Dungeons & Dragons: Best Starting Equipment For Every Class (2024)

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  • Artificer Starting Gear

  • Barbarian Starting Gear

  • Bard Starting Gear

  • Cleric Starting Gear

  • Druid Starting Gear

  • Fighter Starting Gear

  • Monk Starting Gear

  • Paladin Starting Gear

  • Ranger Starting Gear

  • Rogue Starting Gear

  • Sorcerer Starting Gear

  • Warlock Starting Gear

  • Wizard Starting Gear

Each class in represents a different fantasy archetype with its own strengths, weaknesses, and abilities. How you want to equip your starting character is more than simple number-crunching mechanics. Embracing contradiction by playing an armoured dwarf wizard (despite the suboptimal stats) can be fun.

Related

Because not everyone can be a Grappler.

That said, some classes are better suited to certain equipment choices. If you're looking for a mostly optimal build, it's best to choose equipment that complements your character's abilities and attributes. We've made a list of the best starting equipment for every class. Use it to build a strong foundation for your next D&D character.

D&D is deliberately open-ended for a reason. Don't get too bogged down with optimisation if you're mostly in it for the roleplaying and storytelling.

Artificer Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (2)

Artificers have a tool for every job, crafting magical, steampunk-inspired items and weapons. They excel as a support class but have enough versatility to fill any party role.

Best Artificer Armour Options

Weapons

Artificers have a high Dexterity score, meaning crossbows and daggers are a solid choice. Cantrips will be your main offense early on. As you level up, you can imbue your weapons with powerful magic.

Armour

Like other magical classes, the Artificer is restricted to light and medium armour. Scale amour or half plate are your best options, with the latter just edging out the contest.

A shield is also a good idea. Some artificers sell the crossbow that comes with their starting kit to fund their first shield.

Equipment

Artificers choose a set from the list of Artisan Tools. Many of these are useful for an artificer. Go for whatever sounds most fun. You can choose two additional sets of standard tools. Thieves' tools are a solid choice.

Barbarian Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (3)

Barbarians are heavy-hitting melee warriors with high scores in Strength, Constitution, and sometimes Dexterity. They are proficient with light and medium armour and all martial weapons,

Best Barbarian Armour Options

Weapons

Greatswords, greataxes, or any two-handed melee weapon with bonuses will get the most from your high Strength.

Armour

Unarmoured Defense means your armour class equals 10 + your Dexterity modifier + your Constitution modifier when unarmoured. Some barbarians pair this with a shield, while others opt for half-plate armour.

Equipment

As a front-line fighter, expect damage early on. Grab some healing items as soon as possible. Potions of healing are your best bet.

Bard Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (4)

The bard is arguably D&D's most versatile class. They're Charisma-based characters with spellbooks full of useful magic. Many bards also have a high Dexterity score.

Best Bard Armour Options

Weapons

Spells are the bard's main feature, but any finesse weapon works with your high Dexterity. A crossbow is a good choice for a ranged weapon.

Armour

Bards are proficient with light armour. Studded leather is among your best options.

Equipment

Bards are limited to light armour, so anything that boosts your armour class (AC) is welcome. The Ring of Protection is a solid early choice.

Cleric Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (5)

Clerics are specialist healers and support characters with a surprising level of variety. The divine domain you choose greatly impacts how you build your cleric.

Best Cleric Armour Options

Weapons

The mace is the classic choice for clerics. At higher levels, cantrips will become your ranged offense. At the beginning, choose either a crossbow or a javelin.

Armour

Most clerics start with scale mail. Chain mail might be a better option if you get heavy armour proficiency from your divine domain.

Equipment

Anything that increases spell damage or a chance to hit is a good idea. The Amulet of the Devout is a great magic item for clerics.

Druid Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (6)

Druids use nature magic to control the battlefield, support their allies, and deal damage to their enemies. They're a versatile class, and your chosen gear depends on what type of druid you want to build.

Best Armour Options

Weapons

A druid's main weapons are often the fangs and claws of the animal forms they inhabit. A blunt weapon like a club or quarterstaff makes sense as a backup weapon.

Armour

Hide armour is good. Studded leather armour is better.

Equipment

Druids can use scrolls, so consider some of those. Anything that grants bonuses to your healing, control, or offensive abilities is welcome. The Staff of the Woodlands gives bonuses to hit and damage.

Fighter Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (7)

What fighters lack in versatility, they make up for in durability and damage output. Fighters can be built around either Strength or Dexterity. Subclasses can vary the complexity of fighter builds significantly.

Best Armour Options

Weapons

As a fighter by vocation, you're proficient with a wide variety of weapons. Depending on your build, choose something with a +1 that complements your Strength or Dexterity.

Armour

Half plate is your best choice for a Dexterity build (as long as you don't plan on much stealth). Full plate is the best armour for Strength-based warriors, but the free starting chainmail works fine.

