The odds of a correct first guess in Clue (2024)

The odds of a correct first guess in Clue

09 September 2020 · Adam Fontenot

Prompted by a strange dream, I decided to calculate what your oddsare of correctly guessing the three pieces of evidence the firsttime in the game of Clue.

In practice, successfully doing this is likely to provoke accusationsof cheating. But a simple calculation will show that this is likelyundeserved. In a standard game of Clue1, there are six charactercards, six weapon cards, and nine location cards. Without any information at all, that gives the odds of correctly guessing on yourfirst turn at only 1/6 × 1/6 × 1/9 = 1/342, which is frequent enough that anyone who plays Clue many times is likely to encounter it. Keepin mind that each player has these odds on their first guess, whichsignificantly raises the chances of ever seeing it happen in a game.

Of course, in every game of Clue each player will have someevidence, and so the odds of a correct first guess go up quite a bit.How much? That depends on how much evidence (how many cards) you receive.

The rules for the distribution of evidence are pretty simple. The three “correct” cards are removed from the deck of evidence, it’sshuffled, and distributed to players as evenly as possible. Theplayers then proceed to interrogate each other about the cards theyhave, in order to eliminate live possibilities about the correctcombination of person, weapon, and location. You hope to eliminate all but one combination (the correct one)before any other player can do so. In my circles, when children areplaying, the players are arranged so that the younger will receivemore cards than the older if they can’t be divided evenly.

Not every combination of cards is equally likely. If you are toreceive five cards, you’re most likely to receive two of two of thecard types and one of the third, or three locations, one weapon, andone person. These five-card hands are dealt a combined 58% of thetime! In addition, some hands make a correct first guess easier thanothers: for a five-card hand, the best hand (all characters or allweapons) gives you almost three times better odds than the worst one(four locations, one other card). Note that actually, the better hands tend to be heavy in locations because you have to visit fewerof them. A low-location hand only improves your chances of guessingblindly.

Okay, so what we have to do is figure out the odds of each hand combination (multiset), and multiply that by the chances of a correct first guess for each hand, and sum up the results to get thetotal odds of a correct first guess (assuming a perfectly shuffleddeck). I wrote Python code to do that here.

Now, here are the results! Some of the hands aren’t possible, becausestandard clue only supports six players, which means each of themwould get three cards, but I’ve included “odds” games, where a player might start out with zero to two instead.

The odds of a correct first guess in Clue (1)

So for a five card hand, you’d expect to guess correctly the firsttime about once every 136 games. With six cards that drops to once every 111 games! Combining these facts with multiple players, youcan show that fair games of clue will end with a player solving themystery on their first turn every 30-40 games.

A Clue bot?

Thinking about this problem made me consider writing a Clue bot, butI ended up deciding against it. It might be an interesting project:you can do a very good approximation of perfect play with a bot thatjust tabulates its knowledge about every player’s hand and uses asimple pathfinding algorithm to efficiently traverse the board.

However, there are two good reasons not to bother. One is that Clueisn’t a “fair” game: an improved strategy may reduce your win raterather than improve it. (In this specific sense, both Chess and CandyLand are fair.) The reason for this is that the standard rules of Clue say:

To make a Suggestion, move a Suspect and a Weapon into the Room that you just entered.

Normally, moving around the board is a slow process, since rooms arefairly far apart and you only get to move one d6 each turn. (This also adds quite a bit of luck into the game.) However, because themurder suspects are also other players, the above rule means that each guess (“Suggestion”) you make will instantly teleport one ofthem into the room with you. This can either aid (by vastly reducingtravel time) or harm (by preventing an intended move) another player.

With coordination among the other players, it’s possible to harassone player and make it almost impossible to plan movements. Evenwithout this unfair practice, it’s often in the interest of individual players to harass those of equal or greater skill to them.That’s just clever play! This can backfire, of course, but the bettera player (or bot) is, the more likely other players are to attemptit, and it can make intelligent pathfinding impossible.

There’s a simpler reason not to bother with a bot, however, and that’s that close to perfect play is already easily achievable byhumans. We’re already pretty good at intuiting optimal routes, andextracting as much information as possible from gameplay is easilydone with an algorithm:

The game comes with worksheets for the players to use whichlist every card in rows, and have several columns (probably intendedto save paper over multiple games). Simply assign the first columnto yourself, and every succeeding column to the other players in theorder of play. The additional columns are used to collect anyinformation you can obtain about what hands the other players have.At the top of each column write the number of cards that player has.Use your own column to summarize everything you know about thesolution. An “x” means that you know that a card is not part of thesolution, and a box means that you know it is.

For the other columns, a box means that the player does not have thecorresponding card. An “x” means that they do (and therefore, thatthere should also be an “x” in your column, the “solution” column).Whenever a player is not able to show any cards to someone (including you), place the box in each of the rows for that player. When a player shows a card to someone besides you, place a tiny number in that column in any row they might have a card in. (Simplyincrement the number you use in each column every time you need a new one.) Whenever logic forces you to place a box in someone’s column, check to see if only one row that shares a number remains,and you can then put an “x” there. If you can work out every cardthat a player has, you can put a box in every other row.

Example: Player 1 suggests Ms. Scarlet, the candlestick, and theballroom. Player 2 has none of these cards, so you put a box on eachone in their column. Player 3 shows a card, so you put a “1” in eachbox in their column. Player 2 suggests Ms. Scarlet, the knife, andthe kitchen. Player 3 has none of these cards, so you now have a boxfor Ms. Scarlet in their column. It comes around to your turn, and you suggest Mr. Green, the candlestick, and the library. Player 1shows you the candlestick. So you put an “x” on their column forcandlestick, which means a box belongs in Player 3’s column for thecandlestick. Now you’re only left with one “1” in that column, onthe ballroom. So you know Player 3 must have shown Player 1 that card and so you can put an “x” in the box. Now you know it’s not partof the correct solution!

Obviously there’s a bit more improvement you can do with ideal guessing, and it might make sense to keep track of what other playersknow so you can surmise if they’re about to make a correctaccusation, in which case you might want to jump the gun if you havea 50/50 shot. But 95% of strategy can be easily implemented by a player following the approach above.

The odds of a correct first guess in Clue (2024)
Top Articles
Restricted Settings in Android 13 and 14
How to Start a Podcast Without an Audience | Castos
Star Wars Mongol Heleer
Ohio Houses With Land for Sale - 1,591 Properties
Room Background For Zepeto
Mrh Forum
Apex Rank Leaderboard
Coffman Memorial Union | U of M Bookstores
Practical Magic 123Movies
Directions To 401 East Chestnut Street Louisville Kentucky
Pj Ferry Schedule
Find The Eagle Hunter High To The East
What is a basic financial statement?
Craigslist Chautauqua Ny
Transformers Movie Wiki
South Bend Tribune Online
Munich residents spend the most online for food
Craigslist Free Stuff Greensboro Nc
Carolina Aguilar Facebook
Golden Abyss - Chapter 5 - Lunar_Angel
Full Standard Operating Guideline Manual | Springfield, MO
Why Should We Hire You? - Professional Answers for 2024
Uta Kinesiology Advising
Slim Thug’s Wealth and Wellness: A Journey Beyond Music
Wood Chipper Rental Menards
Netspend Ssi Deposit Dates For 2022 November
Gopher Hockey Forum
24 Hour Drive Thru Car Wash Near Me
APUSH Unit 6 Practice DBQ Prompt Answers & Feedback | AP US History Class Notes | Fiveable
Storelink Afs
Murphy Funeral Home & Florist Inc. Obituaries
Appleton Post Crescent Today's Obituaries
M3Gan Showtimes Near Cinemark North Hills And Xd
Vip Lounge Odu
Ewwwww Gif
Why Holly Gibney Is One of TV's Best Protagonists
Daily Times-Advocate from Escondido, California
Blackwolf Run Pro Shop
Craigslist Pets Plattsburgh Ny
Www.craigslist.com Waco
2132815089
Myrtle Beach Craigs List
Vintage Stock Edmond Ok
Grizzly Expiration Date Chart 2023
Funkin' on the Heights
Greatpeople.me Login Schedule
Marcel Boom X
March 2023 Wincalendar
Appsanywhere Mst
7 National Titles Forum
Latest Posts
Article information

Author: Jeremiah Abshire

Last Updated:

Views: 6084

Rating: 4.3 / 5 (74 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Jeremiah Abshire

Birthday: 1993-09-14

Address: Apt. 425 92748 Jannie Centers, Port Nikitaville, VT 82110

Phone: +8096210939894

Job: Lead Healthcare Manager

Hobby: Watching movies, Watching movies, Knapping, LARPing, Coffee roasting, Lacemaking, Gaming

Introduction: My name is Jeremiah Abshire, I am a outstanding, kind, clever, hilarious, curious, hilarious, outstanding person who loves writing and wants to share my knowledge and understanding with you.