Gold (2024)

Gold is a currency found in Risk of Rain 2 that the player uses to buy items from Chests and Shrines of Chance, as well as activate certain interactables.

Gold is primarily collected by killing enemies, but there are several items and interactables that can also provide gold.

The following is a complete list of all items and interactables that can be used to obtain gold faster:

  • Barrels and Stalks
  • Shrine of Blood
  • Shrine of Combat
  • Gold (1)Gold (2)Survivors of the Void - DLC Content
    Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gold (3) Roll of PenniesGold (4)Gold (5)Gold (6)Gold (7)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Roll of Pennies
    Gain gold on taking damage.

    Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
  • Gold (8) Ghor's TomeGold (9)Gold (10)Ghor's Tome
    Chance on kill to drop a treasure.

    4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
  • Gold (11) Brittle CrownGold (12)Gold (13)Brittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

  • Gold (14) Defiant GougeGold (15)Gold (16)Defiant Gouge
    Using a Shrine summons enemies nearby.

    Using a Shrine summons enemies (stronger per stack) nearby. Scales over time.

When the player activates the Teleporter to leave a stage, all gold collected on that stage will be converted into experience in a rate of 2:1. More specifically, for each player it computes a gold conversion burst of Gold (17), which is then continuously converted to Gold (18)experience and awarded to every player. Due to the round up effect of the burst calculation, the 8th burst will only deduct enough money to reduce it 0. This conversion process lasts for 4.5 seconds, but can be extended if the player receives more money in the meantime. After this process has completed, the player will remain on the stage for another 2 seconds, during which time any gold income will be kept for the next stage.

Gold Farming Strategies[]

Items effects and interactables aside, how fast the player gains gold is primarily based on monster spawns. The Directors determine the rate, quality, and gold rewards for every enemy that spawns. See the Directors page for more detailed information, but the results are summarized below:

Enemies that are spawned before the Survivor first arrives on a stage are worth the least. Counter-intuitively, although monsters spawn fastest during the Teleporter event, those enemies are worth significantly less than enemies that spawn before the Teleporter is activated. This is especially true for the Teleporter boss, who will drop hardly any gold. The most valuable and cost-effective naturally-spawned enemies are therefore the ones that spawn around the Survivor while the Teleporter is inactive. Unnaturally-spawned enemies (like from a Shrine of Combat) are worth even more, although these may be significantly more challenging to defeat as well.

In conclusion, the most optimal gold-farming strategy is to wait to start the Teleporter until the funding goal is almost met. Starting the Teleporter too soon means the player will have to leave the radius and spend more time farming lower-value enemies, while starting the Teleporter too late will result in a surplus of gold.

Visual Effect[]

Gold (19)

When the player kills a monster or opens a barrel, a visual effect of the reward is depicted by increasingly bigger coin sizes for values of 1, 5, and 25 gold respectively. At 150 it starts displaying gold bars and at 500 money bags.

The Shrine of Blood and the gold nugget from Ghor's Tome do not show this.

The Brittle Crown and Roll of Pennies show 5 coins of value 1 coming out from either the player or the hit monster, irrespective of how much gold the player is about to earn or lose.

Notes[]

  • Monsters that were not interacted with by a Survivor or their minions prior to their death won't give gold.
  • Gold from killing enemies and opening barrels is shared between players.
  • Gold from the Shrine of Blood, Gold (20) Brittle CrownGold (21)Gold (22)Brittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

    , Gold (23) Ghor's TomeGold (24)Gold (25)Ghor's Tome
    Chance on kill to drop a treasure.

    4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
    , and Gold (26)Gold (27)Survivors of the Void - DLC Content
    Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gold (28) Roll of PenniesGold (29)Gold (30)Gold (31)Gold (32)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Roll of Pennies
    Gain gold on taking damage.

    Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
    is not shared between players.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Gold (33) AcridGold (34)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Gold (35) ArtificerGold (36)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Gold (37) BanditGold (38)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Gold (39) CaptainGold (40)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Gold (41)Gold (42)Seekers of the Storm - DLC Content
Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gold (43) ChefGold (44)Gold (45)Gold (46)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Culinarian Adept
Gold (47) CommandoGold (48)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Gold (49) EngineerGold (50)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Gold (51)Gold (52)Seekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gold (53) False SonGold (54)Gold (55)Gold (56)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 0
Umbra: The False Son
Gold (57) HereticGold (58)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Gold (59) HuntressGold (60)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Gold (61) LoaderGold (62)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Gold (63) MercenaryGold (64)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Gold (65) MUL-TGold (66)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Gold (67)Gold (68)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gold (69) RailgunnerGold (70)Gold (71)Gold (72)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Gold (73) REXGold (74)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Gold (75)Gold (76)Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gold (77) SeekerGold (78)Gold (79)Gold (80)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Ranged
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Diviner of House Beyond
Gold (81)Gold (82)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gold (83) Void FiendGold (84)Gold (85)Gold (86)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductGold (87)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsGold (88)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Gold (89)Gold (90)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryGold (91)Gold (92)Gold (93)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementGold (94)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Gold (95) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Gold (96) MithrixGold (97)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostGold (98)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Gold (99)Gold (100)Seekers of the Storm - DLC Content
Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed ImpactGold (101)Gold (102)Gold (103)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed Impact (Stage 1)
Meter of the Restless
You dream of stabbing shards.
Gold (104)Gold (105)Seekers of the Storm - DLC Content
Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden DiebackGold (106)Gold (107)Gold (108)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden Dieback (Stage 3)
March of the Fallen
You dream of golden leaves.
Gold (109)Gold (110)Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth HatcheryGold (111)Gold (112)Gold (113)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.
Gold (114)Gold (115)Seekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime MeridianGold (116)Gold (117)Gold (118)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime Meridian (Stage 4)
Relic of the False Son
-

-

Rallypoint DeltaGold (119)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Gold (120)Gold (121)Seekers of the Storm - DLC Content
Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed AltarGold (122)Gold (123)Gold (124)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed Altar (Stage 2)
Shadow of the Savior
You dream of refuge.
Scorched AcresGold (125)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Gold (126)Gold (127)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestGold (128)Gold (129)Gold (130)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallGold (131)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowGold (132)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Gold (133)Gold (134)Seekers of the Storm - DLC Content
Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered AbodesGold (135)Gold (136)Gold (137)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered Abodes (Stage 1)
Ground Zero
You dream of lost poetry.
Gold (138)Gold (139)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsGold (140)Gold (141)Gold (142)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveGold (143)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsGold (144)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Gold (145)Gold (146)Seekers of the Storm - DLC Content
Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn ColonyGold (147)Gold (148)Gold (149)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn Colony (Stage 3)
Path of the Protector
You dream of vines, cutting through the sky.
Verdant FallsGold (150)Verdant Falls (Stage 1)
Ground Zero
You dream of sweet fruits, and bitter promises.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Viscous FallsGold (151)Viscous Falls (Stage 1)
Ground Zero
You dream of falls, erupting from the flora.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Wetland AspectGold (152)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedGold (153)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeGold (154)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Gold (155) Twisted Scavengers, safe from Gold (156) Mithrix'sGold (157)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeGold (158)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryGold (159)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastGold (160)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Gold (161)Gold (162)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumGold (163)Gold (164)Gold (165)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsGold (166)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Gold (167)Gold (168)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusGold (169)Gold (170)Gold (171)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Gold (172)Gold (173)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the VoidGold (174)Gold (175)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm
Alternate Game Modes
EclipsePrismatic TrialsGold (176)Gold (177)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientGold (178)Gold (179)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History
Gold (2024)
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