Fallout Bible (2024)

Fallout Bible (1)The following is based on Fallout Bible developer commentary.

Some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call.Emil Pagliarulo, August 2020

The Fallout Bible is a collection of documents containing background material for the first Fallout games. They were compiled, written, and released by Fallout 2 designer Chris Avellone in 2002 on Black Isle's homepage.

Contents

  • 1 Canonicity
  • 2 Background
  • 3 GOG intro
  • 4 Installments
  • 5 References

Canonicity[]

See also: Fallout Wiki:Fallout canon

In 2011, Avellone stated on Twitter that "Fallout Bible is no longer canon"[1] and in 2022, he stated that only elements from the Bible in Fallout 3 and onward were canon.[2] In 2016 he explained that it was written to consolidate information for Van Buren.[3]

In 2020, Bethesda lead writer and designer Emil Pagliarulo spoke about the Bible, stating that "for us, canon always starts with what is in the games." Although Bethesda have looked at information from the Bible during development, Pagliarulo explained that "We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call."[4][5]

Some aspects of the Fallout Bible contradict recent Bethesda lore. For example, a trailer for Fallout 76 claims Vault 76 was the first to be opened after the Earth was destroyed by the Great War. Meanwhile, the timeline of the Fallout Bible mentions Vault 29, Vault 8, the Los Angeles Vault, and Vault 15 were opened throughout the 2090s.

This Fallout Wiki cites the Fallout Bible as sources on some articles such as Vault and Timeline. However, information cited can still be under question.

Background[]

Community veteran Dan Wood coined the phrase Fallout Bible, which is a separate initiative from what was written by Avellone.[6] Avellone explained that "the term 'Bible' is misleading, since it's not supposed to start some religion or be the word of some holy power" and was intended for "fans who already snagged the game and wouldn't mind knowing a bit more about what went on behind the scenes or what material never actually made it in."[6]

Segments included behind the scenes information from Fallout developers, including Tim Cain and Leonard Boyarsky, elaborating on details and answering community questions. A compiled version of the Bible was included with a purchase of Fallout, Fallout 2, and Fallout Tactics on GoG and includes a foreword by Chris Avellone.

GOG intro[]

For the release of Fallout and Fallout 2 in 2015, GOG compiled the entire Fallout Bible into one document and included an intro written by Chris Avellone at the time of release.

Once upon a time, Black Isle and Interplay had hopes of putting together a Fallout 3.
It was not meant to be, and a number of us moved on to different companies - I'm currently at Obsidian, still working on role-playing games, but I will always have a soft spot in my heart for the plans for Fallout 3 and the work we put into the Fallout series.
Including that scary voice acting session where Ron Perlman threatened my life. Even that. Sort of.
I worked on the Fallout 3 concept for three to four years, sometimes with help, but usually alone. As part of the 'ramping up' for full production, I did two things - first, I gamemastered a series of Fallout pen-and-paper game sessions to test out new rules, perks, and the individual areas for Fallout 3 in front of a live studio audience (the other designers), and secondly, I put together a series of updates that contained information about the Fallout universe that I thought fans would like to see... and respond to. The full compilation is collected here, courtesy of GOG.com.
I hope you get as much enjoyment out of reading it as I did putting it together.
— Chris Avellone

Installments[]

There are nine main installments of the Fallout Bible and Fallout Bible 0, a compilation of the first three with various corrections.

References[]

