Legends' Quest (2024)

Legends' Quest (1)

This quest has a quick guide found here.

It briefly summarises the steps needed to complete the quest.

Contents

  • 1 Details
  • 2 Walkthrough
    • 2.1 Getting started
    • 2.2 Mapping the jungle
      • 2.2.1 Tips
    • 2.3 Contacting the locals
      • 2.3.1 Pure water
    • 2.4 Exploring the shaman's cave
    • 2.5 Fighting the demon
    • 2.6 Replenishing the pure water
    • 2.7 The second battle
      • 2.7.1 The short path
      • 2.7.2 The long path
    • 2.8 Restoring the totem
    • 2.9 The final battle
    • 2.10 Finishing up
  • 3 Rewards
  • 4 Required for completing

Details[]

Start pointLegends' Quest (2) Talk to the guards just outside of the Legends' Guild.
Official difficultyMaster
DescriptionOnly the elite are allowed to call themselves a Legend of RuneScape. Do you have what it takes to make it into the guild?
LengthVery Long; May take several hours to complete.
RequirementsNote: Only the quest requirements must be met to start this quest. If you do not have the skill requirements, you may be unable to continue at certain points until you meet them.
Items required

Highly recommended:

Enemies to defeat

Note for Ironmen below 75 Woodcutting: Towards the end of the quest, it is possible to obtain Legends' Quest (14) magic logs by allowing Legends' Quest (15) yommi trees to die and chopping them down. This can no longer be done once the quest is finished! This is a slow and tedious process (~2-4 hours depending on your luck), but worth it for those who do not want to get 75 Woodcutting or hunt Legends' Quest (16) nature implings. Without having the level to chop down Legends' Quest (17) magic trees, this is one of the very few ways to obtain magic logs in all of RuneScape. Magic logs are needed for a few quests (16 in total): 12 for Legends' Quest (18) Desert Treasure, 1 for Legends' Quest (19) Mourning's End Part I, and 3 for unlocking the Legends' Quest (20) Gnome Stronghold Legends' Quest (21) balloon route (requirement for Legends' Quest (22) Monkey Madness II). This seems to yield magic logs about 1/4 of the time. Magic logs are also available through Legends' Quest (23) Wintertodt as well, and as uncommon drop from Legends' Quest (24) Revenants, but are highly RNG based.

Walkthrough[]

Getting started[]

To begin the quest, talk to the Legends' Quest (25) guards just outside the Legends' Quest (26) guild (Legends' Quest (27) fairy ring code blr). If they think you're worthy, they'll send you through the gates to talk to Sir Legends' Quest (28) Radimus Erkle to get your assignment. What he'll do is give you an incomplete map of the Legends' Quest (29) Kharazi Jungle, which you're to complete, as well as making friends with the inhabitants of the jungle, so they'll give you a totem pole to proudly display inside the guild.

Before you leave, take some Legends' Quest (30) papyrus off the table, and grab a Legends' Quest (31) machete from the cupboard. You can buy them from the Legends' Quest (32) general store in Legends' Quest (33) Shilo Village too, but these are free.

Mapping the jungle[]

Items required: Radimus notes (He will replace at the Legends' Guild for 30gp), at least 3 charcoal, at least 3 papyrus, 230 coins, an axe and a machete.

Skills required: 50 Crafting to map the jungle.

Note: You do not need 50 Legends' Quest (34) Woodcutting to enter the jungle. However, you do need 50 Woodcutting to cut down the Yommi Tree at the end of the quest.

Now, make your way to Legends' Quest (35) Brimhaven by taking a boat from Legends' Quest (36) Ardougne. Then, you can take Legends' Quest (37) Hajedy's cart to Legends' Quest (38) Shilo Village (his fee is 200 Legends' Quest (39) coins). You can also use Legends' Quest (40) fairy ring (code ckr), north-west of Shilo Village.

Legends' Quest (41)

Make sure to buy some charcoal and at least three sheets of papyrus from the Legends' Quest (42) general store before you leave Shilo; then, head out the gate and towards the south. To get into the Kharazi Jungle, you'll need to cut your way through the overgrown jungle vegetation using a hatchet and machete.

Once inside (preferably on the eastern/western sides, so you don't have to run back and forth), start mapping down the jungle with your charcoal and papyrus by right-clicking on the Radimus notes and then selecting 'Complete'. Sometimes the charcoal and/or papyrus can break, so you should bring extra just in case. Alternatively, you may mess up the papyrus, but be able to salvage it. You should watch out for the Legends' Quest (43) jungle wolves, as they are aggressive; the Legends' Quest (44) jungle savages and oomlie birds aren't aggressive unless provoked (see below).

Note: If you intend on freeing Legends' Quest (45) Sir Amik Varze in Legends' Quest (46) Recipe for Disaster, you should grab Legends' Quest (47) vanilla pod(s) whilst you are here—they are located directly south-west from the water pool near the beach in a group of five plants.

Tips[]

  • Shake a Legends' Quest (48) leafy palm tree to acquire a Legends' Quest (49) palm leaf, and drop it and pick it up five times to complete a hard task for the Legends' Quest (50) Karamja Diary.
  • Additionally, kill an Legends' Quest (51) oomlie bird, wrap its Legends' Quest (52) meat in the palm leaf, cook it over Legends' Quest (53) fire, and eat the Legends' Quest (54) oomlie wrap to complete another hard task while you're here. The oomlie wrap can be cooked elsewhere and consumed to earn the hard task. You do not have to cook and eat it in the jungle.
  • Chop some Legends' Quest (55) teak and Legends' Quest (56) mahogany trees at the southern coastal end of the jungle to complete two medium tasks rather than paying 100 Legends' Quest (57) trading sticks to enter the Legends' Quest (58) Hardwood Grove.

Contacting the locals[]

Skills required: 50 Agility

Head back out of the Legends' Quest (59) jungle, and talk to one of the Legends' Quest (60) jungle foresters, who are wandering around right at the edge of the jungle. They have a Legends' Quest (61) bull roarer, which they'll be willing to give up if you give them a copy of your notes. Use the completed Radimus notes on the forester, who will then make a copy before giving you their bull roarer.

Warning: Do not use the bull roarer around Legends' Quest (62) jungle savages or oomlie birds, or you'll be attacked!
Legends' Quest (63)

Go inside the jungle again, and swing it near the totem pole found east of the water pool represented by a blue square on the map to call a local named Legends' Quest (64) Gujuo out of hiding. (There are multiple totem poles in the jungle, so if nothing happens, try another one.) He'll ask for your help, since his tribe's shaman, Legends' Quest (65) Ungadulu, is trapped in his Legends' Quest (66) cave.

Legends' Quest (67)
Legends' Quest (68)

From now on, you can call Gujuo using the bull roarer from anywhere in the jungle. Towards the northwestern edge of the jungle, you'll find some rocks that you can squeeze through to get into the cave.

Investigate (right-click) the fire wall and talk to Legends' Quest (69) Ungadulu, who warns you not to approach the flames, but becomes possessed and informs you that only pure water can extinguish the flames. Next, search the various items, namely the bed, table and crate, in the cave to obtain Ungadulu's notes: a Legends' Quest (70) scrawled note from the crate; Legends' Quest (71) a scribbled note on the table; and a Legends' Quest (72) scrumpled note on the bed. Reading them tells you how the shaman had prepared to summon his ancestors and pay homage to them, but fell prey to an evil presence in the cave.

Once you're back outside again, call Legends' Quest (73) Gujuo with your Legends' Quest (74) bull roarer to get a bit more information. Go back down, and investigate the flames to Ungadulu again, who reveals that you need pure water. Go back up, and call Gujuo. Tell him you need some pure water to douse some magic flames (option 4). Ask, "What kind of a vessel?" (option 5). He'll give you a Legends' Quest (75) sketch of the vessel. You must search for Ungadulu's notes in the cave before you can obtain the sketch!

