Blockchain Gaming Market Analysis, Industry Size & Forecast
The global Blockchain Gaming Market size as per revenue was exceeded $4.6 billion in 2022 and is poised to hit around $65.7 billion by the end of 2027, records a CAGR of 70.3% for anticipated period, 2022-2027.
The rise in investments in blockchain games is driving the blockchain gaming industry growth. On the other hand, limited awareness about blockchain and NFTs may hinder the market's growth.
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Blockchain Gaming Market Growth Dynamics
Driver: Shift from traditional games to blockchain-based games
Traditional games are centralized, which means all the items, including characters, skins, weapons, and even coding and experience gained while playing, cannot be used in other gaming projects. On the contrary, blockchain gaming enables players to own in-game digital assets. Gamers can now use rewards and in-game items across different crypto-gaming projects. Blockchain games offer various ways for gamers to earn real-world money. This concept is called a Play-To-Earn (P2E) model. For example, in Axie Infinity, one of the world's most famous P2E games, players can buy in-game characters called Axies, level them up, and sell them at a higher price. Gamers can also compete with other players to earn $SLP and $AXS, the project's native tokens. The benefits of using blockchain in gaming are making the game more secure, real-time ownership of items, and enabling gamers to earn real rewards. This is expected to boost the market growth.
Restraint: Regulatory challenges
The regulatory framework surrounding cryptocurrencies and NFTs might discourage gamers and developers from exploring blockchain games to their full potential. For example, the use of cryptocurrencies, such as MANA and Theta, poses a challenge as regulatory bodies are still trying to understand how they function and whether they should be used in blockchain gaming. In April 2022, the government of India introduced a 30% tax on the transfer of virtual digital assets or VDAs. As cryptos are classified as VDAs, players incur tax on crypto income. Crypto tax impacts people who earn reward points and make in-app purchases in crypto gaming. High tax levels could drive people out of blockchain gaming, affecting the industry.
Opportunity: Unique active wallet trends
The standard measurement for the DappRadar (DappRadar is the number one platform for dApp discovery, which gives users access to applications across blockchain ecosystems. For each dApp, DappRadar tracks the unique Active Wallets (UAWs), the number of transactions, and the volume of those transactions) Rankings are the UAW. This key metric shows which app has the most user wallets interacting with it and therefore sits on top of the charts. The growing number of UAWs is expected to hold immense opportunities for the market to grow in the future. As per findings from DappRadar, blockchain games registered 912,000 (8% month-on-month) Unique Active Wallets (UAWs) interacting with games' smart contracts in the quarter that ended in September 2022, which represented 48% of all blockchain-industry UAWs. In-game NFTs generated sales of USD 2.32 billion during that same period, which represents 22% of total NFT trading industry-wide. Alien Worlds and Splinterlands remain the two most played Web3 games. In Q3 September 2022, Alien Worlds became the most played blockchain game with 190,770 average daily UAWs, an increase of 14% from Q2. Splinterlands is the second most played blockchain game this quarter, with 159,522 average daily UAW, a 47% decrease from Q2. Similarly, due to a P2E gaming tournament featuring significant in-game NFTs for winners, the Polygon-based Benji Bananas, a game produced by Animoca Brands, climbed the rankings during the same quarter attracting over 29,000 daily UAWs, a rise UAWs of over 2,400% in September.
Challenge: Limited awareness of blockchain and NFT technologies
The major challenge for the mainstream acceptance and adoption of blockchain gaming is the lack of knowledge of its underlying technology: the blockchain. Blockchain technology is currently one of the hottest and most intriguing technologies in the market. However, end users are still facing some challenges in understanding the technicalities of the blockchain concept. This technology provides enormous benefits; however, even after many blockchain solution vendors have entered the market, the adoption of blockchain solutions is still not up to the mark. Enterprises adopting this technology need skilled staff that has in-depth knowledge of blockchain networks and blockchain applications. While people might have heard about blockchain and NFT technologies, they are not quite aware of their benefits of these. Blockchain awareness needs to grow before a larger number of gamers will want to jump in. 40% of gamers across the US, the UK., and Indonesia are interested in blockchain games. As a result, blockchain-based games and their unique benefits do not get the kind the attention they deserve.