  1. Chris Avellone on Twitter Aug 11, 2011
  2. Chris Avellone on Twitter Feb 24 2022
  3. Chris Avellone on Twitter Jan 4, 2016
  4. Fallout 76: Would the Fallout bible be considered canon or not?:
    Emil Pagliarulo: "So, there's actually different versions of the Bible, too. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always... for us, canon always starts with what is in the games. And so... it's what is in Fallout 1, Fallout 2... even some of like, Fallout Tactics is- there's some stuff from canon from Fallout Tactics as well. And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff. So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. And so... it depends. We look at the Fallout Bible and some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call."
    Note: This video is an excerpt from a longer interview at Gamescom 2020.
  5. Welcome Back to Fallout: "Obviously we had the old games to look at, and Fallout 1 became our main model and inspiration. I always preferred the tone of it, and it's the one we focused our time on dissecting. We also went through all the original source material, as well as the 'Fallout Bible,' put together by Chris Avellone, whose work is always fantastic. But one of my favorite sources, when we received everything (yes, everything) from Interplay, is the original 'Fallout Vision Statement', back when it was called 'Fallout: A GURPS Post Nuclear Adventure.'"
  6. 6.0 6.1 Fallout Bible 6:
    Chris Avellone: "For those of you who haven't seen these before, the Fallout Bible is just a collection of all the background material and hi-jinks from Fallout 1 and Fallout 2 compiled into one document so the fans can take a look at it. The term 'Bible' is misleading, since it's not supposed to start some religion or be the word of some holy power – it's just a term I stole from Chris Taylor (Fallout 1, Fallout Tactics), who apparently stole it from some guy named Dan Wood who called me at work once. Dan Wood's Bible and this Bible aren't the same thing. This is just for fun. It is also not a marketing ploy to drum up Fallout sales, since this is for fans who already snagged the game and wouldn't mind knowing a bit more about what went on behind the scenes or what material never actually made it in. Please feel free to take this paragraph and formulate whatever conspiracy theories you want."

v·d·e

TypesCutscene· Design document· Dialogue file· Holotape· Paper note· Terminal entry

Game source texts

FalloutCutscenes· Design documents· Dialogue files (Demo dialogue files)· Holodisks· Terminal entries· Fallout History marketing picture· Fallout Official Survival Guide· One Woman's Path Through the Desert· Vault Dweller's Survival Guide
Fallout 2Fallout 2 Official Strategies & Secrets· Cutscenes (Frank Horrigan desert encounter design doc)· Design documents· Dialogue files· Holodisks· Terminal entries· Fallout 2 manual
Fallout 3Cutscenes· Holotapes· Notes· Terminal entries· Vault Dweller's Survival Guide: Pocket Reference Edition· Dialogue files· Fallout 3 Manual· Fallout 3 Official Game Guide (Faction profiles· Wasteland Census· Tour of The Capital Wasteland· Tour of Operation: Anchorage· Tour of The Pitt· Tour of Broken Steel· Tour of Point Lookout· Tour of Mothership Zeta· Afterword)· The Art of Fallout 3· Message box transcriptions
Fallout: New VegasCutscenes· Holotapes· Notes· Terminal entries· Dialogue files· Fallout: New Vegas manual· Fallout: New Vegas Official Game Guide (Faction profiles· Location profiles· Behind the Bright Lights & Big City)· Meet the Companions· Message box transcriptions· Happy Trails slideshow· Dead Money design document· Lonesome Road design document· Dialogue standards
Fallout 4Cutscenes· Holotapes· Notes· Terminal entries· Dialogue files· Fallout 4 Vault Dweller's Survival Guide (Faction profiles· Location profiles)· Pip-Boy Operational Instructions· Boston landmark inscriptions· The Art of Fallout 4· Message box transcriptions
Fallout 76Cutscenes· Holotapes· Notes· Terminal entries· Fallout 76 Vault Dweller's Survival Guide (Location profiles· Bestiary· Faction profiles)· Liberty Bell inscriptions· Whitespring tablet· Fallout 76 manual· Falloutdict.txt· Vault 79 slideshow
Fallout TacticsCutscenes· Holodisks· Text files· Fallout: Warfare background
Fallout: Brotherhood of SteelManual· Cutscenes· Notes

Out-of-game source texts

Fallout BibleFallout Bible 0· Fallout Bible 1· Fallout Bible 2· Fallout Bible 3· Fallout Bible 4· Fallout Bible 5· Fallout Bible 6· Fallout Bible 7· Fallout Bible 8· Fallout Bible 9
Van BurenCutscenes· Design documents· Dialogue files (Demo dialogue files, Pip-Boy entries)· Holotapes
OtherChris Taylor interview for Vault13.net· Fallout at 25 Fallout Wiki roundtable· Fallout Apocrypha· Fallout history marketing picture· J.E. Sawyer's Guardian interview· Joshua Sawyer Formspring posts· The Origins of Fallout· Old World Questions
Fallout Bible (2024)
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