Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (2024)

Blockchain Gaming Market Analysis, Industry Size & Forecast

The global Blockchain Gaming Market size as per revenue was exceeded $4.6 billion in 2022 and is poised to hit around $65.7 billion by the end of 2027, records a CAGR of 70.3% for anticipated period, 2022-2027.

The rise in investments in blockchain games is driving the blockchain gaming industry growth. On the other hand, limited awareness about blockchain and NFTs may hinder the market's growth.

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (1)

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Blockchain Gaming Market Growth Dynamics

Driver: Shift from traditional games to blockchain-based games

Traditional games are centralized, which means all the items, including characters, skins, weapons, and even coding and experience gained while playing, cannot be used in other gaming projects. On the contrary, blockchain gaming enables players to own in-game digital assets. Gamers can now use rewards and in-game items across different crypto-gaming projects. Blockchain games offer various ways for gamers to earn real-world money. This concept is called a Play-To-Earn (P2E) model. For example, in Axie Infinity, one of the world's most famous P2E games, players can buy in-game characters called Axies, level them up, and sell them at a higher price. Gamers can also compete with other players to earn $SLP and $AXS, the project's native tokens. The benefits of using blockchain in gaming are making the game more secure, real-time ownership of items, and enabling gamers to earn real rewards. This is expected to boost the market growth.

Restraint: Regulatory challenges

The regulatory framework surrounding cryptocurrencies and NFTs might discourage gamers and developers from exploring blockchain games to their full potential. For example, the use of cryptocurrencies, such as MANA and Theta, poses a challenge as regulatory bodies are still trying to understand how they function and whether they should be used in blockchain gaming. In April 2022, the government of India introduced a 30% tax on the transfer of virtual digital assets or VDAs. As cryptos are classified as VDAs, players incur tax on crypto income. Crypto tax impacts people who earn reward points and make in-app purchases in crypto gaming. High tax levels could drive people out of blockchain gaming, affecting the industry.

Opportunity: Unique active wallet trends

The standard measurement for the DappRadar (DappRadar is the number one platform for dApp discovery, which gives users access to applications across blockchain ecosystems. For each dApp, DappRadar tracks the unique Active Wallets (UAWs), the number of transactions, and the volume of those transactions) Rankings are the UAW. This key metric shows which app has the most user wallets interacting with it and therefore sits on top of the charts. The growing number of UAWs is expected to hold immense opportunities for the market to grow in the future. As per findings from DappRadar, blockchain games registered 912,000 (8% month-on-month) Unique Active Wallets (UAWs) interacting with games' smart contracts in the quarter that ended in September 2022, which represented 48% of all blockchain-industry UAWs. In-game NFTs generated sales of USD 2.32 billion during that same period, which represents 22% of total NFT trading industry-wide. Alien Worlds and Splinterlands remain the two most played Web3 games. In Q3 September 2022, Alien Worlds became the most played blockchain game with 190,770 average daily UAWs, an increase of 14% from Q2. Splinterlands is the second most played blockchain game this quarter, with 159,522 average daily UAW, a 47% decrease from Q2. Similarly, due to a P2E gaming tournament featuring significant in-game NFTs for winners, the Polygon-based Benji Bananas, a game produced by Animoca Brands, climbed the rankings during the same quarter attracting over 29,000 daily UAWs, a rise UAWs of over 2,400% in September.

Challenge: Limited awareness of blockchain and NFT technologies

The major challenge for the mainstream acceptance and adoption of blockchain gaming is the lack of knowledge of its underlying technology: the blockchain. Blockchain technology is currently one of the hottest and most intriguing technologies in the market. However, end users are still facing some challenges in understanding the technicalities of the blockchain concept. This technology provides enormous benefits; however, even after many blockchain solution vendors have entered the market, the adoption of blockchain solutions is still not up to the mark. Enterprises adopting this technology need skilled staff that has in-depth knowledge of blockchain networks and blockchain applications. While people might have heard about blockchain and NFT technologies, they are not quite aware of their benefits of these. Blockchain awareness needs to grow before a larger number of gamers will want to jump in. 40% of gamers across the US, the UK., and Indonesia are interested in blockchain games. As a result, blockchain-based games and their unique benefits do not get the kind the attention they deserve.

By platform, ETH to account for the largest market share during the forecast period

ETH dominates the blockchain gaming market, with the largest market share in 2022. Game developers rely on ETH platform as it dramatically reduces security issues and enables companies to ensure that clients' money and data are kept safe. CryptoKitties was the first NFT project on ETH. In this, players were enabled to collect digital cat collectibles backed using NFTs. After this, many games are developed on the Ethereum platform. Axie Infinity, Gods Unchained, The Sandbox, Decentraland, and CryptoKitties are among the popular games that use the ETH blockchain platform. ETH, as it is a public blockchain, has its own challenges. Hence, blockchain game developers are moving toward the adoption of other blockchain platforms to resolve any scalability or processing power issues. Hence, the ETH market is expected to grow at a slower rate as compared to other blockchain platforms, such as BNB Chain, Polygon, and Solana, in the future.

Blockchain Gaming Market Ecosystem

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (2)

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By region, Asia Pacific to account for the largest market share during the forecast period

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (3)

To promote blockchain gaming in Asia, the Asia Blockchain Gaming Alliance (ABGA) was launched in November of 2021. ABGA helped in building the ecology of the industry and striving to invest in it. ABGA Shares industry knowledge, provides guidance to investors, and incubates and accelerates startups to drive the market. With a huge gamers base residing in the region, gaming is already a multi-billion-dollar industry across the Asia Pacific. This will benefit blockchain game vendors as they can reach out to a large customer base. Government regulations about blockchain are also helping the blockchain gaming market. For example, regulations in Japan are taking a blockchain-friendly turn. New guidance for cryptocurrency custody operators has been released by Japan Cryptocurrency Business Association (JCBA). These new guidelines will help developers comply with regulations while coming up with blockchain-based games that enable players to have greater control of in-game assets.

Key Market Players:

The key players in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).

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Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (4) Click on image to enlarge

Scope of the Report

Report Metrics

Details

Market size in 2022

$4.6 billion

Revenue forecast for 2027

$65.7 billion

CAGR (2022-2027)

70.3%

Forecast units

Value (USD Billion)

Key Market Drivers

  • Benefits of blockchain technology
  • Increasing investments and funding in blockchain games

Key Market Opportunities

  • NFTs and play-to-earn model trends
  • Unique active wallets trends

Segments covered

By Game Type, By Platform

Geographies covered

North America, Europe, Asia Pacific, Rest of the World
Major companies coveredSky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France)

Market Segmentation:

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (5)

Recent Developments:

  • In October 2022, Cool Cats Group announced that it received a strategic investment from Animoca Brands. In this partnership, Animoca Brands will help Cool Cats to become a global NFT brand.
  • In August 2022, Splinterlands announced its partnership with MLSPA. These companies will work together to create and develop a Play-to-Earn (P2E) blockchain soccer-based game.
  • In July 2022, Dacoco's Alien Worlds partnered with Zilliqa. Alien Worlds will integrate with Zilliqa for new features by bringing competitive gaming and blockchain gaming together through Zilliqa's eSports partners.
  • In March 2022, Wemade announced its partnership with mobile ad firm YouAppi. With this partnership, Wemade will market games for its WEMIX platform.
  • In November 2021, Community Gaming, a tournament organizer, announced a partnership with Sky Mavis to produce the Axie Infinity Fall Showcase. This will help Sky Mavis to reach out to a larger player base.

Frequently Asked Questions (FAQ):

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 18)

1.1 STUDY OBJECTIVES

1.2 MARKET DEFINITION

1.2.1 INCLUSIONS AND EXCLUSIONS

1.3 MARKET SCOPE

1.3.1 MARKET SEGMENTATION

1.3.2 REGIONS COVERED

1.3.3 YEARS CONSIDERED

1.4 CURRENCY CONSIDERED

TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021

1.5 STAKEHOLDERS

2 RESEARCH METHODOLOGY (Page No. - 23)

2.1 RESEARCH DATA

FIGURE 1 BLOCKCHAIN GAMING MARKET: RESEARCH DESIGN

2.1.1 SECONDARY DATA

2.1.1.1 List of key secondary sources

2.1.2 PRIMARY DATA

2.1.2.1 Breakup of primary profiles

2.1.2.2 Key industry insights

2.2 DATA TRIANGULATION

FIGURE 2 MARKET: RESEARCH FLOW

2.3 MARKET SIZE ESTIMATION

2.3.1 REVENUE ESTIMATES

FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF BLOCKCHAIN GAME PROVIDERS

FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1, SUPPLY-SIDE ANALYSIS

2.4 COMPANY EVALUATION QUADRANT METHODOLOGY

FIGURE 5 COMPANY EVALUATION QUADRANT: CRITERIA WEIGHTAGE

2.5 MARKET FORECAST

TABLE 2 FACTOR ANALYSIS

2.6 ASSUMPTIONS

2.7 LIMITATIONS

3 EXECUTIVE SUMMARY (Page No. - 33)

TABLE 3 BLOCKCHAIN GAMING MARKET SIZE AND GROWTH, 2022–2027 (USD MILLION, Y-O-Y GROWTH)

FIGURE 6 GLOBAL MARKET TO WITNESS SIGNIFICANT GROWTH DURING FORECAST PERIOD

FIGURE 7 ASIA PACIFIC TO ACCOUNT FOR LARGEST MARKET SHARE IN 2022

FIGURE 8 FASTEST-GROWING SEGMENTS OF MARKET

4 PREMIUM INSIGHTS (Page No. - 37)

4.1 BRIEF OVERVIEW OF BLOCKCHAIN GAMING MARKET

FIGURE 9 INCREASE IN INVESTMENTS IN BLOCKCHAIN GAMES AND P2E & NFT TRENDS TO DRIVE MARKET

4.2 MARKET, BY GAME TYPE

FIGURE 10 ROLE-PLAYING GAMES TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022

4.3 MARKET, BY PLATFORM

FIGURE 11 ETH PLATFORM TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022

4.4 MARKET INVESTMENT SCENARIO

FIGURE 12 NORTH AMERICA TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS

5 MARKET OVERVIEW AND INDUSTRY TRENDS (Page No. - 39)

5.1 INTRODUCTION

5.2 MARKET DYNAMICS

FIGURE 13 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: BLOCKCHAIN GAMING MARKET

5.2.1 DRIVERS

5.2.1.1 Benefits of blockchain technology

5.2.1.2 Increasing investments and funding in blockchain games

FIGURE 14 INVESTMENTS IN BLOCKCHAIN GAMES, 2021–2022 (USD BILLION)

