Daylight cycle (2024)

In Minecraft, time is exactly 72 times faster than normal time. This can be easily calculated as the proportion 144020 = 72, since there are 1440 minutes (86400 seconds) in a real day (3600sec × 24hr) and 20 minutes (1200 seconds) in a full Minecraft day, assuming the tick speed is maintained at 20 ticks/second. A collection of time unit conversions is listed below:

ImageMinecraft
time of dayMinecraft
ticksReal time
(minutes)Event06:00:00.00
(24000)0:00
(20:00)Beginning of the Minecraft day.
Players and villagers awaken and rise from their beds.06:10:01.21670:08.35The moon disappears on the horizon.07:00:00.010000:50Time when using the /time set day command.08:00:00.020001:40Villagers begin their workday.11:43:22.857234:46.15The clock starts showing exactly midday.12:00:00.060005:00Noon; the sun is at its peak.Time when using /time set noon.15:00:00.090007:30Villagers end their workday and begin socializing.17:50:02.4118349:41.70The moon appears on the horizon.18:00:00.01200010:00Beginning of the Minecraft sunset.

Time when using the /time set sunset[Bedrock Edition only] command.
Villagers go to their beds and sleep.

18:00:36.01201010:00.5In rainy weather, beds can be used at this point.

In rainy weather, the internal sky-light level begins to decrease.

18:02:24.01204010:02In sunny weather, the internal sky-light level begins to decrease.18:32:31.21254210:27.1In clear weather, beds can be used at this point.
In clear weather, bees enter the nest/hive for the night.
In clear weather, undead mobs no longer burn.18:36:36.01261010:30.5The clock shows exactly dusk (day to night).18:47:09.61278610:39.3The solar zenith angle is 0. Horizon stops getting darker.18:58:08.41296910:48.45First tick when monsters spawn outdoors in rainy weather.[note 1]19:00:00.01300010:50Beginning of the Minecraft night.

Time when using the /time set night command.

19:11:16.81318810:59.4First tick when monsters spawn outdoors in clear weather.[note 1]19:40:12.01367011:23.5The internal sky-light level reaches 4, the minimum at night.19:42:07.21370211:25.10The sun disappears on the horizon.23:50:34.81784314:52.7The clock starts showing exactly midnight.00:00:00.01800015:00Midnight; the moon is at its peak.Time when using the /time set midnight command.04:18:00.02230018:35The sun appears on the horizon.04:19:51.82233118:36.55The internal sky-light level begins to increase.04:48:43.222812‌[Java Edition only]19:00.6Last tick when monsters spawn outdoors in clear weather.[note 1]04:48:46.822813‌[Bedrock Edition only]19:00.6505:00:00.02300019:10Beginning of the Minecraft sunrise.

Time when using the /time set sunrise[Bedrock Edition only] command.

05:01:51.62303119:11.55Last tick when monsters spawn outdoors in rainy weather.[note 1]05:02:27.62304119:12.1The clock starts showing exactly dawn.05:12:57.62321619:20.8The solar zenith angle is 0.05:27:36.02346019:33In clear weather, beds can no longer be used.
In clear weather, bees leave the nest/hive.
In clear weather, undead mobs begin to burn.05:57:39.62396119:58.1In sunny weather, the internal sky-light level reaches 15, the maximum. Horizon stops getting brighter.05:59:31.22399219:59.6In rainy weather, beds can no longer be used.

In rainy weather, the internal sky-light level reaches 12, the maximum.

Daytime is the longest section of the cycle, lasting 10 minutes.

When a player first spawns in singleplayer, the daylight cycle always starts at the beginning of the daytime (0:00). Most multiplayer servers also start at the beginning of the daytime, but the daylight cycle continues regardless of any new players joining.

During the daytime, the Sun rises up to its peak in a light blue sky. The exact color of the sky depends on the current biome; for example, desert skies are a lighter shade of blue than plains skies.

All blocks that are in direct vertical view of the sky receive sunlight at the internal sky-light level 15, which is the maximum. Sunlight provides ample light for the growth of saplings, grass blocks and crops. Most undead mobs (including zombies and skeletons) exposed to direct sunlight (and are not in shade, in water, or wearing helmets) are set on fire. Additionally, sunlight renders spiders neutral, unless they are currently chasing a player, and any endermen exposed to sunlight teleport randomly when near the player and randomly become neutral if having been aggressive for at least 30 seconds.

During sunset, the Sun descends on the western horizon, and the Moon rises on the eastern horizon. The sky near the setting Sun glows a vibrant orange-red. The internal sky-light level decreases. Eventually, undead mobs exposed to direct sunlight are set not to burn.

Between dusk and dawn, players may sleep in a bed. In singleplayer mode, doing so advances the daylight cycle to dawn and sets the weather to clear. This also occurs in multiplayer as long as every player online is in a bed simultaneously. Time does not pass for other aspects of the world, however; for example, crops do not grow and furnaces do not cook or smelt as they would when players are awake.

Nighttime lasts 8 minutes 20 seconds.

During the night, the Moon rises to its peak in a dark blue sky dotted with small white stars. The stars appear to move with the Moon and can be first seen toward the end of the sunset.

During the nighttime, the world is covered in darkness; the internal sky-light level falls to a minimum of 4, which allows hostile mobs to spawn on the surface. The exact duration for which hostile mobs are able to spawn in exposed areas is 13188 ticks.[note 1] Regardless of the low light level, crops continue to grow during the night as long as one player is not sleeping.

Sunrise is the period between nighttime and daytime, and always lasts 50 seconds.

During sunrise, the Moon sets on the western horizon and the Sun rises on the eastern horizon. The sky near the rising Sun glows orange.

The internal sky-light level increases. Eventually, the effects of sunlight return, dissipating the threat of most hostile mobs.

A clock allows players to determine Minecraft time. A clock is useful while underground where the current day/night cycle is not visible. A clock helps the player avoid mistakenly surfacing at night and falling prey to night-spawned mobs on the surface.

If commands are enabled, then it is possible to change the current time with the /time commands, as detailed below. To enable or disable the daylight cycle, use the following command: /gamerule doDaylightCycle true|false

Each day that progresses adds 24000 ticks to the time counter. While each day looks the same, the Moon appears in one of eight different phases each night. Although there is no explicit command to change the Moon's phase, using /time add 24000 advances the Moon to its next phase. Furthermore, any of the phases can be accessed with the use of one of the following commands:

Java Edition Indev20100211
{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li></ul>
Added the daylight cycle, as well as the sun and the moon.Currently, each cycle lasts about 15 minutes, with day and night each lasting 7.5 minutes.20100212-1
{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]][[fr:Catégorie:Outil]][[it:Categoria:Attrezzi]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item| image = Light_Blue_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1}}{{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material}}{{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|light-blue-dye}}=== Trading ===[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Light Blue Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Light Blue Dye|spritetype=item|nameid=light_blue_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Light Blue Dye|spritetype=item|nameid=light_blue_dye|aliasid=dye / 12|id=407|form=item|translationkey=item.dye.lightBlue.name|foot=1}}== Video =={{yt|IPQzg-zPJgk}}== History =={{History|java beta}}{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].|Light blue dye can now be used to craft light blue wool.}}{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.|Light blue dye can now be used to dye white [[carpet]]s.|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|PS4}}{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[cs:Světle modré barvivo]][[de:Hellblauer Farbstoff]][[es:Tinte azul claro]][[fr:Teinture bleu clair]][[hu:Világoskék festék]][[ja:空色の染料]][[ko:하늘색 염료]][[nl:Lichtblauwe kleurstof]][[pl:Jasnoniebieski barwnik]][[pt:Corante azul-claro]][[ru:Светло-синий краситель]][[zh:淡蓝色染料]][[Category:Renewable resources]]</li></ul>
Daylight cycle now lasts 20 minutes.Stars now appear in the night sky.Java Edition Infdev20100227-1
{{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}{{Item| image = Emerald.png| renewable = Yes| stackable = Yes (64)| rarity = Common}}'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.== Obtaining ===== Trading (how emerald is renewable) ==={{main|Trading}}Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.=== Mining ===[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.=== Crafting ==={{Crafting|Block of Emerald|Output= Emerald,9|type= Material}}=== Smelting ==={{Smelting|Emerald Ore; Deepslate Emerald Ore|Emerald|1}}=== Natural generation ==={{see also|Emerald Ore#Natural generation}}Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].{{needs update|inaccurate=1|section=1}}{{LootChestItem|emerald}}=== Drops ===[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).== Usage ===== Trading ==={{main|Trading}}Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.=== Crafting ingredient ==={{crafting usage}}===Beacons===Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald|Any Armor Trim Smithing Template|Netherite Chestplate|Emerald|Emerald Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|emerald}}== Achievements =={{load achievements|The Haggler;Buy Low;Master Trader}}== Advancements =={{load advancements|What a Deal!}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|id=512|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}{{History|java}}{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.|Emeralds can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|Ps4}}{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).</gallery>==Trivia==*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.== References =={{Reflist}}{{Items}}[[Category:Renewable resources]][[cs:Smaragd]][[de:Smaragd]][[es:Esmeralda]][[fr:Émeraude]][[hu:Smaragd]][[it:Smeraldo]][[ja:エメラルド]][[ko:에메랄드]][[nl:Smaragd]][[pl:Szmaragd]][[pt:Esmeralda]][[ru:Изумруд]][[th:มรกต]][[tr:Zümrüt]][[uk:Смарагд]][[zh:绿宝石]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block| group = Age 0| 1-1 = Beetroots Age 0.png| 1-2 = Beetroots Age 0 BE.png| group2 = Age 1| 2-1 = Beetroots Age 1.png| 2-2 = Beetroots Age 1 BE.png| group3 = Age 2| 3-1 = Beetroots Age 2.png| 3-2 = Beetroots Age 2 BE.png| group4 = Age 3| 4-1 = Beetroots Age 3.png| 4-2 = Beetroots Age 3 BE.png|image=Beetroot Seeds JE2 BE2.png|transparent=Yes|light=No|tool=Any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}}'''Beetroot seeds''' are items that can be used to plant beetroot crops.'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.== Obtaining ===== Natural generation ===[[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|desert-village}} Desert || 20%|-| {{EnvSprite|plains-village}} Plains || 5%|}=== Breaking ===Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.=== Chest loot ==={{LootChestItem|beetroot-seeds}}=== Trading ===Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].== Usage ===== Farming ===Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.<!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.=== Breeding ===Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.=== Taming ===Like other seeds, beetroot seeds can be used to tame [[parrot]]s.=== Composting ===Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.=== Trading ===[[Wandering trader]]s may offer to sell beetroot seeds for one emerald.== Sounds =={{Edition|Java}}:{{Sound table/Block/Crop/JE}}{{Edition|Bedrock}}:{{Sound table/Block/Wood/BE}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Beetroots|spritetype=block|nameid=beetroots|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Beetroot Seeds|spritetype=item|nameid=beetroot_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Beetroots|spritetype=block|nameid=beetroot|id=244|form=block|itemform=item.beetroot}}{{ID table|displayname=Beetroot Seeds|spritetype=item|nameid=beetroot_seeds|id=295|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History =={{History|java}}{{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.|Beetroot seeds can be found in [[end city]] [[chest]]s.|Beetroot plants naturally generate in [[village]] farms.|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}{{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.|Villagers are now able to pick up and plant beetroot seeds.}}{{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}{{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}{{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}{{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}{{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}{{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.|Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}{{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}{{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}{{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}{{History|pocket alpha}}{{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}{{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}{{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}{{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}{{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}{{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}{{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.|Beetroot seeds can now be used to tame [[parrot]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}{{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Beetrootstwitpic.png|The first image released of beetroot seeds.Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].File:Beetroot farm.png|A beetroot garden.</gallery>== References ==<references />{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Generated structure blocks]][[Category:Non-solid blocks]][[cs:Semínka červené řepy]][[es:Semillas de remolacha]][[fr:Graines de betterave]][[it:Semi di barbabietola]][[ja:ビートルートの種]][[ko:비트 씨앗]][[nl:Bietenzaden]][[pl:Nasiona buraka]][[pt:sem*ntes de beterraba]][[ru:Семена свёклы]][[th:เมล็ดบีตรูท]][[zh:甜菜种子]]</li></ul>
Removed the daylight cycle.20100313
{{Extension DPL}}<ul><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}{{wip}}{{joke feature}}{{exclusive|java}}{{Item| title = Tag| image = Tag.png| renewable = Yes| stackable = Yes (64)}}Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].==Obtaining==A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.{{Stonecutting|head=1|showdescription=1|Name Tag|Name, 16; Tag, 16|description=The resulting "Name" items must be named in an [[anvil]].}}{{Stonecutting|showdescription=|Name; Tag|Bit, 16|foot=1}}To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible."Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].{{Crafting|head=1|showdescription=1|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit|A2= ; Bit; Bit; |B2= Bit; ; ; Bit|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit|Output= Right Curly; Left Curly; Left Square; Right Square|ignoreusage=1}}{{Crafting|Tag|String|Output= String Tag|description=String tags must be named in an [[anvil]] to set their value.|ignoreusage=1}}{{Crafting|Tag; Tag; Tag|; Stick; Stick, 64|; ; Stick, 63|Output= Byte Tag; Byte Tag; Byte Tag|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:128 sticks = <code>-128b</code><br>129 sticks = <code>-127b</code><br>⋮<br>254 sticks = <code>-2b</code><br>255 sticks = <code>-1b</code>|ignoreusage=1}}{{Crafting|Byte Tag; Byte Tag; Byte Tag|Byte Tag; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag|Output= Short Tag; Int Tag; Long Tag|description=Shorts and Ints can be combined the same way, even mixed.Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Output= Float Tag; Float Tag; Float Tag; Float Tag|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Any Boat; Any Boat; Any Boat; Any Boat|Output= Double Tag; Double Tag; Double Tag; Double Tag|ignoreusage=1}}{{Crafting|Left Curly; Left Curly|Name; Name|Byte Tag; Byte Tag|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly|Output= Compound Tag; Compound Tag|description=Instead of Bytes any other tag can be used, including other compound tags.|ignoreusage=1}}{{Crafting|Left Square; Left Square|Byte Tag; Byte Tag|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square|Output= List Tag; List Tag|description=Instead of Bytes any other tag can be used, including other list tags.|ignoreusage=1}}{{Crafting|Compound Tag; List Tag|Compound Tag; List Tag|Output= Compound Tag; List Tag|description=Up to 9 can be combined.When compound tags contain identical names, only the latest of the corresponding values is used.|ignoreusage=1|foot=1}}"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.**"Name" items cannot be used in a List.The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.==Usage==Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.==Trivia==*This implies that a [[Name Tag|name tag]] is 128 bit.*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.==History=={{History|java}}{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}{{History|foot}}==Gallery==<gallery>Tag.png|TagBit.png|BitByte Tag.png|Byte TagDouble Tag.png|Double TagEnd Tag.png|End TagFloat Tag.png|Float TagInt Tag.png|Int TagLeft Curly.png|Left CurlyLeft Square.png|Left SqaureList Tag.png|List TagLong Tag.png|Long TagName (23w13a or b).png|NameRight Curly.png|Right CurlyRight Square.png|Right SquareShort Tag.png|Short TagSssyntax Error.png|Sssyntax ErrorString Tag.png|String Tag</gallery>== References =={{reflist}}{{items}}{{jokes}}[[pt:Tag (item)]][[Category:Joke items]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Pants.png | LeatherChainmail Leggings.png | ChainmailIron Leggings.png | IronDiamond Leggings.png | DiamondGolden Leggings.png | GoldenNetherite Leggings.png | Netherite</gallery>| durability = * Leather: 75* Chainmail: 225* Iron: 225* Golden: 105* Diamond: 495* Netherite: 555| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Leggings|Netherite Ingot|Netherite Leggings|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings|description=The durability of the two leggings are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.=== Mob loot ===If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.{{notelist|columns=1}}== Usage ==Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by leggings.{| class="wikitable" data-description="Defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|2}}|-!scope="row" | Golden| {{armor|3}}|-!scope="row" | Chain| {{armor|4}}|-!scope="row" | Iron| {{armor|5}}|-!scope="row" | Diamond| rowspan="2" | {{armor|6}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite leggings provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Durability"|-! Material!Durability|-!scope="row" | Leather| 75|-!scope="row" | Golden| 105|-!scope="row" | Chain/Iron| 225|-!scope="row" | Diamond| 495|-!scope="row" | Netherite| 555|}=== Enchantments ===Leggings can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|-| [[Swift Sneak]] || III || <ref group=note name="anvil"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather leggings are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail leggings are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron leggings are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold leggings are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond leggings are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite leggings are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of leggings' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather leggings are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain leggings are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron leggings are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold leggings are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond leggings are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite leggings are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather leggings are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather leggings' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of leggings' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|id=337|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|id=341|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|id=345|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|id=349|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|id=353|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|id=611|form=item|foot=1}}=== Item data ===When leather pants are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{Cleanup|Split history into just leggings history}}{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}{{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.|Leggings can be [[crafting|crafted]] and worn.|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}{{History|java alpha}}{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.|Blacksmith villagers now sell iron leggings for 8–9 emeralds.|Butchers now sell leather pants for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing leggings.}}{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with leggings.}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.|Armorer villagers no longer sell diamond leggings.|Armorer villagers no longer sell iron leggings.|Leatherworkers now sell leather pants for 2–4 emeralds.}}{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Leggings' durability affecting value has been removed.|Leggings now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather pants can be found inside plains village tannery chests.|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.|Iron leggings and diamond leggings are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].|Golden leggings can be found in [[ruined portal]] chests.|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History|foot}}== Issues =={{issue list}}== Gallery ===== Enchanted Leggings ===<gallery>File:Enchanted Leather Pants (item).gifFile:Enchanted Chainmail Leggings (item).gifFile:Enchanted Iron Leggings (item).gifFile:Enchanted Golden Leggings (item).gifFile:Enchanted Diamond Leggings (item).gifFile:Enchanted Netherite Leggings (item).gif</gallery><gallery>File:Enchanted Leather Leggings.gifFile:Enchanted Chainmail Leggings.gifFile:Enchanted Iron Leggings.gifFile:Enchanted Golden Leggings.gifFile:Enchanted Diamond Leggings.gifFile:Enchanted Netherite Leggings.gif</gallery>== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019{{Items}}[[Category:Armor]][[fr:Armure#Jambières]][[ja:レギンス]][[ko:각반]][[pl:Nogawice]][[pt:Calças]][[zh:护腿]]</li></ul>
Reimplemented the daylight cycle, however with a 16 minute duration instead of 20.20100316
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item| image = Glowstone Dust.png|type=| renewable = Yes| stackable = Yes (64)}}'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.== Obtaining ===== Mining ===When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->=== Trading ==={{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing|showname=1|head=1|Glowstone Dust|Thick Potion|base=Water Bottle}}{{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|id=394|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.|Also, each glowstone block drops only one glowstone dust.}}{{History|java beta}}{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.|Each glowstone block now drops 2-4 glowstone dust when broken.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.|Glowstone dust can no longer be added to extended [[potion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].|Glowstone dust can be used to craft [[glowstone]] blocks.}}{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}{{History|Ps4}}{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[Category:Brewing recipe]][[de:Glowstonestaub]][[es:Polvo de piedra luminosa]][[fr:Poudre lumineuse]][[hu:Izzókő-por]][[ja:グロウストーンダスト]][[ko:발광석 가루]][[nl:Gloeisteenstof]][[pl:Jasnopył]][[pt:Pó de pedra luminosa]][[ru:Светокаменная пыль]][[tr:Işık Taşı Tozu]][[uk:Пил світлокаменю]][[zh:荧石粉]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}{{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}{{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}{{distinguish|Disk}}{{Item| image = Music Disc 13.png| extratext = View [[#Gallery|all renders]]| renewable = * '''Pigstep, otherside, 5, Relic''': No* '''All others''': Yes| stackable = No| rarity = Rare}}'''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.==Obtaining=====Crafting===Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].{{Crafting|A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5|A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5|A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5|Output=Music Disc 5|type=Aesthetic}}=== Chest loot==={{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}===Archaeology==={{LootChestItem|disc-relic}}===Mob loot===When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>==Discs=={{missing information|the Relic music disc}}{{C418 agreement}}{| class="wikitable sortable" style="width:100%" data-description="Disc listing"!Item!<span class="nowrap">In-game</span> name! class="unsortable" scope="col" style="width:150px" |Composer! class="unsortable" scope="col" style="width:10000px" |Description! class="unsortable" scope="col" style="width:200px" |Soundtrack title!Soundtrack! class="unsortable" scope="col" style="width:150px" |Track preview! class="unsortable" scope="col" style="width:50px" |Length|-|style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}|13|C418|A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.|"Thirteen"|''[[Minecraft - Volume Alpha]]'' No. 16|[[File:13.ogg|noicon]]|2:58|-|style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}| cat |C418|A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".|"Cat"|''[[Minecraft - Volume Alpha]]'' No. 19|[[File:Cat.ogg|noicon]]|3:05|-|style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}|blocks |C418|An upbeat chiptune-style piece with a shuffling waltz rhythm.|"Blocks"|''[[Minecraft - Volume Beta]]'' No. 28|[[File:Blocks.ogg|noicon]]| 5:45|-|style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}|chirp|C418|A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.|"Chirp"|''[[Minecraft - Volume Beta]]'' No. 20|[[File:Chirp.ogg|noicon]]|3:05|-|style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}|far|C418|A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.|"Far"|''[[Minecraft - Volume Beta]]'' No. 29|[[File:Far.ogg|noicon]]|2:54|-|style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}| mall|C418|Serene music played on a kalimba along with other instruments.|"Mall"|''[[Minecraft - Volume Beta]]'' No. 27|[[File:Mall.ogg|noicon]]|3:17|-|style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}|mellohi|C418|A slow, slightly melancholic waltz with a sample from a mellotron playing in the background.|"Mellohi"|''[[Minecraft - Volume Beta]]'' No. 22|[[File:Mellohi.ogg|noicon]]|1:36|-|style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}|stal |C418|A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.|"Stal"|''[[Minecraft - Volume Beta]]'' No. 23 |[[File:Stal.ogg|noicon]]|2:30|-|style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}|strad|C418|A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background.|"Strad"|''[[Minecraft - Volume Beta]]'' No. 24|[[File:Strad.ogg|noicon]]|3:08|-|style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}|ward|C418|Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.|"Ward"|''[[Minecraft - Volume Beta]]'' No. 26|[[File:Ward.ogg|noicon]]|4:11 |-|style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}|11|C418|A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.|"Eleven"|''[[Minecraft - Volume Beta]]'' No. 25|[[File:11.ogg|noicon]]|1:11|-|style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}|wait|C418|An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it.:)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>|"Wait"|''[[Minecraft - Volume Beta]]'' No. 21|[[File:where are we now.ogg|noicon]]|3:58 (Fades at 3:51)|-|style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}| otherside|Lena Raine|Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.|"otherside"|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]]|3:15|-|style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}|5|Samuel Åberg| A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.|"Five"|''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4 |[[File:Five.ogg|noicon]]|2:58|-|style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}|Pigstep|Lena Raine|An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.|"Pigstep - Mono Mix"|''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4|[[File:Pigstep.ogg|noicon]]|2:28|-|style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}|Relic |Aaron Cherof|The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.|"Relic"|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5|[[File:Relic.ogg|noicon]]|3:38|}==Usage==The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:{| class="wikitable"!Disc! Intensity|-|(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0|-|{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1|-|{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2|-|{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3|-|{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4|-|{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5|-|{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6|-|{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7|-|{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8|-|{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9|-|{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10|-|{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11|-|{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12|-|{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13|-|{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14|-|{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15|}==Data values=====ID==={{JE}}:{{ID table|edition=java|showitemtags=y|showforms=y|firstcolumnname=Track|generatetranslationkeys=y|displayname=C418 - 13|spritename=music-disc-13|spritetype=item|nameid=music_disc_13|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - cat|spritename=music-disc-cat|spritetype=item|nameid=music_disc_cat|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - blocks|spritename=music-disc-blocks|spritetype=item|nameid=music_disc_blocks|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - chirp|spritename=music-disc-chirp|spritetype=item|nameid=music_disc_chirp|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - far|spritename=music-disc-far|spritetype=item|nameid=music_disc_far|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - mall|spritename=music-disc-mall|spritetype=item|nameid=music_disc_mall|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - mellohi|spritename=music-disc-mellohi|spritetype=item|nameid=music_disc_mellohi|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - stal|spritename=music-disc-stal|spritetype=item|nameid=music_disc_stal|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - strad|spritename=music-disc-strad|spritetype=item|nameid=music_disc_strad|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - ward|spritename=music-disc-ward|spritetype=item|nameid=music_disc_ward|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - 11|spritename=music-disc-11|spritetype=item|nameid=music_disc_11|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - wait|spritename=music-disc-wait|spritetype=item|nameid=music_disc_wait|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=Lena Raine - otherside|spritename=music-disc-otherside|spritetype=item|nameid=music_disc_otherside|itemtags=music_discs|form=item}}{{ID table|displayname=Samuel Åberg - 5|spritename=music-disc-5|spritetype=item|nameid=music_disc_5|itemtags=music_discs|form=item}}{{ID table|displayname=Lena Raine - Pigstep|spritename=music-disc-pigstep|spritetype=item|nameid=music_disc_pigstep|itemtags=music_discs|form=item}}{{ID table|displayname=Aaron Cherof - Relic|spritename=music-disc-relic|spritetype=item|nameid=music_disc_relic|itemtags=music_discs|form=item|foot=1}}{{BE}}:{{ID table|edition=bedrock|firstcolumnname=Track|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=C418 - 13|spritename=music-disc-13|spritetype=item|nameid=music_disc_13|aliasid=record_13|id=541|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - cat|spritename=music-disc-cat|spritetype=item|nameid=music_disc_cat|aliasid=record_cat|id=542|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - blocks|spritename=music-disc-blocks|spritetype=item|nameid=music_disc_blocks|aliasid=record_blocks|id=543|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - chirp|spritename=music-disc-chirp|spritetype=item|nameid=music_disc_chirp|aliasid=record_chirp|id=544|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - far|spritename=music-disc-far|spritetype=item|nameid=music_disc_far|aliasid=record_far|id=545|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - mall|spritename=music-disc-mall|spritetype=item|nameid=music_disc_mall|aliasid=record_mall|id=546|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - mellohi|spritename=music-disc-mellohi|spritetype=item|nameid=music_disc_mellohi|aliasid=record_mellohi|id=547|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - stal|spritename=music-disc-stal|spritetype=item|nameid=music_disc_stal|aliasid=record_stal|id=548|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - strad|spritename=music-disc-strad|spritetype=item|nameid=music_disc_strad|aliasid=record_strad|id=549|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - ward|spritename=music-disc-ward|spritetype=item|nameid=music_disc_ward|aliasid=record_ward|id=550|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - 11|spritename=music-disc-11|spritetype=item|nameid=music_disc_11|aliasid=record_11|id=551|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - wait|spritename=music-disc-wait|spritetype=item|nameid=music_disc_wait|aliasid=record_wait|id=552|form=item|translationkey=item.record.name}}{{ID table|displayname=Lena Raine - otherside|spritename=music-disc-otherside|spritetype=item|nameid=music_disc_otherside|aliasid=record_otherside|id=634|form=item|translationkey=item.record.name}}{{ID table|displayname=Samuel Åberg - 5|spritename=music-disc-5|spritetype=item|nameid=music_disc_5|aliasid=record_5|id=644|form=item|translationkey=item.record.name}}{{ID table|displayname=Lena Raine - Pigstep|spritename=music-disc-pigstep|spritetype=item|nameid=music_disc_pigstep|aliasid=record_pigstep|id=628|form=item|translationkey=item.record.name}}{{ID table|displayname=Aaron Cherof - Relic|spritename=music-disc-relic|spritetype=item|nameid=music_disc_relic|aliasid=record_relic|id=702|form=item|translationkey=item.record.name|foot=1}}===Raw music files==={{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}{{in|be}}, it can be found in:*Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}*Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}All music disc files are in {{w|Vorbis|Ogg Vorbis}}.{{fnlist}}==Achievements=={{load achievements|sound of music}}==Advancements=={{load advancements|sound of music}}==History=={{History|java alpha}}{{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}{{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.|Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}|Music discs have been added to [[dungeon]] chests.|Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}{{History|java beta}}{{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}{{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}{{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.|All music discs now have the same probability of being [[drops|dropped]].}}{{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>|The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}{{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}{{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.|Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}{{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}{{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}{{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.|Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}{{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}{{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}{{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}{{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}{{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}{{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}{{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.|All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}{{History||?|The music disc "11" can now be dropped by creepers.}}{{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.|Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}{{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}{{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}{{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}{{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}{{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}{{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}{{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}{{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}{{History||?|The "where are we now" music disc has been renamed to "wait".}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}{{History|foot}}==Gallery==<gallery>Music Disc 13.png|Music Disc<br>C418 - 13Music Disc Cat.png|Music Disc<br>C418 - catMusic Disc Blocks.png|Music Disc<br>C418 - blocksMusic Disc Chirp.png|Music Disc<br>C418 - chirpMusic Disc Far.png|Music Disc<br>C418 - farMusic Disc Mall.png|Music Disc<br>C418 - mallMusic Disc Mellohi.png|Music Disc<br>C418 - mellohiMusic Disc Stal.png|Music Disc<br>C418 - stalMusic Disc Strad.png|Music Disc<br>C418 - stradMusic Disc Ward.png|Music Disc<br>C418 - wardMusic Disc 11.png|Music Disc<br>C418 - 11Music Disc Wait.png|Music Disc<br>C418 - waitMusic Disc Otherside.png|Music Disc<br>Lena Raine - othersideMusic Disc 5.png|Music Disc<br>Samuel Åberg - 5Music Disc Pigstep.png|Music Disc<br>Lena Raine - PigstepMusic Disc Relic.png|Music Disc<br>Aaron Cherof - Relic</gallery>==Issues=={{issue list}}==Trivia==* Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.* The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. ** Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.**C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>*Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.*"chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>*The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].*The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.*The music disc "11" is the only visibly damaged music disc. **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".**Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.**There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.** C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref>** "11" causes jukeboxes to output a redstone signal strength of 11.** Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.**[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>*The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.**"wait" used the original title "where are we now" in older versions of the Legacy Console Edition.*"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.*"Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>*“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.**In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.***Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.==See also== *[[Music]]*[[Daniel Rosenfeld|C418]]**''[[Minecraft - Volume Alpha]]''**''[[Minecraft - Volume Beta]]''*[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]''**''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]''**''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''*[[Samuel Åberg]]*[[Aaron Cherof]]==References=={{reflist}}==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021{{Items}}{{Soundtrack}}[[de:Schallplatte]][[es:Disco de música]][[fr:Disque de musique]][[ja:レコード]][[ko:음반]][[nl:Muziekplaat]][[pl:Płyta muzyczna]][[pt:Disco musical]][[ru:Пластинка]][[tr:Müzik Diski]][[zh:音乐唱片]]</li></ul>
The daylight cycle is now again 20 minutes.Java Edition Beta1.5
{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item| image = Firework Star.png| renewable = * '''Trail Effect''': No* '''All Others''': Yes| stackable = Yes (64)}}'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.== Obtaining ==In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]]+<br>Matching [[Dye]]+<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".-->{{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1}}</div>== Usage ==The only usage of firework stars is to create [[firework rocket]]s.=== Crafting ingredient ==={{crafting usage|match=end}}== Effects ===== Shape effects ===A firework star can have only one shape effect.{| class="wikitable"|+ Shape Effects! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>! Ingredient! Effect! Sample Animation|-| 0| None| Small Ball explosion (default)| [[File:Firework Star (Small Sphere).gif|200px]]|-| 1| {{ItemLink|Fire Charge}}| Large Ball explosion and heavy sound.| [[File:Firework Star (Large Sphere).gif|200px]]|-| 2| {{ItemLink|Gold Nugget}}| Star-shaped explosion| [[File:Firework Star (Star Shape).gif|200px]]|-| 3| {{BlockLink|id=Heads|Head}} (any)| Creeper-shaped (Creeper Face) explosion| [[File:Firework Star (Creeper Shape).gif|200px]]|-| 4| {{ItemLink|Feather}}| Burst explosion| [[File:Firework Star (Burst).gif|200px]]|}=== Additional effects ===In addition to the shape effects, any combination of these additional effects may be added to a firework star.{| class="wikitable"|+ Additional Effects! Ingredient! Effect! Sample Animation|-| None| Default| [[File:Firework Star (Small Sphere).gif|200px]]|-| {{ItemLink|Glowstone Dust}}| Twinkle (Crackle effect and sounds after the explosion)| [[File:Firework Star (Twinkle effect).gif|200px]]|-| {{ItemLink|Diamond}}| Trail effect after the explosion| [[File:Firework Star (Trail effect).gif|200px]]|-| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}| Twinkle + Trail effect after the explosion| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]|}== Sounds =={{see also|Firework_Rocket#Sounds}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|aliasid=fireworkscharge|id=520|form=item|translationkey=item.fireworksCharge.name|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Firework Stars}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>== History =={{History|java}}{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars cannot be obtained within the Creative inventory.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars.* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].== Gallery ==<gallery>File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.</gallery>{{Items}}[[cs:Ohňostrojová hvězda]][[de:Feuerwerksstern]][[es:Estrella de fuegos artificiales]][[fr:Étoile de feu d'artifice]][[hu:Tűzijáték csillag]][[it:Stella pirotecnica]][[ja:花火の星]][[ko:폭죽 탄약]][[nl:Vuurwerkster]][[pl:Gwiazdka pirotechniczna]][[pt:Estrela de fogo de artifício]][[ru:Пиротехническая звезда]][[uk:Зірка феєрверку]][[zh:烟火之星]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}{{See also|Trapdoor}}{{Block| image = <gallery>Iron Door.png|Java EditionIron Door BE.png|Bedrock Edition</gallery>| extratext = View [[#Gallery|all renders]]| transparent = Partial| light = No| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small>| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small>| tool = axe| tool2 = wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No}}A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].== Obtaining ==Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.=== Breaking ===Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.{{breaking row|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door|textTrim=Door|Axe;Pickaxe|;|item=1;1|link=none;none}}A door is removed and drops itself as an item:* if the block beneath the door is moved, removed, or destroyed* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space=== Natural generation ===Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.;{{BlockSprite|Oak Door|text=Oak}}Oak doors generate as part of:* Plains [[village]]s* [[Stronghold]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Spruce Door|text=Spruce}}Spruce doors generate as part of:* Taiga, snowy tundra and snowy taiga [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Jungle Door|text=Jungle}}Jungle doors generate as part of:* Desert [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Acacia Door|text=Acacia}}Acacia doors generate as part of:* Savanna [[village]]s<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->;{{BlockSprite|Dark Oak Door|text=Dark oak}}Dark oak doors generate as part of:* Master bedroom closets in [[woodland mansion]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Iron Door|text=Iron}}Iron doors generate as part of:* Prison rooms in [[woodland mansion]]s* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}=== Crafting ==={{Crafting|head=1|name=[[Wood Door]]|A1= Matching Planks|B1= Matching Planks|A2= Matching Planks|B2= Matching Planks|A3= Matching Planks|B3= Matching Planks|Output= Matching wood Door,3|type= Redstone}}{{Crafting|A1= Iron Ingot|B1= Iron Ingot|A2= Iron Ingot|B2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|Output= Iron Door,3|type= Redstone|foot=1}}== Usage ==Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.Iron doors can be opened only with redstone power.=== Placement ===Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]* the '''top''' of a [[slime block]] or downward-facing [[piston]]More information about placement on transparent blocks can be found at [[Opacity/Placement]].When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:* Placing a door besides another door (creating a double door where both doors open away from each other)* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.=== Behavior ===[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).[[Mob]]s can spawn in a space occupied by a door.The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.=== Barrier ===A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.=== Redstone component ==={{see also|Redstone circuit}}Both wood and iron doors can be controlled with redstone power.A door is a redstone [[mechanism component]] and can be activated by:* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.All methods of activating a door can be applied to either the top or bottom parts of a door.When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).=== Fuel ===Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.=== Note blocks ===Wooden doors can be placed under [[note block]]s to produce "bass" sound.== Sounds ===== Generic ======= Iron ===={{Sound table/Block/Metal}}==== Normal wood ===={{Sound table/Block/Wood}}==== Cherry wood ===={{Sound table/Block/Cherry wood}}==== Bamboo wood ===={{Sound table/Block/Bamboo wood}}==== Nether wood ===={{Sound table/Block/Nether wood}}=== Unique ==={{el|java}}:{{Sound table|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|subtitle=Door creaks|source=block|description=When an iron door opens|id=block.iron_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|subtitle=Door creaks|source=block|description=When an iron door closes|id=block.iron_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|subtitle=Door creaks|source=block|description=When a wooden door opens|id=block.wooden_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|subtitle=Door creaks|source=block|description=When a wooden door closes|id=block.wooden_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|subtitle=Door creaks|source=block|description=When a cherry wood door opens|id=block.cherry_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a cherry wood door closes|id=block.cherry_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a bamboo wood door opens|id=block.bamboo_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a bamboo wood door closes|id=block.bamboo_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a Nether wood door opens|id=block.nether_wood_door.open|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a Nether wood door closes|id=block.nether_wood_door.close|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|subtitle=Door shakes|source=hostile|description=When a [[zombie]] attacks a door|id=entity.zombie.attack_wooden_door|translationkey=subtitles.entity.zombie.attack_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Zombie hit metal1.ogg|sound2=Zombie hit metal2.ogg|sound3=Zombie hit metal3.ogg|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>|source=None|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>|id=entity.zombie.attack_iron_door|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>|volume=''None''|pitch=''None''|distance=''None''}}{{Sound table|sound=Zombie breaks door.ogg|subtitle=Door breaks|source=hostile|description=When a zombie breaks a door|id=entity.zombie.break_wooden_door|translationkey=subtitles.entity.zombie.break_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16|foot=1}}{{el|bedrock}}:{{Sound table|type=bedrock|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|source=block|description=When an iron door opens|id=open.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|source=block|description=When an iron door closes|id=close.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|source=block|description=When a wooden door opens|id=open.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|source=block|description=When a wooden door closes|id=close.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|source=block|description=When a cherry wood door opens|id=open.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a cherry wood door closes|id=close.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|source=block|description=When a bamboo wood door opens|id=open.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|source=block|description=When a bamboo wood door closes|id=close.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|source=block|description=When a Nether wood door opens|id=open.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a Nether wood door closes|id=close.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|source=hostile|description=While a zombie is breaking a wooden door|id=mob.zombie.wood|volume=1.0|pitch=1.0}}{{Sound table|sound=Zombie breaks door.ogg|source=hostile|description=When a zombie breaks a wooden door|id=mob.zombie.woodbreak|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Iron Door|spritetype=block|nameid=iron_door|blocktags=doors|itemtags=doors}}{{ID table|displayname=Oak Door|spritetype=block|nameid=oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Spruce Door|spritetype=block|nameid=spruce_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Birch Door|spritetype=block|nameid=birch_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Jungle Door|spritetype=block|nameid=jungle_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Acacia Door|spritetype=block|nameid=acacia_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Dark Oak Door|spritetype=block|nameid=dark_oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Mangrove Door|spritetype=block|nameid=mangrove_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Crimson Door|spritetype=block|nameid=crimson_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors}}{{ID table|displayname=Warped Door|spritetype=block|nameid=warped_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|firstcolumnname=Door|shownumericids=y|showforms=y|generatetranslationkeys=y|spritename=iron-door|displayname=Iron block|spritetype=block|nameid=iron_door|id=71|form=block|itemform=item.iron_door}}{{ID table|spritename=oak-door|displayname=Oak block|spritetype=block|nameid=wooden_door|id=64|form=block|itemform=item.wooden_door|translationkey=-}}{{ID table|spritename=spruce-door|displayname=Spruce block|spritetype=block|nameid=spruce_door|id=193|form=block|itemform=item.spruce_door|translationkey=-}}{{ID table|spritename=birch-door|displayname=Birch block|spritetype=block|nameid=birch_door|id=194|form=block|itemform=item.birch_door|translationkey=-}}{{ID table|spritename=jungle-door|displayname=Jungle block|spritetype=block|nameid=jungle_door|id=195|form=block|itemform=item.jungle_door|translationkey=-}}{{ID table|spritename=acacia-door|displayname=Acacia block|spritetype=block|nameid=acacia_door|id=196|form=block|itemform=item.acacia_door|translationkey=-}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak block|spritetype=block|nameid=dark_oak_door|id=197|form=block|itemform=item.dark_oak_door|translationkey=-}}{{ID table|spritename=mangrove-door|displayname=Mangrove block|spritetype=block|nameid=mangrove_door|id=-493|form=block|itemform=item.mangrove_door|translationkey=-}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|id=-531|itemtags=minecraft:door|translationkey=item.cherry_door.name}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|id=-517|itemtags=minecraft:door|translationkey=item.bamboo_door.name}}{{ID table|spritename=crimson-door|displayname=Crimson block|spritetype=block|nameid=crimson_door|id=499|form=block|itemform=item.crimson_door}}{{ID table|spritename=warped-door|displayname=Warped block|spritetype=block|nameid=warped_door|id=500|form=block|itemform=item.warped_door}}{{ID table|spritename=iron-door|displayname=Iron item|spritetype=item|nameid=iron_door|id=372|form=item|itemtags=minecraft:door}}{{ID table|spritename=oak-door|displayname=Oak item|spritetype=item|nameid=wooden_door|id=359|form=item|itemtags=minecraft:door}}{{ID table|spritename=spruce-door|displayname=Spruce item|spritetype=item|nameid=spruce_door|id=553|form=item|itemtags=minecraft:door}}{{ID table|spritename=birch-door|displayname=Birch item|spritetype=item|nameid=birch_door|id=554|form=item|itemtags=minecraft:door}}{{ID table|spritename=jungle-door|displayname=Jungle item|spritetype=item|nameid=jungle_door|id=555|form=item|itemtags=minecraft:door}}{{ID table|spritename=acacia-door|displayname=Acacia item|spritetype=item|nameid=acacia_door|id=556|form=item|itemtags=minecraft:door}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak item|spritetype=item|nameid=dark_oak_door|id=557|form=item|itemtags=minecraft:door}}{{ID table|spritename=mangrove-door|displayname=Mangrove item|spritetype=item|nameid=mangrove_door|id=641|form=item|itemtags=minecraft:door}}{{ID table|spritename=crimson-door|displayname=Crimson item|spritetype=item|nameid=crimson_door|id=616|form=item|itemtags=minecraft:door}}{{ID table|spritename=warped-door|displayname=Warped item|spritetype=item|nameid=warped_door|id=617|form=item|itemtags=minecraft:door|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video ==Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.<div style="text-align:center"><span style="display:inline-block">{{yt|7jlIQcbHFts}}</span><span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span></div>== History ==''For a history of changes to textures and models for each block state, see [[/Asset history]]''{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}{{History||20100608|Doors have been given smarter rotation logic.}}{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}{{History|java alpha}}{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.|Doors can now be controlled by redstone power.}}{{History|java beta}}{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}{{History||1.7.3|Doors no longer produce placeholder texture particles.}}{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}{{History||1.1|snap=11w47a|Double doors now open correctly.}}{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.|[[Zombie]]s can now break wooden doors.|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}{{History|||snap=12w07a|Zombies can no longer break iron doors.}}{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}{{History|||snap=14w02a|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.|The wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.|[[Vindicator]]s can now break doors.}}{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}{{History|||snap=19w14a|Pillagers can no longer open doors.}}{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.|Wooden doors are now available in the inventory, including in [[Creative]].}}{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}{{History||v0.3.0|A crafting recipe for wooden doors has been added.|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}{{History||v0.3.2|Wooden doors now drop their item form when broken.}}{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.|Wooden doors can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|[[Zombie]]s can now break down wooden doors.|Oak doors can now be opened by [[villager]]s.|Oak doors are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.|Iron doors are now available in the [[Creative]] [[inventory]].|A [[crafting]] recipe for iron doors has been added.|Redstone mechanics added, making iron doors able to function normally.}}{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.|Jungle doors now generate in the new [[desert]] [[village]]s.|Added [[wandering trader]]s, which can open and close wooden doors.}}{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].|Moved doors to the Building Blocks tab in the Creative inventory.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History|foot}}<gallery>Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.</gallery>Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Door closing old.ogg|Door opening old.ogg}}|?| Sound Update|?|-| {{sound||Door open.ogg|Door close.ogg}}| Sound Update| 15w43a|?|}=== Door "items" ==={{:Technical blocks/Doors}}== Issues =={{Issue list}}== Trivia ==* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>== Gallery ==<gallery>Oak Door.png|Oak DoorSpruce Door.png|Spruce DoorBirch Door.png|Birch DoorJungle Door.png|Jungle DoorAcacia Door.png|Acacia DoorDark Oak Door.png|Dark Oak DoorMangrove Door.png|Mangrove DoorCherry Door.png|Cherry DoorBamboo Door.png|Bamboo DoorCrimson Door.png|Crimson DoorWarped Door.png|Warped DoorIron Door.png|Iron DoorOak Door (item) JE4 BE3.png|Oak Door (item)Spruce Door (item) JE4 BE2.png|Spruce Door (item)Birch Door (item) JE4 BE2.png|Birch Door (item)Jungle Door (item) JE5 BE3.png|Jungle Door (item)Acacia Door (item) JE4 BE2.png|Acacia Door (item)Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)Cherry Door (item) JE2.png|Cherry Door (item)Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)Crimson Door (item) JE2 BE2.png|Crimson Door (item)Warped Door (item) JE2 BE2.png|Warped Door (item)Iron Door (item) JE3 BE3.png|Iron Door (item)</gallery>=== Screenshots ===<gallery>Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.Door Creeper.png|A creeper behind some dark oak doors.Doortypes.png|All types of doors with their respective trapdoors.FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.Jeb Crafting Doors.png|First image of three doors being crafted at once.Jappa Closet.jpg|A closet made from oak doors.</gallery>=== Concept Art ===<gallery>Bamboo Wood and Door Concept Art.png|Bamboo door concept art.Bamboo Door Prototype Textures.png|Bamboo door prototype textures.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Mechanics]][[Category:Redstone mechanics]][[Category:Mechanisms]][[cs:Dveře]][[de:Tür]][[el:Door]][[es:Puerta]][[fr:Porte]][[hu:Ajtók]][[it:Porta]][[ja:ドア]][[ko:문]][[nl:Deur]][[pl:Drzwi]][[pt:Porta]][[ru:Дверь]][[th:ประตู]][[uk:Двері]][[zh:门]]</li></ul>