By platform, ETH to account for the largest market share during the forecast period
ETH dominates the blockchain gaming market, with the largest market share in 2022. Game developers rely on ETH platform as it dramatically reduces security issues and enables companies to ensure that clients' money and data are kept safe. CryptoKitties was the first NFT project on ETH. In this, players were enabled to collect digital cat collectibles backed using NFTs. After this, many games are developed on the Ethereum platform. Axie Infinity, Gods Unchained, The Sandbox, Decentraland, and CryptoKitties are among the popular games that use the ETH blockchain platform. ETH, as it is a public blockchain, has its own challenges. Hence, blockchain game developers are moving toward the adoption of other blockchain platforms to resolve any scalability or processing power issues. Hence, the ETH market is expected to grow at a slower rate as compared to other blockchain platforms, such as BNB Chain, Polygon, and Solana, in the future.
Blockchain Gaming Market Ecosystem
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By region, Asia Pacific to account for the largest market share during the forecast period
To promote blockchain gaming in Asia, the Asia Blockchain Gaming Alliance (ABGA) was launched in November of 2021. ABGA helped in building the ecology of the industry and striving to invest in it. ABGA Shares industry knowledge, provides guidance to investors, and incubates and accelerates startups to drive the market. With a huge gamers base residing in the region, gaming is already a multi-billion-dollar industry across the Asia Pacific. This will benefit blockchain game vendors as they can reach out to a large customer base. Government regulations about blockchain are also helping the blockchain gaming market. For example, regulations in Japan are taking a blockchain-friendly turn. New guidance for cryptocurrency custody operators has been released by Japan Cryptocurrency Business Association (JCBA). These new guidelines will help developers comply with regulations while coming up with blockchain-based games that enable players to have greater control of in-game assets.
Key Market Players:
The key players in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
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Report Metrics | Details |
Market size in 2022 | $4.6 billion |
Revenue forecast for 2027 | $65.7 billion |
CAGR (2022-2027) | 70.3% |
Forecast units | Value (USD Billion) |
Key Market Drivers |
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Key Market Opportunities |
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Segments covered | By Game Type, By Platform |
Geographies covered | North America, Europe, Asia Pacific, Rest of the World |
Major companies covered | Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France) |
Market Segmentation:
Recent Developments:
- In October 2022, Cool Cats Group announced that it received a strategic investment from Animoca Brands. In this partnership, Animoca Brands will help Cool Cats to become a global NFT brand.
- In August 2022, Splinterlands announced its partnership with MLSPA. These companies will work together to create and develop a Play-to-Earn (P2E) blockchain soccer-based game.
- In July 2022, Dacoco's Alien Worlds partnered with Zilliqa. Alien Worlds will integrate with Zilliqa for new features by bringing competitive gaming and blockchain gaming together through Zilliqa's eSports partners.
- In March 2022, Wemade announced its partnership with mobile ad firm YouAppi. With this partnership, Wemade will market games for its WEMIX platform.
- In November 2021, Community Gaming, a tournament organizer, announced a partnership with Sky Mavis to produce the Axie Infinity Fall Showcase. This will help Sky Mavis to reach out to a larger player base.
Frequently Asked Questions (FAQ):
How big is the Blockchain Gaming Market?
In 2022, the Blockchain Gaming market value stood at $4.6 billion and is anticipated to increase up to $65.7 billion by 2027.
What is growth rate of the Blockchain Gaming market?
The global Blockchain Gaming market is registering a CAGR of 70.3% from 2022 to 2027.
What are the key trends in the global Blockchain Gaming market?
- Increasing fundings and investments in blockchain gaming
- Shift from traditional games to blockchain games
- Increased awareness of NFTs and Play-to-Earn games
- Unique wallet trends
- Initial investments and complexities associated with playing blockchain games
Who are the key players in Blockchain Gaming market?
Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada)
Who will be the leading hub for Blockchain Gaming market?
Asia Pacific has emerged as a leading hub for Blockchain Gaming market, with significant developments and applications across various sectors.
What is the Blockchain Gaming market Segmentation?
