Hunter is the protagonist of Marvel's Midnight Suns. Hunter is the first customizable Marvel Superhero that Firaxis has developed in co-operation with Marvel. The player character's abilities are split up into three branches: Light, Dark and Power. [2][3]
Your lineage follows an unbroken line to the Old Gods themselves...Agatha Harkness
Contents
- 1 History
- 2 Passive Abilities
- 2.1 List of Suit Passives
- 3 Hunter Balance
- 4 Cards
- 4.1 Card details
- 5 Collars
- 5.1 List of Collar Cards
- 6 Physical Appearance
- 6.1 Gender
- 6.2 Canon Appearance
- 7 Cosmetic Items
- 7.1 Suits
- 7.2 Abbey Outfits
- 7.3 Swimsuits
- 8 Tutorials
- 8.1 Hunter Passive Abilities
- 8.2 Equipping Hunter Passives
- 9 Gallery
- 10 Related
- 11 Sources
History[]
Centuries ago, Hunter was born the only child of an ordinary man and a powerful immortal. When Hunter’s father fell victim to a plague, Hunter’s mother, the sorceress Lilith, was consumed by grief. Her inner turmoil twisted her magic and led her down a path of darkness until she became a demi-goddess of evil.
Hunter was raised in secret by Lilith’s sister, Sara, as a weapon against Lilith. When Hunter came of age, they fought against Lilith with the Old Midnight Suns. In the end, Hunter proved the only hero strong enough to defeat Lilith and restore peace.
However, the battle was won at great cost, and Hunter was slain alongside their demon mother. Both were buried for centuries, until Lilith was awoken by Doctor Faustus working for Hydra, her devastating powers augmented and amplified by modern technology and magic. Hunter was resurrected as well, to lead a new team of Midnight Suns. However, Hunter is haunted by their own demons of grief and guilt, leaving them to battle not only their mother, but also their inner darkness and light.[4]
During the time Hunter was dead, they continued to be aware of the world and its changes since the 1700s. Hunter explained that their knowledge of the modern world could be summed up as: knowing what a car is, but not knowing how to drive.
Based on Caretaker's and Lilith's Journals, Hunter was born mid-November, 1694. Hunter's Journal seems to indicate that they died in early November, 1712, which would make their biological age just under 18 years old.
Passive Abilities[]
Hunter can equip Passive Abilities through Suits and Collars. Unlike most Heroes, Hunter cannot be injured in Combat.
List of Suit Passives[]
Effect | Description |
---|---|
Ancestors' Guidance | abilities do not Exhaust. |
Dark Champion | Dark Attacks and Heroics have a greatly increased chance to be Critical when drawn. |
Defender of the Light | Light Attacks and Heroics have a greatly increased chance to be Critical when drawn. |
Fully Charged | gains 1 Resist or generates 1 Heroism at the start of every turn. |
Heightened Senses | gains 1 Resist each turn. and Attacks have a greatly increased chance to be Critical when drawn. |
Master of the Hunt | Reduce all Collar thresholds by 1. is immune to all negative status effects. |
Salem's Savior | When KO's 1 or more Lilin with an ability, 50% chance to draw a card. |
Shadowstalker | Once per encounter, redraw a Heroic card to gain Concealed. |
Symbiote Shell | When plays a card, 10% chance to Generate Symbiote Bind. (Limit one at a time.) |
Vengeance | Enemies who attack have a 25% chance to gain 1 Marked. |
Hunter Balance[]
Hunter Balance can shift toward Light or Dark based on a number of in-game methods, such as:
- Playing or cards in combat.
- You earn 1 or point for every 4 cards played of that type, up to a maximum of 2 points for 8 card plays.
- You can use the T.H.R.E.A.T. Room once per day to earn or points in addition to a general or story mission.
- Lounging in the Grotto during a Full Moon () or a New Moon () will award 1 or point.
- Completing certain Hero Requests can grant up to 3 or points.
- Choosing or dialogue options in certain conversations.
Cards[]
See also: Hunter's Cards
Hunter has 30 cards available; 10 in each branch of Hunter's Balance:
- Light Balance - Specializes in support abilities that provide healing and build heroism; these Cards are identified with a Light symbol () at the center bottom of the card (see Heal for an example)
- Dark Balance - Focuses on abilities that damage or control enemies, often at a cost to Hunter or their allies; these Cards are identified with a Dark symbol () at the center bottom of the card (see Dark Heal for an example)
- Power - Offers more balance between offense and defense, and has no icon on the bottom (see Fortify for an example)
Players can choose to focus on one of the branches or select abilities from them all. Each branch has its own LEGENDARY ability that can be unlocked, and even when specializing in one branch, the player will be able to unlock the LEGENDARY abilities from the other branches.[5]
Card details[]
Attack Cards
Heroic Cards
Skill Cards
Name | Image | Rarity | Description |
---|---|---|---|
Charge | COMMON | Forceful Knockback. | |
Holy Flame | COMMON | Damage an enemy OR restore [200% Offense] Health. | |
Holy Spark | RARE | Damage an enemy OR Cure. Quick. | |
Last Sight | RARE | On KO, gain Concealed. | |
Merciless | RARE | If target has Stun. +[400% Offense] damage. | |
Morning Star | EPIC | Give all Morning Star cards +[50% Offense] damage. (Maximum [200% Offense] damage.) | |
Quick Slash | COMMON | Quick. | |
Slash | COMMON | Knockback. | |
Wild Strike | COMMON | Gain 1 Vulnerable. |
Name | Image | Rarity | Description |
---|---|---|---|
All Out | RARE | Discard all cards. | |
Annihilation | LEGENDARY | Consume all Heroism to damage each enemy in an area ([50% Offense] for each Heroism). Exhaust. | |
Bands of Fire | RARE | Knockback in any direction. | |
Bladestorm | LEGENDARY | Damage and Forceful Knockback each enemy in an area. | |
Fury | RARE | Apply 1 Vulnerable. Final. | |
Guarding Strike | RARE | While in hand, gain [10% Health] Block each turn. | |
Holy Burst | EPIC | Damage each enemy and restore [200% Offense] Health to each ally in an area. | |
Mindbreaker | EPIC | Apply 2 Berserk. | |
Patience | EPIC | While in hand, reduce this card's cost by 1 each turn. Exhaust. | |
Summon Charlie | LEGENDARY | Summon for 2 turns. Draw 2 cards. Exhaust. | |
Whip | COMMON | Forceful Knockback in any direction. Discard a random card. |
Name | Image | Rarity | Description |
---|---|---|---|
Call To Arms | EPIC | Double all Heroism gains for 2 turns. | |
Dark Blessing | RARE | Upgrade all cards in your hand until they are played or discarded. takes [150% Offense] damage. | |
Dark Heal | COMMON | Restore an ally to full Health. Cure. takes [25% Health] damage. | |
Deadly Ground | RARE | Summon 1 Light and 1 Dark explosive. | |
Fortify | COMMON | Gain 1 Counter and [30% Health] Block. | |
Heal | COMMON | Restore [300% Offense] Health. | |
Holy Gift | RARE | The next card played is not discarded. Exhaust. | |
Inspire | COMMON | Change the cost of a random Heroic card in your hand to 0. | |
Mindbender | EPIC | Target an enemy. They attack their nearest ally. Exhaust. | |
Wrath | EPIC | Give cards in the hand Critical. For the next 2 turns, all cards are Critical when drawn. |
Collars[]
The player can unlock Collars over the course of the game. Equipping a Collar will enable a special gauge that is filled based on cards played, for example, "Play 3 Light Cards" or "Play a Light, Dark and Power card in any order". Completely filling the gauge will trigger a powerful ability depending on the Collar equipped.[6]
List of Collar Cards[]
Name | Description | Trigger |
---|---|---|
Balanced Collar | Draw 2 cards. Free. | Play 3 Power cards to earn in combat. |
Ivory Collar | The next Attack card played is not discarded. Free. | Play 3 Light Balance cards to earn in combat. |
Obsidian Collar | The next Attack card played deals double damage. Free. | Play 3 Dark Balance cards to earn in combat. |
Paragon Collar | The next Light card played is Free. Free. | Play 5 Light Balance cards to earn in combat. |
Renegade Collar | The next Dark card played is Free. Free. | Play 5 Dark Balance cards to earn in combat. |
Unity Collar | Gain 1 Fast. Free. | Play a Light, Dark, and Power card in any order. |
Physical Appearance[]
Early in the game, the player is prompted to customize the Hunter's look.
Gender[]
Because Hunter's gender is not predetermined, the dialog is the game is generally written to avoid use of specific pronouns. In the original August 2021 announcement trailer, Caretaker uses female pronouns when referring to Hunter.[7]
Canon Appearance[]
Although the vast majority of official promotional videos and art for game featured a female Hunter with the same look, Firaxis Games has not stated or implied that this is meant to be Hunter's canon appearance.
Cosmetic Items[]
Suits[]
The Suit worn by Hunter during Missions can be changed using the Customization menu. There is an option to Change Outfits Daily which can be toggled on or off. Suits may have passive abilities that take effect when worn.
Abbey Outfits[]
Main article: Abbey Outfits for Hunter
Swimsuits[]
C Trunks (Black/White Common) ⓘ
Tutorials[]
Hunter Passive Abilities[]
The Hunter has received a new passive ability!
Passives provide powerful benefits in combat. Acquire additional Suits to collect more passives.
The Hunter may swap between available passives at any time outside of combat.
Equipping Hunter Passives[]
Hunter passives can be equipped at any time outside of combat.
Any Hunter passive can be equipped regardless of the suit the Hunter is wearing.
Gallery[]
Related[]
Sources[]
- ↑ Caretaker's Journal June 03, 1710. Found on a table in the Library. Date can be read on his grave.
- ↑ GameInformer Interview 118 Rapid Questions to Jake Solomon, from September 10, 2021.
- ↑ Marvel's MIDNIGHT SUNS! Everything You Need To Know! LOTS OF GAMEPLAY! by Christopher Odd
- ↑ Midnight Suns Game Guide - Hunter
- ↑ Hunter Gameplay Showcase by ChristopherOdd
- ↑ Hunter Gameplay Showcase by ChristopherOdd
- ↑ The Awakening - Official Announcement Trailer