Pure water[]

Items required: Legends' Quest (76) Radimus notes, an Legends' Quest (77) axe, a Legends' Quest (78) machete, a hammer, a prayer potion (if you fail to bless the bowl and your prayer drops below 42), 2-6 gold bars (6 to be safe, more if you want more golden bowls; highly advisable if intending to get magic logs from yommi trees later), and the bull roarer.

Skills required: 50 Smithing to create the gold bowl and 42 Prayer to bless the bowl (if boosting Prayer, make sure to use your ancient mace special attack on a PoH max hit dummy before this).

Return to Legends' Quest (79) Shilo Village and bank. Get out a Legends' Quest (80) hammer and at least two Legends' Quest (81) gold bars. Go to any Legends' Quest (82) anvil (the closest is in Legends' Quest (83) Tai Bwo Wannai Village) and try to make the Legends' Quest (84) gold bowl. You may fail, so to be safe, bring more than two bars.

Note: If you can use fairy rings, you can save time running by using the minigame teleport to Legends' Quest (85) Blast Furnace for an anvil then take a mine cart back to the Legends' Quest (86) Grand Exchange, then use the fairy ring there to return to the jungle. The anvil in the Blast Furnace area requires 60 smithing.

Head back into the jungle and call Legends' Quest (87) Gujuo. He'll help you bless your gold bowl so that it can carry the pure water. Your Legends' Quest (88) prayer points must be at or above 42 to attempt this, and if you fail, it will drain 5 prayer points. If it drains your prayer below 42, you'll have to restore it to try again.

Bank to get the required items for the next section before continuing. With your Legends' Quest (89) blessed golden bowl, head to the pool of pure water towards the middle of the jungle. Since you can't quite reach the water, cut some reeds from the edge of the pool with your Legends' Quest (90) machete (using your machete on the reeds), and use Legends' Quest (91) them to siphon the water out into your bowl (using your hollow reed on the water pool). Note, however, if you leave the jungle, the water will evaporate, requiring you to refill the bowl again when you return.

Exploring the shaman's cave[]

Items required: Radimus notes, bull roarer, an axe, a pickaxe, a machete, 1-2 lockpicks (2 to be safe), 1 soul rune, 1 earth rune, 1 mind rune, 2 law runes, blessed gold bowl, cut sapphire, emerald, ruby, diamond, red topaz, jade and opal.

Recommended: A super restore potion if your level is not far above the required level stated below.

Skills required: 50 Agility to squeeze through the crevice, 50 Thieving to pick the locked door, 52 Mining to smash the boulders and 50 Strength to force the heavy door.

Legends' Quest (92)

Bank to get the required items if you haven't yet. Do not extinguish the flames with the water yet. Once you have the items, go back to the cave and squeeze through a crevice hidden behind the easternmost bookshelf. As you proceed further into the cave, you will come across an ancient gate. This is where your Legends' Quest (93) lockpick comes to play. Attempt to pick the lock; if you fail, you'll lose your lockpick. However, as there is a message before the lockpick fails, you can easily circumvent it by clicking elsewhere, which will save your lockpick.

Once past this door, you'll need a Legends' Quest (94) pickaxe to mine three boulders out of the way. If you fail, your Legends' Quest (95) Mining level will decrease by 1. Once past these three boulders, use brute force to open the next set of doors; failing this will result in your Legends' Quest (96) Strength being lowered.

Be careful once through, as there are a number of level 83 Legends' Quest (97) Death Wings on the other side. You should kill one while you are here, as it is a hard task in the Legends' Quest (98) Karamja Diary.

Run farther into the cave, and jump over the jagged wall. When you get further inside, you'll find a place where there's markings on the wall, telling you to use the SMELL runes to get through. Legends' Quest (99) Soul, Legends' Quest (100) Mind, Legends' Quest (101) Earth, Legends' Quest (102) Law, Legends' Quest (103) Law. Make sure to put them in in order, and you'll be let through.