Blockchain Gaming Market segmented by Gaming Type, by Platforms, and by Region
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TABLE OF CONTENTS
1 INTRODUCTION (Page No. - 18)
1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION
1.2.1 INCLUSIONS AND EXCLUSIONS
1.3 MARKET SCOPE
1.3.1 MARKET SEGMENTATION
1.3.2 REGIONS COVERED
1.3.3 YEARS CONSIDERED
1.4 CURRENCY CONSIDERED
TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021
1.5 STAKEHOLDERS
2 RESEARCH METHODOLOGY (Page No. - 23)
2.1 RESEARCH DATA
FIGURE 1 BLOCKCHAIN GAMING MARKET: RESEARCH DESIGN
2.1.1 SECONDARY DATA
2.1.1.1 List of key secondary sources
2.1.2 PRIMARY DATA
2.1.2.1 Breakup of primary profiles
2.1.2.2 Key industry insights
2.2 DATA TRIANGULATION
FIGURE 2 MARKET: RESEARCH FLOW
2.3 MARKET SIZE ESTIMATION
2.3.1 REVENUE ESTIMATES
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF BLOCKCHAIN GAME PROVIDERS
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1, SUPPLY-SIDE ANALYSIS
2.4 COMPANY EVALUATION QUADRANT METHODOLOGY
FIGURE 5 COMPANY EVALUATION QUADRANT: CRITERIA WEIGHTAGE
2.5 MARKET FORECAST
TABLE 2 FACTOR ANALYSIS
2.6 ASSUMPTIONS
2.7 LIMITATIONS
3 EXECUTIVE SUMMARY (Page No. - 33)
TABLE 3 BLOCKCHAIN GAMING MARKET SIZE AND GROWTH, 2022–2027 (USD MILLION, Y-O-Y GROWTH)
FIGURE 6 GLOBAL MARKET TO WITNESS SIGNIFICANT GROWTH DURING FORECAST PERIOD
FIGURE 7 ASIA PACIFIC TO ACCOUNT FOR LARGEST MARKET SHARE IN 2022
FIGURE 8 FASTEST-GROWING SEGMENTS OF MARKET
4 PREMIUM INSIGHTS (Page No. - 37)
4.1 BRIEF OVERVIEW OF BLOCKCHAIN GAMING MARKET
FIGURE 9 INCREASE IN INVESTMENTS IN BLOCKCHAIN GAMES AND P2E & NFT TRENDS TO DRIVE MARKET
4.2 MARKET, BY GAME TYPE
FIGURE 10 ROLE-PLAYING GAMES TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022
4.3 MARKET, BY PLATFORM
FIGURE 11 ETH PLATFORM TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022
4.4 MARKET INVESTMENT SCENARIO
FIGURE 12 NORTH AMERICA TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS
5 MARKET OVERVIEW AND INDUSTRY TRENDS (Page No. - 39)
5.1 INTRODUCTION
5.2 MARKET DYNAMICS
FIGURE 13 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: BLOCKCHAIN GAMING MARKET
5.2.1 DRIVERS
5.2.1.1 Benefits of blockchain technology
5.2.1.2 Increasing investments and funding in blockchain games
FIGURE 14 INVESTMENTS IN BLOCKCHAIN GAMES, 2021–2022 (USD BILLION)
TABLE 4 BLOCKCHAIN GAME FUNDING
5.2.1.3 Shift from traditional games to blockchain-based games
5.2.2 RESTRAINTS
5.2.2.1 Initial investments and complexity associated with playing blockchain games
5.2.2.2 Hacks and financial losses
5.2.2.3 Regulatory challenges
5.2.3 OPPORTUNITIES
5.2.3.1 NFTs and play-to-earn model trends
5.2.3.2 Unique active wallets trends
5.2.4 CHALLENGES
5.2.4.1 Limited awareness of blockchain and NFT technologies
5.3 BLOCKCHAIN GAMING ECOSYSTEM ANALYSIS
FIGURE 15 BLOCKCHAIN GAMING MARKET ECOSYSTEM, BY GAME TYPE
FIGURE 16 MARKET ECOSYSTEM
TABLE 5 BLOCKCHAIN GAMING: MARKET ECOSYSTEM
5.4 TECHNOLOGY ANALYSIS
5.4.1 BLOCKCHAIN GAMING AND WEB3
5.4.2 BLOCKCHAIN GAMING AND NFTS
5.4.3 BLOCKCHAIN GAMING AND METAVERSE
