Arcade games (2024)

The following are lists of arcade game sales figures. Arcades were dominated by electro-mechanical games (EM games) up until the arrival of video games in the 1970s. In the history of video games, the video game industry originated from arcades in 1971. Since then, arcade games accounted for the largest share of the video game industry up until the late 1990s, while a majority of top-selling home video games were arcade ports or arcade-style games.[1] Home consoles eventually overtook arcades in worldwide revenue during the late 1990s.

The best-selling and highest-grossing arcade game of all time is Space Invaders (1978), followed by Pac-Man (1980) and then Street Fighter II (1991).

Contents

  • 1 Arcade game industry
    • 1.1 Market revenue
  • 2 List of best-selling arcade games
  • 3 List of highest-grossing arcade games
  • 4 List of best-selling arcade game franchises
  • 5 See also
  • 6 Notes
  • 7 References
  • 8 External links

Arcade game industry[]

See also: Video game industry, Video games in Japan,and Video games in the United States

By 1988, the three major arcade game manufacturers were Sega, Namco and Taito.[2]

Market revenue[]

YearJapan [3]United States [4]United Kingdom
2016¥573.3 billion ($5.27 billion)$2 billion[5]
2015¥573.3 billion ($5.41 billion)$2 billion[6]
2014¥637.5 billion ($6.02 billion)$2 billion[7]
2013¥637.5 billion ($6.02 billion)$2 billion[8]£275.4 million ($437.14 million)[9]
2012¥661.3 billion ($8.29 billion)$2.3 billion[10][11]£275.4 million ($437.14 million)[9]
2011¥699.581 billion ($8.77 billion)$1 billion[12]£275.4 million ($444.19 million)[9]
2010¥680.9 billion ($8.63 billion)$1.459 billion[13]
2009¥773.9 billion ($8.95 billion)$1.492 billion[14]
2008¥891.6billion ($10.08billion)$1.512 billion[15]
2007¥930.961 billion ($9.62 billion)$1.459 billion[16]
2006¥926.257 billion ($8.89 billion)$953.2million[17]
2005¥881.727 billion ($8.64 billion)$2.322 billion[18]
2004¥829.823 billion ($8.13 billion)$3.5 billion[19]
2003¥815.644 billion ($7.86 billion)
2002¥760 billion ($6.56 billion)$1.7 billion[4]
2001¥737.2 billion ($6.45 billion)
2000¥739 billion ($7.27 billion)
1999¥806.7 billion ($7.93 billion)$5.7 billion[20]
1998¥778.7 billion ($7.13 billion)
1997¥810.5 billion ($7.85 billion)$6.5 billion[21]
1996¥802.8 billion ($9.89 billion)$8 billion
1995¥772.6 billion ($9.52 billion)$4.8 billion
1994¥610 billion ($7.51 billion)$7 billion
1993¥610 billion ($6.16 billion)$8 billion
1992¥640 billion ($6.07 billion)$9 billion£434 million ($870 million)[22]
1991¥600 billion ($5.69 billion)$2.1 billion
1990¥510 billion ($3.76 billion)$4.9 billion

List of best-selling arcade games[]

The following lists the arcade games that sold the most arcade hardware units, including arcade cabinets and conversion kits. The list includes both video games (VG) and electro-mechanical games (EM games).

TitleReleaseManufacturerSalesMarketRefType
Space Invaders1978Taito757,030Worldwide[23]VG
Pac-Man1980Namco700,000Worldwide[24]
Street Fighter II1991Capcom320,000Worldwide[25]
Donkey Kong1981Nintendo170,000Worldwide[26]
Galaxian1979Namco150,000Worldwide[27][28]
Ms. Pac-Man1982Namco125,000Worldwide[29][30]
Asteroids1979Atari100,000Worldwide[30][31]
Frogger1981Konami / Sega97,000Worldwide[32]
Track & Field (Hyper Olympic)1983Konami65,138Worldwide[33][34]
Defender1981Williams60,000Worldwide[35][36]
Centipede1980Atari55,988Worldwide[37]
Hang-On1985Sega50,000Worldwide[38]
IPM Invader1979IPM (Irem)50,000Worldwide[39]
Breakout1976Atari50,000Worldwide[40][41]
Print Club (Purikura)1995Atlus / Sega45,000Japan[42]EM
Galaga1981Namco42,500USA[43]
Karate Champ1984Technōs / Data East40,000+Worldwide[44][45]VG
Virtua Fighter1993Sega40,000+Worldwide[46]
Tekken 21995Namco40,000Worldwide[47]
UFO Catcher1985Sega40,000Worldwide[48]EM
Virtua Fighter 21994Sega40,000Worldwide[49][46]VG
Double Dragon1987Technōs / Taito40,000Worldwide[50][51]
Speed Race (Wheels)1974Taito40,000Worldwide[52][53]
StarHorse22005Sega38,614Worldwide[n 1]
Tekken 31996Namco35,000Worldwide[61]VG
Block Out1978IPM (Irem)35,000Worldwide[62]
Air Hockey1972Brunswick33,000Worldwide[63]EM
Donkey Kong Jr.1982Nintendo30,000USA[64]VG
Mr. Do!1982Universal30,000USA[65]
Final Fight1989Capcom30,000Worldwide[66][67]
OutRun1986Sega30,000Worldwide[48]
Virtua Fighter 31996Sega30,000Worldwide[61]
Tempest1981Atari29,000Worldwide[68]
Mortal Kombat II1993Midway27,000Worldwide[69]
Dance Dance Revolution1998Konami25,000+Worldwide[n 2]
Champion Baseball1983Sega25,000Worldwide[74]
VS. Super Mario Bros. / VS. Mario's Adventure1986Nintendo25,000USA[75]
Beatmania1997Konami25,000Worldwide[71]
Teenage Mutant Ninja Turtles1989Konami25,000Worldwide[76]
Gorf1981Midway25,000Worldwide[77]
Q*bert1982Gottlieb25,000Worldwide[78]
Mortal Kombat1992Midway24,000Worldwide[69]
Robotron: 20841982Williams23,000Worldwide[68]
Dig Dug1982Namco22,228USA[37]
Pole Position1982Namco21,000USA[68]
Hyper Sports1984Konami20,833USA[79]
Gyruss1983Konami20,060USA[79]
Popeye1982Nintendo20,000USA[80]
Pro Soccer1983Data East20,000[50]
Pump It Up1999Andamiro20,000Worldwide[72]
NBA Jam1993Midway20,000Worldwide[81]
Missile Command1980Atari20,000Worldwide[82]
Tron1982Bally Midway20,000Worldwide[83]
Tekken Tag Tournament1999Namco19,000Worldwide[84]
Pong1972Atari19,000Worldwide[85]
Jungle Hunt (Jungle King)1982Taito18,000USA[86]
Paddle Battle1973Allied Leisure17,000USA[87]
Raiden1990Tecmo17,000Worldwide[88]
Dragon's Lair1983Cinematronics16,000Worldwide[89]
Scramble1981Konami15,136USA[90][91]
Battlezone1980Atari15,122Worldwide[40]
Commando1985Capcom15,000Europe[92]
Captain Commando1991Capcom15,000Worldwide[93]
Phoenix1980Taito / TPN15,000USA[94]
Stargate1981Williams15,000Worldwide[68]
Gorf1981Midway15,000Worldwide[95]
Mushiking: The King of Beetles2003Sega13,500Worldwide[96]
Mahjong Fight Club 32004Konami13,000Japan[97]
Sega Network Mahjong MJ42008Sega12,892Japan[n 3]
Star Wars1983Atari12,695Worldwide[37]
Super Cobra1981Konami12,337USA[90]
Space Duel1982Atari12,038Worldwide[37]
Sega Rally1994Sega12,000Worldwide[99]
Mahjong Gakuen1988Yuga12,000Japan[100]VG
Indy 500 (Speedway)1968Kasco12,000Worldwide[101]EM
Oshare Majo: Love and Berry2004Sega10,300Worldwide[56]VG
Astron Belt1983Sega10,000Japan[102]
Virtua Striker 2 ver. 20002000Sega10,000Worldwide[103][104]
Baby Pac-Man1982Namco / Midway10,000USA[83]
Sea Wolf1976Midway10,000Worldwide[105]
Snake Pit1983Sente9,000Worldwide[106]
Gun Fight1975Taito8,600USA[107]
Sega Network Mahjong MJ32005Sega7,608Japan[54]
Thunder Storm (Cobra Command)1984Data East7,000+Japan[50]
Dinosaur King2005Sega7,000Japan[55]
Nekketsu Kōha Kunio-kun1986Technōs / Taito7,000+Japan[50]
Toki (JuJu Densetsu)1989TAD Corporation5,600Worldwide[108]
Big Buck Safari2008Raw Thrills5,500Worldwide[109]
Sega Network Mahjong MJ22003Sega5,486Japan[112]
Periscope1965Namco / Sega5,100Worldwide[113]EM
Donkey Kong 31983Nintendo5,000USA[n 4]VG
Side Arms (Hyper Dyne Side Arms)1986Capcom5,000[116]
China Gate1988Technōs5,000Worldwide[117]
Bagman1983Valadon5,000[86]
Astro Invader1980Konami4,900USA[90]
Super Breakout1978Atari4,805[40]
Sangokushi Taisen 22006Sega4,041[n 5]
Cliff Hanger: Edward Randy1990Data East4,000Worldwide[118]
Sea Wolf II1978Midway4,000[119]
R.B.I. Baseball1987Namco3,945[37]
Initial D Arcade Stage 42007Sega3,904[n 6]
Mario Bros.1983Nintendo3,800[68]
Gauntlet II1986Atari Games3,520[37]
Sky Fighter II1971Taito3,000Japan[120]EM
Zoo Keeper1982Taito3,000[86]VG
Big Buck Hunter Pro: Open Season2009Incredible3,000[121]
Silver Strike Live2010Incredible3,000[122]
Mahjong Gakuen: Super Marukin-Ban1990Yuga2,900Japan[123]
Indiana Jones and the Temple of Doom1985Atari Games2,825[37]
Initial D Arcade Stage2001Sega2,534[124]
Rally-X1980Namco2,500USA[125]
Lost Worlds (Forgotten Worlds)1988Capcom2,500[126]
Space Intruders1979Subelectro2,500[127]
Shining Force Cross2009Sega2,389[60]
The Pit1982Zilec2,193USA[34]
Night Driver1976Atari2,100[40]
The End1980Konami2,067USA[90]
Pengo1982Coreland / Sega2,000[86]
H2Overdrive2009Midway2,000[128]
Blasteroids1987Atari2,000[37]
Guitar Hero Arcade2009Konami2,000[129]
Computer Space1971Syzygy2,000[130]
Sangokushi Taisen2005Sega1,942[131]
Drag Race1977Kee Games1,900[40]
Special Criminal Investigation1989Taito1,500UK[132]
Pac-Mania1987Namco1,412[37]
TV Basketball (Basketball)1974Taito1,400[133]
Swimmer1982Tehkan (Tecmo)1,065USA[34]
Round-Up (Fitter)1981Taito[134] / Hiraoka[135]1,044USA[34]
The House of the Dead 42005Sega1,008[136]
Radar Scope1980Nintendo1,000[137]
Terminator Salvation2010Raw Thrills1,000[138]
Assault1988Namco1,079[37]
Death Race1976Exidy1,000[139]
I, Robot1984Atari1,000[37][140]

List of highest-grossing arcade games[]

TitleGross
(million US$)
(est.)
Release
year
As of
(year)
RefGross
(million US$)
(est. inflation)
Arcade games (1) Pac-Man10,00019801990[141]21,485
Arcade games (2) Space Invaders857519781982[142]21,218
Arcade games (3) Street Fighter II850519911994[143]18,273
Arcade games (4) Donkey Kong440019811982[144]7477
Arcade games (5) Whac-A-Mole150019752005[145]7244
Arcade games (6) World Club Champion Football250720022013[n 8]4079
Arcade games (7) Ms. Pac-Man120019821987[152][n 9]3526
Arcade games (8) Virtua Fighter168019931996[n 11]3403
Arcade games (9) NBA Jam200019932012[81]3254
Arcade games (10) Defender150019802000[n 12]2962
Arcade games (11) OutRun110419861993[n 10]2947
Arcade games (12) Asteroids80019791982[n 13]2841
Arcade games (13) Teenage Mutant Ninja Turtles110019891990[166][n 14]2597
Arcade games (14) Virtua Fighter 2120019942001[n 15]2369
Arcade games (15) Virtua Fighter 3120019961997[n 16]2239
Arcade games (16) Mortal Kombat120019922002[166][69]2305
Arcade games (17) Print Club100019951997[174]1921
Arcade games (18) Dance Dance Revolution100019982005[166][175]1795
Arcade games (19) Pole Position (US gross)579.619821984[n 17]1758
Arcade games (20) Pokémon Battrio125320072010[178]1682
Arcade games (21) Galaxian (US gross)386.4419791980[n 18]1558
Arcade games (22) Mortal Kombat II60019931994[181][182]1215
Arcade games (23) Karate Champ40819841985[n 19]1149
Arcade games (24) Mushiking: The King of Beetles631.023220032006[n 20]1004
Arcade games (25) Double Dragon (US gross)34719871989[n 21][190]894
Arcade games (26) Frogger27019811983[191]869
Arcade games (27) Final Fight346.319891990[n 22]818
Arcade games (28) Indy 500 (Speedway)9619681980[101]766
Arcade games (29) VS. Super Mario Bros. / VS. Mario's Adventure267.519861986[n 23]714
Arcade games (30) Sangokushi Taisen399.340420052006[193]598
Arcade games (31) Beatmania31019972000[n 24]565
Arcade games (32) Raiden252.5319901990[n 25]566
Arcade games (33) Phoenix (US gross)15719801982[n 26]558
Arcade games (34) Oshare Majo: Love and Berry31720042006[n 27]491
Arcade games (35) Dragon Quest: Monster Battle Road327.220072008[195]462
Arcade games (36) Pump It Up22219992005[72][196]390
Arcade games (37) Pit Fighter15619901991[n 28]335
Arcade games (38) Commando11419851985[92][197]310
Arcade games (39) Periscope3219651969[198][199]289
Arcade games (40) Centipede115.6519811991[37]248
Arcade games (41) Pong3519721979[166]245
Arcade games (42) Dragon's Lair68.819831983[89][200]202
Arcade games (43) StarHorse3 Season I:
A New Legend Begins
152.420112013[n 29]198
Arcade games (44) Border Break14120092013[n 30]192
Arcade games (45) Sengoku Taisen121.4420102013[n 31]163
Arcade games (46) Dig Dug46.319821983[37]140
Arcade games (47) Tempest62.40819811991[37]134
Arcade games (48) Tron4519821983[203]132

List of best-selling arcade game franchises[]

See also: List of highest-grossing video game franchisesand List of best-selling video game franchises

These are the combined hardware sales of at least two or more arcade games that are part of the same franchise. This list only includes franchises that have sold at least 10,000 hardware units or grossed at least $100 million revenue.

FranchiseOriginal release yearTotal hardware units soldGross revenue
(US$ without inflation)
Gross revenue
(US$ with 2014 inflation)[204]
Arcade games (49) Space Invaders1978750,000 (up to 1990)[205]$8.575 billion (up to 1982)[142]$23.3billion
Arcade games (50) Pac-Man1980533,412 (up to 1988)[n 32]$12.915 billion (up to 1999)[n 33]$24.8billion
Arcade games (51) Street Fighter1987500,000 (up to 2002)[207][208]$10.61 billion (up to 1994)
(Street Fighter II)[143]
$20.4billion
(Street Fighter II)
Arcade games (52) Pac-Man clones1980300,000 (up to 2002)[209]
Arcade games (53) SEGA Model1992240,000 (up to 2000)[n 34]$6.38 billion (up to 2001)[n 35]$13.3billion
Arcade games (54) Mario1981210,800 (up to 1986)[n 36]$4.4 billion (up to 1982)[144]$8.45billion
Arcade games (55) Donkey Kong1981187,000 (up to 1983)[144]$4.4 billion (up to 1982)[144]$8.45billion
Arcade games (56) Virtua Fighter1993110,000 (up to 2001)[n 37]$4.08 billion (up to 2001)[n 38]$8.27billion
Arcade games (57) Whac-A-Mole1500Unknown$1.5 billion (up to 2005)[145]$7.24billion
Arcade games (58) World Club Champion Football20022,479 (2006-2009)[n 40]$2.507 billion (up to 2013)[n 8]$4.08billion
Arcade games (59) Asteroids1979136,437 (up to 1999)[n 41]$850.79 million (up to 1999)[n 42]$1.41billion
Arcade games (60) SEGA Model 21993130,000 (up to 1996)[214]$2.55 billion (up to 2001)[n 43]$5.17billion
Arcade games (61) Nintendo VS. System1984100,000 (up to 1985)[215]
Arcade games (62) Data Carddass2005100,000 (up to 2012)[216]
Arcade games (63) Golden Tee Golf1989100,000 (up to 2011)[217]
Arcade games (64) Defender198175,000 (up to 2002)[n 44]$1 billion (up to 2002)[158]$1.63billion
Arcade games (65) SEGA Model 3199670,000 (up to 1996)[n 35]
Arcade games (66) Centipede198165,978 (up to 1991)[n 45]$136.3 million (up to 1991)[n 46]$293million
Arcade games (67) Mortal Kombat199251,000 (up to 2002)[69]$1 billion (up to 1995)[220]$1.92billion
Arcade games (68) Bemani199750,000+ (up to 2003)[n 47]$709.32 million+ (as of 2003)[n 48]$1.29billion
Arcade games (69) Galaxian197945,986 (in the US up to 1988)[n 49]
Arcade games (70) Starhorse200038,734 (up to 2009)[n 50]$212 million (up to 2012)[n 51]$360million
Arcade games (71) Dragon Quest: Monster Battle Road2007$327.2 million (up to 2008)[195]$462million
Arcade games (72) Big Buck200033,500 (up to 2010)[n 52]
Arcade games (73) e-Amusem*nt200232,000 (up to 2004)[222]$1.232 billion (up to 2012)[n 53]$2billion
Arcade games (74) Mr. Do!198230,000 (in the US up to 1982)[226]
Arcade games (75) OutRun198630,000 (up to 1993)[48]$1.104 billion (up to 1993)[n 10]$2.95billion
(hardware sales)
Arcade games (76) Nintendo PlayChoice-10198630,000[227]
Arcade games (77) SEGA Network Mahjong200025,986 (up to 2006)[n 55]$81.87 million (up to 2012)[n 56]$139million
Arcade games (78) Pole Position198224,550 (in the US up to 1983)[n 57]$597 million (up to 1988)
(US hardware sales)[n 58]
$1.81billion
Arcade games (79) Dig Dug198222,228[37] (in the US up to 1983)[86]$46.3 million (up to 1983)[37]
(US hardware sales)
$140million
(US hardware sales)
Arcade games (80) Pump It Up199920,000 (up to 2005)[72]$222 million (up to 2005)[72][228]$390million
Arcade games (81) Mushiking200313,500 (up to 2005)[96]$631.0232 million (up to 2006)[n 20]$1billion
Arcade games (82) Love and Berry200410,300 (up to 2006)[56]$317 million (up to 2005)[n 27]$491million
Arcade games (83) Sangokushi Taisen20059,929 (up to 2008)[n 60]$582.2 million (up to 2011)[n 61]$872million
Arcade games (84) Pong19728500-19,000[229][85]$11 million (up to 1973)[230]$72.5million
Arcade games (85) Breakout197615,805 (up to 1999)[40]$17.745 million (up to 1999)[40]$31.2million
Arcade games (86) Star Wars198314,039 (up to 1991)[37]$9.275 million (up to 1999)[37]$16.3million
Arcade games (87) Sprint197614,027 (up to 1999)[40]$28.729 million (up to 1999)[40]$50.5million
Arcade games (88) Sea Wolf197614,000 (up to 2000)[231]
Arcade games (89) Mahjong Fight Club200213,000 (up to 2004)[232]
Arcade games (90) Gauntlet198511,368 (up to 1991)[37]$20.41 million (up to 1991)[37]$43.9million
Arcade games (91) Border Break20092,998 (up to 2009)[60]$141 million (up to 2013)[n 30]$192million
Arcade games (92) Nintendo Super System19911,200[227]

See also[]

Notes[]

  1. 1.0 1.1 1.2 StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[54] and 1,799 units during April–June 2006[55]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[56] and 2,155 body and satellite units in fiscal year ending March 2007[57]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[58] and 9,519 conversion kits in fiscal year ended March 2008[59]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[60]
  2. 2.0 2.1 Dance Dance Revolution sales:
  3. 3.0 3.1 3.2 Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[59]
    • Fiscal year ended March 2009: 2,465[98]
  4. Donkey Kong:
    • Japan:
      • 65,000 of Donkey Kong.[114]
    • United States:
      • 67,000 of Donkey Kong.[115]
      • 30,000 of Donkey Kong Jr. and 5000 of Donkey Kong 3.[80]
  5. 5.0 5.1 Sangokushi Taisen 2:
    • 3,211 units during April?September 2006.[55]
    • 830 units during April?September 2007.[58]
  6. Initial D Arcade Stage 4:
    • 3,056 units in fiscal year ending March 2007.[57]
    • 848 units during April–September 2007.[58]
  7. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[148]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[149]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[150][151]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [1] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  8. 8.0 8.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[146][147] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 7]
  9. 9.0 9.1 125,000 units[29] at $2800 each[153]
  10. 10.0 10.1 10.2 10.3 OutRun arcade revenue:
    • Arcade cabinet sales - $393.06 million[160]
    • Coin drop earnings (1987-1988) - $711.36 million+
      • Annual earnings per cabinet - At least more than $18,720 per year
        • OutRun peaked at up to $1,900 weekly earnings per machine, while maintaining an average of at least more than $360 per week.[161] $360 per week is equivalent to $18,720 per year.
      • 1987: $336.96 million+ (18,000 units,[162] $360+ weekly per unit)
      • 1988: $374.4 million+ (20,000 units,[163] $360+ weekly per unit)
  11. 11.0 11.1 11.2 Virtua Fighter:
    • Cabinet sales revenue - $840 million
      • 40,000+ cabinet sales (by 1996),[46] £14,000 ($21,000) per cabinet[154]
    • Coin drop earnings - $840 million+
      • In 1994 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[155] and one of the year's top 5 in the United States.[156]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
    • Virtua Fighter grossed more than OutRun.[49][n 10]
  12. [157][158][159]
  13. [164][165]
  14. Teenage Mutant Ninja Turtles:
    • 1990 annual coin drop revenue - $286.3 million (25,000 cabinets,[76] $163 weekly per unit)[167]
  15. 15.0 15.1 15.2 15.3 Virtua Fighter 2:
    • Cabinet sales revenue - $600 million
      • 40,000 cabinet sales (by 2001),[49][46] $15,000 per cabinet[168]
    • Coin drop earnings - $600 million+
      • In 1996 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[169][170] and one of the year's top 10 in the United States.[171]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
    • Virtua Fighter grossed more than OutRun.[49][n 10]
  16. 16.0 16.1 16.2 Virtua Fighter 3:
    • Cabinet sales revenue - $600 million
      • 30,000 cabinet sales (by 1997),[61] $20,000 per cabinet[172]
    • Coin drop earnings - $600 million+
      • In 1997 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[173]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
  17. 17.0 17.1 Pole Position revenue:
    • US hardware sales as of 1983: $88.2 million (21,000 units[68] at $4200[176] each)
    • US coin revenue in 1984: $491.4 million (21,000 units,[68] with $450 weekly earnings per cabinet)[177]
  18. Galaxian US revenue in 1980:
    • Hardware sales - $120 million (40,000 units,[179] $3000 each)[180]
    • Annual coin drop revenue - $266.44 million+ ($128+ weekly per unit)[180]
  19. Karate Champ
    • Hardware sales - $96 million+ (40,000+ units,[44][45] $2400 each)[183]
    • 1985 annual US coin drop revenue - $312 million ($200 weekly per unit)[183]
  20. 20.0 20.1 Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[184]
    • 478 million cards [4] at 100 yen each[185] = ¥47.8 billion
    • Currency conversion: $631.023102 million [5]
  21. Double Dragon revenue in the United States:
    • Cabinet sales - $35 million+ (10,000+ units,[51] $3500 each)[186]
    • Coin drop earnings (1987, 1988,[187][188] 1989)[189] - $312 million (3 years)
      • Annual coin drop earnings - $104 million ($200 weekly per unit)[183]
  22. Final Fight
    • Hardware sales - $60 million (30,000 units, $2000 each)[67]
    • 1990 annual coin drop revenue - $286.3 million ($183.50 weekly per unit)[167]
  23. VS. Super Mario Bros. / VS. Mario's Adventure (arcade)
    • 1986 arcade unit sales - 25,000 units,[75] $299.99 price,[192] $7,500,000 sales revenue
    • 1986 coin drop earnings - $200 weekly earnings per unit,[34] $5,000,000 weekly revenue, $260,000,000 annual revenue
  24. 24.0 24.1 Beatmania revenue:
    • ¥1 billion in March 1998[73]
      • Yen-Dollar currency conversion: $12.4million[194]
    • Based on $12.4 million revenue from 1,000 units sold in fiscal year ending March 1998,[73] assuming price of $12,400
      • 25,000 arcade machines at $12,400 each = $310 million
  25. Raiden:
    • 1990 annual coin drop revenue - $286.3 million (25,000 cabinets,[88] $194.25 weekly per unit)[167]
  26. Phoenix, March 1981 to February 1982: 15,000 arcade cabinets, with $201 weekly earnings per cabinet[94]
  27. 27.0 27.1 Love and Berry:
    • 240 million[184] 100 yen coins[185] = ¥24 billion
    • Currency conversion: $317 million [6]
  28. Pit Fighter:
    • Hardware sales - $16 million (6500 units, $2495 each)[37]
    • 1990 annual coin drop revenue - $140 million ($413.75 weekly per unit)[167]
  29. StarHorse3 Season I: A New Legend Begins
    • Three quarters ended December 2011: ¥3.3 billion [7]
    • Fiscal year ended March 2012: ¥10.1 billion[150] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [8] [201]
    • Currency conversion:
      • ¥3.3 billion in 2011 = $43 million in 2011 [9]
      • ¥6.8 billion in 2012 = $87.2 million in 2012 [10]
      • ¥1.7 billion in 2013 = $22.2 million in 2013 [11]
  30. 30.0 30.1 Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[148]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[149]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[150][202]
    • Fiscal year ended 31 March 2013: ¥2 billion
    • April-December 2013: ¥1.2 billion
    • Currency conversion:[194]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥2 billion = $24.902 million
      • ¥1.2 billion = $14.9411 million
  31. Sengoku Taisen:
    • Fiscal year ended 31 March 2011: ¥6.4 billion[149]
    • Fiscal year ended 31 March 2012: ¥1.2 billion[150]
    • Fiscal year ended 31 March 2013: ¥2.2 billion
    Currency conversion:[194]
    • ¥6.4 billion = $79.1 million
    • ¥1.2 billion = $14.94 million
    • ¥2.2 billion = $27.4 million
  32. Pac-Man series:
  33. Pac-Man series:
    • Pac-Man: $9.745 billion by 1990s[24]
    • Ms. Pac-Man: $350 million by 1987[n 9]
    • Pac-Mania: $2.82 million in the US in 1987[37]
  34. Virtua Fighter for Model 1 sold 40,000 arcade units by 1996.[46] Model 2 and 3 sold 240,000 systems by 2000.[210]
  35. 35.0 35.1 Sega Model series:
    • Virtua Fighter (Model 1) revenue - $1.68 billion (up until 1996)[n 11]
    • Model 2 and 3 cabinet sales - $3.5 billion (up until 2000)[211]
    • Virtua Fighter 2 and 3 coin drop earnings - $1.2 billion+ ($600 million each)[n 15][n 16]
  36. Mario series:
  37. Virtua Fighter series:
    • Virtua Fighter: 40,000+[46]
    • Virtua Fighter 2: 40,000[49][46]
    • Virtua Fighter 3: 30,000[61]
  38. Virtua Fighter series:
    • Virtua Fighter: $1.68 billion[n 11]
    • Virtua Fighter 2: $1.2 billion[n 15]
    • Virtua Fighter 3: $1.2 billion[n 16]
  39. World Club Champion Football: Intercontinental Clubs
    • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009[98]
    • World Club Champion Football: Intercontinental Clubs 2008-2009 - 858 units from April 2009 to December 2009[60]
  40. World Club Champion Football, unit sales:
    • World Club Champion Football: European Clubs 2004-2005 - 514 units in fiscal year ending March 2006[54]
    • World Club Champion Football: European Clubs 2004-2005 Ver. 2 - 276 units during April?September 2006 (240 satellite units during April?June 2006,[213] and 36 body units during April?September 2006)[55]
    • World Club Champion Football: Intercontinental Clubs 2008-2009 - 1,689 units from June 2008 to December 2009[n 39]
  41. Asteroids series:
    • Asteroids: 100,000[31]
    • Asteroids sequels:[40]
      • Asteroids Deluxe: 22,399
      • Space Duel: 12,038
      • Blasteroids: 2,000
  42. Asteroids series:
    • Asteroids: $800 million in 1991[164]
    • Asteroids sequels:
      • Asteroids Deluxe: $46.1 million in 1999[40]
      • Blasteroids: $4.69 million in 1991[37]
  43. Sega Model 2:
    • Cabinet sales - $1.95 billion[214]
    • Virtua Fighter 2 coin drop earnings - $600 million+[n 15]
  44. Defender series:
    • Defender: 60,000[218][219]
    • Stargate: 15,000[68]
  45. Centipede series:[37][68]
    • Centipede: 55,988
    • Millipede: 9,990
  46. Centipede series:[37]
    • Centipede: $115.65 million
    • Millipede: $20.669 million
  47. Bemani series, sales:
    • Beatmania as of 2000: 25,000[71]
    • Dance Dance Revolution as of 2003: at least 25,000[n 2]
  48. Bemani series, gross revenues:
    • Beatmania as of 2000: estimated $310 million[n 24]
    • Dance Dance Revolution as of 2003: at least $399.32 million[175]
  49. Galaxian series:
    • Galaxian: 45,000 in the US[28]
    • Galaga '88: 986 in the US[37]
  50. StarHorse series:
    • Starhorse Progress - 120 in fiscal year ended March 2005[110]
    • StarHorse2 - 38,614 up to 2009[n 1]
  51. Starhorse series, 2009-2011:
    • Starhorse2 - $59.321 million[n 1]
  52. Big Buck series:
    • Big Buck Hunter series sales up until April 2007: 22,500 units, including 7,500 Big Buck Hunter Pro units.[221]
    • Series sales after April 2007 until September 2009: additional 2,500 Big Buck Hunter Pro units and 5,500 Big Buck Safari units.[109]
    • Big Buck Hunter Pro: Open Season sales from September 2009 to January 2010: 3,000 units[121]
  53. e-Amusem*nt revenue:
    • April 2009 to March 2010: ¥39 billion[223]
    • April 2010 to March 2011: ¥28.3 billion[223]
    • April 2011 to March 2012: ¥25.5 billion[224]
    • April 2012 to June 2012: ¥3.8 billion[225]
    • Currency conversion:[194]
      • ¥39 billion = $497.5124 million in 2010
      • ¥28.3 billion = $361.0154 million in 2011
      • ¥25.5 billion = $325.2966 million in 2012
      • ¥3.8 billion = $48.4756 million in 2012
  54. SEGA Network Mahjong MJ2:
    • April 2004 to March 2005: 4,984[110]
    • April 2005 to June 2005: 502[111]
  55. SEGA Network Mahjong MJ series:
    • SEGA Network Mahjong MJ2 from April 2004 to June 2005: 5,486 units[n 54]
    • SEGA Network Mahjong MJ3 from April 2005 to March 2006: 7,608 units[54]
    • SEGA Network Mahjong MJ4 from April 2007 to March 2009: 12,892[n 3]
  56. SEGA Network Mahjong MJ series, 2009-2012:
    • SEGA Network Mahjong MJ4: $47 million in fiscal year 2010[n 3]
  57. Pole Position series US sales:
    • Pole Position: 21,000[68]
    • Pole Position sequels:[37]
      • Pole Position II: 2,400
      • Final Lap: 1,150
  58. Pole Position series US sales:[37][68]
    • Pole Position: $579.6 million (hardware sales & coin revenue) by 1983[n 17]
    • Pole Position II: $7.43 million (hardware sales) in 1983
    • Final Lap: $9.5 million (hardware sales) by 1988
  59. Sangokushi Taisen unit sales:
    • As of March 2005: 421[110]
    • April 2005 to March 2006: 1,521[54]
  60. Sangokushi Taisen series:
    • Sales from January 2005 to September 2006: 5,153 units
      • Sangokushi Taisen from January 2005 to March 2006: 1,942 units[n 59]
      • Sangokushi Taisen 2 during April-September 2006: 3,211 units[55]
    • Sales from April 2007 to March 2008: 4,776
      • 166 body units of Sangokushi Taisen 2 during April-September 2007[58]
      • 4,610 satellite units of Sangokushi Taisen from April 2007 to March 2008[59]
  61. Sangokushi Taisen series revenue:
    • Sangokushi Taisen, 2005-2006: $399.3404 million[193]
    • Sangokushi Taisen 2, 2006-2007: $7 million[n 5]

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FAQs

What games are played at an arcade? ›

Some of the best classic arcade games to relive or try playing for the first time include Galaga, Donkey Kong, Pac-Man, Asteroids, Street Fighter II, Ms. Pac-Man, and Frogger. There are many more fantastic options but these top choices give a fun, diverse experience for old and new players alike.

What is the 1 arcade game? ›

The first arcade game, Computer Space, was created by Nolan Bushnell and Ted Dabney, the founders of Atari, Inc., and released in 1971; the company followed on its success the next year with Pong.

What does arcade mean in games? ›

Nowadays since arcade cabinets are not popular, the term Arcade just means a game that recreates the feeling of an arcade cabinet by making the game short, simple, and replayable. A good example of this would be infinite runners in the mobile game market.

Is arcade still a thing? ›

Arcade games have come a long way since their inception in the 1970s. From the classic games of the past, like Pac-Man and Donkey Kong, to the modern and immersive experiences of today, there's something for everyone in the world of arcade games.

What is the most common arcade game? ›

What Are the Most Popular Arcade Bar Games?
  • Pac-Man. When it comes to classic arcade bar games, it's difficult to rival Pac-Man's popularity. ...
  • Donkey Kong. Next up on the list of popular arcade bar games is Donkey Kong. ...
  • Tetris. ...
  • Pinball. ...
  • Air Hockey. ...
  • Skee-Ball. ...
  • Space Invaders. ...
  • Galaga.
Nov 25, 2022

What is usually in an arcade? ›

An amusem*nt arcade, also known as a video arcade, amusem*nts, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey ...

What was the very first arcade game? ›

Called Computer Space. Computer Space would become the first commercial arcade game. The following year, Atari released Pong, which was much more successful than Computer Space and brought the idea of arcade gaming to a broader audience.

Why did arcade games decline? ›

The golden age of arcade games began to wane in 1983 due to a plethora of clones of popular titles that saturated arcades, the rise of home video game consoles, both coupled with a moral panic on the influence of arcades and video games on children.

What is the hardest arcade game to beat? ›

15 Most Difficult Arcade Games Ever
  • Zaxxon. ...
  • Tempest. ...
  • Ultimate Mortal Kombat 3. ...
  • Missile Command. ...
  • Stargate. ...
  • Ghosts 'N Goblins. ...
  • Gravitar. ...
  • Sinistar. “Beware, I live.” Those iconic words from Sinistar have spelled almost instant doom for countless gamers over the years.
Mar 30, 2024

Is Dave and Busters expensive to play? ›

They sell you credits instead of tokens and they make the games weird amounts like 6.8 credits. When you do the math you are paying around $2 to play a standard 50 cent arcade game.

Are arcade games like gambling? ›

After all, in a larger view, you're trading in a certain sum (usually money) to win a more significant or valuable reward. But many state gambling laws don't claim arcades to be gambling for a few reasons. In most cases, arcade games are games of skill, meaning you have some control over the outcome.

Why are arcade games fun? ›

For one, arcades offer a unique gaming experience that you can't get at home. There's something about the atmosphere of an arcade that just makes gaming more fun. You are surrounded by others who are playing and having a good time, which helps you adopt the spirit, too.

What arcade game was banned? ›

It may be hard to believe, but not too long ago major American cities banned pinball out of fear of the arcade game's effect on crime, juvenile delinquency and morality.

Do adults go to arcade? ›

No wonder kids and adults alike enjoy arcades. It will improve your intellectual abilities and hand-eye coordination. Furthermore, they are fun and easy to play.

Why are there no arcades anymore? ›

But, eventually, the economics became less attractive, and the arcades started closing or changing direction. These days, classic arcade machines are expensive to maintain and require specialist technical knowledge; the parts aren't being made any more.

What do you play at the arcade? ›

Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

How many games are in arcade? ›

There are 3,195 video games on Arcade. They were released between the years 1950 and 2023. 15,560 people from 939 developers and publishers are credited with these titles!

What type of game is active arcade? ›

Active Arcade has a wide variety of motion-based games that anyone can play. Games have different game play, style and depth, so there's something for players of any age or level of activity.

Why games are called arcade? ›

How did the word "arcade" come to mean a place to play coin operated amusem*nt games? The term arcade applied to passages formed by a succession of arches, avenues of trees, and ultimately to any covered avenue, especially one lined with shops or amusem*nts; hence arcade game.

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