Physical Damage: 8-11
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres10% increased Elemental Damage
fashion tools of single purpose.
While the First Ones bring to bear
anything that the wildlands provide.
- The Wolven King
Physical Damage: 11-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 512% increased Elemental Damage
Physical Damage: 15-29
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental Damage
Physical Damage: 21-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 15, 25 Str, 35 Int20% increased Elemental Damage
8.00 Second Cooldown when DeactivatedRequires Level 18(70-100)% increased Elemental Damage with Melee WeaponsRight click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
Physical Damage: 27-40
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage
50% reduced Effect of Curses on you
50% reduced Effect of Curses on you
Physical Damage: 24-45
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 24, 44 Str, 44 Int16% increased Elemental Damage
Physical Damage: 21-50
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage
Physical Damage: 14-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills
Physical Damage: 23-34
Critical Strike Chance: 7.60%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 30, 44 Str, 64 IntElemental Overload
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 38, 67 Str, 67 Int18% increased Elemental Damage
Physical Damage: 35-52
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage
Physical Damage: 38-57
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 44, 77 Str, 77 Int22% increased Elemental Damage
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage
Physical Damage: 27-51
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Physical Damage: 24-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills
Physical Damage: 34-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage
Physical Damage: 35-52
Critical Strike Chance: 7.60%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 50, 71 Str, 102 IntElemental Equilibrium
Physical Damage: 45-67
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 53, 83 Str, 99 Int30% increased Elemental Damage
Physical Damage: 37-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental Damage
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage
Physical Damage: 49-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental Damage
Physical Damage: 51-76
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental Damage
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage
Physical Damage: 41-95
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 66, 113 Str, 113 Int32% increased Elemental Damage
Physical Damage: 29-117
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage
Physical Damage: 34-63
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Unique items that increase or reduce elemental damage by a percentage.
Crimson JewelLimited to: 2
Radius: Medium(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Viridian JewelLimited to: 2
Radius: Medium(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Cobalt JewelLimited to: 2
Radius: Medium(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Viridian JewelLimited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless JewelLimited to: 1 Historic
Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion> |
---|
Regenerate 0.6 Mana per Second per 10 Devotion3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion4% increased Area Damage per 10 Devotion1% increased effect of Non-Curse Auras per 10 Devotion4% increased Brand Damage per 10 DevotionChannelling Skills deal 4% increased Damage per 10 Devotion4% reduced Duration of Curses on you per 10 Devotion4% reduced Elemental Ailment Duration on you per 10 Devotion4% increased Elemental Damage per 10 Devotion+2% to all Elemental Resistances per 10 DevotionMinions have +60 to Accuracy Rating per 10 Devotion1% increased Minion Attack and Cast Speed per 10 Devotion1% reduced Mana Cost of Skills per 10 Devotion3% increased Defences from Equipped Shield per 10 Devotion4% increased Totem Damage per 10 Devotion |
Bronze SceptreSceptre
Physical Damage: 15-29
Critical Strike Chance: 7.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Spell Critical Strike ChanceThe worst of Axiom were imprisoned by more than iron.
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Spell Critical Strike Chance
Iron StaffWarstaff
Physical Damage: 14-42
Elemental Damage: (10-15)to(20-25), (10-15)to(20-25)
Critical Strike Chance: 7.60%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice.
We should count ourselves lucky when we see neither."
- Archbishop Geofri
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
Prismatic TinctureInflicts Mana Burn every (1.08-0.52) Seconds
(6.67-5.71) Second Cooldown when DeactivatedRequires Level 18(70-100)% increased Elemental Damage with Melee WeaponsMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20-40)% increased Cooldown Recovery Rate
(-35-35)% increased Mana Burn rateLife and death dance ever closer,
waiting only for the right moment.Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
(20-40)% increased Cooldown Recovery Rate
(-35-35)% increased Mana Burn rate
Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells
Adds (10-12) to (24-28) Cold Damage to Spells
Adds 1 to (60-68) Lightning Damage to Spells
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect"A legion of forty soldiers attempted to break into Outpost Five and
steal Prototype #659. What do they know that we do not?"
Adds (10-12) to (24-28) Cold Damage to Spells
Adds 1 to (60-68) Lightning Damage to Spells
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
Ritual SceptreSceptre
Physical Damage: (34.8-40.8)to(91.2-97.2)
Critical Strike Chance: (9.10-9.80)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
Shadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 InspirationFight not the cold
Forsake hope
Be still.
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
Shadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
Shadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per LevelFeed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Life per Level
Shadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per LevelFeed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
Shadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per LevelFeed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
Grinning FetishSceptre
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of FireThere the weary multitude of man-kind
shall turn in their masses into the wide fire,
where the destroying flame embraces the living,
some will go up, some down, filled with misery.
Minions deal (30-40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
Grinning FetishSceptre
Physical Damage: 24-36
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
Golden MaskEvasion: (432-515)
Energy Shield: (90-110)Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you BlockObtaining information depends upon pretending one already has it.
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Crystal SceptreSceptre
Physical Damage: (87.5-105)to(130-156)
Elemental Damage: (76-98)to(161-176)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
Adds (76-98) to (161-176) Fire Damage
50% increased Light Radius
BattlemageLeft in her tomb by the lynch mob,
the flame inside still blazed bright after her death,
and so did hers.