Legends' Quest (104)

Inside, you'll face your next puzzle, where you'll see a number of stalagmites sitting in pools of water. Fit your Legends' Quest (105) gems into each one by trying to place them in until you get it right. When all of them are in, there will be a little light show, and the Legends' Quest (106) binding book will appear. One useful feature of this book is that you can bless Legends' Quest (107) vials and fill them with pure water from your bowl to make Legends' Quest (108) holy water. Wielding these while fighting Legends' Quest (109) demons damages them. Head back out of the cave.

Warning: Do not try to take the gem after you place it on the stalagmites otherwise it will be gone and you have to run back to bank/buy the new one.

Note: If you lose the binding book, you must repeat the steps above in order to reclaim it! However, the "SMELL" runes are not needed a second time.

Fighting the demon[]

There is an upcoming fight, so be prepared. If you want, you can go back to the bank and resupply. If you choose to leave the jungle in order to return to the bank, your pure water will evaporate, and you will need to refill your Legends' Quest (110) blessed gold bowl in order to continue.

Legends' Quest (111)

Either way, when you're ready, use your pure water on the fire wall to step through without damage. Then, use your Legends' Quest (112) book of binding on Legends' Quest (113) Ungadulu to release the demon, Legends' Quest (114) Nezikchened.

He is level 187 and will drain your Legends' Quest (115) prayer at the beginning of the battle, but never again after that, so be careful if you want to use it while fighting him. Additionally, he'll cast a Legends' Quest (116) Fire Blast just before dying, so make sure to keep your Legends' Quest (117) HP up so that he doesn't kill you with his last ditch attack. This Fire Blast will hit through the Protect from Magic prayer.

You can lower his stats if you use Legends' Quest (118) Silverlight or Legends' Quest (119) Darklight on stab mode (Legends' Quest (120) Melee) or throw Legends' Quest (121) holy water vials at him (Legends' Quest (122) Ranged). Be sure though to bring a better classed secondary weapon. The desk can be used as a Legends' Quest (123) safespot, resulting in Nezikchened switching to Legends' Quest (124) Magic attacks.

Once he's defeated, Ungadulu will thank you and give you some Legends' Quest (125) yommi tree seeds. Be careful not to attack him as this will knock you out of the octogram and deal some damage, and if your health is low after the fight, this may kill you. Use the drop trick to get more just in case later if you lose the plants to rotting or if you are an Ironman and want to get magic logs. Ask him how to get out, he'll cast a spell to let you walk through the flames.

See Also
Bone spear

Note: There seems to be a glitch where if there is more than one person in the room (not inside the octagram), Nezikchened may go Legends' Quest (126) aggressive on the other player. This then makes Nezikchened completely harmless and unable to attack the player.

Replenishing the pure water[]

Items required: Ardrigal, snake weed and a vial of water to make the bravery potion, yommi tree seeds, Radimus notes, a machete, an axe, 1-2 lockpicks, a pickaxe, bull roarer, golden bowl, rope, unpowered orb, runes/staff to cast any Charge Orb spell once (on normal spellbook). Food and potions to fight Nezikchened. The Salve amulet or Salve amulet (e) will prove invaluable as you will be fighting 3 undead combatants in the near future.

Skills required: 56 Magic to cast a Charge Orb spell. In addition, the skills to go through the cave again: 50 Agility, 50 Thieving, 52 Mining and 50 Strength.

Recommended Items: Legends' Quest (127) Super restore potion (your Legends' Quest (128) Magic level may be reduced travelling back to the ancient gate in Legends' Quest (129) Ungadulu's cave, so it's advised to have a potion just in case.)

Head back to the pure water pond, and refill your bowl with water. Then, use it on the yommi tree seeds to germinate them. After germinating the seeds, attempt to refill your bowl again—only this time you discover the pool is dry.

