The world is falling apart in Pathfinder: Wrath of the Righteous; demons are pouring out of an extradimensional tear like spilled milk. Their head honchos also joined the party and killed a legendary protector dragon like it was a chump. What can you — a stereotypical RPG nobody, can do against such unbridled carnage? For starters, you can grab the nearest sharp stick and stab the demonic lords with it.
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It would be akin to an ant trying to bite at some giant bipedal ape's toes, but what if that ant could wield poisoned needles? In Wrath of the Righteous, you're that ant. The game, however, is generous enough to give you some really shiny needles — or weapons, if you prefer the more conventional term here. Which of these weapons can aid you better in your fight against these literal demonic party crashers? Let's find out.
Updated December 7, 2022, by Sid Natividad: It has been some time since the release of Wrath of the Righteous, yet the game has proven that it's a gift that keeps on giving. There's plenty more to do in this game and tons of loot to find. Of course, among this loot, you'd want to find the best weapons.
After all, it's still a difficult game. Having an edge against most enemies in encounters through the best weapons in Pathfinder: Wrath of the Righteous ensures a smoother progression. That's why we've updated the list to include even more destructive and powerful arms.
15 Soulshear
- Weapon type: Glaive
- Damage: 1d10+3 (Slashing)
- Proficiency: Martial
- Perk: Summoning a minion that heals itself
Soulshear is one of the earliest +3 weapons you can find in the game and that's not where it's overpowered qualities stop. Upon killing an enemy, the glaive will summon a demon on the spot on the user's side. Unfortunately, only one demon is allowed per encounter, but it's still a potent ability.
The best part is that this demon can heal itself per kill, meaning it's quite tough and fills in the tank role very well. The weapon is also a glaive as mentioned, so the reach gives the wielder a significant advantage. The only downside is that lawfully good characters cannot wield it.
14 Flame's Hatred
- Weapon type: Trident
- Damage: 1d8 (Piercing)
- Proficiency: Simple
- Perk: Additional damage
Why resort to some complicated combat tricks when a simple damage increase will do the job? That's what Flame's Hatred is all about. It's a trident, making it highly accessible to just about any character who can use any melee weapons. The piercing damage also helps against heavily armored targets.
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Where Flame's Hatred shines is in the fact that it adds additional damage per round depending on the number of hits committed. This damage is then multiplied by three. Pair this weapon with a character under the effects of Haste and watch them fork enemies to death faster than usual.
13 Rusty Dawn
- Weapon type: Battleaxe
- Damage: 1d8 (Slashing)
- Proficiency: Martial
- Perk: Higher critical damage and massive target debuff
Rusty Dawn is a high-risk, high-reward weapon and the fact that it can also be wielded on one hand makes it ideal for characters who use a shield. The damage is good enough since the weapon is +4 Corrosive but it becomes a beast upon scoring a critical hit.
Because the multiplier becomes four instead of the usual three for axes. Apart from that, the target also gets a -3 debuff to Strength and Constitution which is quite a game-changer against bosses. Sadly, the wielder will have to pass an Athletics check every time these effects occur. If they fail, the axe will be stuck and attacks will be unavailable in the next round.
12 Screaming Reaper
- Weapon type: Orc Double Axe
- Damage: 1d8 (Slashing)
- Proficiency: Exotic
- Perk: Area damage and crowd control on kill
Screaming Reaper is a DPS character's delight since it favors the playstyle of taking out the most vulnerable target first. The bonus effect ensures that most of the enemies who are still standing will be subjected to crowd control. Because whenever this weapon lands the killing blow, it will deal Sonic damage in a large area.
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Apart from that, enemies will also be frightened and will scatter. That is assuming they don't pass the Will saving throw. Even if they do, they still take half the Sonic damage. Overall, it's a great weapon for flankers and well worth the feat spent on Exotic proficiency.
11 Mastery
- Weapon type: Fauchard
- Damage: 1d10 (Slashing)
- Proficiency: Exotic
- Perk: Permanent Freedom of Movement and sure damage upon Combat Maneuver
Mastery is one heck of a weapon, and it's almost perfect for any melee character who relies on two-handed weapons. It's a +5 weapon and as such, it hits like a truck— a very sharp one and despite the Exotic price tag, it's still highly recommended.
That's because Mastery grants a permanent Freedom of Movement spell for its wielder on top of immunity to trip and bull rush combat maneuvers. Damage-wise, Mastery helps by dealing damage to a target whenever the wielder performs a successful combat maneuver, as if it were hit on top of the actual hit (or miss).
10 Champion Of Graves
- Weapon type: Bardiche
- Damage: 1d10 (Slashing)
- Proficiency: Martial
- Perk: Additional negative energy damage
Some of the best weapons in Wrath of the Righteous require two hands to wield. The Champion of Graves bardiche is a good example of this. It's a no-nonsense tool that's all about piling up different kinds of damage. The reach is better compared to great weapons since it's a polearm-type.
What makes it even more appealing is the fact that it piles up another 3d6 negative energy damage on top of your regular 1d10 Slashing hits. Against non-undead enemies, this is pretty huge. Don't worry about the undead; just bring a paladin.
