The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 51 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.
Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming Wow, fairy magic sure is useful, I hardly moved at all!
Players with level 85 in Construction can build a fairy ring in their superior garden.
Fairy ring teleport | |
A player using the fairy rings teleport. | |
Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld.
Contents
- 1 Using fairy rings
- 2 Closest points of interest to fairy rings
- 3 Combinations
- 3.1 "A" combinations
- 3.2 "B" combinations
- 3.3 "C" combinations
- 3.4 "D" combinations
- 4 Changes
- 5 Trivia
- 6 References
Using fairy rings[edit | edit source]
To use the fairy rings, players must complete the following quests:
- The Restless Ghost
- Priest in Peril
- Nature Spirit
- Lost City
- Fairytale I - Growing Pains
- Partially completed Fairytale II - Cure a Queen (up until you're "granted permission" to use them)
Players can quickly access the fairy ring network with any of the following teleports:
Name | Fairy Ring | Distance, tiles | Directions to fairy ring |
---|---|---|---|
Teleport to House (Superior Garden) | DIQ | 5 | Superior Garden in the Player-owned house (Fairy ring requires 85 Construction to build) |
Quest point cape | BLR | 12 | Directly East of the Legend's Guild |
Slayer ring (Fremennik Slayer Dungeon) | AJR | 16 | West of the Fremennik Slayer Dungeon entrance |
Slayer ring (eternal) (Fremennik Slayer Dungeon) | |||
Achievement diary cape (Le-sabrè) | CKS | 20 | West, next to the Mushroom patch |
Salve Graveyard Teleport | 22 | North-East, next to the Mushroom patch | |
Arceuus Library Teleport | CIS | 34 | North, guarded by Trossa |
Necklace of passage (Wizard's Tower) | DIS | 39 | South, behind the Wizard's Tower |
Battlefront Teleport | CIR | 42 | West, at the base of Mount Karuulm |
Ring of wealth (Miscellania) | CIP | 48 | North-West, between the Castle and Coal rocks |
Guardians of the Rift Minigame Teleport | DIS | 50 | Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South |
Ardougne cloak 1 | DJP | 51 | East, past the Tower of Life |
Kharyrll Teleport | CKS | 56 | West, next to the Mushroom patch |
Watchtower Teleport (Yanille) | CIQ | 60 | Leave Yanille through the West gates, then head North |
Teleport to House (Yanille) | |||
Amulet of the eye | DIS | 70 | Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South |
Ring of wealth (Grand Exchange) | DKR | 82 | North-West to the 21 Agility shortcut, then head South. Alternatively if the Agility requirement is not met, head South-West, leaving the Grand Exchange, following the wall, then North through a fence |
Varrock Teleport (Grand Exchange) | |||
Amulet of glory (Edgeville) | DKR | 90 | East, across the bridge spanning the river, then head South |
Ectophial | ALQ | 92 | South-West, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West |
Skills necklace (Farming Guild) | CIR | 106 (26+spirit tree teleport) | Leave the Farming Guild and head North-East, to the base of Mount Karuulm or using the Spirit tree in the north of the guild if you have a fairy ring or Spirit tree & fairy ring at your house |
Farming cape |
Closest points of interest to fairy rings[edit | edit source]
- Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
- Players that have have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 farming, 75 construction, and a Spirit Tree in the Farming Guild.
- Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the Superior Garden).
- After completion of Children of the Sun, the altar in Outer Fortis is slightly closer via the AJP ring (65 tiles).
- Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
- Sand pit - Zanaris (~30 tiles)
Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.
Combinations[edit | edit source]
Currently, there are 51 working fairy ring codes out of a total possible 64 codes.