TABLE 4 BLOCKCHAIN GAME FUNDING

5.2.1.3 Shift from traditional games to blockchain-based games

5.2.2 RESTRAINTS

5.2.2.1 Initial investments and complexity associated with playing blockchain games

5.2.2.2 Hacks and financial losses

5.2.2.3 Regulatory challenges

5.2.3 OPPORTUNITIES

5.2.3.1 NFTs and play-to-earn model trends

5.2.3.2 Unique active wallets trends

5.2.4 CHALLENGES

5.2.4.1 Limited awareness of blockchain and NFT technologies

5.3 BLOCKCHAIN GAMING ECOSYSTEM ANALYSIS

FIGURE 15 BLOCKCHAIN GAMING MARKET ECOSYSTEM, BY GAME TYPE

FIGURE 16 MARKET ECOSYSTEM

TABLE 5 BLOCKCHAIN GAMING: MARKET ECOSYSTEM

5.4 TECHNOLOGY ANALYSIS

5.4.1 BLOCKCHAIN GAMING AND WEB3

5.4.2 BLOCKCHAIN GAMING AND NFTS

5.4.3 BLOCKCHAIN GAMING AND METAVERSE

5.5 COMPARISON BETWEEN CENTRALIZED/PERMISSIONED AND DECENTRALIZED/PERMISSIONLESS BLOCKCHAIN

TABLE 6 PERMISSIONLESS BLOCKCHAIN VS. PERMISSIONED BLOCKCHAIN

TABLE 7 BLOCKCHAIN TYPOLOGY

FIGURE 17 TYPES OF BLOCKCHAIN

5.5.1 TYPES OF BLOCKCHAIN TECHNOLOGY

5.5.1.1 Private blockchain

5.5.1.2 Public blockchain

5.5.1.3 Permissioned/hybrid blockchain

5.6 VALUE CHAIN ANALYSIS

5.6.1 GAME DEVELOPERS

5.6.2 PLAYERS

5.6.3 GAME ECOSYSTEM

5.7 PRICING ANALYSIS

5.8 USE CASES

5.8.1 USE CASE 1: REAL OWNERSHIP

5.8.2 USE CASE 2: STREAMLINING PAYMENTS

5.8.3 USE CASE 3: CRYPTO GAMES AND PLAY-TO-EARN

5.8.4 USE CASE 4: ENHANCED SECURITY

5.8.5 USE CASE 5: NFTS AND DIGITAL COLLECTIBLES

5.9 BLOCKCHAIN REGULATIONS

TABLE 8 BLOCKCHAIN REGULATIONS/ASSOCIATIONS AND DESCRIPTION

5.10 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS

FIGURE 18 BLOCKCHAIN GAMING MARKET: TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS

5.11 PORTER’S FIVE FORCES ANALYSIS

FIGURE 19 MARKET: PORTER’S FIVE FORCES ANALYSIS

TABLE 9 PORTER’S FIVE FORCES IMPACT ON MARKET

5.11.1 THREAT FROM NEW ENTRANTS

5.11.2 THREAT FROM SUBSTITUTES

5.11.3 BARGAINING POWER OF SUPPLIERS

5.11.4 BARGAINING POWER OF BUYERS

5.11.5 INTENSITY OF COMPETITIVE RIVALRY

6 BLOCKCHAIN GAMING MARKET, BY ARCHITECTURE (Page No. - 58)

6.1 INTRODUCTION

TABLE 10 DIFFERENT TYPES OF BLOCKCHAIN GAME ARCHITECTURES

6.2 DECENTRALIZED MONOLITHIC

6.2.1 SIMPLEST FORM OF ARCHITECTURE TO PROCESS GAME LOGIC ENTIRELY INSIDE BLOCKCHAIN SOFTWARE

FIGURE 20 DECENTRALIZED MONOLITHIC ARCHITECTURE

FIGURE 21 DECENTRALIZED MONOLITHIC ARCHITECTURE VARIATION

6.3 DECENTRALIZED LAYERED ARCHITECTURE

6.3.1 DECENTRALIZED LAYERED ARCHITECTURES USED IN FULLY DECENTRALIZED AND COMPLEX GAMES

FIGURE 22 DECENTRALIZED LAYERED ARCHITECTURE

6.4 HYBRID ARCHITECTURE

6.4.1 HYBRID ARCHITECTURES MOSTLY USED FOR BLOCKCHAIN GAMING

FIGURE 23 HYBRID ARCHITECTURE

7 BLOCKCHAIN GAMING MARKET, BY GAME TYPE (Page No. - 62)

7.1 INTRODUCTION

FIGURE 24 COLLECTIBLE GAMES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

TABLE 11 MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

7.2 ROLE-PLAYING GAMES

7.2.1 PLAYERS TO HAVE DIRECT CONTROL OVER FICTIONAL GAME CHARACTERS WITH REWARDS DURING GAME PLAY

7.2.2 ROLE-PLAYING GAMES: MARKET DRIVERS

TABLE 12 ROLE-PLAYING GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)

7.3 OPEN WORLD GAMES

7.3.1 DIVERSE GAMEPLAY EXPERIENCES WITH BLOCKCHAIN NETWORKS TO DRIVE DEMAND FOR OPEN WORLD GAMES

7.3.2 OPEN WORLD GAMES: MARKET DRIVERS

TABLE 13 OPEN WORLD GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)

7.4 COLLECTIBLE GAMES

7.4.1 COLLECTIBLE GAMES ALLOW BLOCKCHAIN GAME PLAYERS TO OWN AND TRADE DIGITAL ASSETS WHILE PLAYING GAMES

7.4.2 COLLECTIBLE GAMES: MARKET DRIVERS

TABLE 14 COLLECTIBLE GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)

8 BLOCKCHAIN GAMING MARKET, BY PLATFORM (Page No. - 67)

8.1 INTRODUCTION

FIGURE 25 BNB CHAIN TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

TABLE 15 MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

8.2 ETH

8.2.1 MOST USED PLATFORM FOR BLOCKCHAIN GAMES

8.2.2 ETH: MARKET DRIVERS

TABLE 16 ETHEREUM: MARKET, BY REGION, 2020–2027 (USD MILLION)

8.3 BNB CHAIN

8.3.1 ACTIVELY USED FOR BLOCKCHAIN GAMES DUE TO LESSER TRANSACTION FEES

8.3.2 BNB CHAIN: MARKET DRIVERS

TABLE 17 BNB CHAIN: MARKET, BY REGION, 2020–2027 (USD MILLION)

8.4 POLYGON

8.4.1 POLYGON PLATFORM TO HELP TACKLE NETWORK CONGESTION

8.4.2 POLYGON: MARKET DRIVERS

TABLE 18 POLYGON: MARKET, BY REGION, 2020–2027 (USD MILLION)

8.5 OTHER PLATFORMS

TABLE 19 OTHER PLATFORMS: MARKET, BY REGION, 2020–2027 (USD MILLION)

9 BLOCKCHAIN GAMING MARKET, BY REGION (Page No. - 73)

9.1 INTRODUCTION

FIGURE 26 ASIA PACIFIC TO BE LARGEST MARKET DURING FORECAST PERIOD

TABLE 20 MARKET, BY REGION, 2020–2027 (USD MILLION)

9.2 NORTH AMERICA

9.2.1 NORTH AMERICA: MARKET DRIVERS

9.2.2 NORTH AMERICA: REGULATORY LANDSCAPE

FIGURE 27 NORTH AMERICA: MARKET SNAPSHOT

TABLE 21 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 22 NORTH AMERICA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

TABLE 23 NORTH AMERICA: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

9.2.3 US

9.2.3.1 US, an early adopter of blockchain technology, to help blockchain games grow

TABLE 24 US: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 25 US: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.2.4 CANADA

9.2.4.1 Government initiatives to support market growth

TABLE 26 CANADA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 27 CANADA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.3 EUROPE

9.3.1 EUROPE: MARKET DRIVERS

9.3.2 EUROPE: REGULATORY LANDSCAPE

TABLE 28 EUROPE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 29 EUROPE: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

TABLE 30 EUROPE: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

9.3.3 UK

9.3.3.1 Advancement in technologies such as AI/ML to augment market growth

TABLE 31 UK: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 32 UK: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.3.4 GERMANY

9.3.4.1 Large player base in Germany to drive market growth

TABLE 33 GERMANY: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 34 GERMANY: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.3.5 FRANCE

9.3.5.1 Government to support adoption of blockchain technology for game developers

TABLE 35 FRANCE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 36 FRANCE: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.3.6 REST OF EUROPE

TABLE 37 REST OF EUROPE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 38 REST OF EUROPE: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.4 ASIA PACIFIC

9.4.1 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET DRIVERS

9.4.2 ASIA PACIFIC: REGULATORY LANDSCAPE

FIGURE 28 ASIA PACIFIC: MARKET SNAPSHOT

TABLE 39 ASIA PACIFIC: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 40 ASIA PACIFIC: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

TABLE 41 ASIA PACIFIC: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

9.4.3 CHINA

9.4.3.1 Large player base that spends money on video games to make it lucrative market

TABLE 42 CHINA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 43 CHINA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.4.4 INDIA

9.4.4.1 Quick adopter of blockchain games due to large population

TABLE 44 INDIA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 45 INDIA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.4.5 JAPAN

9.4.5.1 Adoption of cryptocurrency to play key role in growth of blockchain games

TABLE 46 JAPAN: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 47 JAPAN: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.4.6 PHILIPPINES

9.4.6.1 With millions of daily active game users, Philippines to be large source of traffic for blockchain games

TABLE 48 PHILIPPINES: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 49 PHILIPPINES: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.4.7 REST OF ASIA PACIFIC

TABLE 50 REST OF ASIA PACIFIC: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 51 REST OF ASIA PACIFIC: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

9.5 REST OF THE WORLD (ROW)

9.5.1 ROW: REGULATORY LANDSCAPE

TABLE 52 ROW: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 53 ROW: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)

10 COMPETITIVE LANDSCAPE (Page No. - 95)

10.1 OVERVIEW

10.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS

FIGURE 29 BLOCKCHAIN GAMING MARKET: REVENUE ANALYSIS

10.3 MARKET STRUCTURE

TABLE 54 MARKET: DEGREE OF COMPETITION

10.4 RANKING OF KEY PLAYERS

FIGURE 30 RANKING OF KEY MARKET PLAYERS

10.5 MARKET EVALUATION FRAMEWORK

FIGURE 31 MARKET EVALUATION FRAMEWORK BETWEEN 2020 & 2022

10.6 COMPANY EVALUATION QUADRANT

10.6.1 COMPANY EVALUATION QUADRANT DEFINITIONS AND METHODOLOGY

TABLE 55 EVALUATION CRITERIA

10.7 COMPETITIVE BENCHMARKING

TABLE 56 MARKET: LIST OF COMPANIES

TABLE 57 MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS

10.8 COMPETITIVE LEADERSHIP MAPPING

TABLE 58 EVALUATION CRITERIA

10.8.1 STARS

10.8.2 EMERGING LEADERS

10.8.3 PERVASIVE PLAYERS

10.8.4 PARTICIPANTS

FIGURE 32 BLOCKCHAIN GAMING MARKET: COMPANY EVALUATION QUADRANT

10.9 COMPETITIVE LANDSCAPE

TABLE 59 MARKET: PRODUCT LAUNCHES

TABLE 60 MARKET: DEALS

11 COMPANY PROFILES (Page No. - 109)

11.1 INTRODUCTION

(Business overview, Products/Solutions/Services offered, Recent developments & MnM View)*

11.2 KEY PLAYERS

11.2.1 SKY MAVIS

TABLE 61 SKY MAVIS: BUSINESS OVERVIEW

TABLE 62 SKY MAVIS: GAMES OFFERED

TABLE 63 SKY MAVIS: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 64 SKY MAVIS: DEALS

11.2.2 SPLINTERLANDS

TABLE 65 SPLINTERLANDS: BUSINESS OVERVIEW

TABLE 66 SPLINTERLANDS: GAMES OFFERED

TABLE 67 SPLINTERLANDS: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 68 SPLINTERLANDS: DEALS

11.2.3 ANIMOCA BRANDS

TABLE 69 ANIMOCA BRANDS: BUSINESS OVERVIEW

TABLE 70 ANIMOCA BRANDS: SOLUTIONS OFFERED

TABLE 71 ANIMOCA BRANDS: PRODUCT LAUNCHES

TABLE 72 ANIMOCA BRANDS: DEALS

11.2.4 WEMADE

TABLE 73 WEMADE: BUSINESS OVERVIEW

FIGURE 33 WEMADE: COMPANY SNAPSHOT

TABLE 74 WEMADE: SOLUTIONS OFFERED

TABLE 75 WEMADE: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 76 WEMADE: DEALS

11.2.5 DACOCO

TABLE 77 DACOCO: BUSINESS OVERVIEW

TABLE 78 DACOCO: GAMES OFFERED

TABLE 79 DACOCO: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 80 DACOCO: DEALS

11.2.6 DAPPER LABS

TABLE 81 DAPPER LABS: BUSINESS OVERVIEW

TABLE 82 DAPPER LABS: SOLUTIONS OFFERED

TABLE 83 DAPPER LABS: DEALS

11.2.7 IMMUTABLE

TABLE 84 IMMUTABLE: BUSINESS OVERVIEW

TABLE 85 IMMUTABLE: SOLUTIONS OFFERED

TABLE 86 IMMUTABLE: PRODUCT LAUNCHES

TABLE 87 IMMUTABLE: DEALS

11.2.8 UPLANDME

TABLE 88 UPLANDME: BUSINESS OVERVIEW

TABLE 89 UPLANDME: SOLUTIONS OFFERED

TABLE 90 UPLANDME: PRODUCT LAUNCHES

TABLE 91 UPLANDME: DEALS

11.2.9 ALWAYSGEEKY GAMES

TABLE 92 ALWAYSGEEKY GAMES: BUSINESS OVERVIEW

TABLE 93 ALWAYSGEEKY GAMES: SOLUTIONS OFFERED

TABLE 94 ALWAYSGEEKY GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 95 ALWAYSGEEKY GAMES: DEALS

11.2.10 DECENTRALAND FOUNDATION

TABLE 96 DECENTRALAND FOUNDATION: BUSINESS OVERVIEW

TABLE 97 DECENTRALAND FOUNDATION: SOLUTIONS OFFERED

TABLE 98 DECENTRALAND FOUNDATION: DEALS

11.2.11 MYTHICAL GAMES

TABLE 99 MYTHICAL GAMES: BUSINESS OVERVIEW

TABLE 100 MYTHICAL GAMES: SOLUTIONS OFFERED

TABLE 101 MYTHICAL GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 102 MYTHICAL GAMES: DEALS

11.2.12 ILLUVIUM

TABLE 103 ILLUVIUM: BUSINESS OVERVIEW

TABLE 104 ILLUVIUM: SOLUTIONS OFFERED

TABLE 105 ILLUVIUM: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 106 ILLUVIUM: DEALS

11.2.13 SORARE

TABLE 107 SORARE: BUSINESS OVERVIEW

TABLE 108 SORARE: SOLUTIONS OFFERED

TABLE 109 SORARE: PRODUCT LAUNCHES AND ENHANCEMENTS

TABLE 110 SORARE: DEALS

11.2.14 POPCAP GAMES

TABLE 111 POPCAP GAMES: BUSINESS OVERVIEW

TABLE 112 POPCAP GAMES: SOLUTIONS OFFERED

*Details on Business overview, Products/Solutions/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.

11.3 OTHER PLAYERS

11.3.1 G.JIT JAPAN

11.3.2 DOUBLE JUMP.TOKYO

11.3.3 GALA GAMES

11.3.4 LUCID SIGHT

11.3.5 ROKOSOFT

11.3.6 HORIZON BLOCKCHAIN GAMES

11.3.7 XAYA

11.3.8 PLANETARIUM

11.3.9 BINAMON

11.3.10 CODEBIT LABS

12 ADJACENT MARKETS (Page No. - 144)

12.1 INTRODUCTION TO ADJACENT MARKETS

TABLE 113 ADJACENT MARKETS

12.2 LIMITATIONS

12.3 BLOCKCHAIN MARKET

TABLE 114 BLOCKCHAIN MARKET, BY COMPONENT, 2018–2020 (USD MILLION)

TABLE 115 BLOCKCHAIN MARKET, BY COMPONENT, 2021–2026 (USD MILLION)

TABLE 116 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2018–2020 (USD MILLION)

TABLE 117 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2021–2026 (USD MILLION)

12.4 NON-FUNGIBLE TOKENS MARKET

TABLE 118 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2018–2021 (USD MILLION)

TABLE 119 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022–2027 (USD MILLION)

TABLE 120 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2018–2021 (USD MILLION)

TABLE 121 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022–2027 (USD MILLION)

12.5 METAVERSE MARKET

TABLE 122 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION)

TABLE 123 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION)

TABLE 124 METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION)

TABLE 125 METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION)

13 APPENDIX (Page No. - 149)

13.1 DISCUSSION GUIDE

13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL

13.3 CUSTOMIZATIONS OFFERED

13.4 RELATED REPORTS

13.5 AUTHOR DETAILS

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030 (2024)

FAQs

Blockchain Gaming Market Size & Share, Global Trends, Industry Forecast by 2030? ›

KEY MARKET INSIGHTS

What is the global blockchain market size 2030? ›

MarketsandMarkets projects the global blockchain market to grow from USD 4.9 billion in 2021 to USD 67.4 billion by 2030, at a CAGR of 68.4%. The report highlights the growing demand for blockchain solutions in banking, financial services, and insurance (BFSI), with significant adoption expected in Europe and Asia.

How big is the global gaming market in 2030? ›

The global video game market is expected to grow at a compound annual growth rate of 13.4% from 2023 to 2030 to reach USD 583.69 billion by 2030.

What is the market size of the blockchain industry? ›

According to Custom Market Insights (CMI), The Blockchain Technology Market size was estimated at USD 4.8 Billion in 2022 and is expected to hit around USD 69 Billion by 2032, poised to grow at a compound annual growth rate (CAGR) of 68% from 2023 to 2032.