9 Marching Terror
- Weapon type: Glaive
- Damage: 1d10 (Slashing)
- Proficiency: Martial
- Perk: Crowd control and added negative energy damage
Most fights in Wrath of the Righteous are downright unfair and pit your party against overwhelming enemies. Fights can become chaotic fast so you'll need to control things. By control, we mean scaring the enemies so most of them become useless during the fight.
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Marching Terror is a weapon made for that specific purpose. Give it to a bruiser character, have them charge at an enemy, and as soon as the first hit lands, each enemy in a big radius must pass a check. If they fail, they'll be struck with fear and will try to flee. Oh, and the target also suffers additional negative energy damage.
8 Shiny Dagger
- Weapon type: Dagger
- Damage: 1d4 (Piercing)
- Proficiency: Simple
- Perk: Blinding the target
Daggers aren't usually great weapons for lost beginners since any character who wields them tends to be a melee glass cannon. But the Shiny Dagger is well worth the risk. You can offset the low damage by ensuring that the target gets blinded every now and then.
The weapon's ability ensures that the target is blinded whenever the wielder scores a critical hit. Since daggers are fast weapons and anyone who wields them usually has high chances of producing critical hits, it's a match made in heaven. You might as well call the weapon "eye-gouger."
7 Blood Red Cleaver
- Weapon type: Greatsword
- Damage: 2d6 (Slashing)
- Proficiency: Martial
- Perk: Extra damage for low HP targets
Of course, there had to be a greatsword here. They have the highest damage out of all Pathfinder and Dungeons & Dragons weapon types. Blood Red Cleaver ups the brutality. The +5 greatsword not only deals 2d6 Slashing damage, but also more if the enemy is close to death.
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The threshold starts at 30 percent HP. Blood Red Cleaver's hits will then include an additional and thoughtful 6d6 Slashing damage for any target at or below that threshold. Want to kill a boss faster or make smaller enemies explode? This is how you do it.
6 Terrifying Tremble
- Weapon type: Earth Breaker
- Damage: 2d6 (Bludgeoning)
- Proficiency: Martial
- Perk: Area damage
If Blood Red Cleaver is for dicing up single-target enemies faster, then Terrifying Tremble is all about tenderizing multiple enemies. The +5 earth breaker weapon easily offsets its two-foot range by giving the wielder some area attacks.
For every killing blow the wielder scores, Terrifying Tremble releases a sound that deals damage to adjacent enemies based on the wielder's Athletics skill. So it's great for clearing up packs of enemies by drumming them all to death.
5 Decay Spreader
- Weapon type: Sling Staff
- Damage: 1d8 (Bludgeoning)
- Proficiency: Exotic
- Perk: Damage bonus per nearby corpse
Decay Spreader sounds ominous and diabolical, but the weapon ability itself isn't that malicious. That doesn't mean it's not effective. Decay Spreader is all about damage. On top of the corrosive bonus, this sling also adds +2 to damage for every corpse nearby.
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Just imagine how much of that will pile up during boss fights when all their minions are dead. Moreover, Decay Spreader has the best range out of all the ranged weapons in the game at 50 feet. That's perfect for ambushes and surprise attacks.
4 Mythslayer
- Weapon type: Heavy Crossbow
- Damage: 1d10 (Piercing)
- Proficiency: Simple
- Perk: Damage bonus against large enemies
Alright, so you're still an "ant" in the grand scheme of things in Wrath of the Righteous. That doesn't mean you can't wield a rocket launcher equivalent in medieval fantasy to a puny chosen one. Mythslayer is that "rocket launcher."
Ignore the 1d10 damage, it's actually 2d10 and an additional 1d10 if the target is a dragon, giant, or just big or has 20 or more HD. If you're in the mood for some David versus Goliath heroics, this is the most fitting weapon.
3 Riftcarver
- Weapon type: Scythe
- Damage: 2d4 (Slashing)
- Proficiency: Martial
- Perk: Summoning rifts and demons
Riftcarver is plague demon lord Deskari's signature weapon. You can expect plenty of gimmicks when wielding the weapon for yourself. It has underwhelming range and so-so damage as a two-handed scythe, but you can summon demons with it.
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These demons will then fight for you and are at your disposal once per minute as a standard action. Beyond that, you can use Riftcarver to, well, carve rifts that will swallow your enemies once per day.
2 Elemental Punisher
- Weapon type: Longbow
- Damage: 1d8 (Piercing)
- Proficiency: Martial
- Perk: Elemental damage bonus and target blinding
On top of the regular arrows, Elemental Punisher also adds 1d6 electricity damage, 1d6 fire damage, 1d6 acid damage, and 1d6 sonic damage. That's 4d6 total. There's also a chance to blind the target when they're hit, assuming they're not dead already from your unleashing the Avatar state on them.
1 Finnean The Talking Weapon
- Weapon type: Any
- Damage: Any
- Proficiency: Corresponding weapon type
- Perk: Additional force damage
Even if you don't manage to snag some of the aforementioned weapons, you're still going to get statistically the best weapon in Wrath of the Righteous based on availability and flexibility: Finnean. He's a companion and also a talking weapon.
Finnean can be changed into any weapon type with the corresponding damage. When it comes to weapon abilities, he's no slouch either. Finnean strikes the soul true and this results in an additional 1d6 force damage per hit. That's good enough, plus he can talk during downtime.
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