"A" combinations[edit | edit source]
"B" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
BIP | Islands: South-west of Mort Myre | Empty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013". | |
BIQ | Kharidian Desert near the Kalphite Hive. | Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby. | |
BIS | Kandarin: Ardougne Zoo - Unicorns | Unicorns; no other access. Required for the medium Ardougne Diary. | |
BJP | Islands: Isle of Souls | Crumbling Tower, Isle of Souls Dungeon. | |
BJR | Other Realms: Realm of the Fisher King | Requires partial completion of the Holy Grail quest. | |
BJS | Islands: Near Zul-Andra | Requires completion of the Regicide quest. 76 Agility is needed to jump off the island. | |
BKP | Feldip Hills: South of Castle Wars | Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north. | |
BKQ | Other Realms: Enchanted Valley | Tree spirits. | |
BKR | Morytania: Mort Myre Swamp, south of Canifis | Swamp boat south-east (towards Barrows and Burgh de Rott). | |
BKS | Other Realms: Zanaris | Impetuous Impulses, Chaeldar, Cosmic runic altar. | |
BLP | Dungeons: TzHaar area | TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters. | |
BLQ | Other Realms: Yu'biusk | Requires partial completion of the Land of the Goblins quest. Used during the Hopespear's Will miniquest. | |
BLR | Kandarin: Legends' Guild | Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west. | |
BLS | Kebos Lowlands: South of Mount Quidamortem | Rowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric. |
"C" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
CIP | Islands: Miscellania | Requires completion of The Fremennik Trials quest. Miscellania, Etceteria east, Managing Miscellania Required for the medium Fremennik Diary. | |
CIQ | Kandarin: North-west of Yanille | Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west. | |
CIR | Kebos Lowlands: South of Mount Karuulm | The player must have visited Great Kourend at least once in order to access this fairy ring. Directly south of Mount Karuulm, and north-east of the Farming Guild. Required for the medium Kourend & Kebos Diary. | |
CIS | Great Kourend: Arceuus Library | North of the Arceuus Library in Arceuus. | |
CJR | Kandarin: Sinclair Mansion (east) | Sinclair Mansion east, Seers' Village south. | |
CKP | Other Realms: Cosmic entity's plane | Used during the Fairytale II - Cure a Queen quest. | |
CKR | Karamja: South of Tai Bwo Wannai Village | Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar. | |
CKS | Morytania: Canifis | Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south. | |
CLP | Islands: Draynor island | This is the solution to the hard coordinate clue "01 degrees 30 minutes north, 20 degrees 01 minutes east ". | |
CLR | Islands: Ape Atoll | Requires completion of the Monkey Madness I quest. In addition, 48 Agility and a Ninja monkey greegree or Kruk monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city. | |
CLS | Islands: Hazelmere's home | Hazelmere lives nearby. |
"D" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
DIP | Other Realms: Abyssal Nexus | Abyssal Sire. | |
DIQ | N/A | Player-owned house Superior Garden | Only works if the player has a fairy ring in their house. |
DIR | Other Realms: Gorak's Plane | The only place Goraks can be found other than the God Wars Dungeon. | |
DIS | Misthalin: Wizards' Tower | Wizards' Tower, Rune essence mine Required for the medium Lumbridge & Draynor Diary. | |
DJP | Kandarin: Tower of Life | Ardougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south. | |
DJR | Great Kourend: Chasm of Fire | Chasm of Fire, north-west corner of Shayzien. | |
DKP | Karamja: Gnome Glider | Karambwan fishing spots. | |
DKR | Misthalin: Edgeville | Grand Exchange east, Edgeville bank west, Wilderness north. | |
DKS | Fremennik: Polar Hunter area | Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west. | |
DLQ | Kharidian Desert: North of Nardah | Desert lizards, Jackals, Nardah south. | |
DLR | Islands: Poison Waste south of Isafdar | Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island. This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
DLS | Dungeons: Myreque hideout under The Hollows | Requires completion of the In Search of the Myreque quest. Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis. |
Changes[edit | edit source]
Date | Changes |
---|---|
10January2024 (update|poll) |
|
8February2023 (update) | The fairy ring model was graphically updated again. |
11January2023 (update) | The fairy ring model was graphically updated to give it a larger click box. |
16November2022 (update|poll) | Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access. |
18May2022 (update|poll) | A fairy ring has been added to the northern side of the Isle of Souls. |
4May2017 (update) | Corrected the name of the Sinclair Mansion Fairy Ring. |
13October2016 (update) | There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code. |
6October2016 (update|poll) |
|
29September2016 (update|poll) | The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination. |
22September2016 (update|poll) |
|
7April2016 (update|poll) | The Fairy Rings log now has 4 favourite code slots. |
2July2015 (update|poll) | Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training. |
23April2015 (update|poll) | Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff. |
8January2015 (update) | A new fairy ring word has been added for better access to Zul-Andra. |
2October2014 (update) | The fairy ring travel log now remembers AJQ. |
28November2013 (update|poll) | The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged. |
4April2013 (update) | The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods. |
22February2013 (update) | This content was included when the Old School RuneScape servers officially launched. |
Trivia[edit | edit source]
- When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
- If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
- When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
- Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
- Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]
References[edit | edit source]
- ^ Jagex. Mod Ash's Twitter account. 24 February 2021. Archived from the original on 5 March 2022. Mod Ash: "[AJS, AKQ and BIQ fairy ring has a small chance of spawning either a Penguin, Grey Chin or Jackal] We also did it for abyssal creatures from the Abyssal Nexus, monkeys from Ape Atoll, badgers from the Zulrah telescope island, and POH butlers.The small chance is 1/6, by the way."
NPCs |
| ||||
---|---|---|---|---|---|
Items | |||||
Locations | |||||
Related |
Retrieved from ‘https://oldschool.runescape.wiki/w/Fairy_rings?oldid=14724282’