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Complete The Main Thieves Guild Questline
Gaining Influence Through Small Jobs
Complete A City's Influence Quest
Under New Management
Benefits Of Restoring The Thieves Guild
When you first join the Thieves Guild in Skyrim, it is a shadow of what it once was and is on an agonizing decline. Eventually, you'll come to a point in the quest where you'll be able to bring life back to Skyrim's infamous Thieves Guild.
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Unfortunately, the game doesn't quite make clear what you're supposed to do in order to fully restore the Thieves Guild. It can take a bit of time but here is how you can properly restore the Thieves Guild to its former glory and what you can expect to get from the endeavor in Skyrim.
Updated November 2, 2023, by Sean Murray: Set on restoring the Thieves Guild in Skyrim? Then you've come to the right place. We've refreshed this guide with improved formatting and more links to other helpful Skyrim topics.
Complete The Main Thieves Guild Questline
An obvious thing you need to do is to complete the main Thieves Guild questline. This involves finding out who is sabotaging the guild in the first place. Below, you can find every quest that will need to be completed.
A Chance Arrangement | Meet Brynjolf and get roped into a small taste of larceny. |
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Taking Care of Business | Find the Thieves Guild in their hideout and help them shake down debtors. |
Loud and Clear | Break into a house, burn some beehive, and make a name for yourself. |
Dampening Spirits | Grease the wheels for an international promotion at a meadery and make some friends. |
Scoundrel's Folly | Find a traitor and learn who they work for. |
Speaking with Silence | Put a stop to the mysterious person disrupting the Guild. |
Hard Answers | Dig up the truth at a dwarven museum. |
The Pursuit | Find out where the rat has fled. |
Trinity Restored | Get a divine blessing for your thievery. |
Blindsighted | Complete the heist of a lifetime. |
Darkness Returns | Return that which was stolen. Yes, really. |
Once you have completed all of these quests, return to the Thieves Guild in Riften and talk to Brynjolf about what transpired. He will congratulate you and tell you that now you have to restore the guild's influence in some of the other cities in Skyrim.
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Gaining Influence Through Small Jobs
Small jobs are quick quests that involve putting your thief skills to the test by doing a number of different jobs for both Delvin and Vex.
Influence can be earned by completing these small jobs in the following cities.
- Whiterun
- Solitude
- Markarth
- Windhelm
Both Delvin and Vex can be found within the Ragged Flagon in Riften. Overall, you will need to complete five small jobs in each city prior to restoring the Thieves Guild.
It's important to keep in mind that these jobs are random. If you speak with one of these NPCs and receive a small job that you don't want to do, you can load from the previous save.
You cannot kill anyone during these quests, be caught, or get sent to jail while doing these quests. Doing so will result in immediate failure.
There are seven types of small jobs that can be completed for Delvin and Vex, so let's take a look at them below.
Delvin's Jobs
Job type | Description |
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Bedlam Jobs | Steal goods in a city until you culminate a total of 500 gold worth of stolen goods. |
Fishing Jobs | Take an item from a marked target through pickpocketing. |
Numbers Jobs | Go to a specified business and forge their numbers in their numbers book. |
Vex's Jobs
Job type | Description |
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Burglary Jobs | Steal a specified item from a specific person's house. |
Sweep Jobs | This is just like a burglary job except you're stealing three items from someone's house instead of one |
Heist Jobs | Steal a certain item from a marked business. |
Shill Jobs | Plant a stolen item in a person's home to frame them for the theft. |
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Complete A City's Influence Quest
Once you have completed five small jobs in either Whiterun, Solitude, Markarth, or Windhelm, you will unlock that city's influence quest. This quest can be started by talking to Delvin in the Ragged Flagon, who will provide the job for that city.
The influence quests can be completed in any order and completing it will add a new merchant to the Ragged Flagon. After the third and fourth quests are completed, you will get a new member of the guild. The city and its associated influence quest are as follows.
City | Quest | Reward Upon Completion |
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Whiterun | Imitation Amnesty |
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Windhelm | Summerset Shadows |
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Markarth | Silver Lining |
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Solitude | The Dainty Sload |
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Under New Management
Once the last of the influence quests are completed, the Under New Management quest will be started. This quest doesn't involve any exploring or stealing; instead, you will just need to attend a ceremony to crown you as the Guild Master.
Talk to Brynjolf once the quest is active and follow him to the center of the Ragged Flagon. Here, you will be crowned the Guild Master of Skyrim's Thieves Guild. Now just pick up your new armor from Tonilia to complete the quest.
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Benefits Of Restoring The Thieves Guild
Now that the Thieves Guild is now fully restored in Skyrim, you will be granted all the perks that the guild can offer its leader, from enchanted equipment to a small flow of loot.
Guild Master Rewards
Speaking to Tonilla after becoming Guild Master, get you the Amulet of Articulation, a necklace that increases your speech skill and almost always guarantees a speech attempt will succeed.
Additionally, you will receive the Guild Master's armor, an upgrade for your original set. It has the same enchantments, made more powerful. It is also more protective and is dyed a deep, regal blue instead of the original drab leather.
Armor Piece | Enchantment |
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Hood | Prices are 20 percent better. |
Gloves | Lockpicking is 35 percent easier. |
Boots | Pickpocketing success is 35 percent better. |
Chest Piece | Carrying capacity is increased by 50 points. |
You will also be given the Tribute Chest Key, granting you access to a chest by the Guild Master's Desk at the Cistern. This chest can be looted for coins and valuable items, stolen during Guild activities by other members.
This chest is refilled every 30 in-game days, providing you with a form of income.
Benefits From Helping Nocturnal
You will become an Agent of Nocturnal late in the Guild's questline. As you would expect, lending a deity your aid comes with divine rewards that help you with carrying out their will. These rewards are given after completing Darkness Returns, the final quest in the Guild's story.
You will be allowed to choose one of three powers at the quest's conclusion. These powers can be changed if you change your mind.
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