Equipment

Anything granting a bonus to your primary attribute or increasing your AC is a good idea. A Belt of Strength is a popular magical item with fighters, allowing their Strength to exceed 20.

Monk Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (8)

Monks are D&D's iconic unarmed martial artists. They can be effective defenders, damage dealers, and support characters, depending on their build.

They are the most multi-ability-dependent (MAD) class in the game, requiring high Dexterity, Constitution, and Wisdom scores.

Best Armour Options

Weapons

When a monk uses a weapon, it deals either that weapon's base damage or the monk's martial arts damage - whichever is higher. A spear (1d8 damage) is probably your best option until your Unarmed Strikes hit 1d10 at Level 17.

Armour

Monks eschew armour, relying instead on Unarmoured Defense.

Equipment

Anything to boost AC or offer any different type of damage resistance is welcome. A Cloak of Protection offers some extra resistance early on.

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Paladin Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (10)

Paladins are ultra-durable defenders and strikers who uphold righteousness and virtue. They use Strength and Charisma as their main attributes, with some need for Constitution.

Paladins who use the blessed warrior fighting style can use Charisma as their primary offensive ability.

Best Armour Options

Weapons

Polearms are great for paladins (especially if you take the Polearm Master feat). Greatswords, longswords, mauls, and warhammers are good two-handed options, and a rapier is a solid choice for a finesse build.

Armour

Full plate is the best option for almost every paladin. Studded leather makes sense for a finesse build.

Equipment

Paladins can use scrolls, so get some emergency healing scrolls early.

Ranger Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (11)

Rangers are archetypal outdoor-savvy warriors. Depending on their build, they can function like a nature-themed rogue or fighter. Rangers depend on Dexterity for most of their abilities.

Best Armour Options

Weapons

Longbows are archery rangers' best option while rapiers are the best melee option. Shortswords make sense for two-weapon fighting rangers.

Armour

Studded leather offers decent protection without compromising your stealth,

Equipment

Anything granting bonuses to hit is a welcome addition to your ranger build. Arrows of Slaying are special arrows that deal damage to specific enemies. They're convenient in the early game.

Rogue Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (12)

A rogue can make an excellent scout, striker, or face (the party member who handles important social interaction). Dexterity is the main attribute a rogue needs. If you're building a face rogue, Charisma will also be essential. Constitution is always important, but especially for a melee rogue.

Best Armour Options

Weapons

Light crossbows are a rogue's go-to ranged weapon. Daggers, shortswords, and rapiers are all good choices for a melee rogue.

Armour

Rogues are restricted to leather armour, making studded leather armour your best choice.

Equipment

Initially, anything that improves your standard rogue abilities, such as disarming traps and picking locks, is a good idea. Gloves of Thievery or a Ring of Invisibility will help your roguish career.

Sorcerer Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (13)

Sorcerers are powerful spellcasters who manipulate their spells using Metamagic. Metamagic allows sorcerers to adapt their spells to suit the situation, allowing them to act as controllers, strikers, and utility characters.

Charisma is the main attribute for sorcerers, with some need for Dexterity (to improve AC) and Consitution for hit points.

Best Armour Options

Weapons

A light crossbow will do more damage than your offensive spells until you hit Level five.

Armour

Sorcerers start without any armour proficiency (except for mountain dwarves). Casting Shield and Mage Armour are the best ways to boost AC early on.

Equipment

Early game; anything that boosts AC or improves your chance to hit is welcome. Like many other classes, sorcerers benefit from having a Cloak of Protection early on.

Warlock Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (14)

Warlocks draw their magical power from otherworldly beings. They can act as Blasters, Faces, and Strikers, with more options for various subclasses. Charisma is a warlock's main attribute and determines their spells' power.

Best Armour Options

Weapons

Blade Pact Warlocks use weapons. The rest stick to dealing damage with the warlock's powerful cantrips.

Eldritch Blast does 1d10 damage from the get-go. Whip and shield make a good combo while you level up. You don't need to be in an enemy's range to reach them with the whip.

Armour

Warlocks can cast spells in Light Armour, so studded leather is your best choice.

Equipment

Warlocks are powerful but don't get many spell slots. Anything that addresses this is a good addition to your early warlock build. AC boosts are always welcome. Once again, a Cloak of Protection is a welcome addition.

Wizard Starting Gear

Dungeons & Dragons: Best Starting Equipment For Every Class (15)

Wizards are arguably D&D's most versatile spellcasters, limited only by what's written in their spellbook. With the right spells, they can fulfil almost any role in the party but often act as Controllers, Supporters, Blasters, and Utility casters. Intelligence determines the power of a wizard's magic and is their primary attribute.

Best Armour Options

Weapons

A light crossbow will do more damage than your Firebolt until you level up.

