Inflicts regular damage with no additional effect.
Lowers the target's Attack by one stage.
Has double power against, and can hit, Pokémon attempting to switch out.
Inflicts regular damage with no additional effect.
If the user is hit after using this move, its Attack rises by one stage.
Hits 2-5 times in one turn.
Has a 20% chance to burn, freeze, or paralyze the target.
If the user is hit after using this move, its Attack rises by one stage.
Has double power against, and can hit, Pokémon attempting to switch out.
Inflicts regular damage with no additional effect.
If the user is hit after using this move, its Attack rises by one stage.
Has a 20% chance to burn, freeze, or paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
If target has a berry, inflicts double damage and uses the berry.
Hits twice in one turn.
Raises the user's Speed by two stages.
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Raises one of a friendly Pokémon's stats at random by two stages.
Raises the user's Attack by two stages.
If the user misses, it takes half the damage it would have inflicted in recoil.
Raises the user's Speed by two stages.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Hits twice in one turn.
Raises the user's Speed by two stages.
Inflicts regular damage with no additional effect.
Lowers the target's HP to equal the user's.
Hits every turn for 2-3 turns, then confuses the user.
Has an increased chance for a critical hit.
Has a 30% chance to paralyze the target.
User receives 1/3 the damage inflicted in recoil.
Lowers the target's HP to equal the user's.
Prevents the user's HP from lowering below 1 this turn.
Target drops its held item.
Copies the target's last used move.
Has a 100% chance to lower the target's accuracy by one stage.
Heals the user by half its max HP.
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Raises the target's Attack by two stages and confuses the target.
Never misses.
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Raises the user's Attack and Special Attack by one stage each.
Badly poisons the target, inflicting more damage every turn.
Power and type depend upon user's IVs. Power can range from 30 to 70.
Changes the weather to sunny for five turns.
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Prevents any moves from hitting the user this turn.
Prevents the user's HP from lowering below 1 this turn.
Heals the user by half its max HP.
Has a 30% chance to paralyze the target.
Power increases as happiness decreases, up to a maximum of 102.
Power increases with happiness, up to a maximum of 102.
Has a 100% chance to lower the target's accuracy by one stage.
User receives 1/4 the damage it inflicts in recoil.
User receives 1/3 the damage inflicted in recoil.
If the user is hit after using this move, its Attack rises by one stage.
Copies the target's last used move.
Raises the user's evasion by one stage.
Never misses.
Power doubles if user is burned, paralyzed, or poisoned.
Has a 30% chance to inflict a status effect which depends upon the terrain.
Raises the target's Attack by two stages and confuses the target.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Never misses.
Reduces damage from physical attacks by half.
User waits for two turns, then hits back for twice the damage it took.
Raises the user's Defense by one stage. User charges for one turn before attacking.
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
User sleeps for two turns, completely healing itself.
Has a 20% chance to burn, freeze, or paralyze the target.
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Takes the target's item.
Has double power if it's used more than once per turn.
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Raises the user's Attack and Special Attack by one stage each.
Has a 10% chance to raise the user's Defense by one stage.
Raises the user's Attack by two stages.
User flies high into the air, dodging all attacks, and hits next turn.
Heals the user by half its max HP.
Prevents the user's HP from lowering below 1 this turn.
Lowers the target's Special Attack by two stages if it's the opposite gender.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Power and type depend on the held berry.
Raises the target's Attack by two stages and confuses the target.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
If target has a berry, inflicts double damage and uses the berry.
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Has a 30% chance to inflict a status effect which depends upon the terrain.
Lowers the target's Special Attack by one stage.
User flies high into the air, dodging all attacks, and hits next turn.