Old Boys' Club Walkthrough - Control Guide - IGN (2024)

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Janet Garcia,Samuel Claiborn,Wiki_Creation_Bot,+23 more

updated

This portion of the guide will take you through the game's 4th main mission. It will give you the location for Marshall, the solution to the parapsychology astral spike puzzle, the punch card locations, punchcard puzzle solution, and how to activate the HRA Machine again.

Mission Objectives

  • Find Marshall
  • (Astral Spike Puzzle)
  • Speak with Marshall on the intercom next to the elevator
  • Take the elevator to reach Marshall
  • Speak with Marshall
  • Find Darling’s HRA Lab
  • Continue on towards Darling’s HRA Lab
  • Monitor Puzzle
  • Activate the HRA Machine
  • Restart the punchcard terminals and then activate the HRA Machine
  • (HRA Machine Punch Card Puzzle)
  • Speak with Marshall (Again)

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Get to Central Research / Best Fast Travel Point to Start Old Boys' Club Mission

To start the mission, start at Central Executive and then take the sector elevator to the Research Sector.

Find Marshall

Note"Entering this area will automatically add Multimedia: Research Sector to your collectibles inventory.

Be ready to deal with some stronger enemies this time around.

Take the stairs down towards parapsychology.

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The parapsychology elevator is blocked off so you’ll have to go around by heading towards parakinesiology and the astral exhibition.

Take down the enemies and continue into the Astral Exhibition.

Note: Multimedia: Astral Plane will be collected automatically.

Claim the Control Point.

Go into the room ahead and take a right, up the stairs.

An alarm will blare, push the button on the wall.

Go through the now open door then push the next button ahead.

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Parapsychology Astral Spike Puzzle

Your goal here is to trap the Astral Spike in the room/container behind it.

  • Hint: Tap to Reveal

SOLUTION ALERT: below are step-by-step solutions on how to do this.

Use launch to lift the crate and toss it somewhere in the center so it’s easy to access later. Throw the battery crate into the right of the door.

Use launch to lift the crate and toss it somewhere in the center so it’s easy to access later. Throw the battery crate into the right of the door.

Run towards the open door on the opposite side of the room.

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Stand in the warmly lit container until the spike enters. Your goal is to lure and trap it inside. Exit through the door you just came from before it gets too close to you.

Run to the terminal and then press the button at the terminal.

Enter the newly open door.

Interact with the marshall intercom then head downstairs and get ready for a serious fight.

Cleanse the control point.

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Speak with Marshall on the intercom next to the elevator

Approach and interact with intercom to the right of the elevator. Deal with the enemies coming down the stairs.

Take the elevator to reach Marshall

Enter the elevator.

Speak with Marshall

Head to the right and claim the control point. Then head through the luck and probability doors.

Talk to Helen Marshall.

Find Darling’s HRA Lab

Head through the newly opened doors and get ready for a fight.

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Interact with the control point but be ready for a strong enemy to appear.

Note: Defeating everything that appears will give you the Research and Records: Hiss Warped.

Now Cleanse the control point for real.

Walk forward, into protective studies.

Continue on towards Darling’s HRA Lab

Keep moving, taking the entryway on the left.

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Walk towards the monitor.

Monitor Puzzle

Move the image until it lines up with the one on the left.

Activate the HRA Machine

Walk up to the machine and attempt to activate it.

Restart the punchcard terminals and then activate the HRA Machine

The steps to solving this puzzle are as follows.

  • Hint 1: Tap to Reveal
  • Hint 2: Tap to Reveal
  • Hint 3: Tap to Reveal
  • Hint 4: Tap to Reveal

Answer Alert: Below is the solution to the puzzle.

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Card Locations

Card 1:

Card 2:

Card 3:

Card 4:

Card 5: This one's upstairs.

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Card Answer

Below is which card needs to go to which machine and that machine's location.

Machine #1: Mixed center cube with the black panel behind it (on the right).

Machine #2: the all black center cube.

Machine #3:the most abstract one. Only one panel of the center cube is black and the rest of the card is completely yellow.

Machine #4 (upstairs):2 panels of the center cube are yellow but behind the center cube it’s black.

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Machine #5: half the card is black.

Walk up and interact with the machine again.

Speak with Marshall

She will give you clearance level 4. This concludes the mission.

Note: When the mission is completed you will be given the following collectible: Multimedia: Resonance and Hotline: Objects of Power.

Up Next: Threshold Walkthrough

PreviousDirectorial Override WalkthroughNextThreshold Walkthrough

Top Guide Sections

  • Control Updates and Patch Notes
  • Control DLC Release Date, Price, and Content
  • Walkthrough
  • Tips and Tricks

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In This Guide

Old Boys' Club Walkthrough - Control Guide - IGN (1)

Control

Remedy

ESRB: Mature
StadiaPlayStation 5Xbox Series X|SNintendo Switch

+3

Related Guides

OverviewControl Updates and Patch NotesControl DLC Release Date, Price, and ContentWalkthrough

Old Boys' Club Walkthrough - Control Guide - IGN (2024)
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