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  3. Ancient Red Dragon
  4. Source:5th Edition SRD

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Legendary Resistance (3/Day): If the dragon fails asaving throw, itcan choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes threeattacks: one with its bite and two with its claws.

Bite:Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10)piercingdamage plus 14 (4d6) fire damage.

Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throwor becomefrightenedfor 1 minute. A creature can repeat the saving throw at the end of each of itsturns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6): The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or halfas much damage on a successful one.

Legendary Actions

Can take 3Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature'sturn. Spent legendary actions are regained at the start of each turn.

Detect: The dragon makes aWisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damageand be knockedprone. The dragon can then fly up to half its flyingspeed.

Show Attribute List

AC

22 (Natural Armor)

Alignment

Chaotic Evil

CHA

23

CON

29

DEX

10

HP

546 (28d20+252)

INT

18

Immunities

Fire

Languages

Common, Draconic

Passive Perception

26

Roll 0

Bite1d20 + 172d10+10+4d6

Roll 1

Claw1d20 + 172d6+10

Roll 2

Tail1d20 + 172d8+10

Roll 3

Fire Breath1d20 + 026d6

STR

30

Saving Throws

Dex +7, Con +16, Wis +9, Cha +13

Senses

Blindsight 60 Ft., Darkvision 120 Ft.

Skills

Perception +16, Stealth +7

Speed

40 ft., climb 40 ft., fly 80 ft.

Type

dragon

WIS

15

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DEX
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CON
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INT
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WIS
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CHA
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  • Vulnerabilities {{Vulnerabilities}}
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  • Damage Vulnerabilities {{Damage Vulnerabilities}}
  • {{/Damage Vulnerabilities}}\n {{#Resistances}}
  • Damage Resistance {{Resistances}}
  • {{/Resistances}}\n {{#Immunities}}
  • Damage Immunities {{Immunities}}
  • {{/Immunities}}\n {{#Condition Immunities}}
  • Condition Immunities {{Condition Immunities}}
  • {{/Condition Immunities}}\n {{#Passive Perception}}
  • Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}}
  • {{/Passive Perception}}\n {{#Languages}}
  • Languages {{Languages}}
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Actions

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  • {{Roll 2}}
  • {{/Roll 2}}\n {{#Roll 3}}
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  • {{/Roll 3}}\n {{#Roll 4}}
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  • {{/Roll 4}}\n {{/data-Actions}}\n

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Reactions

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  • \n {{/data-Reactions}}\n

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Legendary Actions

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\n {{!data-LANum}} \n

{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{else}}\n

{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

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Mythic Actions

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{{data-MAdesc}}

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","attributes":{"n":"Ancient Red Dragon","c":{"Size":"Gargantuan","Type":"dragon","Alignment":"Chaotic Evil","HP":"546 (28d20+252)","AC":"22 (Natural Armor)","Speed":"40 ft., climb 40 ft., fly 80 ft.","Challenge Rating":"24","data-XP":"62,000","STR":"30","data-STR-mod":"+10","DEX":"10","data-DEX-mod":"+0","CON":"29","data-CON-mod":"+9","INT":"18","data-INT-mod":"+4","WIS":"15","data-WIS-mod":"+2","CHA":"23","data-CHA-mod":"+6","Saving Throws":"Dex +7, Con +16, Wis +9, Cha +13","Skills":"Perception +16, Stealth +7","Vulnerabilities":"—","Damage Vulnerabilities":"—","Resistances":"—","Immunities":"Fire","Condition Immunities":"—","Passive Perception":"26","Senses":"Blindsight 60 Ft., Darkvision 120 Ft.","Languages":"Common, Draconic","data-Traits":"[{\"Name\":\"Legendary Resistance (3/Day)\",\"Desc\":\"If the dragon fails a saving throw, it can choose to succeed instead.\"}]","data-Actions":"[{\"Name\":\"Multiattack\",\"Desc\":\"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.\"},{\"Name\":\"Bite\",\"Type Attack\":\"Weapon Attack\",\"Type\":\"Melee\",\"Hit Bonus\":\"17\",\"Reach\":\"15 ft.\",\"Target\":\"one target\",\"Damage\":\"2d10 + 10\",\"Damage Type\":\"piercing\",\"Damage 2\":\"4d6\",\"Damage 2 Type\":\"fire\"},{\"Name\":\"Claw\",\"Type Attack\":\"Weapon Attack\",\"Type\":\"Melee\",\"Hit Bonus\":\"17\",\"Reach\":\"10 ft.\",\"Target\":\"one target\",\"Damage\":\"2d6 + 10\",\"Damage Type\":\"slashing\"},{\"Name\":\"Tail\",\"Type Attack\":\"Weapon Attack\",\"Type\":\"Melee\",\"Hit Bonus\":\"17\",\"Reach\":\"20 ft.\",\"Target\":\"one target\",\"Damage\":\"2d8 + 10\",\"Damage Type\":\"bludgeoning\"},{\"Name\":\"Frightful Presence\",\"Desc\":\"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.\"},{\"Name\":\"Fire Breath (Recharge 5-6)\",\"Desc\":\"The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.\"}]","Roll 0":"Bite\n1d20 + 17\n2d10+10+4d6","Roll 1":"Claw\n1d20 + 17\n2d6+10","Roll 2":"Tail\n1d20 + 17\n2d8+10","Roll 3":"Fire Breath\n1d20 + 0\n26d6","Roll 4":"—","data-Reactions":"—","data-Legendary Actions":"[{\"Name\":\"Detect\",\"Desc\":\"The dragon makes a Wisdom (Perception) check.\"},{\"Name\":\"Tail Attack\",\"Desc\":\"The dragon makes a tail attack.\"},{\"Name\":\"Wing Attack (Costs 2 Actions)\",\"Desc\":\"The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.\"}]","data-LANum":"3","Legendary Roll 0":"—","data-MAdesc":"—","data-Mythic Actions":"—","expansion":0}}};if(!$('style').length) {$('head').append('

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