5.5 COMPARISON BETWEEN CENTRALIZED/PERMISSIONED AND DECENTRALIZED/PERMISSIONLESS BLOCKCHAIN
TABLE 6 PERMISSIONLESS BLOCKCHAIN VS. PERMISSIONED BLOCKCHAIN
TABLE 7 BLOCKCHAIN TYPOLOGY
FIGURE 17 TYPES OF BLOCKCHAIN
5.5.1 TYPES OF BLOCKCHAIN TECHNOLOGY
5.5.1.1 Private blockchain
5.5.1.2 Public blockchain
5.5.1.3 Permissioned/hybrid blockchain
5.6 VALUE CHAIN ANALYSIS
5.6.1 GAME DEVELOPERS
5.6.2 PLAYERS
5.6.3 GAME ECOSYSTEM
5.7 PRICING ANALYSIS
5.8 USE CASES
5.8.1 USE CASE 1: REAL OWNERSHIP
5.8.2 USE CASE 2: STREAMLINING PAYMENTS
5.8.3 USE CASE 3: CRYPTO GAMES AND PLAY-TO-EARN
5.8.4 USE CASE 4: ENHANCED SECURITY
5.8.5 USE CASE 5: NFTS AND DIGITAL COLLECTIBLES
5.9 BLOCKCHAIN REGULATIONS
TABLE 8 BLOCKCHAIN REGULATIONS/ASSOCIATIONS AND DESCRIPTION
5.10 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS
FIGURE 18 BLOCKCHAIN GAMING MARKET: TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS
5.11 PORTER’S FIVE FORCES ANALYSIS
FIGURE 19 MARKET: PORTER’S FIVE FORCES ANALYSIS
TABLE 9 PORTER’S FIVE FORCES IMPACT ON MARKET
5.11.1 THREAT FROM NEW ENTRANTS
5.11.2 THREAT FROM SUBSTITUTES
5.11.3 BARGAINING POWER OF SUPPLIERS
5.11.4 BARGAINING POWER OF BUYERS
5.11.5 INTENSITY OF COMPETITIVE RIVALRY
6 BLOCKCHAIN GAMING MARKET, BY ARCHITECTURE (Page No. - 58)
6.1 INTRODUCTION
TABLE 10 DIFFERENT TYPES OF BLOCKCHAIN GAME ARCHITECTURES
6.2 DECENTRALIZED MONOLITHIC
6.2.1 SIMPLEST FORM OF ARCHITECTURE TO PROCESS GAME LOGIC ENTIRELY INSIDE BLOCKCHAIN SOFTWARE
FIGURE 20 DECENTRALIZED MONOLITHIC ARCHITECTURE
FIGURE 21 DECENTRALIZED MONOLITHIC ARCHITECTURE VARIATION
6.3 DECENTRALIZED LAYERED ARCHITECTURE
6.3.1 DECENTRALIZED LAYERED ARCHITECTURES USED IN FULLY DECENTRALIZED AND COMPLEX GAMES
FIGURE 22 DECENTRALIZED LAYERED ARCHITECTURE
6.4 HYBRID ARCHITECTURE
6.4.1 HYBRID ARCHITECTURES MOSTLY USED FOR BLOCKCHAIN GAMING
FIGURE 23 HYBRID ARCHITECTURE
7 BLOCKCHAIN GAMING MARKET, BY GAME TYPE (Page No. - 62)
7.1 INTRODUCTION
FIGURE 24 COLLECTIBLE GAMES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
TABLE 11 MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
7.2 ROLE-PLAYING GAMES
7.2.1 PLAYERS TO HAVE DIRECT CONTROL OVER FICTIONAL GAME CHARACTERS WITH REWARDS DURING GAME PLAY
7.2.2 ROLE-PLAYING GAMES: MARKET DRIVERS
TABLE 12 ROLE-PLAYING GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)
7.3 OPEN WORLD GAMES
7.3.1 DIVERSE GAMEPLAY EXPERIENCES WITH BLOCKCHAIN NETWORKS TO DRIVE DEMAND FOR OPEN WORLD GAMES
7.3.2 OPEN WORLD GAMES: MARKET DRIVERS
TABLE 13 OPEN WORLD GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)
7.4 COLLECTIBLE GAMES
7.4.1 COLLECTIBLE GAMES ALLOW BLOCKCHAIN GAME PLAYERS TO OWN AND TRADE DIGITAL ASSETS WHILE PLAYING GAMES
7.4.2 COLLECTIBLE GAMES: MARKET DRIVERS
TABLE 14 COLLECTIBLE GAMES: MARKET, BY REGION, 2020–2027 (USD MILLION)
8 BLOCKCHAIN GAMING MARKET, BY PLATFORM (Page No. - 67)
8.1 INTRODUCTION
FIGURE 25 BNB CHAIN TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
TABLE 15 MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
8.2 ETH
8.2.1 MOST USED PLATFORM FOR BLOCKCHAIN GAMES
8.2.2 ETH: MARKET DRIVERS
TABLE 16 ETHEREUM: MARKET, BY REGION, 2020–2027 (USD MILLION)
8.3 BNB CHAIN
8.3.1 ACTIVELY USED FOR BLOCKCHAIN GAMES DUE TO LESSER TRANSACTION FEES
8.3.2 BNB CHAIN: MARKET DRIVERS
TABLE 17 BNB CHAIN: MARKET, BY REGION, 2020–2027 (USD MILLION)
8.4 POLYGON
8.4.1 POLYGON PLATFORM TO HELP TACKLE NETWORK CONGESTION
8.4.2 POLYGON: MARKET DRIVERS
TABLE 18 POLYGON: MARKET, BY REGION, 2020–2027 (USD MILLION)
8.5 OTHER PLATFORMS
TABLE 19 OTHER PLATFORMS: MARKET, BY REGION, 2020–2027 (USD MILLION)
9 BLOCKCHAIN GAMING MARKET, BY REGION (Page No. - 73)
9.1 INTRODUCTION
FIGURE 26 ASIA PACIFIC TO BE LARGEST MARKET DURING FORECAST PERIOD
TABLE 20 MARKET, BY REGION, 2020–2027 (USD MILLION)
9.2 NORTH AMERICA
9.2.1 NORTH AMERICA: MARKET DRIVERS
9.2.2 NORTH AMERICA: REGULATORY LANDSCAPE
FIGURE 27 NORTH AMERICA: MARKET SNAPSHOT
TABLE 21 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 22 NORTH AMERICA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
TABLE 23 NORTH AMERICA: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)
9.2.3 US
9.2.3.1 US, an early adopter of blockchain technology, to help blockchain games grow
TABLE 24 US: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 25 US: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.2.4 CANADA
9.2.4.1 Government initiatives to support market growth
TABLE 26 CANADA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 27 CANADA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.3 EUROPE
9.3.1 EUROPE: MARKET DRIVERS
9.3.2 EUROPE: REGULATORY LANDSCAPE
TABLE 28 EUROPE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 29 EUROPE: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
TABLE 30 EUROPE: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)
9.3.3 UK
9.3.3.1 Advancement in technologies such as AI/ML to augment market growth
TABLE 31 UK: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 32 UK: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.3.4 GERMANY
9.3.4.1 Large player base in Germany to drive market growth
TABLE 33 GERMANY: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 34 GERMANY: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.3.5 FRANCE
9.3.5.1 Government to support adoption of blockchain technology for game developers
TABLE 35 FRANCE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 36 FRANCE: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.3.6 REST OF EUROPE
TABLE 37 REST OF EUROPE: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 38 REST OF EUROPE: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.4 ASIA PACIFIC
9.4.1 ASIA PACIFIC: BLOCKCHAIN GAMING MARKET DRIVERS
9.4.2 ASIA PACIFIC: REGULATORY LANDSCAPE
FIGURE 28 ASIA PACIFIC: MARKET SNAPSHOT
TABLE 39 ASIA PACIFIC: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 40 ASIA PACIFIC: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
TABLE 41 ASIA PACIFIC: MARKET, BY COUNTRY, 2020–2027 (USD MILLION)
9.4.3 CHINA
9.4.3.1 Large player base that spends money on video games to make it lucrative market
TABLE 42 CHINA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 43 CHINA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.4.4 INDIA