The stars at night are now darker.1.8
{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item| image = Glistering Melon Slice.png‎| renewable = Yes| stackable = Yes (64)}}A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.== Obtaining ===== Chest loot ==={{LootChestItem|glistering-melon-slice}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Melon Slice |C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Glistering Melon Slice|type= Brewing}}=== Trading ===Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.== Usage ==Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].=== Brewing ingredient ==={{Brewing|head=1|Glistering Melon Slice|Mundane Potion|base=Water Bottle}}{{Brewing|Glistering Melon Slice|Potion of Healing|foot=1}}===Piglins===[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glistering Melon Slice|spritetype=item|nameid=glistering_melon_slice|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glistering Melon|spritetype=item|nameid=glistering_melon_slice|aliasid=speckled_melon|id=434|form=item|translationkey=item.speckled_melon.name|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Glistering melon slices now generate in[[ruined portal]]chests.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.|Glistering melons now generate in[[ruined portal]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Melon Slice]]* [[Melon]]== Notes =={{fnlist}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Zlatavý kousek melounu]][[de:Glitzernde Melonenscheibe]][[es:Rodaja de sandía reluciente]][[fr:Tranche de pastèque scintillante]][[hu:Ragyogó dinnye]][[ja:きらめくスイカの薄切り]][[ko:반짝이는 수박 조각]][[nl:Glinsterende meloenschijf]][[pl:Błyszczący arbuz]][[pt:Fatia de melancia reluzente]][[ru:Сверкающий ломтик арбуза]][[uk:Блискуча скибка кавуна]][[zh:闪烁的西瓜片]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item| title = Echo Shard| image = Echo Shard.png| renewable = No| stackable = Yes (64)}}An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.== Obtaining ===== Chest loot ==={{LootChestItem|echo-shard}}== Usage ===== Crafting ingredient ==={{crafting usage|Echo Shard}}== History =={{History|java}}{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Non-renewable resources]][[de:Echoscherbe]][[es:Fragmento resonante]][[fr:Éclat d'écho]][[ja:残響の欠片]][[lzh:回音殘片]][[pt:Fragmento de eco]][[pl:Odłamek pogłosu]][[ru:Осколок эха]][[th:เศษเอคโค]][[uk:Уламок відлуння]][[zh:回响碎片]]</li></ul>
Pre-releaseIn the leaked 1.8 pre-release version, the player can manipulate the time by pressing F6 to reverse time and F7 to advance time.Daylight cycles no longer require chunk updates and are now a smooth transition.Java Edition1.0.0
{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item| title = Green Dye| renewable = Yes| stackable = Yes (64)}}'''Green dye''' is a [[primary color dye]].== Obtaining ===== Chest loot ==={{LootChestItem|green-dye}}=== Smelting ==={{Smelting|head=1|showdescription=1|Cactus|Green Dye|1|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>}}{{Smelting|head=0|showdescription=1|Cactus|Green Dye|0,2|description={{only|Bedrock}}|foot=1}}=== Trading ===[[Wandering trader]]s sell 3 green dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Green Dye}}=== Trading ===Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Green Dye|spritetype=item|nameid=green_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Green Dye|spritetype=item|nameid=green_dye|aliasid=dye / 2|id=397|form=item|translationkey=item.dye.green.name|foot=1}}== Video ==<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}{{History|java}}{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}{{History|PS4}}{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[cs:Kaktusová zeleň]][[de:Grüner Farbstoff]][[es:Tinte verde]][[fr:Teinture verte]][[hu:Kaktuszzöld]][[ja:緑色の染料]][[ko:초록색 염료]][[nl:Cactusgroen]][[pl:Zielony barwnik]][[pt:Corante verde]][[ru:Зелёный краситель]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block| image = <gallery>Pumpkin Stem Age 0.png | Age 0Pumpkin Stem Age 1.png | Age 1Pumpkin Stem Age 2.png | Age 2Pumpkin Stem Age 3.png | Age 3Pumpkin Stem Age 4.png | Age 4Pumpkin Stem Age 5.png | Age 5Pumpkin Stem Age 6.png | Age 6Pumpkin Stem Age 7.png | Age 7</gallery>|image2 = <gallery>Attached Pumpkin Stem (N).png | NorthAttached Pumpkin Stem (E).png | EastAttached Pumpkin Stem (S).png | SouthAttached Pumpkin Stem (W).png | West</gallery>| transparent = Yes| light = No| tool = none| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.== Obtaining ===== Breaking ===When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="4" | Default|-| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}|-| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3|-| rowspan="8" |<code>blocks/pumpkin_stem</code>|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|-| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|}=== Natural generation ===Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.=== Chest loot ==={{LootChestItem|pumpkin-seeds}}=== Crafting ==={{Crafting|Pumpkin|Output= Pumpkin Seeds,4|type= Material}}=== Trading ===[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].=== Post-generation ===Shearing an uncarved pumpkin yields 4 pumpkin seeds.== Usage ===== Farming ==={{see also|Tutorials/Pumpkin and melon farming}}Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.=== Breeding ===Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.=== Taming ===Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.=== Composting ===Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Pumpkin stem ==A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.== Sounds =={{Sound table/Block/Hard crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Stem|spritetype=block|nameid=pumpkin_stem|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Attached Pumpkin Stem|spritetype=block|nameid=attached_pumpkin_stem|form=block}}{{ID table|displayname=Pumpkin Seeds|spritetype=item|nameid=pumpkin_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Stem|spritetype=block|nameid=pumpkin_stem|id=104|form=block}}{{ID table|displayname=Pumpkin Seeds|spritetype=item|nameid=pumpkin_seeds|id=292|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History =={{info needed section|check if stems floated above farmland upon initial implementation}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}{{History|||snap=Pre-release 2;)|Pumpkin stems can now be grown faster using [[bone meal]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.|Invalid pumpkin stems with data values 12-15 now crash the game.}}{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.|Pumpkin stems now generate inside [[woodland mansion]]s.}}{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.|Pumpkin seeds are obtainable from the [[Nether reactor]].}}{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}{{History|foot}}<gallery>Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.</gallery>=== Pumpkin stem "item" ==={{:Technical blocks/Pumpkin Stem}}== Issues =={{issue list}}== Gallery ==<gallery>Stem All Ages.png|All stages of growth.AllSeeds.png|All the [[seeds]] that exist in the game.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Dýňová semínka]][[de:Kürbiskerne]][[es:Semillas de calabaza]][[fr:Graines de citrouille]][[hu:Tökmagok]][[ja:カボチャの種]][[ko:호박씨]][[nl:Pompoenpitten]][[pl:Nasiona dyni]][[pt:sem*ntes de abóbora]][[ru:Семена тыквы]][[th:เมล็ดฝักทอง]][[zh:南瓜种子]]</li></ul>
Beta 1.9 Prerelease 4Notch mentioned on his Twitter that the Sun actually rose in the north in Minecraft.[1] This was a bug and was fixed in Beta 1.9 Prerelease 4, so the Sun and Moon now both rise in the east;[2] this also changed the South-West rule to the South-East rule.Added lunar phases.[3][4]1.3.1
{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity| image = Armor Stand.png| image2 = Armor Stand BE.png| extratext = View [[#Gallery|all renders]]| stackable =* '''[[JE]]:''' Yes (16)* '''[[BE]]:''' Yes (64)| renewable = Yes| flammable = Yes| size = '''Normal:'''<br>Width: 0.5 Blocks<br>Height: 1.975 Blocks<br>'''Small:'''<br>Width: 0.25 Blocks<br>Height: 0.9875 Blocks<br>| health = {{hp|20}}}}An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).== Obtaining ==An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.=== Crafting ==={{Crafting|A1= Stick|B1= Stick|C1= Stick |B2= Stick|A3= Stick|B3= Smooth Stone Slab|C3= Stick|Output= Armor Stand|type=Decoration block}}=== Natural generation ===Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].== Usage ==[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]].In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.;<nowiki>Below are the poses:{| class="wikitable collapsible collapsed"! No.!! Namespace ID!! Redstone power !!!! Image|-| 0| {{cd|animation.armor_stand.default_pose}}| 0||| [[File:Armor Stand Default Pose.png|128px]]|-| 1| {{cd|animation.armor_stand.no_pose}}| 1||| [[File:Armor Stand No Pose.png|128px]]|-| 2| {{cd|animation.armor_stand.solemn_pose}}| 2||| [[File:Armor Stand Solemn Pose.png|128px]]|-| 3| {{cd|animation.armor_stand.athena_pose}}| 3||| [[File:Armor Stand Athena Pose.png|128px]]|-| 4| {{cd|animation.armor_stand.brandish_pose}}| 4||| [[File:Armor Stand Brandish Pose.png|128px]]|-| 5| {{cd|animation.armor_stand.honor_pose}}| 5||| [[File:Armor Stand Honor Pose.png|128px]]|-| 6| {{cd|animation.armor_stand.entertain_pose}}| 6||| [[File:Armor Stand Entertain Pose.png|128px]]|-| 7| {{cd|animation.armor_stand.salute_pose}}| 7||| [[File:Armor Stand Salute Pose.png|128px]]|-| 8| {{cd|animation.armor_stand.hero_pose}}| 8, 13 or more||| [[File:Armor Stand Hero Pose.png|128px]]|-| 9| {{cd|animation.armor_stand.riposte_pose}}| 9||| [[File:Armor Stand Riposte Pose.png|128px]]|-| 10| {{cd|animation.armor_stand.zombie_pose}}| 10||| [[File:Armor Stand Zombie Pose.png|128px]]|-| 11| {{cd|animation.armor_stand.cancan_a_pose}}| 11||| [[File:Armor Stand Cancan A Pose.png|128px]]|-| 12| {{cd|animation.armor_stand.cancan_b_pose}}| 12||| [[File:Armor Stand Cancan B Pose.png|128px]]|}== Behavior ==Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].* [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>The stand wobbles slightly when being hit by the player.{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:* <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.* <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.*<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).== Sounds =={{edition|java}}:<br>Armor stands use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|subtitle=Block breaking|source=Friendly Creatures|description=When an armor stand is damaged|id=entity.armor_stand.hit|translationkey=subtitles.block.generic.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|subtitle=Block broken|source=Friendly Creatures|description=When an armor stand is destroyed|id=entity.armor_stand.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|subtitle=Block placed|source=Blocks|description=When an armor stand is placed|id=entity.armor_stand.place|translationkey=subtitles.block.generic.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|subtitle=Block placed|source=Friendly Creatures|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=entity.armor_stand.fall|translationkey=subtitles.entity.armorstand.fall|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|source=neutral|description=When an armor stand is damaged|id=mob.armor_stand.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|source=neutral|description=When an armor stand is destroyed|id=mob.armor_stand.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|source=neutral|description=When an armor stand is placed|id=mob.armor_stand.place|volume=1.0|pitch=1.0}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|source=neutral|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=mob.armor_stand.land|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Armor Stand|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Armor Stand|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|id=552|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|id=61|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}</div>{{el|bedrock}}:: {{IN|bedrock}}, armor stands have no additional item tag.: See [[Bedrock Edition level format/Item format]].=== Entity data ===Armor stands have entity data associated with them that contain various properties of the [[entity]].{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==Note: This video is outdated as Zoglins now attack armor stands<div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>== History =={{History|java}}{{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}{{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}{{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}}{{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.|Pick-block can now be used on armor stands.|Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}}{{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}{{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}}{{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}}{{History||1.9|snap=15w31a|Armor stands can now dual wield.|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}{{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}{{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}}{{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}}{{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}}{{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}{{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.|Armor stands now generate in taiga [[village]]s.}}{{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}}{{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}}{{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}}{{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}{{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}{{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}{{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}}{{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}{{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}{{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}{{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.|Armor stands now have a smoother animation when changing poses.}}{{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}}{{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History|foot}}<gallery>Armour stand 1.png|The first image of the armor stand.JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.Dual Wielding Armor Stand.png|A dual wielding armor stand.Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.Armor Stand Chess.jpg|Chess with armor stands.</gallery>== Issues =={{issue list}}== Trivia ==* Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>* Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.*Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.*Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.*Using external tools, armor stand spawners can be placed.*Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.== Gallery ===== Renders ===; Armor (Java Edition)<gallery>Armor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.pngArmor Stand Netherite.png</gallery>; Armor (Bedrock Edition)<gallery>Armor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.pngArmor Stand with Netherite Armor BE.png</gallery>; Poses<gallery>Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png|</gallery>=== Screenshots ===<gallery>Armor Stand Demo.png|Armor stands in various positions with various [[armor]].Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}.Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand.Armor Stand Garage.png|An armor stand in a garage.</gallery>== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023{{Items}}{{Entities}}[[Category:Storage]][[de:Rüstungsständer]][[es:Soporte para armadura]][[fr:Porte-armure]][[ja:防具立て]][[ko:갑옷 거치대]][[pl:Stojak na zbroję]][[pt:Suporte de armaduras]][[ru:Стойка для брони]][[th:แท่นวางชุดเกราะ]][[uk:Стійка для обладунків]][[zh:盔甲架]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Item| image = <gallery>Splash Water Bottle.png | Water BottleUncraftable Splash Potion.png | Uncraftable</gallery>| extratext = View [[#Gallery|all renders]]| renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br>'''All others''': Yes| stackable = No}}'''Splash potions''' are a variant of [[potion]]s that can be thrown.== Obtaining ===== Brewing ==={{main|Brewing}}{{brewing |Gunpowder |Any Splash Potion |base= Any Potion}}Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}.=== Natural generation ===One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basem*nt.=== Filling bottles ===Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}}=== Bartering ===[[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]].{{anchor|Area of effect}} <!-- compatibility anchor -->== Usage =====Brewing==={{Brewing|Dragon's Breath|Any Lingering Potion|ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion}}[[Lingering potions]] are brewed by adding dragon's breath to a splash potion.===Using===Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected.{{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration.If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less.=== Splash water bottles ===Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one.Splash water bottles can extinguish a burning entity.==== Mud ====Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].=== Filling cauldrons ==={{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).=== Uncraftable splash potion ==={{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Splash Potion|link=none}}! Uncraftable Splash Potion|}== Custom effects =={{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.== Sounds =={{edition|java}}:<br>Splash potions use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a splash potion impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=player|description=When a splash potion is thrown by a player|id=entity.splash_potion.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|sound=Witch throw1.ogg|sound2=Witch throw2.ogg|sound3=Witch throw3.ogg|subtitle=Witch throws|description=When a splash potion is thrown by a [[witch]]|source=hostile|id=entity.witch.throw|translationkey=subtitles.entity.witch.throw|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Dispensed item|source=block|description=When a splash potion is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|sound=Witch throw1.ogg|sound2=Witch throw2.ogg|sound3=Witch throw3.ogg|source=hostile|description=When a splash potion is thrown by a witch|id=mob.witch.throw|volume=1.0|pitch=1.0}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Splash Potion|spritetype=item|nameid=splash_potion|form=item|translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Splash Potion|spritetype=item|nameid=splash_potion|id=561|form=item|translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name|foot=1}}=== Item data ===<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>=== Entity ==={{Entity| title = Thrown splash potion| networkid = '''JE:''' 73}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Splash Potion|spritetype=entity|nameid=potion|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Splash Potion|spritetype=entity|nameid=splash_potion|id=86|foot=1}}==== Entity data ===={{see also|Chunk format|Potions#Data values|title2=Potion data values}}Splash potions when thrown have entity data that define various properties of the entity.{{/ED}}== Achievements =={{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}}== Advancements =={{load advancements|Zombie Doctor;A Furious co*cktail;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|cuN6VdcUfLE}}</div>== History =={{Info needed section|Splash Potion of Weakness; }}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}{{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}}{{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}}{{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]].|Splash potions of Night Vision are currently not yet [[brewing|brewable]].}}{{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]].|Splash potions of Night Vision are now brewable.}}{{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}}{{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}}{{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}}{{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions.|Splash potions no longer only have 75% of the durations from their corresponding normal potions.}}{{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}}{{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}}{{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}{{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}}{{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}}{{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}}{{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}{{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}{{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}{{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}{{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}{{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.|Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s.|A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion.|[[Witch]]es now use splash potions for attacking.}}{{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}{{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s.|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}{{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s.|[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]].|Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]].|Added dragon's breath, which can be brewed from lingering potions and splash potions.|Splash potions no longer only have 75% of the durations from their corresponding normal potions.|Removed all types of extended-enhanced potions for all five potion effects.}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.|Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}}{{History|foot}}==Issues=={{issue list}}==Trivia==*If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.*If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic''*A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).==Unused splash potions==[[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Splash Potion of Absorption BE2.png|Splash Potion of AbsorptionSplash Potion of Blindness BE2.png|Splash Potion of BlindnessSplash Potion of Haste BE2.png|Splash Potion of HasteSplash Potion of Health Boost BE2.png|Splash Potion of Health BoostSplash Potion of Hunger BE2.png|Splash Potion of HungerSplash Potion of Mining Fatigue BE2.png|Splash Potion of Mining FatigueSplash Potion of Nausea BE2.png|Splash Potion of NauseaSplash Potion of Resistance BE2.png|Splash Potion of ResistanceSplash Potion of Saturation BE2.png|Splash Potion of SaturationPotion of Levitation BE2.png|Splash Potion of Levitation</gallery>== Gallery ==<gallery>Splash Water Bottle.png|Splash water bottleSplash Potion of Night Vision.png|Night VisionSplash Potion of Invisibility.png|InvisibilitySplash Potion of Leaping.png|LeapingSplash Potion of Fire Resistance.png|Fire ResistanceSplash Potion of Swiftness.png|SwiftnessSplash Potion of Slowness.png|SlownessSplash Potion of the Turtle Master.png|Turtle MasterSplash Potion of Water Breathing.png|Water BreathingSplash Potion of Healing.png|HealingSplash Potion of Harming.png|HarmingSplash Potion of Poison.png|PoisonSplash Potion of Regeneration.png|RegenerationSplash Potion of Strength.png|StrengthSplash Potion of Weakness.png|WeaknessSplash Potion of Slow Falling.png|Slow FallingSplash Potion of Luck.png|LuckSplash Potion of Decay.png|DecayUncraftable Splash Potion.png|Uncraftable splash potion</gallery>=== Other ===<gallery>Splash Potion Weakness.png|A splash potion hovered over in a brewing standSplash Potion Radius.png|Splash potions' area of effect</gallery>== See also==* {{ItemLink|Glass Bottle}}* {{ItemLink|Lingering Potion}}* {{ItemLink|Bottle o' Enchanting}}== Notes =={{notelist|n}}== References =={{reflist}}== External links ==* [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]* [http://potioncraft.net/ Minecraft Potions - A Visual Guide]{{Items}}{{entities}}[[Category:Combat]][[cs:Vrhací lektvar]][[de:Wurftrank]][[fr:Potion jetable]][[ja:スプラッシュポーション]][[ko:투척용 물약]][[nl:Spattende dranken]][[pl:Mikstury miotane]][[pt:Poção arremessável]][[ru:Взрывающиеся зелья]][[zh:喷溅药水]]</li></ul></nowiki>
12w21aThe stars that appear at night were updated to be slightly smaller.1.5
{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item| title = Steak| image = Steak.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].== Obtaining ===== Mob loot ======= Cows ====When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.=== Cooking ===Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Beef|Steak|0,35}}=== Villager gifts ==={{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.== Usage ===== Food ===To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves ===Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Steak|spritetype=item|nameid=cooked_beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Beef|spritetype=item|nameid=cooked_beef|id=274|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.|Steak has been introduced as the cooked result of [[raw beef]].|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}{{History|java}}{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.Eating Steak.png|A still frame of the player eating a steak.Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].</gallery>== Notes =={{fnlist}}{{Items}}[[cs:Propečený steak]][[de:Steak]][[es:Filete asado]][[fr:Steak]][[hu:Steak]][[it:Bistecca]][[ja:ステーキ]][[ko:스테이크]][[nl:Biefstuk]][[pl:Befsztyk]][[pt:Filé]][[ru:Жареная говядина]][[tr:Biftek]][[uk:Стейк]][[zh:牛排]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
13w01aDaylight sensors determine what time of day it is by outputting a redstone signal.1.6.1
{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}{{Item| image = Book.png| renewable = Yes| stackable = Yes (64)|effects=Read}}'''Books''' are items used in [[enchanting]] and [[crafting]].== Obtaining ===== Block loot ===Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].=== Crafting ==={{crafting|Paper|Paper|Paper|Leather|Output= Book|type= Miscellaneous}}=== Chest loot ==={{LootChestItem|book}}=== Grindstones ===Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.=== Villager gifts ==={{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.=== Enchanting ===Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.=== Trading ===Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.== Achievements =={{load achievements|Librarian;Enchanter}}== Advancements =={{load advancements|Enchanter;The Power of Books}}== Sounds =={{edition|java}}:{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a book is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a book is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Book|spritetype=item|nameid=book|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Book|spritetype=item|nameid=book|id=387|itemtags=minecraft:bookshelf_books</code>|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>== History =={{History|java alpha}}{{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.|The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}{{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}{{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}{{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}{{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}{{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}{{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}{{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].|The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}{{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}{{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}{{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}{{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}{{History||v0.3.0|Books can be used to craft [[bookshelves]].}}{{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}{{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.|Books are now used to craft [[enchanting table]]s.|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.|Books are no longer available from the [[nether reactor]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}{{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}{{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}{{History|PS4}}{{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Enchanted Book]]* [[Knowledge Book]]== How book is renewable ==The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}}[[Category:Renewable resources]][[cs:Kniha]][[de:Buch]][[es:Libro]][[fr:Livre]][[hu:Könyv]][[it:Libro]][[ja:本]][[ko:책]][[nl:Boek]][[pl:Książka]][[pt:Livro]][[ru:Книга]][[th:หนังสือ]][[uk:Книга]] [[zh:书]]</li><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}}A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]].== Obtaining ===== Mob loot ==={{main|Drops#Mob drops|title1=Drops}}Some tools can be obtained by killing mobs that carry the equipment.=== Crafting ===Most tools can be obtained through crafting.{{:Crafting/Tools}}=== Upgrading ===[[Netherite]] tools can be obtained only through upgrading.{{Smithing|head=1|Netherite Upgrade|Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe|Netherite Ingot|Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe}}== Usage ===== Best tools ==={{main|Breaking#Best tools|title1=Breaking}}Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold.=== Item durability ==={{main|Durability}}Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite.Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners.=== Item enchantability ===Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold.=== Smelting ==={{main|Smelting}}Iron or golden tools can be smelted into [[nugget]]s.{{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}}{{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}}; Fuel* Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool.* A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.== History =={{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}}{{History|java indev}}{{History||0.31|snap=20091231-2|Added iron shovels.}}{{History|||snap=20100110|Added iron axes and pickaxes.}}{{History|||snap=20100128|Added wooden, stone, and diamond tools.}}{{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}}{{History|||snap=20100130|Added golden tools.}}{{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}}{{History|||snap=20100201-2|Tools are now required to break blocks and ores.}}{{history|java}}{{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation.|All tools now also have breaking animation.}}{{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}}{{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}}{{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}}{{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}}{{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}}{{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}}{{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}}{{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}}{{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w07a|Added brushes.}}{{History|pocket alpha}}{{History||v0.2.0|Added stone tools and shears.}}{{History||v0.3.0|Added wooden tools.}}{{History||v0.3.2|Added iron, diamond, and golden tools.}}{{History||v0.3.3|Added bows.}}{{History||v0.4.0|Added flint and steel and all hoe types.}}{{History||v0.7.0|Added buckets.}}{{History||v0.7.4|Flint and steel now ignite creepers.}}{{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}}{{History|||snap=build 3|Added shears to the Creative inventory.}}{{History||v0.11.0|snap=build 1|Added fishing rod.}}{{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}}{{History|console}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen.* Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left.== See also ==* [[Item Repair]]* [[Breaking]]* [[Weapon]]{{Items}}[[Category:Tools|*]][[cs:Nástroje]][[de:Werkzeug]][[es:Herramientas]][[fr:Outils]][[hu:Eszközök]][[it:Attrezzi]][[ja:道具]][[ko:도구]][[nl:Gereedschap]][[pl:Narzędzia]][[pt:Ferramentas]][[ru:Инструменты]][[tr:Alet]][[zh:工具]]</li></ul>
13w24a/gamerule doDaylightCycle added, which turns the daylight cycle on or off.Pocket Edition Alphav0.2.0
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity|image=Minecart with Chest.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents|health={{hp|6}}}}A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.== Natural generation ==Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].== Obtaining ===== Crafting ==={{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.==Usage==[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.Opening or destroying a minecart with chest angers [[piglin]]s.{{See also|Tutorials/Storage minecarts}}When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.== Sounds =={{Edition|Java}}:<br>Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with chest is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with chest is moving|id=minecart.base|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Chest|spritetype=item|nameid=chest_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Chest|spritetype=entity|nameid=chest_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Chest|spritetype=item|nameid=chest_minecart|id=389|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Chest|spritetype=entity|nameid=chest_minecart|id=98|foot=1}}===Entity data===Minecarts with chests have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==Achievements=={{load achievements|Freight Station}}== Video==<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>==History ==[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}{{History|java alpha}}{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}{{History|java beta}}{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}{{History|java}}{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.|Minecarts with chests emit smoke [[particles]] when destroyed.}}{{History|foot}}==Issues=={{issue list}}==Gallery ==<gallery>Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.Chest Minecart Stack.png|A large stack of chest minecarts.</gallery>==References=={{Reflist}}{{items}}{{entities}}[[Category:Mechanics]][[Category:Storage]][[cs:Nákladní vozík]][[de:Güterlore]][[es:Vagoneta con cofre]][[fr:Wagonnet de stockage]][[hu:Tárolócsille]][[it:Carrello da miniera]][[ja:チェスト付きのトロッコ]][[ko:상자가 실린 광산 수레]][[nl:Mijnkar met kist]][[pl:Wagonik ze skrzynią]][[pt:Carrinho de mina com baú]][[ru:Вагонетка с сундуком]][[uk:Вагонетка зі скринею]][[zh:运输矿车]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}{{Item| image = <gallery>Wooden Sword.png | WoodenStone Sword.png | StoneIron Sword.png | IronGolden Sword.png | GoldenDiamond Sword.png | DiamondNetherite Sword.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No* '''All others''': Yes| durability = '''Java Edition'''<br>Golden: 32<br>Wood: 59<br>Stone: 131<br>Iron: 250<br>Diamond: 1561<br>Netherite: 2031<br>'''Bedrock Edition'''<br>Golden: 33<br>Wood: 60<br> Stone: 132<br>Iron: 251<br>Diamond: 1562<br>Netherite: 2032| stackable = No}}The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat}}{{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Sword|Netherite Ingot|Netherite Sword|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.=== Mob loot ==={{Main|Drops#Equipped items}}Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.=== Trading ===[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Chest loot ==={{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}== Usage ===== Attacking ===Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.==== Sweeping ===={{exclusive|Java|section=1}}If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.=== Damage ==={{Main|Damage}}==== Java Edition ====Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|4}}| {{hp|4}}| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}|-! Attack Speed| 1.6| 1.6| 1.6| 1.6| 1.6| 1.6|-! Damage/Second (DPS)| 6.4| 6.4| 8| 9.6| 11.2| 12.8|-! Durability| 59| 32| 131| 250| 1561| 2031|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>| {{hp|236}}| {{hp|128}}| {{hp|655}}| {{hp|1500}}| {{hp|10927}}| {{hp|16248}}|}{{notelist}}==== Bedrock Edition ===={{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}| {{hp|9}}|-! Durability| 60| 33| 132| 251| 1562| 2032|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>| {{hp|300}}| {{hp|165}}| {{hp|792}}| {{hp|1757}}| {{hp|12496}}| {{hp|18288}}|}{{notelist}}The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.=== Sword breaking times ==={{main|Breaking}}A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:* White: an original block.* Blue: block's normal drop (e.g. seeds, sapling, apple).* Red: nothing.{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"! Block! Fists! Sword! colspan="2" | Proper/fastest tool|-!style="text-align:left"| {{BlockLink|Bamboo}}| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->| {{ItemSprite|sword|link=Sword}}| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->|-!style="text-align:left"| {{BlockLink|Cobweb}}| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Cobweb|Shears}} s|-!style="text-align:left"| {{BlockLink|Cocoa}}| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}|-! style="text-align:left"|{{BlockLink|Hay Bale}}| 1s| 0.8s{{only|bedrock}}| {{ItemSprite|wooden-hoe|link=Hoe}}| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Leaves|Shears}}s|-| {{ItemSprite|wooden-hoe|link=Hoe}}| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Jack o'Lantern}}| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s|-!style="text-align:left"| {{BlockLink|Melon}}| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Pumpkin}}| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}|-| {{ItemSprite|shears|link=Shears}}| {{breaking time|Vines|Shears}} s|}==== Safety around constructions ====In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>=== Enchantments ===Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:{| class="wikitable sortable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]!Weight|-|[[Fire Aspect]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Looting]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|10|-|[[Smite]]<ref group=note name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Bane of Arthropods]]<ref group="note" name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Knockback]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Mending]]|I|{{Inventory slot|Anvil}}|2|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|1|-|[[Sweeping Edge]]{{Only|java|short=1}}|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|}Golden swords have the highest enchantability, yet the least durability{{Notelist}}=== Fuel ===Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.=== Smelting ingredient ==={{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}=== Piglins ===[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot.== Sounds =={{Edition|Java}}:{{Sound table|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|subtitle=Strong attack|source=player|description=When a player deals an attack that does not trigger any other attack sounds|id=entity.player.attack.strong|translationkey=subtitles.entity.player.attack.strong|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>|pitch=1.0|distance=16}}{{Sound table|sound=Critical attack1.ogg|sound2=Critical attack2.ogg|sound3=Critical attack3.ogg|subtitle=Critical attack|source=player|description=When a player deals a critical hit|id=entity.player.attack.crit|translationkey=subtitles.entity.player.attack.crit|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Knockback attack1.ogg|sound2=Knockback attack2.ogg|sound3=Knockback attack3.ogg|sound4=Knockback attack4.ogg|subtitle=Knockback attack|source=player|description=When a player deals a sprinting attack|id=entity.player.attack.knockback|translationkey=subtitles.entity.player.attack.knockback|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Sweep attack1.ogg|sound2=Sweep attack2.ogg|sound3=Sweep attack3.ogg|sound4=Sweep attack4.ogg|sound5=Sweep attack5.ogg|sound6=Sweep attack6.ogg|sound7=Sweep attack7.ogg|subtitle=Sweeping attack|source=player|description=When a player deals a sweep attack|id=entity.player.attack.sweep|translationkey=subtitles.entity.player.attack.sweep|volume=0.7|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|subtitle=Weak attack|source=player|description=When a player deals an attack with no damage|id=entity.player.attack.nodamage|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|subtitle=Weak attack|source=player|description=When a player attempts to attack without sufficient cooldown|id=entity.player.attack.weak|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a sword's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|source=player|description=When a player deals an attack with damage|id=game.player.attack.strong|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|source=player|description=When a player deals an attack with no damage|id=game.player.attack.nodamage|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an sword's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|id=308|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|id=312|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|id=307|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|id=316|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|id=322|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|id=604|form=item|foot=1}}== Achievements =={{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== History == === Blocking ==={{main|Blocking}}[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].=== Knockback ===The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.=== Historical changes per version ==={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}{{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer.|Swords now cost 1 durability per hit, and 2 points per block broken.}}{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}{{History|java alpha}}{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}{{History|java beta}}{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.|Added [[Sweeping Edge]] enchantment.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Swords now break [[bamboo]] instantly.}}{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.|Netherite swords can no longer be [[crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.|The attack reach of swords has been increased to 3.5 [[block]]s.}}{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.|The attack key can now again be held down to automatically attack when the attack meter is full.|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.|The 200% attack now gives a bonus reach of 1 [[block]].}}{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].|200% attacks have been removed.|Swords now always do sweep attack, even in the air.|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.|200% attacks have been re-added.|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.|Survival players no longer start out with an infinite durability stone sword in the inventory.}}{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].|Golden swords are now rarely dropped by [[zombie pigmen]].|Stone swords are now rarely dropped by [[wither skeleton]]s.}}{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].|Stone swords can now be crafted using [[blackstone]].|Golden and netherite swords now generate in [[bastion remnant]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}{{History||ps=1.92|The ability to block with swords has been removed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.|Swords cannot block attacks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.== Gallery ===== Enchanted swords ===<gallery>Enchanted Wooden Sword.gif|Enchanted wooden sword.Enchanted Stone Sword.gif|Enchanted stone sword.Enchanted Iron Sword.gif|Enchanted iron sword.Enchanted Golden Sword.gif|Enchanted golden sword.Enchanted Diamond Sword.gif|Enchanted diamond sword.Enchanted Netherite Sword.gif|Enchanted netherite sword.</gallery>=== Texture packs ===<gallery>File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].</gallery>=== In other media ===<gallery>File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.File:IronSword replica.jpg|Foam replica of an iron sword.</gallery>== References =={{reflist}}{{Items}} [[Category:Tools]][[Category:Combat]][[de:Schwert]][[es:Espada]][[fr:Épée]][[hu:Kard]][[ja:剣]][[ko:검]][[nl:Zwaard]][[pl:Miecz]][[pt:Espada]][[ru:Меч]][[tr:Kılıç]][[uk:Меч]][[zh:剑]]</li></ul>
Added the daylight cycle.v0.4.0
{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item| title = Smarter Watch| image = Smarter Watch.png| renewable = No| stackable = Yes (64)}}The '''Smarter Watch''' was a joke offhand [[item]].== Usage ==Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}== Sounds =={{Sound table|sound=Tick1.ogg|sound2=Tick2.ogg|subtitle=''None''|source=player|description=When a notification is displayed|id=item.smarter_watch.notice|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Smarter Watch|spritetype=item|nameid=smarter_watch|id=502|form=item|translationkey=item.smarterWatch.name|foot=1}}== History =={{History|java}}{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}{{History|foot}}== Issues ==Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Relógio inteligente]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}{{Fluid| image = <gallery>Water.png|Java EditionWater BE.png|Bedrock Edition</gallery>| invimage = Water Bucket| invimage2 = Water| renewable = Yes| transparent = Partial <small>(-1 to light)</small>| light = No| tool = bucket| infinite = Yes| flowrate = 5 [[tick]]s/block| flowdistance = 8 blocks}}'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].== Obtaining ==Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.=== Natural generation ===Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.* The other water block generates on top of the loot chest.These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.== Usage ===== Appearance ===Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>=== Swimming ==={{main|Swimming}}The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.Being inside of water also imparts a [[fog]] effect, tinted accordingly.=== Spreading ==={{Main|Fluid#Spread}}[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.==== Flow arrangement tables ===={| class="wikitable"|+ |||||||!7||||||||-|| | | | | ! 7!6! 7| | | | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-!7!6!5!4!3!2!1!0!1!2!3!4!5!6!7|-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | | | ! 7!6! 7| | | | | ||-|||||||!7||||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Source blocks ==={{anchor|Water Spawner}} <!-- Compatibility anchor -->{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.<gallery>2x2 water source.png|2x2 water spawner (every corner is renewable)3x1 water source.png|3x1 water spawner (middle water block is renewable)L-shaped water source.png|L-shaped water spawner (corner water block is renewable)</gallery>A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.=== Current ===The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.=== Light ==={{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.=== Color ===Water has several colors, depending on the biome.==== Java Edition ===={| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"|-!Biome!!Water color!!Water fog color!!Block|-|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]|-|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]|-|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]|-|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]|-|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]|-|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]|-|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]|-|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]|}==== Bedrock Edition====Biome tints<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color! Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|Default<br>(biomes not listed below)|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]|-|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Desert}}|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Forest}}|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]|-|{{BiomeLink|Flower Forest}}|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]|-| {{BiomeLink|Taiga}}| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp}}|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]|-| {{BiomeLink|River}}|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]|-|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]|-|{{BiomeLink|Basalt Deltas}}|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]|-|{{BiomeLink|The End}}| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]|-|{{BiomeLink|Frozen River}}|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]|-|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]|-| {{BiomeLink|Mushroom Fields}}|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]|-|{{BiomeLink|Beach}}| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]|-|{{BiomeLink|Jungle Edge}}| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Stone Shore}}|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]|-|{{BiomeLink|Snowy Beach}}|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]|-|{{BiomeLink|Birch Forest}}|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]|-|{{BiomeLink|Dark Forest}}|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]|-|{{BiomeLink|Snowy Taiga}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]|-|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Savanna}}|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]|-|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands}}|{{color|#4E7f81}}||{{color|#4E7f81||60|<nowiki>-||[[File:Badlands Water.png|32px]]|-|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]|-|{{BiomeLink|Ocean}}|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Deep Ocean}}|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Warm Ocean}}|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}}|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Cold Ocean}}|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Frozen Ocean}}|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]|}Biome tints from [[Biome/Before 1.18|unused biomes]]{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color!Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|{{BiomeLink|Legacy Frozen Ocean}}|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp Hills}}| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]|-| {{BiomeLink|Snowy Mountains}}|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]|-|{{BiomeLink|Mushroom Field Shore}}|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]|-|{{BiomeLink|Desert Hills}}|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]|-|{{BiomeLink|Wooded Hills}}|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]|-|{{BiomeLink|Taiga Hills}}|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]|-|{{BiomeLink|Modified Jungle Edge}}|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Birch Forest Hills}}|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Mountains}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Hills}}|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga Hills}}|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]|-|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Shattered Savanna Plateau}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]|-|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]|}===Water and lava==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.===Interactions with mobs=======Direct contact====Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.====Suffocation===={{Main|Damage#Suffocation in water}}Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].=== Slower mining speed===Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.===Explosions===Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].===Hardening concrete powder ===When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].===Sponges===When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).===Dripping===[[File:WaterDropletsExample.png|thumb|Dripping water.]]Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.===Vertical transport===[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.==Sounds=={{el|je}}:{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes underwater|id=ambient.underwater.enter|translationkey=-|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes above water|id=ambient.underwater.exit|translationkey=-|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Underwater Ambience.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop|translationkey=-|volume=0.65|pitch=1.0|distance=16}}{{Sound table|sound=Bubbles1.ogg|sound2=Bubbles2.ogg|sound3=Bubbles3.ogg|sound4=Bubbles4.ogg|sound5=Bubbles5.ogg|sound6=Bubbles6.ogg|sound7=Water1.ogg|sound8=Water2.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions|translationkey=-|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Animal1.ogg|sound2=Bass Whale1.ogg|sound3=Bass Whale2.ogg|sound4=Crackles1.ogg|sound5=Crackles2.ogg|sound6=Driplets1.ogg|sound7=Driplets2.ogg|sound8=Earth Crack.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.rare|translationkey=-|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Animal2.ogg|sound2=Dark1.ogg|sound3=Dark2.ogg|sound4=Dark3.ogg|sound5=Dark4.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.ultra_rare|translationkey=-|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Water1.ogg|sound2=Water2.ogg|subtitle=Water flows|source=block|description=Randomly from flowing water|id=block.water.ambient|translationkey=subtitles.block.water.ambient|volume=0.75-1.0|pitch=0.5-1.5|distance=16}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|subtitle=Splashing|source=dependent|description=When something enters water|id=entity.generic.splash|translationkey=subtitles.entity.generic.splash|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|subtitle=Swimming|source=dependent|description=While something is moving through water|id=entity.generic.swim|translationkey=subtitles.entity.generic.swim|volume=0.0-1.0 <ref group=sound name=speedvolume/>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water is placed with a bucket|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When water is collected with a bucket|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|subtitle=-|source=music|description=Randomly when underwater|id=music.under_water|translationkey=-|volume=0.4|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Water2.ogg|source=block|description=Randomly from flowing water|id=liquid.water|volume=0.75-1.0|pitch=0.5-1.5}}{{Sound table|sound=Water Splash Old.ogg|source=player|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>|id=random.splash|pitch=0.6-1.4}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|source=ambient|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}|id=entity.generic.splash|pitch=0.6-1.4}}{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|source=player|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.enter|volume=<!--0.8 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|source=player|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.exit|volume=<!--1.0 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While something is moving through water|id=random.swim|pitch=0.6-1.4}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When water is placed with a bucket|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When water is collected with a bucket|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|source=music|description=Randomly when underwater|id=music.game.water|volume=0.2|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Water|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=water|spritetype=block|nameid=water|form=block|foot=1}}{{ID table|edition=java|firstcolumnname=Water|showfluidtags=y|displayname=Fluid|spritename=water|spritetype=block|nameid=water|fluidtags=water}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=water|nameid=flowing_water|fluidtags=water|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Water|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=water|spritetype=block|nameid=flowing_water|id=8|form=block}}{{ID table|displayname=Stationary|spritename=water|spritetype=block|nameid=water|id=9|form=block|foot=1}}===Block states==={{see also|Block states}}{{/BS}}=== Fluid states==={{see also|Block states}}{{/FS}}==Achievements=={{load achievements|Free Diver;Sleep with the Fishes}}==Advancements=={{load advancements|Tactical fishing;The Cutest Predator}}==History=={{Main|/History}}{{History|java classic}}{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.|Added [[sponge]]s, which remove water.|Water part of the [[world boundary]] still uses the old water texture.}}{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.|Water now always drains from its highest remove location.|Water no longer moves on the surface on its own.|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}{{History|||snap=20100131|The texture of water is now seen when underwater.}}{{History|java infdev}}{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.|Added flowing water.|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.|Water and lava do not produce any solid blocks when combined.|Water does not replace plants.|Water is now infinite again.|Added [[water bucket]]s, which can be filled with water.}}{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.|Water and flowing water now has visual connection to blocks.|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.|Water sources placed in the air now flow outward.|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].|Downward flowing water no longer pushes the player out.|Water now can replace [[plants]]. However no items are dropped.}}{{History||20100618|Water can now replace [[rail]]s.}}{{History||20100624|Water now destroys plants, dropping as items.}}{{History|java alpha}}{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}{{History||v1.0.5_01|Water can now freeze into [[ice]].}}{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}{{History|java beta}}<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.|Water sources now form over [[glass]].}}{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].|Underwater [[particles]] have been added.|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.|Added dripping water.}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.|The sound of flowing water is now continuous.|The water overlay is a more saturated blue.}}{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].|[[Ocean]]s are much smaller.}}{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History||1.13|snap=18w07a|[[Item]]s now float in water.|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>|Water now blocks 1 [[light]] level per [[block]] instead of 3.|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}{{History|||snap=19w35a|Bees now try to avoid water.}}{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}{{History|||snap=21w07a|Aquifers generate less often.}}{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].|All changes to water generation in the 1.17 snapshots have been reintroduced.}}{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.|Water dripping [[particles]] have been changed.|[[Water lake]]s have been added.|Water can now be found in the farms and wells of [[village]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.|Oasis now generate in the new [[desert]] M [[biome]].}}{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.|A gradient effect has been added to water that increases its opacity with distance.|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.|Flowing water can now push [[entities]].}}{{History|||snap=build 7|Running water now has [[sound]]s.}}{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}{{History|pocket}}{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History|bedrock}}{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).|[[Item]]s now float to the top of water.|Underwater visibility now depends on the [[biome]] the [[player]] is in.|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.|Most [[mob]]s can now [[swimming|swim]] in water.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}{{History||ps=1.78|The animation of water is now less smooth.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}{{History|foot}}<!-- Still need to add in the right version: Drowning added, Water can turn into ice --><!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->{{More sounds|Old and older water splash sounds.|type=historical}}===Data history==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}{{History|foot}}<gallery>EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].</gallery>==Issues=={{Issue list}}==Trivia==*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>==Gallery==<gallery>1.8underwater.png|Underwater particles, or "bubbles".Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.InvisibleWater.png|A glitch where water is invisible below its surface level.Water Cave Filling.png|Water flowing into a [[cave]].Under water.png|A view underwater.Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.Waterfall.png|A naturally occurring waterfall.Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.Largelake.png|A large lake, during a [[thunderstorm]].Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.WaterRavine.jpg|A bug that causes the water to not flow into the pit.Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.Two flowing streams.png|Waterfalls made by a player.Watercave.png|Water flowing into the cave from nearby lake.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Water shade.png|Different water colors in swamp biome.File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.</gallery>==See also==*[[Waterlogging]]==References =={{Reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Voda]][[de:Wasser]][[es:Agua]][[fr:Eau]][[hu:Víz]][[it:Acqua]][[ja:水]][[ko:물]][[nl:Water]][[pl:Woda]][[pt:Água]][[ru:Вода]][[th:น้ำ]][[tr:Su]][[uk:Вода]][[zh:水]]</li></ul></nowiki>
Increased the length of the daylight cycle from 14,400 ticks (12 minutes) to 19,200 ticks (16 minutes).v0.5.0
{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item|image = Orange_Dye_JE2_BE2.png|renewable = Yes|stackable = Yes (64)}}'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]]crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].== Obtaining ===== Crafting ==={{Crafting |head = 1 |showname = 0 |Orange Tulip; Torchflower |Output=Orange Dye |type=Material}}{{Crafting |Red Dye |Yellow Dye |Output = Orange Dye,2 |type = Material |foot = 1}}=== Loot chest ==={{#invoke:LootChest|base3|orange-dye}}=== Trading ===[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Orange Dye}}=== Trading ===Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Orange Dye|spritetype=item|nameid=orange_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Orange Dye|spritetype=item|nameid=orange_dye|aliasid=dye / 14|id=409|form=item|translationkey=item.dye.orange.name|foot=1}}== Video ==<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>== History == {{History|java beta}}{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.|Orange dye can now be used to craft orange [[wool]].}}{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History||unknown|The above recipe for orange dye has now been removed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.|Orange dye can now be used to dye white [[carpet]]s.|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}{{History|ps4}}{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}{{Items}}[[cs:Oranžové barvivo]][[de:Oranger Farbstoff]][[es:Tinte naranja]][[fr:Teinture orange]][[hu:Narancssárga festék]][[ja:橙色の染料]][[ko:주황색 염료]][[nl:Oranje kleurstof]][[pl:Pomarańczowy barwnik]][[pt:Corante laranja]][[ru:Оранжевый краситель]][[zh:橙色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}{{Item| image = Slimeball.png| renewable = Yes| stackable = Yes (64)}}A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.== Obtaining ===== Mob loot ======= Slimes ===={{see also|Tutorials/Slime farming}}If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.==== Pandas ====Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.=== Crafting ==={{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous}}=== Trading ===[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Breeding ===Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.==Video=={{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}{{yt|J6oR3fdbbjY}}== Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|id=388|form=item|foot=1}}==History=={{History|java alpha}}{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}{{History|java beta}}{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].|Slimeballs can now be obtained by killing [[slime]]s.|Slimeballs are now used to craft [[magma cream]].}}{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History|foot}}==Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021{{Items}}[[Category:Renewable resources]][[cs:Sliz]][[de:Schleimball]][[es:Bola de slime]][[fr:Boule de Slime]][[hu:Nyálkagolyó]][[it:Palla di slime]][[ja:スライムボール]][[ko:슬라임볼]][[nl:Slijmbal]][[pl:Kula szlamu]][[pt:Bola de slime]][[ru:Слизь]][[th:ลูกเมือก]][[uk:Слизова кулька]][[zh:黏液球]]</li></ul>
The Nether reactor core sets the time to night.v0.7.3
{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity| image = Armor Stand.png| image2 = Armor Stand BE.png| extratext = View [[#Gallery|all renders]]| stackable =* '''[[JE]]:''' Yes (16)* '''[[BE]]:''' Yes (64)| renewable = Yes| flammable = Yes| size = '''Normal:'''<br>Width: 0.5 Blocks<br>Height: 1.975 Blocks<br>'''Small:'''<br>Width: 0.25 Blocks<br>Height: 0.9875 Blocks<br>| health = {{hp|20}}}}An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).== Obtaining ==An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.=== Crafting ==={{Crafting|A1= Stick|B1= Stick|C1= Stick |B2= Stick|A3= Stick|B3= Smooth Stone Slab|C3= Stick|Output= Armor Stand|type=Decoration block}}=== Natural generation ===Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].== Usage ==[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]].In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.;<nowiki>Below are the poses:{| class="wikitable collapsible collapsed"! No.!! Namespace ID!! Redstone power !!!! Image|-| 0| {{cd|animation.armor_stand.default_pose}}| 0||| [[File:Armor Stand Default Pose.png|128px]]|-| 1| {{cd|animation.armor_stand.no_pose}}| 1||| [[File:Armor Stand No Pose.png|128px]]|-| 2| {{cd|animation.armor_stand.solemn_pose}}| 2||| [[File:Armor Stand Solemn Pose.png|128px]]|-| 3| {{cd|animation.armor_stand.athena_pose}}| 3||| [[File:Armor Stand Athena Pose.png|128px]]|-| 4| {{cd|animation.armor_stand.brandish_pose}}| 4||| [[File:Armor Stand Brandish Pose.png|128px]]|-| 5| {{cd|animation.armor_stand.honor_pose}}| 5||| [[File:Armor Stand Honor Pose.png|128px]]|-| 6| {{cd|animation.armor_stand.entertain_pose}}| 6||| [[File:Armor Stand Entertain Pose.png|128px]]|-| 7| {{cd|animation.armor_stand.salute_pose}}| 7||| [[File:Armor Stand Salute Pose.png|128px]]|-| 8| {{cd|animation.armor_stand.hero_pose}}| 8, 13 or more||| [[File:Armor Stand Hero Pose.png|128px]]|-| 9| {{cd|animation.armor_stand.riposte_pose}}| 9||| [[File:Armor Stand Riposte Pose.png|128px]]|-| 10| {{cd|animation.armor_stand.zombie_pose}}| 10||| [[File:Armor Stand Zombie Pose.png|128px]]|-| 11| {{cd|animation.armor_stand.cancan_a_pose}}| 11||| [[File:Armor Stand Cancan A Pose.png|128px]]|-| 12| {{cd|animation.armor_stand.cancan_b_pose}}| 12||| [[File:Armor Stand Cancan B Pose.png|128px]]|}== Behavior ==Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].* [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>The stand wobbles slightly when being hit by the player.{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:* <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.* <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.*<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).== Sounds =={{edition|java}}:<br>Armor stands use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|subtitle=Block breaking|source=Friendly Creatures|description=When an armor stand is damaged|id=entity.armor_stand.hit|translationkey=subtitles.block.generic.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|subtitle=Block broken|source=Friendly Creatures|description=When an armor stand is destroyed|id=entity.armor_stand.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|subtitle=Block placed|source=Blocks|description=When an armor stand is placed|id=entity.armor_stand.place|translationkey=subtitles.block.generic.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|subtitle=Block placed|source=Friendly Creatures|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=entity.armor_stand.fall|translationkey=subtitles.entity.armorstand.fall|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|source=neutral|description=When an armor stand is damaged|id=mob.armor_stand.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|source=neutral|description=When an armor stand is destroyed|id=mob.armor_stand.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|source=neutral|description=When an armor stand is placed|id=mob.armor_stand.place|volume=1.0|pitch=1.0}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|source=neutral|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=mob.armor_stand.land|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Armor Stand|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Armor Stand|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|id=552|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|id=61|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}</div>{{el|bedrock}}:: {{IN|bedrock}}, armor stands have no additional item tag.: See [[Bedrock Edition level format/Item format]].=== Entity data ===Armor stands have entity data associated with them that contain various properties of the [[entity]].{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==Note: This video is outdated as Zoglins now attack armor stands<div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>== History =={{History|java}}{{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}{{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}{{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}}{{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.|Pick-block can now be used on armor stands.|Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}}{{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}{{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}}{{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}}{{History||1.9|snap=15w31a|Armor stands can now dual wield.|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}{{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}{{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}}{{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}}{{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}}{{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}{{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.|Armor stands now generate in taiga [[village]]s.}}{{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}}{{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}}{{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}}{{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}{{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}{{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}{{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}}{{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}{{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}{{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}{{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.|Armor stands now have a smoother animation when changing poses.}}{{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}}{{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History|foot}}<gallery>Armour stand 1.png|The first image of the armor stand.JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.Dual Wielding Armor Stand.png|A dual wielding armor stand.Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.Armor Stand Chess.jpg|Chess with armor stands.</gallery>== Issues =={{issue list}}== Trivia ==* Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>* Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.*Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.*Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.*Using external tools, armor stand spawners can be placed.*Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.== Gallery ===== Renders ===; Armor (Java Edition)<gallery>Armor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.pngArmor Stand Netherite.png</gallery>; Armor (Bedrock Edition)<gallery>Armor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.pngArmor Stand with Netherite Armor BE.png</gallery>; Poses<gallery>Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png|</gallery>=== Screenshots ===<gallery>Armor Stand Demo.png|Armor stands in various positions with various [[armor]].Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}.Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand.Armor Stand Garage.png|An armor stand in a garage.</gallery>== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023{{Items}}{{Entities}}[[Category:Storage]][[de:Rüstungsständer]][[es:Soporte para armadura]][[fr:Porte-armure]][[ja:防具立て]][[ko:갑옷 거치대]][[pl:Stojak na zbroję]][[pt:Suporte de armaduras]][[ru:Стойка для брони]][[th:แท่นวางชุดเกราะ]][[uk:Стійка для обладунків]][[zh:盔甲架]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}{{Fluid| image = Lava.gif| image2 = Lava BE.gif| invimage = Lava Bucket| invimage2 = Lava| renewable = Yes| transparent = Yes| light = Yes (15)| tool = Bucket| infinite = No| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)}}'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].== Obtaining ==Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.=== Natural generation ===During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.=== Post-generation ===Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.== Usage ===== Fuel ===When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).=== Burning ===[[File:Inside Lava.png|thumb|What it looks like inside lava.]][[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.A player in lava lasts a few seconds before dying:==== ''Java Edition'' ====* 2.5 seconds with no armor* 3.5 seconds with full leather armor, no enchantments* 4 seconds with full gold armor, no enchantments* 4.5 seconds with full chain armor, no enchantments* 5.5 seconds with full iron armor, no enchantments* 10.5 seconds with full diamond armor, no enchantments* 11 seconds with full netherite armor, no enchantments==== Bedrock Edition====* 2.5 seconds with no armor* 3.5 seconds with full leather armor, no enchantments* 4.5 seconds with full gold armor, no enchantments* 5 seconds with full chain armor, no enchantments* 6.5 seconds with full iron armor, no enchantments* 12.5 seconds with full diamond armor, no enchantments* 12.5 seconds with full netherite armor, no enchantmentsIf the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].==== Fire spread ====Lava can cause fires by turning air blocks to fire blocks.In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.The lava of any depth can start fires this way, whether or not it appears to have a current.Additional conditions must be met, depending on the edition of Minecraft.===== Java Edition ====={{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.}}Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.===== Bedrock Edition =====The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.=== Flow ==={{See also|Fluid}}Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities.==== Flow arrangement tables ========= Overworld and the End ====={| class="wikitable"|+|||!4||||-||!4!3!4|||-|!4!3!2!3!4||-!4!3!2!1!2!3!4|-|!4!3!2!3!4||-||!4!3!4|||-|||!4||||}{| class="wikitable"|+! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.5-0.75|-!4|blocks|0.25-0.5|}===== The Nether ====={| class="wikitable"|+||||||!7|||||||-|||||!7!6!7||||||-||||!7!6!5!6!7|||||-|||!7!6!5!4!5!6!7||||-||!7!6!5!4!3!4!5!6!7|||-|!7!6!5!4!3!2!3!4!5!6!7||-!7!6!5!4!3!2!1!2!3!4!5!6!7|-|!7!6!5!4!3!2!3!4!5!6!7||-||!7!6!5!4!3!4!5!6!7|||-|||!7!6!5!4!5!6!7||||-||||!7!6!5!6!7|||||-|||||!7!6!7||||||-||||||!7|||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Lava and water ==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.=== Light source ===Lava blocks emit a [[light]] level of 15.=== Other ===[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>Lava can be placed in an empty [[cauldron]].If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.== Farming =={{main|Tutorials/Lava farming}}Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.== Sounds =={{edition|java}}:{{Sound table|sound=Lava.ogg|subtitle=Lava pops|source=block|description=Randomly|id=block.lava.ambient|translationkey=subtitles.block.lava.ambient|volume=0.2-0.4|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Fizz.ogg|subtitle=Lava hisses|source=block|description=When lava mixes with water, making a block|id=block.lava.extinguish|translationkey=subtitles.block.lava.extinguish|volume=0.5|pitch=1.8-3.4|distance=16}}{{Sound table|sound=Lava pop.ogg|subtitle=Lava pops|source=block|description=When a lava bubble particle spawns|id=block.lava.pop|translationkey=subtitles.block.lava.ambient|volume=0.2-0.4|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When lava is placed with a bucket|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=player|description=When lava is collected with a bucket|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fizz.ogg|subtitle=Fire extinguishes|description=When something [[freezing]] is dunked into lava|source=block|id=entity.generic.extinguish_fire|translationkey=subtitles.entity.generic.extinguish_fire|volume=0.7|pitch=1.2-2.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Lava.ogg|source=block|description=Randomly|id=liquid.lava|volume=0.4-0.6|pitch=0.9-1.05}}{{Sound table|sound=Fizz.ogg|source=block|description=When lava mixes with water, making a block|id=random.fizz|volume=0.5|pitch=1.8-2.4}}{{Sound table|sound=Lava pop.ogg|source=block|description=When a lava bubble particle spawns|id=liquid.lavapop|volume=0.4-0.6|pitch=0.9-1.05}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When lava is placed with a bucket|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When lava is collected with a bucket|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fizz.ogg|source=block|description=When something freezing is dunked into lava|id=random.fizz|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Lava|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=lava|spritetype=block|nameid=lava|blocktags=strider_warm_blocks|form=block|foot=1}}{{ID table|firstcolumnname=Lava|showfluidtags=y|displayname=Fluid|spritename=lava|spritetype=block|nameid=lava|fluidtags=lava}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=lava|nameid=flowing_lava|fluidtags=lava|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Lava|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=lava|spritetype=block|nameid=flowing_lava|id=10|form=block}}{{ID table|displayname=Stationary|spritename=lava|spritetype=block|nameid=lava|id=11|form=block|foot=1}}Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.=== Block states ==={{see also|Block states}}{{/BS}}=== Fluid states ==={{see also|Block states}}{{/FS}}== Achievements =={{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}== Advancements =={{Load advancements|Hot Stuff;Feels Like Home}}== History =={{main|/History}}{{History|java classic}}{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.|The texture is transparent.|Lava spreads by duplicating itself to open horizontal and downward squares.|Lava is slower than [[water]] and can be easily outrun.|Model has z-fighting with blocks below lava.}}{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}{{History||0.0.13a_03|Lava lakes no longer generate.}}{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}{{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-2|Lava is now luminous.}}{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>|Dropped [[item]]s now burn in lava.|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}{{History|java infdev}}{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.|Added flowing lava.|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.|Lava now flows 3 blocks horizontally instead of 7.|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].|Removed the infinite lava sea at the bottom of the map.}}{{History|java alpha}}{{History||v1.0.2_02|Flowing of lava has been tweaked.}}{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}{{History||v1.2.2|Lava now flows further in the Nether.}}{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].|When lava is touched by [[rain]], it emits smoke [[particles]].|Lava now generates in the blacksmiths of the newly added [[village]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.|There is now "hidden lava" in [[the Nether]].|Lava now flows much more quickly in the Nether.}}{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.|Lava [[spring]]s are able to generate below Y{{=}}0.}}{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.|Lava dripping [[particles]] have been added.|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.|Lava now generates in [[the Nether]].}}{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History|new 3ds}}{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}{{History|foot}}=== Data history ==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.* A player cannot sprint-swim in lava.* An arrow catches fire when shot into flowing lava, but not still lava.* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>* A player sleeping in a bed cannot be damaged by lava.* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.** A splash text now says "Made with 'lave'".== Gallery ==<gallery>Lavameltpattern1.png|Lava's melting pattern for snow and ice.Water and lava springs.png|A natural lava spring near a waterfall.Cave Lava.png|The lava "ocean" layer of [[cave]]s.Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.Lava with Night vision potion.png|The inside view of lava with the night vision effect.Ladders Blocking Lava.png|Ladders can stop lava from flowing.Lava flowing off cliff.png|A lava [[spring]].Minecraft Surface LavaFall.png|Lava spreading into dirt.Exposed Cavern Lava.png|Lava in a ravine.Lava in Ravine.png|Lava found in a snowy [[ravine]].BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau.Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it.TallLavafall.png|Tall lavafall flowing into ravine.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Underground Lava Lake.png|Another example of underground lava lake.Lwava.png|Lava pouring from a cliff.Extreme Hills Falls.png|Lava and water pouring from a cliff.Lavalake.png|Lava and ores in a cave underground.Cavern2.png|Lava texture in Classic [[0.0.21a_01]].Lavaspring.png|Lava setting fire to [[grass]].File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.File:Lava Moodlight.jpg|An officially licensed lava block moodlight.</gallery>== References =={{Reflist}}== External links ==*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017*[[wikipedia:Lava|Real-life lava on Wikipedia]]*[[wikipedia:Magma|Real-life magma on Wikipedia]]{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[Category:Light sources]][[cs:Láva]][[de:Lava]][[es:Lava]][[fr:Lave]][[hu:Láva]][[it:Lava]][[ja:溶岩]][[ko:용암]][[nl:Lava]][[pl:Lawa]][[pt:Lava]][[ru:Лава]][[th:ลาวา]][[tr:Lav]][[uk:Лава]][[zh:熔岩]]</li></ul></nowiki>
Added sunrises, sunsets, the Sun, the Moon, and stars.v0.10.0
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item| image = Glowstone Dust.png|type=| renewable = Yes| stackable = Yes (64)}}'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.== Obtaining ===== Mining ===When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->=== Trading ==={{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing|showname=1|head=1|Glowstone Dust|Thick Potion|base=Water Bottle}}{{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|id=394|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.|Also, each glowstone block drops only one glowstone dust.}}{{History|java beta}}{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.|Each glowstone block now drops 2-4 glowstone dust when broken.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.|Glowstone dust can no longer be added to extended [[potion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].|Glowstone dust can be used to craft [[glowstone]] blocks.}}{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}{{History|Ps4}}{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[Category:Brewing recipe]][[de:Glowstonestaub]][[es:Polvo de piedra luminosa]][[fr:Poudre lumineuse]][[hu:Izzókő-por]][[ja:グロウストーンダスト]][[ko:발광석 가루]][[nl:Gloeisteenstof]][[pl:Jasnopył]][[pt:Pó de pedra luminosa]][[ru:Светокаменная пыль]][[tr:Işık Taşı Tozu]][[uk:Пил світлокаменю]][[zh:荧石粉]]</li><li>[[Elytra|Elytra]]<br/>{{Item| image = Elytra.png| rarity = Uncommon| renewable = No| durability = 432| stackable = No}}'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.== Obtaining ===== Natural generation ===Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.=== Repairing ===Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting|showname=0|showdescription=1|ignoreusage=1|Damaged Elytra|Damaged Elytra|Output= Elytra|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|type= Transportation}}Similarly, two damaged elytra pairs can be combined on a [[grindstone]].{{Grinding|showdescription=1|ingredients=2x Damaged [[Elytra]]|Damaged Elytra|Damaged Elytra|Elytra|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.}}Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.== Usage ==[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].=== Flying ===To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ====Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.==== Stalling ====Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.==== Powered flight ===={{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.=== Durability and Repair ==={{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.=== Enchantments ===Elytra can receive the following [[enchantments]] by combining in an anvil:{| class="wikitable sortable"|-! Enchantment ! Max Level![[Enchanting|Method]]|-| [[Unbreaking]]| III|{{Inventory slot|Anvil}}|-| [[Mending]]| I|{{Inventory slot|Anvil}}|-| [[Curse of Vanishing]] | I|{{Inventory slot|Anvil}}|-| [[Curse of Binding]] | I|{{Inventory slot|Anvil}}|}{{notelist|columns=1}}== Sounds =={{edition|java}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Elytra rustles|source=player|description=When a pair of elytra is equipped|id=item.armor.equip_elytra|translationkey=subtitles.item.armor.equip_elytra|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Elytra loop.ogg|subtitle=MC-177084|source=player|description=While flying with a pair of elytra|id=item.elytra.flying|translationkey=-|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of elytra's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a pair of elytra is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Elytra loop.ogg|source=player|description=While flying with a pair of elytra|id=elytra.loop|volume=''Depends'' {{checkthecode}}|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of elytra's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|id=564|form=item|foot=1}}== Achievements =={{Load achievements|Super Sonic}}== Advancements =={{load advancements|Sky's the Limit}}== History =={{History|java}}{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Elytra are currently repaired with [[leather]] when using [[anvil]].}}{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The [[player]] can no longer go higher than the starting point of the glide.}}{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|The cape option in the [[options|options menu]] now also disables custom elytra textures.|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.|Elytra can now start to glide immediately after a jump, not only during falls.}}{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.|Speed boosts from firework rockets are slightly weaker.|Now break when the item reaches 0 durability.}}{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The singular form of elytra is an {{w|elytron}}.* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding.* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.**Because [[chicken]]s fall slowly, they can move more distance.** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions| title = Part of the tradeoff of having an Elytra is it takes up half your armor.|website=Minecraft Feedback|date=July 12, 2018}}</ref>== Gallery ==<gallery>ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.Minecon2015Alternative.png|The minecon 2015 cape elytra.Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.ElytraEnd.png|Elytra in an [[end ship]].PlayerElytraBack.png|A [[player]] wearing elytra.PlayerElytraFront.png|A player using elytra.Broken Elytra.png|Elytra with only 1 [[item durability|durability]].UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.FlyBlock.png|A player gliding while blocking with a [[shield]].Suspic10us.jpg|An image of players using elytra.Steve Gliding with Elytra.png|Steve gliding with elytra.Alex Gliding with Elytra.png|Alex gliding with elytra.Enchanted Elytra (item).gif|A pair of enchanted elytra.</gallery>=== Console exclusive ===<gallery>Glide Score Cavern 2.png|Screenshot of Glide mini-games.Glide Time Cavern 2.png|Another screenshot of Glide mini-games.GLIDE Official.jpg|''Glide'' launch poster.Elytra Tutorial Map.jpg|Official elytra themed tutorial map.</gallery>(These maps can be found for a price on the Microsoft Store)=== Designs when wearing capes ===<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>File:Mojang employees Elytra.png|Old [[Mojang]] capeFile:Mojang employees 2015 Elytra.png|New Mojang capeFile:Mojang Studios employees 2021 Elytra.png|Mojang Studios capeFile:Crowdin Translator Elytra.png|[[Crowdin]] Translator capeFile:DannyBstyle's Elytra.png|dannyBstyle's capeFile:JulianClark's Elyrtra.png|JulianClark's capeFile:Millionth Customer Elytra.png|Millionth Customer capeFile:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees capeFile:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees capeFile:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees capeFile:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees capeFile:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees capeFile:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's capeFile:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator capeFile:MrMessiah's Elytra.png|MrMessiah's capeFile:Prismarine Elytra.png|[[Prismarine]] capeFile:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's capeFile:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] capeFile:Scrolls Elytra.png|[[Scrolls]] capeFile:Turtle Elytra.png|[[Turtle]] capeFile:PancapeElyR.png|Pancape capeFile:MSCapeElyR.png|Migrator capeFile:Gr8 Escape's elytra.png|Gr8_Escape's capeFile:Valentine Elytra.png|Valentine capeFile:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019{{Items}}[[de:Elytren]][[es:Élitros]][[fr:Élytres]][[ja:エリトラ]][[ko:겉날개]][[nl:Dekschild]][[pl:Elytry]][[pt:Élitros]][[ru:Элитры]][[tr:Elitra]][[zh:鞘翅]][[Category:Non-renewable resources]]</li></ul>
build 1Added the daylight cycle to creative mode.The time of day is now more accurately synced in multiplayer.Daylight cycles no longer require chunk updates and are now a smooth transition.v0.11.0
{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item| title = Powder Snow Bucket| image = Powder Snow Bucket.png| renewable = Yes| stackable = No}}A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.== Obtaining ==A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].== Usage ==Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.== Sounds =={{el|je}}:{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is placed|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>|distance=16}}{{Sound table|sound=Powder Snow break1.ogg|sound2=Powder Snow break2.ogg|sound3=Powder Snow break3.ogg|sound4=Powder Snow break4.ogg|sound5=Powder Snow break5.ogg|sound6=Powder Snow break6.ogg|sound7=Powder Snow break7.ogg|subtitle=Block broken|source=block|description=When a bucket is filled with powder snow|id=block.powder_snow.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=0.8|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is placed|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|aliasid=bucket / 11|form=item|id=368|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}{{History|bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.|The powder snow bucket replaced the powder snow block in the creative inventory.}}{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}{{h|foot}}== Issues =={{Issue list}}==Gallery==<gallery>Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Pulverschneeeimer]][[es:Cubo con nieve polvo]][[fr:Seau de neige poudreuse]][[it:Secchio di neve polverosa]][[ja:粉雪入りバケツ]][[pl:Wiadro sypkiego śniegu]][[pt:Balde de neve fofa]][[ru:Ведро с рыхлым снегом]][[zh:细雪桶]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}{{Item| title = Crossbow| image = <gallery>Crossbow.png | CrossbowCrossbow Pull 0.png | Pull (state 0)Crossbow Pull 1.png | Pull (state 1)Crossbow Pull 2.png | Pull (state 2)Arrow Loaded Crossbow.png | Arrow loadedFirework Loaded Crossbow.png | Firework loaded</gallery>| rarity = Common| renewable = Yes| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}| stackable = No}}A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.== Obtaining ===== Crafting ==={{Crafting|A1=Stick|B1=Iron Ingot |C1=Stick|A2=String|B2= Tripwire Hook|C2=String|B3= Stick|Output= Crossbow|type= Combat}}=== Repairing ==={{Grinding|showdescription=1|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌}}{{Crafting|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Output=Crossbow|type=Combat|ignoreusage=1|showdescription=1|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.}}=== Mob loot ======= Pillagers ====When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.==== Piglins ====[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.=== Chest loot ==={{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}=== Trading ===Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}== Usage ==<gallery>Steve aiming with Crossbow.png|Alex aiming with Crossbow.png|Pillager Aiming with Crossbow BE.png|Piglin with Crossbow targeting JE.png|</gallery>Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Weapon ===[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:* [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).[[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]][[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.;Attack strength''Java Edition'':{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"|-! Damage || Arrow || Max firework|-| {{ItemSprite|Crossbow|text= '''Minimum'''}}| {{hp|7}}| {{hp|11}}|-| {{ItemSprite|Crossbow|text= '''Average'''}}| {{hp|9}}| {{hp|14.5}}|-| {{ItemSprite|Crossbow|text= '''Maximum'''}}| {{hp|11}}| {{hp|18}}|}''Bedrock Edition''* Always {{hp|9}}=== Fireworks ===[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.{| class="wikitable" style="text-align:center"! colspan="4" |Firework rocket range|-|Minimum|Average|Maximum|Gunpowder|-|32m (20 ticks)|40.8m (25.5 ticks)|49.6m (31 ticks)|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])|-|48m (30 ticks)|56.8m (35.5 ticks)|65.6m (41 ticks)| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|-|64m (40 ticks)|72.8m (45.5 ticks)|81.6m (51 ticks)|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|}Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.=== Repair ===Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.===Enchantments==={| class="wikitable"|+!Name!Description!Max Level|-|[[Quick Charge]]|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.|III|-|[[Multishot]]| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.|I|-|[[Piercing]]|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.|IV|-|[[Unbreaking]]|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.|III|-|[[Mending]]|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.|I|-|[[Curse of Vanishing]]| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.|I|}[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.===Fuel===Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.== Sounds =={{el|je}}:{{Sound table|sound=Crossbow loading start.ogg|subtitle=Crossbow charges up|source=player|description=When a crossbow starts to load|id=item.crossbow.loading_start|translationkey=subtitles.item.crossbow.charge|volume=0.15|pitch=1.0|distance=16}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge one2.ogg|sound3=Crossbow quick charge one3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_1|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow quick charge two1.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge two3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_2|translationkey=subtitles.item.crossbow.charge|pitch=''varies'' <ref group=sound name=quickchargevolume />|volume=''varies'' <ref group=sound name=quickchargepitch />|distance=16}}{{Sound table|sound=Crossbow quick charge three1.ogg|sound2=Crossbow quick charge three2.ogg|sound3=Crossbow quick charge three3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />|id=item.crossbow.quick_charge_3|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>|distance=16}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|subtitle=MC-203146|source=player|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>|id=item.crossbow.loading_middle|translationkey=-|volume=0.325|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow loading end.ogg|subtitle=Crossbow loads|source=dependent|description=When a crossbow stops loading|id=item.crossbow.loading_end|translationkey=subtitles.item.crossbow.load|volume=1.0|pitch={{frac|13|15}}-1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=dependent|description=When a crossbow fires|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8/0.9/0.9|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow hits a block or entity|id=item.crossbow.hit|translationkey=subtitles.item.crossbow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a crossbow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Crossbow loading start.ogg|source=player|description=When a crossbow starts to load|id=crossbow.loading.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|source=player|description=While a crossbow is loading and when a crossbow stops loading|id=crossbow.loading.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading end.ogg|source=player|description=''Unused sound event''|id=crossbow.loading.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge two1.ogg|sound3=Crossbow quick charge three1.ogg|source=player|description=When a crossbow with Quick Charge starts to load|id=crossbow.quick_charge.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one2.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge three2.ogg|source=player|description=While a crossbow with Quick Charge is loading|id=crossbow.quick_charge.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one3.ogg|sound2=Crossbow quick charge two3.ogg|sound3=Crossbow quick charge three3.ogg|source=player|description=When a crossbow with Quick Charge stops loading|id=crossbow.quick_charge.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow fires|id=crossbow.shoot|volume=1.0|pitch=1.0}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow hits a block or entity|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a crossbow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values===== ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|id=575|form=item|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Crossbow}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Sniper Duel;Archer;Bullseye}}==Advancements=={{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}==History=={{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=20w16a|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows are currently apart of [[Experimental Gameplay]].}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History|PS4}}{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.==Gallery==<gallery>File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.File:EquippingCrossbow.png|How the crossbow is equipped.File:Enchanted_Crossbow.gif|An enchanted crossbow.File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Armbrust]][[es:Ballesta]][[fr:Arbalète]][[it:Balestra]][[ja:クロスボウ]][[ko:쇠뇌]][[pl:Kusza]][[pt:Besta]][[ru:Арбалет]][[th:หน้าไม้]][[zh:弩]]</li></ul>
build 1Added option to disable daylight cycle, in creative mode only.v0.12.1
{{Extension DPL}}<ul><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.[[Category:Items]][[Category:Minecraft Earth|Items]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item| image = Gray Dye.png| renewable = Yes| stackable = Yes (64)}}'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.== Obtaining ===== Crafting ==={{Crafting |Black Dye |White Dye |Output=Gray Dye,2 |type=Material |head=1 |showdescription=1 |showname=0}}{{Crafting |Ink Sac;Black Dye;Ink Sac |Bone Meal;Bone Meal;White Dye |Output=Gray Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Gray Dye}}=== Trading ===Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|aliasid=dye / 8|id=403|form=item|translationkey=item.dye.gray.name|foot=1}}== Video =={{yt|wGalHy0_fj0}}== History =={{History|java beta}}{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|PS4}}{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|foot}}== Issues =={{Issue list}}== Notes =={{fnlist}}== References =={{Reflist}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Šedé barvivo]][[de:Grauer Farbstoff]][[es:Tinte gris]][[fr:Teinture grise]][[hu:Szürke festék]][[ja:灰色の染料]][[ko:회색 염료]][[nl:Grijze kleurstof]][[pl:Szary barwnik]][[pt:Corante cinza]][[ru:Серый краситель]][[zh:灰色染料]]</li></ul>
build 1Increased the length of the daylight cycle to 24,000 ticks.Pocket Edition1.1.0
{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}{{education feature}}{{ItemEntity|image=White Balloon.png|extratext = View [[#Gallery|all renders]]|invimage=White Balloon|invimage2=Orange Balloon|invimage3=Magenta Balloon|invimage4=Light Blue Balloon|invimage5=Yellow Balloon|invimage6=Lime Balloon|invimage7=Pink Balloon|invimage8=Gray Balloon|invimage9=Light Gray Balloon|invimage10=Cyan Balloon|invimage11=Purple Balloon|invimage12=Blue Balloon|invimage13=Brown Balloon|invimage14=Green Balloon|invimage15=Red Balloon|invimage16=Black Balloon|renewable=No|stackable=Yes|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks}}'''Balloons''' are [[entities]] that float upward when placed.== Obtaining ==Balloons are not available in the [[Creative]] inventory or [[commands]].=== Crafting ==={{Crafting|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon|description={{only|bedrock|education}}|type= Miscellaneous|head=1}}{{Crafting|A1= Latex|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon|description={{only|bedrock|education}}|type= Miscellaneous|foot=1}}== Usage ==When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.{| class="wikitable sortable" style="text-align: left;"|+ Balloon-attachable mobs! Mob! Mass|-| {{EntityLink|Chicken}} | 0.6|-| {{EntityLink|Cow}} | 1.0|-| {{EntityLink|Donkey}} | 1.0|-| {{EntityLink|Horse}} | 1.0|-| {{EntityLink|Iron Golem}} | 2.0|-| {{EntityLink|Llama}} | 1.0|-| {{EntityLink|Mule}} | 1.0|-| {{EntityLink|Mooshroom}}| 1.0|-| {{EntityLink|Panda}}| 1.5|-| {{EntityLink|Pig}}| 0.75|-| {{EntityLink|Sheep}}| 0.75|-| {{EntityLink|Snow Golem}}| 1.0|-| {{EntityLink|Fox}}| 0.6|}When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.== Sounds =={{Sound table|type=bedrock|sound=Balloon pop1.ogg|sound2=Balloon pop2.ogg|source=neutral|description=When a balloon collides with a block from above|id=balloon.pop|volume=10.0|pitch=1.75/2.0|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=balloons|spritetype=item|nameid=balloon|id=598|form=item|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=balloons|spritetype=entity|nameid=balloon|id=107|foot=1}}=== Metadata ===In ''Bedrock Edition'', balloon items use the following data values:{{/DV}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}{{History|education}}{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History|foot}}==Gallery===== Colors ===<gallery>Orange Balloon.pngMagenta Balloon.pngLight Blue Balloon.pngYellow Balloon.pngLime Balloon.pngPink Balloon.pngGray Balloon.pngLight Gray Balloon.pngCyan Balloon.pngPurple Balloon.pngBlue Balloon.pngBrown Balloon.pngGreen Balloon.pngRed Balloon.pngBlack Balloon.png</gallery>=== [[Event servers]] ===<gallery>File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.</gallery>{{Items}}{{Entities}}{{Education Edition}}[[Category:Education Edition entities]][[Category:Education Edition items]][[de:Ballon]][[it:Palloncino]][[ja:風船]][[ko:풍선]][[pl:Balon]][[pt:Balão]][[ru:Воздушный шар]][[zh:气球]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}{{Item| title = Cooked Salmon| image = Cooked Salmon.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears ====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Cooking ===Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{smelting|Raw Salmon|Cooked Salmon|0,35}}=== Chest loot ==={{LootChestItem|cooked-salmon}}=== Trading ===Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].== Usage ===== Food ===To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].=== Wolves ==={{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|id=269|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== Video ==<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]* [[Cooked Cod]]{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Lachs]][[es:Salmón ahumado]][[pt:Salmão assado]][[ko:익힌 연어]][[zh:熟鲑鱼]][[ru:Жареный лосось]]</li></ul>
alpha 1.1.0.0The sun and moon now rise in the east and set in the west. (Previously they rose in the north and set in the south.)
Daylight cycle (2024)