Call Legends' Quest (130) Gujuo, and he'll tell you that the underground source has probably been blocked off. You find out that you'll need a potion of courage to be able to make it through the dark tunnel.

Legends' Quest (131)

To make the potion you need Legends' Quest (132) Ardrigal and Legends' Quest (133) Snake weed, which you found once already through the Legends' Quest (134) Jungle Potion quest. If taking Legends' Quest (135) the long path later in the quest, get two of each, as you will need to make two bravery potions. Mix the snake weed into a vial of water first to make a Legends' Quest (136) Snake weed mixture, then add the ardrigal to produce a single-dose Legends' Quest (137) bravery potion. Don't drink the bravery potion yet.

Go back to Legends' Quest (138) Ungadulu's cave and head down into the cave again, going through all the same areas that you did before. This time, though, when you reach the area with the seven pools, head further to where another door is. Cast any Legends' Quest (139) Charge Orb spell on it to go through.

You'll find yourself in a room with several barrels in it. You can smash them to reveal things like Legends' Quest (140) food, Legends' Quest (141) rope, Legends' Quest (142) weapons, or sometimes enemies. For now though, ignore them.

Use your rope on the winch and drink your bravery potion before heading down into the depths. If you've brought along a Legends' Quest (143) Salve amulet, now is the time to equip it. If the rope disappears, just search the winch again so it reappears and then go down.

You'll be on the top of a long, winding path with several rocks covering it. Climb over these rocks to the bottom of the path, but be warned. If you fall off, you can take extremely heavy damage (40+), depending on where you fell. You may also be immediately attacked by one of the three warriors mentioned below.

Once at the bottom, you'll see three different undead warriors named Legends' Quest (144) Ranalph Devere (level 92), Legends' Quest (145) Irvig Senay (level 100), and Legends' Quest (146) San Tojalon (level 106), who will drop the Legends' Quest (147) lump, Legends' Quest (148) hunk, and Legends' Quest (149) chunk of crystal, respectively. Talk to them and fight them individually. Once you've defeated them, they won't attack again. Take the crystals over to the furnace to the north-east, and put them in to make a glowing Legends' Quest (150) heart crystal.

There are multiple of each warrior in the room. If you are using Legends' Quest (151) Ranged or Legends' Quest (152) Magic hiding behind one of the empty ore rocks allows you to Legends' Quest (153) safespot them.

Now, look at the Legends' Quest (154) minimap. If you haven't noticed already, the area looks like the head of a dragon.

Legends' Quest (155)

Go to where the eye is, and use the crystal on a mossy rock there. It will glow. Go to the south to find a shimmering field, which the crystal will now open when you put it in a heart-shaped recess next to it. On the other side of the barrier are three Legends' Quest (156) lesser demons, and past them, is the source of the pure water.

The second battle[]

Legends' Quest (157)

You'll notice that there is a boulder blocking the water flow. Try to push it, and a spirit named Echned Zekin (which is an anagram of Legends' Quest (158) Nezikchened) will appear. He'll say he's being tortured and beg you to help him by killing the spirit, Legends' Quest (159) Viyeldi. He'll give you a Legends' Quest (160) dark dagger to do so.

If you have no intentions of killing Viyeldi, you still have to accept the dagger from Echned, as the dagger must be given to Legends' Quest (161) Ungadulu in order to proceed with the quest.

There are now two paths to choose from.

Players who leave during the fights will need another Charge Orb spell to get through the door again.

The short path[]

Do as the spirit asks. Go back to the staircase, and jump back up to the very top (it could take a while).

You may have noticed a Legends' Quest (162) blue wizard hat on the way in—maybe even tried to pick it up. If you did, you met a spirit named Legends' Quest (163) Viyeldi, who Legends' Quest (164) Echned wanted you to kill. Stab him with the Legends' Quest (165) dagger; then, go back to the boulder.