Armour

Wizards don't generally start with any armour proficiency, making Mage Armour and Shield your best option.

Equipment

Anything that can improve your AC or Constitution is a good idea for a Wizard. A Cloak of Protection is great. A Ring of Spell Storing is also a solid choice if you can find one.

Next

Get the drop on your enemies, assume secret identities, deal significant damage and more with the assassin rogue in D&D.

Dungeons & Dragons: Best Starting Equipment For Every Class (2024)

FAQs

What is the best starter weapon in D&D? ›

Longbow. Of all the weapons in D&D, the Longbow probably gives you the best bang for your buck. And no surprises there.

What gear do you start with in D&D? ›

When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this section.

How to choose starting equipment in D&D? ›

The default method of selecting your starting equipment is to take the items listed in your class's description under “Equipment”. This will be formatted as a series of bullet points, each bullet presenting one or more options. You select one option from each bullet point which presents multiple options.

What is the best dungeons and Dragons set for beginners? ›

  • D&D Starter Set. This set is perfect for new players to get started with D&D. ...
  • Dungeons & Dragons Essentials Kit. ...
  • The Dragons of Stormwreck Isle. ...
  • Stranger Things Dungeons & Dragons Starter Set.
Feb 27, 2023

What is the best D&D for beginners? ›

Lost Mine of Phandelver is the original starter set adventure for D&D 5e. It's an instant classic, designed as a beginner D&D campaign to help new players learn the game.

How should a beginner start in D&D? ›

Choose An Adventure

One-shot campaigns generally come with lower commitment and take less work to get off the ground. A good place to begin is with a D&D Starter Set, a well-curated box that also contains pre-made characters, a rulebook, and dice. It's a short adventure that provides an easy entry point into the game.

What equipment should a rogue start with? ›

You start with the following equipment, in addition to the equipment granted by your background: (a) a rapier or (b) a shortsword. (a) a shortbow and quiver of 20 arrows or (b) a shortsword. (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.

What is the best starting equipment for clerics? ›

Most clerics start with scale mail. Chain mail might be a better option if you get heavy armour proficiency from your divine domain. Anything that increases spell damage or a chance to hit is a good idea. The Amulet of the Devout is a great magic item for clerics.

What is the first rule of D&D? ›

Rule #1 =The DM is God. The DM can change anything at any time for any reason. If you don't like the way the DM has ruled, you might be able to argue but the DM's final ruling is the final ruling.

How much money should you start with in D&D? ›

Random Starting Gold
ClassStarting GP
Rogue4d4 x 10gp (average 100 gp)
Sorcerer3d4 x 10gp (average 75 gp)
Warlock4d4 x 10gp (average 100 gp)
Wizard4d4 x 10gp (average 100 gp)
8 more rows
Jan 26, 2022

Is the D&D Essentials Kit good for beginners? ›

Customers find the tabletop game good for beginners. They say it's a great little campaign ideal for beginners and experienced alike. Customers appreciate the value for money, quality, and kit content. They mention the quests start off quite simple for a beginner DM.

What is the best solo play for D&D? ›

Here are some of the most suitable classes for solo play.
  • 7 Paladin.
  • 6 Cleric.
  • 5 Druid.
  • 4 Rogue.
  • 3 Bard.
  • 2 Artificer.
  • 1 Warlock.
Jan 19, 2024

What is in the D&D starter kit? ›

This starter set includes five pre-generated character sheets, an introductory rulebook, an adventure module and dice. It also includes digital tools and short onboarding videos which explain the fundamentals of Dungeons & Dragons.

What's the best simple weapon in 5e? ›

In instances such as this, these simple weapons are the best in a pinch—or whenever showing off is possible.
  • 8 Handaxe / Light Hammer.
  • 7 Greatclub.
  • 6 Dagger.
  • 5 Scythe.
  • 4 Spiked Gauntlet.
  • 3 Javelin.
  • 2 Spear.
  • 1 Quarterstaff.
Apr 9, 2024

What is the strongest base weapon in DnD? ›

Gurt's Greataxe is a weapon that once belonged to a frost giant lord. It's an enormous axe that weighs 325 pounds. On a hit, Gurt's Greataxe deals 3d12 (plus an extra 2d12 if the target is human) slashing damage. This outstrips almost any other legendary weapon for damage in D&D 5e.

Which DnD class is best at level 1? ›

4 Fighters Can Hold The Line From The Start

Often considered the best class for someone new to the game, D&D fighters can hold their own right from level one. They have enough hit points to survive on the frontline and some useful early game abilities that give them an advantage in survivability over other classes.

What is the best starting weapon for a bard? ›

Daggers are already a good starting Bard weapon, due to being a primarily dexterity-focused weapon. Magically enhanced with powers like Vampirism and Life Stealing, this particular dagger was used by a Drow priestess in gruesome rituals.

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