Britannica Money (2024)

Britannica Money (1)

Open full sized image

NVIDIA graphics processing unit on a GeForce 6600 GT.

Berkut

Date:
1993 - present
Ticker:
NVDA
Share price:
$119.14 (mkt close, Sep. 12, 2024)
Annual revenue:
$96.31 bil.
Earnings per share (prev. year):
$2.13
Sector:
Information Technology
Industry:
Semiconductors & Semiconductor Equipment
CEO:
Mr. Jen-Hsun Huang
Headquarters:
Santa Clara

NVIDIA Corporation (NVDA) is an American semiconductor company and a leading global manufacturer of high-end graphics processing units (GPUs). Based in Santa Clara, California, NVIDIA holds approximately 80 percent of the global market share in GPU semiconductor chips as of 2023.

Unlike general-purpose central processing unit (CPU) semiconductor chips, GPUs are built to speed up graphics-intensive applications such as video games, editing, and 3D rendering as well as artificial intelligence (AI) and machine learning (ML) applications. NVIDIA has been at the forefront of GPU technology for over 25 years and is one of its early pioneers.

Britannica Money (2)

Britannica Quiz

Computers and Technology Quiz

Having established itself as one of the world’s leading chip producers specializing in GPU technology, NVIDIA also positioned itself as one of the main suppliers of both AI hardware and software. Its breakout moment in the industry took place in 2022, when OpenAI’s ChatGPT generative AI chatbot became available to the general public. OpenAI developed its technology using a supercomputer powered by 10,000 NVIDIA GPUs.

Operational characteristics and key products

NVIDIA’s focus on GPU technology, in contrast to the prevailing CPU technology, was a key factor in establishing both its market differentiation and competitive advantages.

Whether by design or inherent capacity and improvement, GPU technology excels at parallel processing—utilizing more cores in order to allow multiple processes to run simultaneously. In comparison, CPUs utilize serial processing, which generally requires the completion of one process before the next one can begin.

By concentrating its research and production on GPUs, NVIDIA significantly advanced chip capacity within the semiconductor industry.

NVIDIA was also able to accelerate its own chip manufacturing process to produce a new chip every six months, as opposed to the historical industry average of 18 months. This process advantage gave NVIDIA an edge in its production cycle as well as its capacity to quickly improve and implement new technologies through significant R&D investments. Key products include:

  • GeForce GTX and RTX series. Used primarily in gaming and professional workstation applications.
  • NVIDIA A and H series and DGX systems. Supports artificial intelligence (AI) and data center applications.
  • NVIDIA Tegra series. Designed for small devices such as car components, smartphones, and handheld electronics.
  • NVIDIA Mellanox ConnectX SmartNICs and Quantum InfiniBand. GPUs utilized in cloud applications, data storage, and machine learning.
  • CUDA, AI Enterprise, and Drive. GPUs tailored for software developers (DRIVE being specifically designed for developers of self-driving car software).

The 1990s: Founding years to IPO

NVIDIA Corporation was founded in April 1993 by three American computer scientists: Jen-Hsun (“Jensen”) Huang, previously a director at LSI Logic and microprocessor designer at AMD; Chris Malachowsky, an engineer at Sun Microsystems; and Curtis Priem, a senior staff engineer and graphic chip designer at IBM and Sun Microsystems.

The name NVIDIA is an amalgamation of two terms: invidia, the Latin word for “envy,” and the acronym NV (short for “next vision”), which the company used early on to label its files. In the year of its founding, the company received an initial investment of $20 million in venture capital funding from firms such as Sequoia Capital, giving it the early financial support and market credibility that would lead to its initial public offering (IPO) six years later, in 1999.

The company’s initial focus was on graphics-based computing and video games. This would become a major differentiating factor and, in time, a competitive advantage for NVIDIA. The company would become a pioneer of GPU technology, capitalizing on its multicore and parallel processing speed—both lacking in standard CPU processes.

In 1997, NVIDIA gained a foothold in the computer gaming industry with the launch of the RIVA series of graphics processors. The following year, 1998, the company released the Riva TNT, a PC graphics accelerator chip that helped expand NVIDIA’s reputation.

In 1999, the year the company went public, NVIDIA released the GeForce 256. This product introduced onboard transformation and lighting (T&L) to consumer-grade hardware. The success of these products won NVIDIA the contract to develop the hardware for the Xbox, Microsoft’s gaming console. NVIDIA received a $200 million advance for the project.

The 2000s: Gaming, real-world applications, and controversy

Over the next decade, NVIDIA would solidify its position as a formidable gaming console chip supplier. In the middle of the decade, Sony would select NVIDIA to assist in the design of the RSX Reality Synthesizer proprietary graphics processor for the Sony PlayStation 3.

However, the early 2000s also saw NVIDIA’s shift beyond the gaming industry, a move that the company would expand on throughout most of the decade. In 2003, NVIDIA worked with NASA to develop a photorealistic Mars simulation. NVIDIA also became a major graphics chip supplier for a number of Audi’s vehicles.

The company’s growth was publicly recognized when, in 2007, NVIDIA was named the Forbes “Company of the Year.” Soon after this crowning accolade, however, the company would face a series of setbacks that would mire the chipmaker in legal hurdles and lost business opportunities.

At the center were reports that certain mobile chips and GPUs had “abnormal failure rates” as a result of manufacturing defects. Despite the red flags, the company would not reveal which products were affected. As a consequence, NVIDIA found itself on the receiving end of a class-action lawsuit, which was settled in September 2010.

In January 2011, NVIDIA signed a $1.5 billion cross-licensing deal with IBM, which ended all pending litigation between the two firms.

The 2010s: Parallel computing and AI technology

Luckily, or perhaps with keen forward-leaning insight, the company’s development in parallel computing technology would not only help the chip manufacturer recover from its end-of-decade slump, but would also help launch the company’s leading position in a then-remote field: artificial intelligence (AI).

Parallel computing is a computational paradigm that consists of breaking down a single problem into several sub-parts and then solving them simultaneously using multiple processors. Ultimately, it allows for faster execution. And it’s exactly the kind of computational speed and power that’s needed to develop and run sophisticated AI applications.

NVIDIA’s seminal step toward later AI and deep learning technology began back in 2006, when it released its Compute Unified Device Architecture (CUDA) platform, a major innovation in GPU-based parallel computing technology.

While the company continued to develop—and eventually monetize—AI technology, it added other revenue drivers to its core gaming enterprise.

  • Growth through acquisition. Strategic acquisition has been part of NVIDIA’s growth since its purchase in 2000 of graphics card maker 3Dfx Interactive. Its 2011 acquisition of mobile communications equipment maker Icera, followed by compiler tech maker PGI in 2013, kicked off a decade in which NVIDIA used its resources not only to fill technology gaps but also to enter new markets. By the end of the decade, NVIDIA had initiated more than a dozen acquisitions.
  • Mobile computing. In 2011 NVIDIA released its first-generation Tegra—its mobile processor for smartphones, tablets, entertainment systems, and vehicle navigation. Tegra is a system-on-a-chip (SoC) series.
  • Advanced vehicle technologies. In 2017 the company announced a partnership with automaker Toyota, which would use NVIDIA’s Drive PX artificial intelligence platform for its own self-driving cars. The NVIDIA Drive chip enables vehicles to analyze the surrounding environment via cameras and radar and lidar technologies. NVIDIA also partnered with Baidu, a Chinese multinational technology conglomerate, which uses the Drive PX series in its self-driving car initiative.
  • Metaverse. In 2020, NVIDIA released its beta version of Omniverse, which leveraged NVIDIA’s graphics leadership to develop 3D imaging, design, and engineering.

The 2020s: The AI renaissance, regulatory scrutiny, and the one that got away

Although corporate acquisitions are commonplace in the corporate landscape, NVIDIA’s dominant market position in the chip industry has placed it under the scope of antitrust watchdogs and regulators. For example, it was 2006 when NVIDIA received its first subpoena from the U.S. Department of Justice regarding possible antitrust violations.

Regulatory scrutiny of NVIDIA reached a fever pitch in 2020, however, after its attempted $40 billion purchase of Arm Ltd., which was then held by tech investing giant SoftBank. When combined with NVIDIA’s GPU dominance, Arm (whose chip technology powers hundreds of devices, including Apple iPhones and iPads, Amazon Kindles, and many automobile makes and models) met resistance by regulators across the globe. The deal was ultimately scrapped in 2022.