Before pushing the boulder, proceed to the southern boulder if you wish to Legends' Quest (166) safespot Legends' Quest (167) Nezikchened. Tell Echned Zekin that you did as he asked—you cannot have a second dark dagger in your inventory when talking to him or else he won't think you've done the task. Nezikchened will reveal himself and attack the player, draining the player's Legends' Quest (168) Prayer.

After the battle, push the boulder out of the way of the water's flow. Fill your Legends' Quest (169) golden bowl if you haven't already germinated the seeds.

The long path[]

Skip the "long path" if you did the short path.

Do not try to pick up the Legends' Quest (170) blue hat or talk to Legends' Quest (171) Viyeldi. Talk to Legends' Quest (172) Ungadulu instead, his magic will allow you to pass through the fire wall safely.

Use the Legends' Quest (173) dagger on him. He will recognise the evil in the dagger and take it from you, giving you a Legends' Quest (174) Holy Force spell card, which severely weakens demons. Now, head back down to the bottom once again.

Unfortunately, you'll have to use another Legends' Quest (175) unpowered orb and another Legends' Quest (176) Charge Orb spell to get back in. Still, being back on the surface does give you a chance to restock on supplies for the next fight.

Either way, when you get back to the bottom and push the boulder out of the way, you'll have to fight the Legends' Quest (177) demon again. To start the fight, cast the Holy Force spell when the spirit is near you. At the start of the battle, your Prayer will be halved, and you should use the holy force spell to weaken him. He fights with a very ineffective Legends' Quest (178) magic attack at the beginning of the battle, and he'll soon realise that it doesn't work and will switch to Legends' Quest (179) melee. Defeat him however you like, and then push the boulder out of the way of the water's flow.

Note: If you don't kill Legends' Quest (180) Nezikchened fast enough, he will reset, causing you to have to push the boulder again to talk to him. The combat will reset, and he will have full Legends' Quest (181) health as well as drain your Legends' Quest (182) prayer again.

Restoring the totem[]

Legends' Quest (183)

Skills required: 45 Herblore to plant the yommi tree, 50 Woodcutting to create the yommi totem.

Note for Ironmen: Do not make the totem until you have all the magic logs you need! (If you stop receiving logs at some point (6+ trees with no logs), leave the Legends' Quest (184) Kharazi Jungle and come back. Based on anecdotal evidence, standing directly adjacent to the trunk of the tree seems to give logs more often. Allowing a Legends' Quest (185) yommi tree to die and then chopping it down has a chance (seemingly 1 in 4) to yield magic logs, rarely multiple sets. At the minimum Legends' Quest (186) Herblore requirement to plant the tree, about 192 seeds should be enough to get 16 magic logs accounting for a high (66%) failure rate from planting the seeds. When a dead tree is chopped down, the soil is damaged, so the player will have to hop worlds or move to another spot.)

Teleport or climb your way back out of the Legends' Quest (187) cave and head to Legends' Quest (188) Shilo Village or teleport out to bank. Grab the Legends' Quest (189) Radimus notes, Legends' Quest (190) bull roarer, an Legends' Quest (191) axe (Legends' Quest (192) rune or higher required to cut the yommi tree), a Legends' Quest (193) machete, Legends' Quest (194) yommi seeds, Legends' Quest (195) golden bowl, and any Legends' Quest (196) potions or Legends' Quest (197) food you need for the most difficult battle of this quest.

Fill up your bowl from the restored pond and find a fertile patch of soil. It will be bare of vegetation and brown on the map. Use your water on the seeds to germinate them; then, use the bull roarer to call Legends' Quest (198) Gujuo for instructions on what to do next. Fill the bowl again, and plant the germinated seeds in the fertile soil and wait for it to grow. If it says you planted the seeds incorrectly, try logging out and back in.

Legends' Quest (199)

Once it reaches the second stage, fill your bowl again, and use it on the tree. The third and final stage is the adult yommi tree. Keep alert, because once it has reached this stage, you'll have only a brief window of time where you can cut it, or it will go rotten, and you will need to start again. Use your axe on it, and keep doing this until you've chopped all the branches off and shaped it into a Legends' Quest (200) yommi totem. You'll know it's done when you can pick it up.

If you lose all your seeds, you can always go back and get more from Legends' Quest (201) Ungadulu in the cave. Do remember to germinate them with the sacred water.

The final battle[]

Now, find any of the locations where there's an old, brown totem. One is located just east of the pool, but there are others all over the forest. Once you find one, make all the preparations you need to fight—turn on Legends' Quest (202) Protect from Melee and use your new totem on the old one.

Legends' Quest (203)

When the Legends' Quest (204) demon spawns, he will say his dialogue and begin attacking you! You are immobile while he is speaking and can take heavy damage, so it is HIGHLY recommended to turn on Protect from Melee before replacing the totem to be safe.

If you chose the short path, you will need to kill the three undead warriors you saw down in the Legends' Quest (205) dragon cave once again. He will summon them one at a time, going from the strongest to weakest in terms of combat level. After each hero is killed, make sure that Protect from Melee is up as the interlude repeats, and Legends' Quest (206) Nezikchened will freely hit you four times on three occasions, which can deal a lot of damage if he gets lucky with his hits.

If you took the long path, Nezikchened will not summon the undead heroes due to being weakened by the Legends' Quest (207) holy force spell, but be cautious as he will hit four times before the fight.

Once again, you will have to fight the demon, and once again he'll drain your Legends' Quest (208) prayer, so be ready for it. He attacks with Legends' Quest (209) Melee and Legends' Quest (210) Magic, which is much more effective this time. He doesn't use Magic that much if you melee him. Using Legends' Quest (211) Ranged, Magic, or a Legends' Quest (212) halberd from between the trees with Legends' Quest (213) Protect from Magic on will allow you to defeat him without losing Legends' Quest (214) health.

Warning: If you take too long to fight him, he will disappear. When you resummon him, he returns with full health.

Finishing up[]

When Legends' Quest (215) Nezikchened dies, replace the totem, and Legends' Quest (216) Gujuo will appear to thank you for defeating the demon. He'll give you a totem pole as a reward for everything you've done.

Return to Legends' Quest (217) Radimus Erkle with the Legends' Quest (218) Radimus notes and Legends' Quest (219) gilded totem (Legends' Quest (220) fairy ring code blr), who will then let you into the guild. He will train you in one of 12 various skills of your choice up to four times. After all the experience rewards are claimed, the quest is complete.

Congratulations! You have completed the Legends' Quest!

Rewards[]

Legends' Quest (221)

Required for completing[]

vde

Legends' Quest

NPCs

Legends' Quest (237)Legends guard Legends' Quest (238)Radimus Erkle Legends' Quest (239)Jungle forester Legends' Quest (240)Gujuo Legends' Quest (241)Ungadulu

Enemies

Legends' Quest (242)Nezikchened Legends' Quest (243)Ranalph Devere Legends' Quest (244)Irvig Senay Legends' Quest (245)San Tojalon Legends' Quest (246)Viyeldi

Items

Legends' Quest (247)Bull roarer Legends' Quest (248)Sketch Legends' Quest (249)Blessed gold bowl Legends' Quest (250)Holy water Legends' Quest (251)Binding book Legends' Quest (252)Yommi tree seeds Legends' Quest (253)Bravery potion Legends' Quest (254)Dark dagger Legends' Quest (255)Glowing dagger Legends' Quest (256)Holy force

Notes

Legends' Quest (257)Radimus notes Legends' Quest (258)Scrawled note Legends' Quest (259)A scribbled note Legends' Quest (260)Scrumpled note

Crystals

Legends' Quest (261)Lump Legends' Quest (262)Hunk Legends' Quest (263)Chunk Legends' Quest (264)Heart

Related

Quick Guide Barrel

Legends' Quest (2024)
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