How big is the blockchain gaming market in 2024? ›

The Blockchain Gaming Market size was valued at USD 4.90 Billion in 2023 and the total Blockchain Gaming Market revenue is expected to grow at a CAGR of 69.2 % from 2024 to 2030, reaching nearly USD 194.54 Billion.

What is the blockchain prediction for 2030? ›

The global blockchain technology market is expected to witness a compound annual growth rate of 87.7% from 2023 to 2030 to reach USD 1,431.54 billion by 2030.

How big will the crypto market be in 2030? ›

With the global cryptocurrency exchange market size expected to reach over $4.94 billion by 2030, there is a growing need for secure and user-friendly trading platforms.

What is the global gaming market size forecast? ›

Gaming Market size was valued at USD 203.4 billion in 2019 and is poised to grow from USD 230.79 billion in 2023 to USD 492.5 billion by 2031, growing at a CAGR of 13.4% in the forecast period (2024-2031).

What is the future of gaming in 2030? ›

In the year 2030, virtual reality and augmented reality will dominate the gaming industry. In addition to this, numerous gamers will significantly use this technology to introduce new genres to the audience.

Who has the biggest market share in the gaming industry? ›

The gaming sector is dominated by the Big 3 - Nintendo, Microsoft & Sony which have 29% of the market. Sony is the leader with 13%. Nintendo had in April 2024 the largest market capitalisation of 59,56 billion $. Previously, it was Activision Blizzard until Microsoft's acquisition in 2022.

How big is the blockchain gaming market? ›

KEY MARKET INSIGHTS

The global blockchain gaming market size was valued at USD 128.62 billion in 2022 and is projected to grow from USD 154.46 billion in 2023 to USD 614.91 billion in 2030 at a CAGR of 21.8%. North America dominated the global blockchain gaming market share of 23.87% in 2022.

What is the future market of blockchain? ›

[443 Pages Report] The global blockchain market size is projected to grow from USD 20.1 billion in 2024 to USD 248.9 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 65.5% during the forecast period.

Which industry uses blockchain the most? ›

Blockchain Use Cases
  • Healthcare and the Life Sciences. ...
  • Insurance. ...
  • Law. ...
  • Media and Entertainment. ...
  • Real Estate. ...
  • Retail Fashion and Luxury. ...
  • Sports and Esports. ...
  • Supply Chain Management. Existing global supply chains are inefficient, poorly tracked, and oftentimes exploitative.

How blockchain is useful in gaming industry? ›

The gaming industry can use these identities to verify participants and prevent fraud. Blockchain offers the gaming industry high levels of transparency and security for its transactions. The immutability, efficiency, and transparency of blockchain transactions make it difficult for fraudsters to game the system.

How big is the mobile gaming market in 2030? ›

USD 339.45 Billion

Which is the best blockchain for gaming? ›

Top Gaming Blockchains Coins Today By Market Cap
#Name24H
1Immutable ( IMX )+3.33%
2Beam ( BEAM )+6.25%
3Ronin ( RON )+3.42%
4Enjin Coin ( ENJ )+6.20%
8 more rows

How big is the blockchain market in 2028? ›

Report AttributeDetails
Market Size by 2028US$ 228 Billion
Global CAGR (2021 - 2028)72.9%
Historical Data2019-2020
Forecast period2022-2028
4 more rows

What is the global NFT market size for 2030? ›

The global NFTs market is projected to attain USD 34,395.6 million by 2030. The NFT market is estimated to advance at a CAGR of 36.2%. The surge in NFT-based gaming channels, enabling players to earn tokens and trade digital assets within virtual environments, is a prominent trend shaping the NFT market.

What is the market cap of Web3 in 2030? ›

The Web3 market capitalization is currently estimated at $27.5 billion. In 2021, the international Web3 market was valued at $3.2 billion. It is expected that by 2030, the Web3 will have reached a worth of $81.5 billion. Its value is projected to increase at a compound annual rate of 43.7%.

How big is the blockchain market in 2024? ›

Market Scope
Report CoverageDetails
Market Size in 2023USD 17.60 Billion
Market Size in 2024USD 26.91 Billion
Market Size by 2034USD 1,879.30 Billion
Growth Rate from 2024 to 2034CAGR of 52.9%
4 more rows

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