But it was also in 2022 that NVIDIA’s investment in artificial intelligence paid off. By focusing on processing speed and production speed, and by investing heavily in deep learning and AI applications, NVIDIA was able to not only expand on GPU capabilities but also contribute greatly to AI innovation. When word got out that OpenAI’s ChatGPT platform—which set off a global rush toward AI technology— was built upon 10,000 NVIDIA GPUs, rival platforms clamored for NVIDIA chips (and investors clamored for NVIDIA shares).

But the move would also trigger another round of regulatory oversight, not just because of NVIDIA’s dominance (as of 2023 NVIDIA claimed that 70 percent of the world’s fastest supercomputers worldwide were using its chips) but also because of uncertainty surrounding AI and its impacts on society, culture, and employment. In September 2023, for example, NVIDIA’s French offices were raided in a cloud computing antitrust inquiry. Regulatory bodies in the European Union and in China and other countries also initiated a close examination of NVIDIA’s practices and overall position in the AI industry.

The future of NVIDIA lies in its continued innovation in hardware and software solutions, in the potentially transformative impact of artificial intelligence, and in using its dominant position in GPUs to help shape the landscape of emerging technologies.

The Editors of Encyclopaedia BritannicaThis article was most recently revised and updated by Tara Ramanathan.

Britannica Money (2024)

FAQs

How does Britannica earn money? ›

Only 15 % of our revenue comes from Britannica content. The other 85% comes from learning and instructional materials we sell to the elementary and high school markets and consumer space. We have been profitable for the last eight years.

How do you know if you make enough money? ›

If you take a cold, hard look at your budget and realize you can't cut any more expenses because you are only paying for essentials, then that's a sign you need an income increase. Living on such a tight budget isn't sustainable long-term, and there should ideally be room in a budget for some small fun purchases, too.

How does saving money affect the economy? ›

A higher saving rate will typically result in higher levels of economic output in the long run. Research shows countries with higher rates of savings have demonstrated faster economic growth than countries with lower rates.

What is the meaning of savings money? ›

Savings is the amount of money left over after spending and other obligations are deducted from earnings. Savings represent money that is otherwise idle and not being put at risk with investments or spent on consumption. Savings accounts are very safe but tend to offer very low rates of return as a result.

Can I trust Britannica? ›

With contributions from Nobel laureates, historians, curators, professors and other notable experts, Britannica Academic provides trusted information with balanced, global perspectives and insights that users will not find anywhere else.

Is Encyclopedia Britannica worth it? ›

The Encyclopedia Britannica contains carefully edited articles on all major topics. It fits the ideal purpose of a reference work as a place to get started, or to refer back to as you read and write. The articles in Britannica are written by expert authors who are both identifiable and credible.

What is the income an individual needs to live comfortably in the US? ›

On average, an individual needs $96,500 for sustainable comfort in a major U.S. city. This includes being able to pay off debt and invest for the future.

At what salary do you feel rich? ›

A newly released Bankrate survey says comfort can be found at $186,000 a year — or three times the $59,540 annually the Bureau of Labor Statistics reported for a full-time wage and salary worker in the fourth quarter of 2023. To feel rich, on average, Americans said they would need to earn about $520,000.

Where should I be financially at my age? ›

By age 35, aim to save one to one-and-a-half times your current salary for retirement. By age 50, that goal is three-and-a-half to six times your salary. By age 60, your retirement savings goal may be six to 11-times your salary. Ranges increase with age to account for a wide variety of incomes and situations.

Is saving money worth it? ›

Saving money is a cornerstone of financial well-being, providing stability, security, and opportunities for long-term growth. Whether you're saving for emergencies, future expenses, or retirement, cultivating a habit of saving is essential for achieving financial independence and realizing your goals.

What happens to your savings when the economy crashes? ›

Your money is safe in a bank, even during an economic decline like a recession. Up to $250,000 per depositor, per account ownership category, is protected by the FDIC or NCUA at a federally insured financial institution.

Why is investing better than savings accounts? ›

Saving typically results in you earning a lower return but with virtually no risk. In contrast, investing allows you the opportunity to earn a higher return, but you take on the risk of loss in order to do so.

What is the golden rule of saving money? ›

The 50-30-20 rule involves splitting your after-tax income into three categories of spending: 50% goes to needs, 30% goes to wants, and 20% goes to savings. U.S. Sen. Elizabeth Warren popularized the 50-20-30 budget rule in her book, "All Your Worth: The Ultimate Lifetime Money Plan."

What do you call a person who saves money? ›

Thrifty, spartan, and prudent are synonyms for frugal, a word that often has positive connotations when used to describe a person who lives a simple life.

How much money should be kept in savings? ›

A good rule of thumb is to have three to six months' worth of expenses tucked away in a savings account as an emergency fund.

Is Britannica royalty free? ›

By sending UGC, you automatically grant to Britannica, a royalty-free, perpetual, irrevocable, non-exclusive license to use, reproduce, modify, publish, edit, translate, distribute, perform, and display it alone or as part of other works in any form, media, or technology whether now known or hereafter developed, and to ...

Where does Britannica get their sources? ›

Britannica commissions work from experts, including leading thinkers in academia and journalism. Notable contributions have come from Nobel laureates and world leaders.

Who contributes to Britannica? ›

Since 1768, Encyclopaedia Britannica has partnered with the world's foremost institutions and experts — from public servants, social leaders, and heads of state to professional athletes, pioneering artists, Nobel Prize winners, scholars and independent writers, and graduate students, as well as niche craftsmen, ...

How much does Britannica make? ›

Encyclopdia Britannica Online's revenue is $120.0 million.

Encyclopaedia Britannica Online peak revenue was $120.0M in 2023. Encyclopaedia Britannica Online has 400 employees, and the revenue per employee ratio is $300,000.

Top Articles
Networking: Release and Renew IP Address - SCS Computing Facilities - Carnegie Mellon University
How Often Should You Reboot Your Router?
Dunhams Treestands
Fredatmcd.read.inkling.com
Phcs Medishare Provider Portal
Kokichi's Day At The Zoo
Bucks County Job Requisitions
877-668-5260 | 18776685260 - Robocaller Warning!
Aces Fmc Charting
Parks in Wien gesperrt
Cosentyx® 75 mg Injektionslösung in einer Fertigspritze - PatientenInfo-Service
Myunlb
Jscc Jweb
Es.cvs.com/Otchs/Devoted
Bowie Tx Craigslist
Scenes from Paradise: Where to Visit Filming Locations Around the World - Paradise
Xomissmandi
DBZ Dokkan Battle Full-Power Tier List [All Cards Ranked]
3476405416
Ms Rabbit 305
10 Fun Things to Do in Elk Grove, CA | Explore Elk Grove
Kringloopwinkel Second Sale Roosendaal - Leemstraat 4e
Between Friends Comic Strip Today
Air Traffic Control Coolmathgames
Great Clips Grandview Station Marion Reviews
Free Personals Like Craigslist Nh
Canvasdiscount Black Friday Deals
Craigslist Battle Ground Washington
Munis Self Service Brockton
Mineral Wells Skyward
Drying Cloths At A Hammam Crossword Clue
Kabob-House-Spokane Photos
Coindraw App
Craigslist Efficiency For Rent Hialeah
Cinema | Düsseldorfer Filmkunstkinos
Penn State Service Management
R/Sandiego
Why Are The French So Google Feud Answers
Daily Journal Obituary Kankakee
No Hard Feelings Showtimes Near Tilton Square Theatre
Gravel Racing
Hovia reveals top 4 feel-good wallpaper trends for 2024
Cocorahs South Dakota
Thotsbook Com
Citymd West 146Th Urgent Care - Nyc Photos
How To Get To Ultra Space Pixelmon
20 Mr. Miyagi Inspirational Quotes For Wisdom
Gt500 Forums
Richard Mccroskey Crime Scene Photos
4Chan Zelda Totk
Urban Airship Acquires Accengage, Extending Its Worldwide Leadership With Unmatched Presence Across Europe
Latest Posts
Article information

Author: Ray Christiansen

Last Updated:

Views: 5841

Rating: 4.9 / 5 (49 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Ray Christiansen

Birthday: 1998-05-04

Address: Apt. 814 34339 Sauer Islands, Hirtheville, GA 02446-8771

Phone: +337636892828

Job: Lead Hospitality Designer

Hobby: Urban exploration, Tai chi, Lockpicking, Fashion, Gunsmithing, Pottery, Geocaching

Introduction: My name is Ray Christiansen, I am a fair, good, cute, gentle, vast, glamorous, excited person who loves writing and wants to share my knowledge and understanding with you.