Fairy rings (2024)

Fairy rings (1)

The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 51 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming Wow, fairy magic sure is useful, I hardly moved at all!

Players with level 85 in Construction can build a fairy ring in their superior garden.

Fairy rings (2)
Fairy ring teleport

Fairy rings (3)

A player using the fairy rings teleport.

Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld.

See Also
Lunar staff

Contents

  • 1 Using fairy rings
  • 2 Closest points of interest to fairy rings
  • 3 Combinations
    • 3.1 "A" combinations
    • 3.2 "B" combinations
    • 3.3 "C" combinations
    • 3.4 "D" combinations
  • 4 Changes
  • 5 Trivia
  • 6 References

Using fairy rings[edit | edit source]

Fairy rings (4)

To use the fairy rings, players must complete the following quests:

Players can quickly access the fairy ring network with any of the following teleports:

NameFairy RingDistance, tilesDirections to fairy ring
Fairy rings (5)Teleport to House (Superior Garden)DIQ5Superior Garden in the Player-owned house (Fairy ring requires 85 Construction to build)
Fairy rings (6)Quest point capeBLR12Directly East of the Legend's Guild
Fairy rings (7)Slayer ring (Fremennik Slayer Dungeon)AJR16West of the Fremennik Slayer Dungeon entrance
Fairy rings (8)Slayer ring (eternal) (Fremennik Slayer Dungeon)
Fairy rings (9)Achievement diary cape (Le-sabrè)CKS20West, next to the Mushroom patch
Fairy rings (10)Salve Graveyard Teleport22North-East, next to the Mushroom patch
Fairy rings (11)Arceuus Library TeleportCIS34North, guarded by Trossa
Fairy rings (12)Necklace of passage (Wizard's Tower)DIS39South, behind the Wizard's Tower
Fairy rings (13)Battlefront TeleportCIR42West, at the base of Mount Karuulm
Fairy rings (14)Ring of wealth (Miscellania)CIP48North-West, between the Castle and Coal rocks
Guardians of the Rift Minigame TeleportDIS50Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South
Fairy rings (15)Ardougne cloak 1DJP51East, past the Tower of Life
Fairy rings (16)Kharyrll TeleportCKS56West, next to the Mushroom patch
Fairy rings (17)Watchtower Teleport (Yanille)CIQ60Leave Yanille through the West gates, then head North
Fairy rings (18)Teleport to House (Yanille)
Fairy rings (19)Amulet of the eyeDIS70Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South
Fairy rings (20)Ring of wealth (Grand Exchange)DKR82North-West to the 21 Agility shortcut, then head South.

Alternatively if the Agility requirement is not met, head South-West, leaving the Grand Exchange, following the wall, then North through a fence

Fairy rings (21)Varrock Teleport (Grand Exchange)
Fairy rings (22)Amulet of glory (Edgeville)DKR90East, across the bridge spanning the river, then head South
Fairy rings (23)EctophialALQ92South-West, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West
Fairy rings (24)Skills necklace (Farming Guild)CIR106 (26+spirit tree teleport)Leave the Farming Guild and head North-East, to the base of Mount Karuulm or using the Spirit tree in the north of the guild if you have a fairy ring or Spirit tree & fairy ring at your house
Fairy rings (25)Farming cape

Closest points of interest to fairy rings[edit | edit source]

  • Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
  • Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the Superior Garden).
    • After completion of Children of the Sun, the altar in Outer Fortis is slightly closer via the AJP ring (65 tiles).
    • Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
  • Sand pit - Zanaris (~30 tiles)

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations[edit | edit source]

Currently, there are 51 working fairy ring codes out of a total possible 64 codes.

"A" combinations[edit | edit source]

CodeMapLocationPoints of Interest
AIQAsgarnia: Mudskipper PointMogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon.
AIRIslands: South-east of ArdougneEmpty island, used for clue scroll coordinates and the medium Ardougne diary.

This is also the first fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AJPVarlamore: Avium SavannahRequires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.
AJQDungeons: Cave south of Dorgesh-KaanCompletion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. The Dorgesh-Kaan Agility Course is also be found here.

AJRKandarin: Slayer cave south-east of RellekkaFremennik Slayer Dungeon, Rellekka west of fairy ring.
AJSIslands: Penguins near Miscellania.Penguins; no other access.

This is also the fourth and final fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AKPKharidian Desert: NecropolisSophanem and Menaphos to the north, Necropolis to the east.

Unlocked by entering the Necropolis in the beginning of Beneath Cursed Sands.

AKQKandarin: Piscatoris Hunter areaKraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony.
AKRGreat Kourend: Hosidius VineryHosidius Vinery, Tithe Farm minigame.
AKSFeldip Hills: Feldip Hunter areaHunter jungle area, Chompy hunting grounds, Gnome glider.
ALPIslands: LighthouseJossik, Barbarian Outpost, Rellekka, Dagannoths.
ALQMorytania: Haunted Woods east of CanifisCan be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east.
ALROther Realms: Abyssal AreaAbyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get essence pouches.
ALSKandarin: McGrubor's WoodSeers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the medium Kandarin Diary.

"B" combinations[edit | edit source]

CodeMapLocationPoints of Interest
BIPIslands: South-west of Mort MyreEmpty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013".
BIQKharidian Desert near the Kalphite Hive.Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BISKandarin: Ardougne Zoo - UnicornsUnicorns; no other access.

Required for the medium Ardougne Diary.

BJPIslands: Isle of SoulsCrumbling Tower, Isle of Souls Dungeon.
BJROther Realms: Realm of the Fisher KingRequires partial completion of the Holy Grail quest.
BJSIslands: Near Zul-AndraRequires completion of the Regicide quest.

76 Agility is needed to jump off the island.

BKPFeldip Hills: South of Castle WarsSmoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQOther Realms: Enchanted ValleyTree spirits.
BKRMorytania: Mort Myre Swamp, south of CanifisSwamp boat south-east (towards Barrows and Burgh de Rott).
BKSOther Realms: ZanarisImpetuous Impulses, Chaeldar, Cosmic runic altar.
BLPDungeons: TzHaar areaTzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters.
BLQOther Realms: Yu'biuskRequires partial completion of the Land of the Goblins quest.

Used during the Hopespear's Will miniquest.

BLRKandarin: Legends' GuildLegends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west.
BLSKebos Lowlands: South of Mount QuidamortemRowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric.

"C" combinations[edit | edit source]

CodeMapLocationPoints of Interest
CIPIslands: MiscellaniaRequires completion of The Fremennik Trials quest.

Miscellania, Etceteria east, Managing Miscellania

Required for the medium Fremennik Diary.

CIQKandarin: North-west of YanilleTree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west.
CIRKebos Lowlands: South of Mount KaruulmThe player must have visited Great Kourend at least once in order to access this fairy ring.

Directly south of Mount Karuulm, and north-east of the Farming Guild.

Required for the medium Kourend & Kebos Diary.

CISGreat Kourend: Arceuus LibraryNorth of the Arceuus Library in Arceuus.
CJRKandarin: Sinclair Mansion (east)Sinclair Mansion east, Seers' Village south.
CKPOther Realms: Cosmic entity's planeUsed during the Fairytale II - Cure a Queen quest.
CKRKaramja: South of Tai Bwo Wannai VillageGraahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar.
CKSMorytania: CanifisMorytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLPIslands: Draynor islandThis is the solution to the hard coordinate clue "01 degrees 30 minutes north,
20 degrees 01 minutes east
".
CLRIslands: Ape AtollRequires completion of the Monkey Madness I quest.

In addition, 48 Agility and a Ninja monkey greegree or Kruk monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city.

CLSIslands: Hazelmere's homeHazelmere lives nearby.

"D" combinations[edit | edit source]

CodeMapLocationPoints of Interest
DIPOther Realms: Abyssal NexusAbyssal Sire.
DIQN/APlayer-owned house Superior GardenOnly works if the player has a fairy ring in their house.
DIROther Realms: Gorak's PlaneThe only place Goraks can be found other than the God Wars Dungeon.
DISMisthalin: Wizards' TowerWizards' Tower, Rune essence mine

Required for the medium Lumbridge & Draynor Diary.

DJPKandarin: Tower of LifeArdougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south.
DJRGreat Kourend: Chasm of FireChasm of Fire, north-west corner of Shayzien.
DKPKaramja: Gnome GliderKarambwan fishing spots.
DKRMisthalin: EdgevilleGrand Exchange east, Edgeville bank west, Wilderness north.
DKSFremennik: Polar Hunter areaKeldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west.
DLQKharidian Desert: North of NardahDesert lizards, Jackals, Nardah south.
DLRIslands: Poison Waste south of IsafdarPlayer can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.

This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

DLSDungeons: Myreque hideout under The HollowsRequires completion of the In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Changes[edit | edit source]

DateChanges
10January2024
(update|poll)
  • Fairy ring CIS no longer requires reviving a dead mushroom ring to use; players who have paid Trossa 80,000 coins to do so prior to this update can receive a refund by talking to him.
  • Fairy ring AKR has been added southeast of the Hosidius Vinery.
8February2023
(update)

The fairy ring model was graphically updated again.

11January2023
(update)

The fairy ring model was graphically updated to give it a larger click box.

16November2022
(update|poll)

Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access.

18May2022
(update|poll)

A fairy ring has been added to the northern side of the Isle of Souls.

4May2017
(update)

Corrected the name of the Sinclair Mansion Fairy Ring.

13October2016
(update)

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6October2016
(update|poll)
  • The last destination option on the fairy rings will now display the last fairy code used.
  • The fairy ring for AIR no longer has repeated options.
29September2016
(update|poll)

The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination.

22September2016
(update|poll)
  • Fairy ring codes can be entered at all fairy rings to travel directly to the location, removing the need to go through Zanaris first.
  • Fairy rings now have an option "Last-location" to send you to the last destination you travelled to.
7April2016
(update|poll)

The Fairy Rings log now has 4 favourite code slots.

2July2015
(update|poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training.

23April2015
(update|poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8January2015
(update)

A new fairy ring word has been added for better access to Zul-Andra.

2October2014
(update)

The fairy ring travel log now remembers AJQ.

28November2013
(update|poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4April2013
(update)

The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods.

22February2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
  • Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 24 February 2021. Archived from the original on 5 March 2022. Mod Ash: "[AJS, AKQ and BIQ fairy ring has a small chance of spawning either a Penguin, Grey Chin or Jackal] We also did it for abyssal creatures from the Abyssal Nexus, monkeys from Ape Atoll, badgers from the Zulrah telescope island, and POH butlers.The small chance is 1/6, by the way."

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Fairy rings (2024)
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