either execute Danse or persuade Elder Maxson to let him live may be skipped altogether, resulting in the immediate execution of Danse by Maxson.[verified]
  • Blind Betrayal (194) Blind Betrayal (195) If one already has a set of power armor on the rack Danse's suit defaults to, his will not appear (although the inventory screen will flicker upon looking at it). However, if the player character enters the suit they will enter Danse's - leaving the old one behind.[verified]
  • Blind Betrayal (196) If Paladin Danse was one's companion when starting Blind Betrayal, he may still be invincible upon encountering him in the bunker. One potential fix is to convince him to live, then hand the execution order to Elder Maxson, which will result in the quest progressing.[verified]
  • Blind Betrayal (197) Blind Betrayal (198) Blind Betrayal (199) Upon arrival at the bunker, Danse may be wearing no clothes, which may be due to upgrading Danse's power armor. Any upgraded components will not be available on the suit of power armor retrieved from the bay in the Prydwen.[verified]
    • This can also occur if Danse's BOS Uniform was unequipped while trading gear with him. The uniform cannot be re-equipped after removing, resulting in Danse wearing just his underwear under his power armor and, thus, just underwear during Blind Betrayal.
  • Blind Betrayal (200) Blind Betrayal (201) Blind Betrayal (202) If Elder Maxson is killed after the interaction with Paladin Danse and before he enters the Vertibird, Elder Maxson will appear dead upon exiting the Prydwen during Rocket's Red Glare. Using this method it is possible to duplicate his battlecoat.[verified]
  • Blind Betrayal (203) Blind Betrayal (204) Blind Betrayal (205) If Danse is assigned to a trade route prior to relocating to Listening Post Bravo, then whichever trade route he was provisioning will remain permanently active for the rest of the game. If Danse is then spared he can be assigned to another route and both will remain active.

v·d·e

Main questsAct 1War Never Changes· Out of Time· Jewel of the Commonwealth· Unlikely Valentine· Getting a Clue· Reunions
Act 2Dangerous Minds· The Glowing Sea· Hunter/Hunted· The Molecular Level
Act 3Institutionalized· From Within· Inside Job· Underground Undercover
Side questsCambridge Polymer Labs · Confidence Man· Curtain Call· Dependency· Diamond City Blues· Emogene Takes a Lover· Here Kitty, Kitty· Here There Be Monsters· Hole in the Wall· Human Error· In Sheep's Clothing· Kid in a Fridge· Last Voyage of the U.S.S. Constitution· Mystery Meat· Order Up· Out in Left Field· Painting the Town· Pickman's Gift· Public Knowledge· Pull the Plug· Reveille· Short Stories· Special Delivery· Story of the Century· The Big Dig· The Devil's Due· The Disappearing Act· The Gilded Grasshopper· The Marowski Heist· The Memory Den· The Secret of Cabot House· The Silver Shroud· Trouble Brewin'· Vault 75· Vault 81
Companion questsBenign Intervention· Emergent Behavior· Long Road Ahead· Long Time Coming
Miscellaneous questsArt Appreciation· Atom Cats· Botany Class· The Cleaner· The Combat Zone· Detective Case Files· Diamond City's Most Wanted· Fallen Hero· Find the Treasures of Jamaica Plain· Fly Fishing· Giddyup 'n Go· Gun Run· Hazardous Material· Meet Ness at the Crash Site· Nuka Cola Needs· Pool Cleaning· Prep School· Traffic Jam· Treasure Hunt· Vault 81 Tour· Virgil's Cure
Unmarked questsA Pillar of the Community· Bill Sutton· Brother Against Brother· Familiar Faces· Fertilizer Woman· Holly· Lucy Abernathy· Maintenance Man· Quality Assurance· Supervisor Brown· Supervisor Greene· Suspected Synth· Wedding Day
Cut quests20 Leagues Under the Sea· Bullet· Off the Grid· Salvage· That's the Spirit· The Enemy of My Enemy· The Replacement
Creation Club quests Blind Betrayal (206)A Pint-Sized Problem· A Place to Call Home· Burned on the River· Can You See Me Now?· Captain Cosmos· Carbonated Concerns· Combat Ready· Crucible· Deathmatch· Dog Rescue· Early Retirement· Enclave Radio· From Hell· Giddyup!· Holiday Spirits· Malevolent Malfunction· Method to the Madness· Neon Winter· Over the Moon· Pyromaniac· Shrouded Manor· Silver like the Shroud· Slocum's Joe· Speak of the Devil· The Paper Mirror· The Prototype· The Quantum Stag· Tunnel Snakes Rule!· Way Back Home

Faction quests

Brotherhood of SteelMain questsFire Support· Call to Arms· Semper Invicta· Shadow of Steel· Tour of Duty· Show No Mercy· From Within· Outside the Wire· Liberty Reprimed· Blind Betrayal· Tactical Thinking· Spoils of War· Ad Victoriam· The Nuclear Option
Side questsA Loose End· A New Dawn· Cleansing the Commonwealth· Duty or Dishonor· Feeding the Troops· Leading by Example· Learning Curve· Quartermastery· The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls· Sanctuary· The First Step· Taking Independence· Old Guns· Inside Job· Form Ranks· Defend the Castle· The Nuclear Option
Side questsClearing the Way· Ghoul Problem· Greenskins· Kidnapped Trader· Kidnapping· Out of the Fire· Raider Troubles· Resettle Refugees· Returning the Favor· Rogue Courser· Taking Point· The Sight· Troubled Waters· With Our Powers Combined
The RailroadMain questsRoad to Freedom· Tradecraft· Boston After Dark· Underground Undercover· Operation Ticonderoga· Precipice of War· Rockets' Red Glare· The Nuclear Option
Side questsA Clean Equation· Burning Cover· Butcher's Bill· Butcher's Bill 2· Concierge· High Ground· Jackpot· Lost Soul· Memory Interrupted· Mercer Safehouse· Randolph Safehouse· To the Mattresses· Variable Removal· Weathervane
The InstituteMain questsInstitutionalized· Synth Retention· The Battle of Bunker Hill· Mankind - Redefined· Mass Fusion· Pinned· Powering Up· End of the Line· Airship Down· Nuclear Family
Side questsA House Divided· Appropriation· Building a Better Crop· Hypothesis· Plugging a Leak· Political Leanings· Reclamation· Pest Control

Add-on quests

Automatron

Far Harbor

Main questsMechanical Menace· A New Threat· Headhunting· Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten· Cleansing the Land· Close to Home· Far From Home· Reformation· The Way Life Should Be· Walk in the Park· Where You Belong
Side questsAblutions· Acadian Ideals· Blood Tide· Brain Dead· Data Recovery· Deadliest Catch· Forbidden Knowledge· Hull Breach· Hunting the Hunter· Living on the Edge· Rite of Passage· Safe Passage· Search and Destroy· Shipbreaker· The Arrival· The Changing Tide· The Great Hunt· The Heretic· The Hold Out· The Price of Memory· The Trial of Brother Devin· Turn Back the Fog· Visions in the Fog· What Atom Requires· Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling· Better Living Underground· A Model Citizen· Explore Vault 88· Power to the People· The Watering Hole· Vision of the Future· Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard· Taken for a Ride· An Ambitious Plan· The Grand Tour· Home Sweet Home· Power Play
Side questsA Magical Kingdom· A World of Refreshment· Amoral Combat· Cappy in a Haystack· High Noon at the Gulch· Open Season· Precious Medals· Safari Adventure· Star Control· Trip to the Stars
Blind Betrayal (2024)

FAQs

How does Blind Betrayal start? ›

The Blind Betrayal is one of the main scenario missions and part of IGN's Walkthrough. This mission begins immediately after completing Liberty Reprimed. This quest is part of the Brotherhood of Steel missions. After talking to Ingram, head up the Prydwen and talk with Elder Maxson.

Can you keep Danse as a companion after Blind Betrayal? ›

Siding against the Brotherhood after Blind Betrayal results in Danse no longer interacting with the Sole Survivor. However, the player character still gets the Lover's Embrace bonus by sleeping near him, which appears to be a bug. The issue effectively removes Danse as a companion but will not remove his perk.

What is betrayal blindness? ›

She says, “Attachment trumps betrayal detection.” Betrayal blindness is our not seeing the crimes or sins of people we rely on as a way of protecting ourselves—protecting our jobs, ordination, church membership, relationships, acceptance in a social group.

What happens if I refuse to execute Danse? ›

If the Sole Survivor spares Danse, traveling with him will cause the Brotherhood of Steel to be hostile to the Sole Survivor. When Danse is dismissed, the Brotherhood will return to neutral status afterwards. Sparing Danse and sending him to the Boston Airport will cause all of the Brotherhood soldiers to be hostile.

Is there a way to save danse in Fallout 4? ›

How To Save Danse. Letting Danse live requires passing a speech check. During the conversation with the Synth, you could refuse to kill him. Then, you get three dialog options ("Maxson's Wrong," "Losing A Friend," and "Coward's Way Out") to try to persuade your friend to stay alive.

Is Paladin Danse really a synth? ›

In the Institute's records, Danse's model is listed as “missing,” meaning that Danse was likely a rescued synth. Given this, most of the memories of his childhood were likely fabricated. The memories he actually experienced probably began with him meeting Cutler and joining the Brotherhood of Steel.

Which Fallout 4 ending is the best? ›

Minutemen Ending

This is arguably the best faction to join in Fallout 4 if you want the most number of factions to survive. To reach this ending, you must satisfy the following conditions: Retake the Castle in the Taking Independence quest.

Can I romance Danse before Blind Betrayal? ›

Before completing Blind Betrayal, betraying the Brotherhood will cause him to become hostile toward you. It is not possible to romance him before then, so there's no other scenarios. After completing Blind Betrayal and after flirting with him, betraying the Brotherhood will cause him to actively ignore you.

Can you keep X6 88 after destroying the institute? ›

Even after the player character has destroyed the Institute, X6-88 still can be found near the Nordhagen Beach settlement and still can be recruited as a companion. Moreover, dismissing him will simply make him teleport back to the Institute SRB as if it is not destroyed.

Can you forget betrayal? ›

Remember, dealing with complex emotions after a betrayal takes time and effort. Be patient with yourself and allow yourself to feel and express your emotions in a healthy way. With time, you can overcome negative feelings and move forward towards healing and recovery.

What is rage blindness? ›

The disorder, the Berkserker/Blind Rage Syndrome, is characterized by (1) violent overreaction to physical, verbal, or visual insult; (2) amnesia during the actual period of violence; (3) abnormally great strength; and (4) specifically target-oriented violence.

How to overcome betrayal blindness? ›

Overcoming. As you may have guessed, Freyd sees one of the solutions for betrayal blindness as working to become less dependent on the one betraying us. There are, however, other steps she recommends including addressing our needs for a healthy body, supportive relationships, and safe disclosure of our story.

Does Danse like it if you cure Virgil? ›

They can simply give Virgil the serum, and certain companions will react differently to this choice. For example, John Hanco*ck, Piper, Nick Valentine, Codsworth, Deacon and Curie like the player's choice to cure Virgil, but Danse won't like it at all; this is due to what happened to his friend Cutler.

How to max affinity with Danse? ›

For Danse, you have to advance the BOS questline till you reach Blind Betrayal. Danse cannot be maxed until after completing Blind Betrayal. You can max affinity for both at the same time. They both like getting into power armor.

How to get Paladin Danse to idolize you? ›

That means completing Blind Betrayal for the BOS and saving him. Doesn't matter how many likes or loves you get from him, his affinity will be locked at 999.

How does going blind start? ›

In the United States, the leading causes are: Accidents or injuries to the surface of the eye (chemical burns or sports injuries) Diabetes. Glaucoma.

How does the haunt start in betrayal? ›

Each time a player draws an “omen” card, they have to make a “haunt roll”: they roll six dice and add them up; if the total is less than the number of omen cards that have been drawn, the haunt begins.

How to start ad Victoriam in Fallout 4? ›

This mission begins immediately after completing Spoils of War or Tactical Thinking (or if you did Mass Fusion with the Brotherhood). This quest is part of the Brotherhood of Steel missions. Once you have talked with Kells, exit the Prydwen. Next head to the Boston Airport and speak to Proctor Ingram.

How does a blind person recognize another person? ›

Blind people can recognize another person talking to them through their voice. The unique waveform, pitch, and amplitude of a person's voice can provide important clues for recognition. Additionally, the brain integrates past experience and stored knowledge of voices to identify the caller.

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