FAQs

What is the daylight cycle in Minecraft? ›

A full day and night cycle in Minecraft lasts around 20 minutes in real-world time. Daytime in Minecraft lasts for 10 blissful minutes of building and exploring. During the day, the sun will shine bright as you gather resources, craft tools, build shelters, and encounter mobs.

How long is 20 Minecraft days? ›

A day in Minecraft lasts for only 20 minutes. Since Minecraft's time is based upon a system of ticks, the passage of 24,000 ticks in-game equates to a day in Minecraft and 20 minutes of real-world time, which means that there are 72 Minecraft days in a single real-world day of 24 hours.

How many hours are 100 Minecraft days? ›

Play for 100 days. Play for 100 Minecraft days, which is equivalent to 33 hours in real time. Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes.

How long is a Minecraft day in real time? ›

One whole day in reality is 24 hours. But in Minecraft, it's only 20 minutes. That's a big change! Ever wondered why Minecraft's day finishes quicker than real life?

Can you speed up the daylight cycle in Minecraft? ›

Another way to speed up time in Minecraft is by changing the day and night cycle with commands. This way is pretty simple and does not affect your gameplay as much as the other two options. To use this command make sure cheats are on, open the chat like shown above, and type: time set (time you want).

How long does the night last? ›

In the summer, a day lasts for about 1 5 hours and 1 0 minutes. The night lasts for 8 hours and 5 0 minutes. In the winter, a day lasts for about 9 hours and 1 5 minutes.

How much is 365 days in Minecraft? ›

Time
Minecraft TimeReal TimeTicks
1 lunar cycle (8 days)≈ 2.67 hours= 192,000
1 month (30 days)= 10 hours= 720,000
72 days= 1 day= 1,728,000
1 year (365 days)5.07 days= 8,760,000
13 more rows

How much is 33 hours? ›

33 Hours is 1 Days 9 Hours.

Does tick speed affect day cycle? ›

Minecraft Normal Tick Speed

It affects things like player movements, mob behaviors and the passage of time (e.g. the day-night cycle). The Minecraft normal tick speed is a fundamental part of the game's performance, ensuring that gameplay feels smooth and responsive.

How long is a Minecraft night without a bed? ›

Nights in Minecraft last roughly seven minutes. At 10 minutes and 30 seconds into the day, you can use a bed to sleep in until morning. Midnight comes at the 15-minute mark, and then the sun starts to rise a few minutes later.

How many real minutes is a Minecraft night? ›

A day or night in Minecraft is 10 minutes, so a day/night cycle is 20 minutes. 20 minutes is a third of an hour, so in 24 hours, this means that 3 * 24 = 72 day/night cycles in 24 hours.

How do I turn off Always day in Minecraft? ›

You can lock or unlock the Day-Night cycle using the /alwaysday command in Minecraft. This command is a shortcut to change the dodaylightcycle game rule (as an alternative to using the /gamerule command).

How long is one night in Minecraft? ›

Nights in Minecraft last roughly seven minutes. At 10 minutes and 30 seconds into the day, you can use a bed to sleep in until morning. Midnight comes at the 15-minute mark, and then the sun starts to rise a few minutes later. You get another few minutes of light before the new day begins.

What is the daylight level in Minecraft? ›

The sky light level for blocks exposed to broad daylight is 15. Sky light cast onto blocks can spread to darker areas using a flood fill algorithm. Sky light is not reduced at night; rather, the spawning of mobs is determined by internal light values.

What does a Minecraft daylight sensor do? ›

Daylight sensors are used to detect time of day in Minecraft by measuring the level of daylight, then emitting a redstone current equal to the strength of the light. With some clever redstone, they can also be turned into night sensors.

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