Adds (76-98) to (161-176) Fire Damage
50% increased Light Radius
Battlemage
Crystal SceptreSceptre
Physical Damage: (63-70)to(93.6-104)
Critical Strike Chance: 8.00%
Attacks per Second: (1.38-1.50)
Weapon Range: 1.1 metresRequires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80-100)% increased Physical Damage
(10-20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental DamageKnowledge brings power, and with power you can
grab truth by the throat and shape it as you wish.
60% increased Intelligence Requirement
(80-100)% increased Physical Damage
(10-20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Blood SceptreSceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices.
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Royal SceptreSceptre
Physical Damage: 34-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal MightLead the army of the damned from the front.
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Necromancer CircletEnergy Shield: (55-64)Requires Level 54, 112 Int+(20-30) to Strength
+(20-30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10-20)% increased Elemental Damage"It takes true strength to hold power,
and my grip grows tighter by the day."
- Emperor Chitus
+(20-30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10-20)% increased Elemental Damage
Karui SceptreSceptre
Physical Damage: (72-83)to(140-183)
Critical Strike Chance: (8.75-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home."
- Karui Proverb
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
Karui SceptreSceptre
Physical Damage: 37-55
Critical Strike Chance: (8.05-9.10)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence
(15-30)% increased Critical Strike Chance
+(1-2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand WeaponWhat we give to others, we also give to ourselves.
(15-30)% increased Critical Strike Chance
+(1-2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Tyrant's SekhemSceptre
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others.
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict IgniteSee creation as it was, aflame and frantic.
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent.
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
Imbued WandWand
Critical Strike Chance: (9.60-10.40)%
Attacks per Second: (1.76-1.89)Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict ShockSee creation as it is, energetic and storming.
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
Opal SceptreSceptre
Physical Damage: 49-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
Vaal MaskEvasion: (496-669)
Energy Shield: (88-120)Requires Level 62, 79 Dex, 72 Int(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence"The more the warrior understood Tangmazu's gift, the less the mask aided him.
His dreams were filled with divine laughter."
- Tenth Song of the Islands
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Platinum SceptreSceptre
Physical Damage: 51-76
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing.
We just expedite the process.
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
Vaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion.
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
Elegant RingmailArmour: (377-433)
Energy Shield: (107-155)
Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%When it comes to finding a use for surplus,
a rich man has within himself
boundless creativity.
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: (11.34-12.15)%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
Elegant RingmailArmour: (377-433)
Energy Shield: (242-305)
Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%"Better... stronger... more vital... and then... failure. Always, failure.
What key fundamental secret are we missing?"
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%
Vaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of SoulsTheir three serpentine heads found unity in balance.
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
Carnal SceptreSceptre
Physical Damage: (147.6-168.1)to(342-389.5)
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
(80-100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect DurationBreathe deep, and give yourself over to eternity.
(80-100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
Despot AxeTwo Handed Axe
Physical Damage: 90-122
Elemental Damage: (310-350)to(460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller AreaA sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
Dragonscale GauntletsArmour: (229-291)
Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Void SceptreSceptre
Physical Damage: (140-160)to(212.8-243.2)
Critical Strike Chance: (13.14-14.60)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control,
the safest place to be is in the centre.
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
Void SceptreSceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp.
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
Void SceptreSceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"We could rival the gods with this power, if only we had the mitigating mechanisms
to make it work. A jewel, a talisman, an armour... or the Font..."
(15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
Vaal SceptreSceptre
Physical Damage: (102-122)to(170-230)
Critical Strike Chance: 7.00%
Attacks per Second: (1.55-1.61)
Weapon Range: 1.1 metresRequires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental DamageThe result of the catalytic reaction would be either immortality for all,
or death for all. It was a risk Doryani was willing to take.
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental Damage
Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control.
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light
sank eternally into crushing darkness.
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
Royal BowBow
Physical Damage: (26-30)to(76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
<Two random talisman implicit modifiers> |
---|
Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage(30-40)% increased Fish Bite Sensitivity10% chance to gain a Frenzy Charge on Kill+(12-18)% to Damage over Time Multiplier(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell Damage |
Great CrownArmour: (143-161)
Energy Shield: (29-33)Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit ChargeThe eyes of the living hold a glimmer of hope.
Don't waste it.
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
Great CrownArmour: (143-161)
Energy Shield: (29-33)Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit ChargeThe eyes of the living hold a glimmer of hope.
Don't waste it.
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4)to(384-448)
Critical Strike Chance: 8.50%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance.
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Infernal SwordTwo Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental DamageA weapon born of nothingness,
can only create more nothingness.
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
Unique items that add a percentage of the elemental damage as another damage type.
Sage WandWand
Physical Damage: 18-34
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow.
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Necromancer SilksEnergy Shield: (369-470)
Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 8.10%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
(60-80)% increased Spell Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: (11.34-12.15)%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
Blood RaimentEvasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsThere can be no defence against the celestial siblings entropy and time.
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Amethyst FlaskLasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos ResistanceRequires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect"Death needs not your understanding. It needs only your loyalty."
- Atziri, Queen of the VaalRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
2% of Chaos Damage Leeched as Life during Effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos DamageThe impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
Saintly ChainmailArmour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
These passive skills grant increased elemental damage.
These passive skills are related to elemental damage, but do not fit into any other category.
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to elemental damage: