Fast travel (2024)

Fast travel is a game mechanic that appears multiple times in the Fallout series.

Fallout, Fallout 2 and Fallout Tactics[]

Fast travel (1)

When stepping on the exit grid in any map, one will enter the world map. If one wants to get anywhere at all, fast traveling is required. Moving across the vast desert takes a varied amount of time based on the terrain; mountains cause slower travel, while deserts are easier to get through.

Driving in a vehicle, such as a Chryslus Motors Highwayman in Fallout 2 or a Brotherhood Hummer in Fallout Tactics, will increase one's fast travel speed, but only as long as there is gas in the tank.

Fallout 3[]

Fast travel (2)

Fast travel in Fallout 3 involves using the world map on the Pip-Boy to select an already-discovered location marker. Any fast travel, be it from Raven Rock to Rivet City, or from Vault 101 to Megaton, will take one game hour to complete.

One cannot fast travel to locations that have not been formally discovered, and cannot fast travel while inside a location, while in the air (such as in the middle of a fall), while overencumbered or while in the vicinity of or fighting enemies.

Fallout: New Vegas[]

Fast travel (3)

Fast travel in Fallout: New Vegas is identical to that of Fallout 3 except in the time it takes to get to one's destination. If one travels to a close destination, such as from Goodsprings to Primm, time passes in increments of 10 minutes, while farther destinations, such as from Nipton to Freeside, result in increments of hours. Unlike Fallout 3, one can fast travel while overencumbered only if they have the Long Haul perk. Holding a two-handed weapon (which slows character movement) does not affect the time it takes to travel, but being in sneak mode when using fast traveling will increase the time it takes. One can only fast travel to locations already discovered and visited prior.

Fallout 4[]

Fast travel (4)

Fast travel in Fallout 4 is identical to fast travel in Fallout 3, except that the game time increment during fast travel is dependent on the distance traveled, unless traveling to and from the Institute while allied with them. Fast travel from opposing corners of the map, such as from the Quincy ruins to Concord, takes about 14 hours game time at the default timescale of 20. Decreasing the timescale causes the fast travel to take much less game time (about 7 hours at timescale 10). The Sole Survivor can mitigate the traveling time by using the Institute as a jumping platform as it only takes one in-game minute to teleport to and from it, though this still requires them to remain friendly with the faction. Fast travel (including via the Institute) is impossible while the player character is overencumbered unless one either has the Strong Back perk or rides a Vertibird via using the vertibird signal grenade.

There are five locations which allow fast travel to and from an interior location: the Railroad HQ, Home Plate (within Diamond City), the Institute, the Mechanist's lair Fast travel (5) and Vault 88 Fast travel (6).

In Survival mode, fast travel is only possible via Vertibird or the Institute. Additionally, while fast travel to the Institute is still possible from anywhere, the only location one can travel from the Institute is to the C.I.T. ruins.

Fallout 76[]

Fast travel (7)

In Fallout 76, the player character can fast travel for free to their C.A.M.P, to a friend or a party member, or the C.A.M.P. of a party member, along with the following default locations: Vault 76, Foundation, the Crater, the Whitespring Resort, Fort Atlas, the Rusty Pick, Nuka-World on Tour (location), The Rose Room, and The Trading Post. For all other locations, the player character can incur the cost of a small sum of bottle caps inckduing any player C.A.M.P. that is not in their party. This cost is lowered for player characters under level 25[1] or by equipping the Travel Agent perk. Fast travel can be initiated from both indoor and outdoor locations, unless there are enemies nearby in which case a 15 second timer is initiated and will automatically fast travel after that time, provided the player character doesn't get damaged. The timer is only triggered by proximity to hostiles, the player's combat status ([DANGER] or [CAUTION]) does not inhibit them from fast traveling.

References[]

  1. Fallout 76 patch 1.2.1.18: "Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25."
Fast travel (2024)
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