9.4.4.1 Quick adopter of blockchain games due to large population
TABLE 44 INDIA: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 45 INDIA: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.4.5 JAPAN
9.4.5.1 Adoption of cryptocurrency to play key role in growth of blockchain games
TABLE 46 JAPAN: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 47 JAPAN: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.4.6 PHILIPPINES
9.4.6.1 With millions of daily active game users, Philippines to be large source of traffic for blockchain games
TABLE 48 PHILIPPINES: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 49 PHILIPPINES: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.4.7 REST OF ASIA PACIFIC
TABLE 50 REST OF ASIA PACIFIC: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 51 REST OF ASIA PACIFIC: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
9.5 REST OF THE WORLD (ROW)
9.5.1 ROW: REGULATORY LANDSCAPE
TABLE 52 ROW: MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
TABLE 53 ROW: MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
10 COMPETITIVE LANDSCAPE (Page No. - 95)
10.1 OVERVIEW
10.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS
FIGURE 29 BLOCKCHAIN GAMING MARKET: REVENUE ANALYSIS
10.3 MARKET STRUCTURE
TABLE 54 MARKET: DEGREE OF COMPETITION
10.4 RANKING OF KEY PLAYERS
FIGURE 30 RANKING OF KEY MARKET PLAYERS
10.5 MARKET EVALUATION FRAMEWORK
FIGURE 31 MARKET EVALUATION FRAMEWORK BETWEEN 2020 & 2022
10.6 COMPANY EVALUATION QUADRANT
10.6.1 COMPANY EVALUATION QUADRANT DEFINITIONS AND METHODOLOGY
TABLE 55 EVALUATION CRITERIA
10.7 COMPETITIVE BENCHMARKING
TABLE 56 MARKET: LIST OF COMPANIES
TABLE 57 MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS
10.8 COMPETITIVE LEADERSHIP MAPPING
TABLE 58 EVALUATION CRITERIA
10.8.1 STARS
10.8.2 EMERGING LEADERS
10.8.3 PERVASIVE PLAYERS
10.8.4 PARTICIPANTS
FIGURE 32 BLOCKCHAIN GAMING MARKET: COMPANY EVALUATION QUADRANT
10.9 COMPETITIVE LANDSCAPE
TABLE 59 MARKET: PRODUCT LAUNCHES
TABLE 60 MARKET: DEALS
11 COMPANY PROFILES (Page No. - 109)
11.1 INTRODUCTION
(Business overview, Products/Solutions/Services offered, Recent developments & MnM View)*
11.2 KEY PLAYERS
11.2.1 SKY MAVIS
TABLE 61 SKY MAVIS: BUSINESS OVERVIEW
TABLE 62 SKY MAVIS: GAMES OFFERED
TABLE 63 SKY MAVIS: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 64 SKY MAVIS: DEALS
11.2.2 SPLINTERLANDS
TABLE 65 SPLINTERLANDS: BUSINESS OVERVIEW
TABLE 66 SPLINTERLANDS: GAMES OFFERED
TABLE 67 SPLINTERLANDS: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 68 SPLINTERLANDS: DEALS
11.2.3 ANIMOCA BRANDS
TABLE 69 ANIMOCA BRANDS: BUSINESS OVERVIEW
TABLE 70 ANIMOCA BRANDS: SOLUTIONS OFFERED
TABLE 71 ANIMOCA BRANDS: PRODUCT LAUNCHES
TABLE 72 ANIMOCA BRANDS: DEALS
11.2.4 WEMADE
TABLE 73 WEMADE: BUSINESS OVERVIEW
FIGURE 33 WEMADE: COMPANY SNAPSHOT
TABLE 74 WEMADE: SOLUTIONS OFFERED
TABLE 75 WEMADE: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 76 WEMADE: DEALS
11.2.5 DACOCO
TABLE 77 DACOCO: BUSINESS OVERVIEW
TABLE 78 DACOCO: GAMES OFFERED
TABLE 79 DACOCO: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 80 DACOCO: DEALS
11.2.6 DAPPER LABS
TABLE 81 DAPPER LABS: BUSINESS OVERVIEW
TABLE 82 DAPPER LABS: SOLUTIONS OFFERED
TABLE 83 DAPPER LABS: DEALS
11.2.7 IMMUTABLE
TABLE 84 IMMUTABLE: BUSINESS OVERVIEW
TABLE 85 IMMUTABLE: SOLUTIONS OFFERED
TABLE 86 IMMUTABLE: PRODUCT LAUNCHES
TABLE 87 IMMUTABLE: DEALS
11.2.8 UPLANDME
TABLE 88 UPLANDME: BUSINESS OVERVIEW
TABLE 89 UPLANDME: SOLUTIONS OFFERED
TABLE 90 UPLANDME: PRODUCT LAUNCHES
TABLE 91 UPLANDME: DEALS
11.2.9 ALWAYSGEEKY GAMES
TABLE 92 ALWAYSGEEKY GAMES: BUSINESS OVERVIEW
TABLE 93 ALWAYSGEEKY GAMES: SOLUTIONS OFFERED
TABLE 94 ALWAYSGEEKY GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 95 ALWAYSGEEKY GAMES: DEALS
11.2.10 DECENTRALAND FOUNDATION
TABLE 96 DECENTRALAND FOUNDATION: BUSINESS OVERVIEW
TABLE 97 DECENTRALAND FOUNDATION: SOLUTIONS OFFERED
TABLE 98 DECENTRALAND FOUNDATION: DEALS
11.2.11 MYTHICAL GAMES
TABLE 99 MYTHICAL GAMES: BUSINESS OVERVIEW
TABLE 100 MYTHICAL GAMES: SOLUTIONS OFFERED
TABLE 101 MYTHICAL GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 102 MYTHICAL GAMES: DEALS
11.2.12 ILLUVIUM
TABLE 103 ILLUVIUM: BUSINESS OVERVIEW
TABLE 104 ILLUVIUM: SOLUTIONS OFFERED
TABLE 105 ILLUVIUM: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 106 ILLUVIUM: DEALS
11.2.13 SORARE
TABLE 107 SORARE: BUSINESS OVERVIEW
TABLE 108 SORARE: SOLUTIONS OFFERED
TABLE 109 SORARE: PRODUCT LAUNCHES AND ENHANCEMENTS
TABLE 110 SORARE: DEALS
11.2.14 POPCAP GAMES
TABLE 111 POPCAP GAMES: BUSINESS OVERVIEW
TABLE 112 POPCAP GAMES: SOLUTIONS OFFERED
*Details on Business overview, Products/Solutions/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.
11.3 OTHER PLAYERS
11.3.1 G.JIT JAPAN
11.3.2 DOUBLE JUMP.TOKYO
11.3.3 GALA GAMES
11.3.4 LUCID SIGHT
11.3.5 ROKOSOFT
11.3.6 HORIZON BLOCKCHAIN GAMES
11.3.7 XAYA
11.3.8 PLANETARIUM
11.3.9 BINAMON
11.3.10 CODEBIT LABS
12 ADJACENT MARKETS (Page No. - 144)
12.1 INTRODUCTION TO ADJACENT MARKETS
TABLE 113 ADJACENT MARKETS
12.2 LIMITATIONS
12.3 BLOCKCHAIN MARKET
TABLE 114 BLOCKCHAIN MARKET, BY COMPONENT, 2018–2020 (USD MILLION)
TABLE 115 BLOCKCHAIN MARKET, BY COMPONENT, 2021–2026 (USD MILLION)
TABLE 116 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2018–2020 (USD MILLION)
TABLE 117 BLOCKCHAIN MARKET, BY APPLICATION AREA, 2021–2026 (USD MILLION)
12.4 NON-FUNGIBLE TOKENS MARKET
TABLE 118 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2018–2021 (USD MILLION)
TABLE 119 NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022–2027 (USD MILLION)
TABLE 120 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2018–2021 (USD MILLION)
TABLE 121 NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022–2027 (USD MILLION)
12.5 METAVERSE MARKET
TABLE 122 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION)
TABLE 123 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION)
TABLE 124 METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION)
TABLE 125 METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION)
13 APPENDIX (Page No. - 149)
13.1 DISCUSSION GUIDE
13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
13.3 CUSTOMIZATIONS OFFERED
13.4 RELATED REPORTS
13.5 AUTHOR DETAILS