The Depths Expedition Guide (2024)

Last updated on Mar 07, 2023 at 08:56by Lemoni1 comment

Welcome to our quick guide to The Depths Expedition in New World.This guide will give you proper direction to completing this Expedition quicklyand smoothly.

1.

Location, Entrance, and General Information

This Expedition is located North East of the Settlement of Restless Shore.While its in-game recommended level is 45, we suggest going in as early asLevel 43, because that is when you can start to receive repeatable quests forthe Expedition.

The entrance to the expedition is located behind this waterfall picturedbelow.

1.1.

Enemy Type

The Depths contains solely Corrupted foes who are weak to Thrust, Nature,and Arcane damage, while being strong against Strike and Ice damage.

2.

Repeatable Quests

At Level 43, you can receive the The Depths Expedition Guide (3) Meat For Nekumanesh (Expedition) quest which isrepeatable. Each time you complete the Expedition, you should encounter 3mini-bosses that each drop meat; loot them all to be awarded 8,600 XP uponcompleting the quest with Nekumanesh.

This repeatable is great, because the pick-up and hand-in for this quest isdirectly outside the door for the Expedition. You can also start to receiveExpedition faction missions from Restless Shore once you reach Level 43.

This expedition is relatively straightforward, but does have one area whereyou can go the wrong direction. As you enter the Nadir Bridge area there willbe a deactivated bridge in front of you and stairs to the left and right.

Take the stairs down to the right as you will pass through the left sidelater in the expedition.

The Expedition will also take you through The Core area twice, you justhave to use the active teleporter to leave the first time and then use the keythat you loot from the boxes after the first boss to unlock the center.Enemies will respawn in The Core area so you do not have to worry aboutclearing them all out on the first pass through. If you get lost, referenceyour map for your next quest objective.

4.

Bosses

This Expedition has two bosses, Archdeacon Azamela andCommander Thorpe. In Expeditions, you can only be picked up from beingdowned one time before you are forced to respawn, and most boss rooms seal offthe entrance once the boss is engaged. This effectively gives you two lives in aboss fight, assuming that your teammates can pick you up when you get knockeddown.

4.1.

Archdeacon Azamela

This boss is a corrupt priest that is fought in a medium-sized circularroom that has two small square platforms off to the left and right sides.

4.1.1.

Abilities

  • Summon Hounds — Azamela will occasionally summon a pair ofnon-elite hounds to attack the players.
  • Corrupted Eruption — Azamela will raise his staff in the airand a small patch of ground will turn black. After a short delay a skull willerupt from the ground dealing damage to any player nearby.
  • Corrupted Wave — Azamela will shoot out a red wave attack infront of himself.
  • Corrupted Ritual — At 55% and 15% health Azamela will move tothe middle of the room, become invulnerable, and begin channeling their minesability. This ritual will not end until the active corrupted pillars are dealtwith.
  • Mines — Azamela will spawn these mines in increasing amountswhile he is channeling his ritual. These mines have a small amount of healthbut will explode for a decent amount of damage. These act as a soft enrage forthe fight as they can hit the entire room.

4.1.2.

Strategy

This boss can be tanked anywhere in the room, but it is the best to tankthem off to one side. When Azamela hits 55% or 15% health, they will rush to themiddle of the room to channel their ritual ability. By tanking them off thecenter it is more apparent when the ritual begins. The tank should attempt tokeep Azamela facing away from the middle of the room to avoid hitting allieswith the wave ability. Watch out for Azamela's Eruption ability by watchingout for dark patches to form on the ground, if one appears beneath you thenquickly move away.

Once the ritual begins, the right side teleport pad will become active andtwo DPS players should rush to take it and then defeat the two servants on theplatform. After defeating them, one player should channel on corrupted monolithon the platform. Any ranged DPS on the side platform can attempt to help theirteam by attacking active mines on the main platform. The first time the ritualbegins, only the right side platform will be active but the second time the leftside will be active as well.

While the ritual is in progress the Tank, Healer,and one DPS should be focusing on killing the mines that will spawn on the mainplatform. These can take a few hits and will explode after a short time so itis imperative that you attempt to get these mines down as soon as possible. TheHealer should also keep an eye on the DPS clearing the side platform and beready to throw them some heals because they will be taking damage from theservants on the platform and from any stray mines that explode. Anyone standingon a side platform will be automatically teleported back to the main platformonce that platform's monolith is destroyed.

After ending the second ritual the boss should die shortly thereafter.

4.2.

Commander Thorpe

The final boss of the Expedition, a familiar face from the tutorial, isfound shortly after a respawn point. This boss has two phases and will only usehis full ability kit once he reaches 15% health for the first time, after which hewill heal to full health and Summon Behemoths.

4.2.1.

Abilities

  • Flame Charge — Thorpe will point at a player then draghis sword in an arc on the ground in front of him and then charge towards theplayer and slash at them. He will leave a damaging fire trail behind him as hemoves. Sometimes, Thorpe will leap into the air and smash his sword against theground doing damage in a small area instead of a slash.
  • Corrupted Pull — Thorpe will turn and face a player at rangeand raise his sword and off hand. After a short delay players in front of himwill be pulled within his melee range.
  • Flame Circle — Thorpe will raise his sword to the air andyell "I will crush you beneath my heel, ant!" and summon a persistent fieryring on the ground. Any player within the ring will take sustained fire damage.
  • Summon Behemoths — Once Thorpe's health reaches 15% for thefirst time and then periodically after that he will become immune to damage,raise up into the air, and summon two player sized Behemoths. These demon-likefoes have a decent amount of health and can cause havoc if left alone.
  • Soul Beam — After summoning behemoths and then periodicallyafter that, Thorpe will shout "Prepare to have you soul crushed!" and then willthrust his left hand forward with an extremely damaging laser beam. This beamwill do fatal or near fatal damage to every player it hits and will rotatecounter clockwise around the room.
  • Corrupted Steel — Thorpe will yell "Time to taste CorruptedSteel" and a red ring will appear around him. After a short delay an explosionwill occur on him damaging all players inside the circle.

4.2.2.

Strategy

This boss hits incredibly hard and has a wide swing that can hit playersstanding near him. For this reason, melee DPS should attempt to stand directlybehind him as much as possible to avoid getting hit. The tank should also tryto avoid getting hit by Thorpe's basic attacks, as they will quickly draintheir stamina. We recommend having the Healer spec into The Depths Expedition Guide (9) Splash of Lightand The Depths Expedition Guide (10) Purify to remove debuffs from the entire party at once asseveral of Thorpe's fire abilities can leave strong damage over time effects onplayers.

Once Thorpe is reduced to 15% health, he will heal to full and Summon Behemoths.These need to be killed quickly and they have stagger bars, so melee DPS shouldprioritize Heavy Attacks to help stagger them. Since these adds do decentdamage, it might not be feasible for your Tank to survive damage from both themand Thorpe so they need to die as soon as possible. Immediately aftersummoning the Behemoths ,Thorpe will use his Soul Beam in whatever direction heis facing. It is really important that your tank attempts to get him to facetowards the outside of the room before he uses this skill, to make avoiding thebeam more feasible for the Healer and DPS. You are able to crouch or crawbeneath the beam but be careful because getting staggered by a Behemoth willcause you to stand up.

Once you have gotten a hang of his basic abilities it becomes a matter ofexecution. Avoid taking damage, kill the adds when they spawn, and do not letthe beam touch you. Note that the beam can be a bit odd if he casts it whileon the platform or stairs, so we recommend tanking him away from the stairs onthe outside of the room.

5.

Secrets

In some Expeditions, there are hidden resources or treasure chests that canbe easily missed if you are not investigating every corner. In the first roomof The Depths, there is a chest up on a tree branch that you can leap to.

6.

Loot Drops

6.1.

Mutated Drops

Some items can only drop on certain difficulty levels ofthe Mutated version within some expeditions.

6.1.1.

Level 1+

6.1.2.

Level 8+

6.1.3.

Level 9+

6.1.4.

Level 10+

7.

Changelog

  • 07 Mar. 2023: Drop list updated, Tuning Orbs removed.
  • 05 Nov. 2021: Guide added.

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The Depths Expedition Guide (2024)

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