Mercy is Power is a Quest in Divinity: Original Sin II. Finding Windego, the old woman who blew up the ship back in the prologue, you are offered the choice to help her in Arx. Will you do so?
Important NPCs
- Windego
Mercy is PowerObjectives
- Encounter Windego in the Sallow Man's Camp and kill her.
- Encounter her again in Arx, in the lower level of the Magister's Prison.
- Speak to her.
- Give her the Swornbreaker weapon to sever her ties with the God-King (optional).
Mercy is Power Walkthrough
Deep inside the Sallow Man's camp, you will find a letter in the war room about Windego, the witch who blew up the ship bringing you to Fort Joy and attacked you outside the Fort. You will meet her in person again on the Nameless Isle, this time as a skeleton, and she will attack you, again. Kill her and cast spirit vision. Talking to her yields no real answers except that she is sworn to the God-King. If you try to consume her soul, she will have a bit more dialogue and disappear.
In The Arx you will meet Windego once more, this time in the deep below the Magister's prison. To get there, you will first need to persuade two Paladins to allow you to pass the locked door and head downstairs. Attempting to teleport past the locked gate will render the guards hostile, if spotted.
Head downstairs and speak to the Loremaster, where you will once again need to pass a speech check or tell them that you were the one who sent a war owl to the Paladins informing them of the Black Ring collusion with the Magisters back in the Blackpits in Act II in order to speak to Windego.
From here, interact with the device nearby and if you removed your source collar with the help of the blacksmith back in Fort Joy, you will be afforded the option to turn off the switch without spending source points. Speak to Windego and she'll tell you that she is no longer the God-King's favorite chosen - Lord Linder Kemm is. She will then leave, intent on aheading to Lord Kemm's estate to obtain his Swornbreaker, but not before giving you a "Charm Voidwoken" skillbook as a reward first,, along with a choice of Epic-quality loot (level 18).
At this point, if you let her leave without giving her the Swornbreaker and have not freed Arhu yet, you will find her corpse on the upper platform in Arhu's prison area, to the side. Casting Spirit Vision and speaking to her will reveal that her spirit is on the verge of being torn apart by the God-King, and you will have to either consume her source to spare her from that fate (but still damning her all the same), or let the God-King consume her. You can loot her corpse for 2 virtue tokens after; these tokens grant 2 source points each when consumed.
If you stop her before she leaves though, giving her a Swornbreaker to sever her ties with the God-King, she will finally be able to leave for the Hall of Echoes. If you do so, you will be rewarded with a "Charm Voidwoken" skillbook and a choice of Epic-quality loot (level 18). You will still be able to loot her body for 2 virtue tokens if you choose this path.
Either way, the quest is complete, regardless of whether you gave her a Swornbreaker or not.You will receive no XP for finishing the quest.
If you attack her, you can loot her body for the 2 virtue tokens. Killing her grants no XP and also forfeits the skillbook. The quest is complete after she dies.
Notes:
- There are 2 Swornbreaker weapons in-game, one forged with the parts found on the Nameless Isle, along with the tablet back in Driftwood, and one inside Lord Kemm's vault. The one forged with parts scales to your level, so if you are intent on using it, it may be wise to wait until a high level before crafting it.
- If you already looted Kemm's vault including his Swornbreaker before speaking to her, she will still say that she will leave for Kemm's vault to find his Swornbreaker. If you subsequently head back there to meet her, you won't find her there at all. This is considered a good thing, since if you have not looted Kemm's vault before speaking to her and didn't give her the Swornbreaker, she will meet her demise in Arhu's prison.
- You can give her a depleted Swornbreaker with zero durability after using it.
- Conversely you can loot a depleted Swornbreaker with zero durability from her body and use that to free Almira.
- Talking to Wendigo'sspirit after freeing her, you will find she does notgo to the Hall of Echoes, but rather is being teared apart by the God King.Ifyou have the [SCHOLAR] or [MYSTIC] tag you can wrest her soul away andsend her to Void instead.
- You can pickpocket the Swornbreaker from her directly after handing it over before the dialog ends.
- If you drop the Swornbreaker on the ground right before giving it to her, you keep it and can still loot a depletedSwornbreaker from her body
Rewards:
- A "Charm Voidwoken" skillbook upon freeing and talking to her in Arx, completing the quest.
- Additionally, a choice of epic-quality loot (level 18) if you give her a Swornbreaker weapon.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |