Rank (Wild Rift) (2024)

Rank (Wild Rift) (1)Rank (Wild Rift) (2)

Rank (Wild Rift) (3)Rank (Wild Rift) (4)

Rank (Wild Rift) (5)Rank (Wild Rift) (6)

Contents

  • 1 Season
    • 1.1 Major Rewards
  • 2 Tiers and Divisions
  • 3 Marks
  • 4 Demotion
  • 5 AFK Mitigation
  • 6 History
    • 6.1 Victory Points
    • 6.2 Victory Points
    • 6.3 Decay
    • 6.4 Placement
  • 7 Trivia
  • 8 References

Rank (Wild Rift) (7) Wild Rift has a ranking system that matches players of a similar skill level to play with and against each other. It comprises ten tiers that distinguish the skill echelons.Upon reaching player level 10, the player can monitor their league standings in the Ranked queue interface.

Players at least Master rank will gain access to Legendary Ranked, which tracks standing similar to the League system.

Season[]

A season lasts for 3 months. At the end of the season, the rank results are tabulated and players will receive rewards based on their standing.

Major Rewards[]

Season 1 to 3 rewards are earned by reaching Gold tier and winning 10 matches. Season 4 to present rewards are earned by completing the Ranked Rewards Track.

Playing ranked games will reward season points that progress the Ranked Rewards Track, which grants exclusive rewards as well as Ranked Coins to spend in the Ranked Store.

Tiers and Divisions[]

Each tier from Iron to Diamond is divided into four divisions, depicted by a roman numeral starting from IV (4 being the lowest) to I (1 being the highest).

Rank (Wild Rift) (10)

Iron

Rank (Wild Rift) (11)

Bronze

Rank (Wild Rift) (12)

Silver

Rank (Wild Rift) (13)

Gold

Rank (Wild Rift) (14)

Platinum

Rank (Wild Rift) (15)

Emerald

Rank (Wild Rift) (16)

Diamond

Rank (Wild Rift) (17)

Master

Rank (Wild Rift) (18)

Grandmaster

Rank (Wild Rift) (19)

Challenger

Rank (Wild Rift) (20)

Sovereign

Marks[]

Mark Tier Composition
RankMark per
division
Fortitude
Iron2Rank (Wild Rift) (21)50
Bronze3Rank (Wild Rift) (22)100
Silver3Rank (Wild Rift) (23)150
Gold4Rank (Wild Rift) (24)200
Platinum4Rank (Wild Rift) (25)300
Emerald5Rank (Wild Rift) (26)400
Diamond6Rank (Wild Rift) (27)500
Master30Rank (Wild Rift) (28)600
Grandmaster60Rank (Wild Rift) (29)600
Challenger100Rank (Wild Rift) (30)600
SovereignN/A600

Division progression is distinguished by a Rank (Wild Rift) (31) Mark that is earned and lost by winning and losing matches. Each tier has a specific number of marks, an overfill will advance the division, while a deficit will regress the division.

Fortitude is generated by playing matches, the amount is based on match victory and how many achievements are earned in a given match. Fortitude will carry over in promotion and demotion. Each tier has a specific Fortitude maximum, reaching the maximum will automatically consume the amount to grant 1 Loss Shield that prevents 1 Mark loss when it occurs.

Fortitude can be deducted as part of a match penalty (e.g. leaver), a mark will be deducted upon reaching -400 Fortitude.

There is a 1200 cap on Fortitude generation that resets on Monday (00:01 UTC).

Fortitude mechanic resolves before Mark mechanic.

Fortitude Gain
AmountSource
40Autofill mission
25Daily First Match
20 – 50% maximum FortitudeCompensation for griefing teammate

Granted if a matchmade teammate is detected griefing. (AFK, Feeding, etc.) The amount is based on length of infraction.

6 – 31Extraordinary
100Fortitude card
200Honorable defeat

Achieve SVP.

2 – 15Match Performance
(Wins - 1) * 6Win Streak

Max 6 wins.

5 – 10Proactive Participation

This is lost if the player has been flagged AFK for a significant period.

30A Rating
50S Rating

Demotion[]

Mark loss will eventually regress the rank to the next lower division, which can also result in tier demotion if applicable. Iron–Bronze tiers have no Mark loss.

Tier-loss Protection: With Tier-loss protection, Mark loss is prevented for 2 matches in the event that the loss would cause tier demotion.

AFK Mitigation[]

When a player is detected to have quit during the match, they will be deducted more Fortitude based on the length of inactivity.[1] The rest of the teammates will receive 20% or 50% of the maximum Fortitude to prevent a loss, or 20% or 50% of the VP lost, based on the length of inactivity.

History[]

This information is no longer relevant, and exists here for historic purposes.

Victory Points[]

Your skill further influences your climb in the top tiers.

Removed in V3.3.

This information applies to all tiers that do not use the Mark system (Diamond to Challenger).

Victory Points

Division progression is distinguished by Victory Points (VP) that are earned by winning ranked games and lost by losing ranked games. The VP amounts fluctuate based on a variety of factors, chiefly by the skill matchup. Within Master–Challenger, VP is shared and there is no VP limit. Routinely at 00:01 UTC, VP counts are tabulated and players will be sorted into the appropriate tier based on their percentile.

Decay

The VP system includes activity score that indicates play rate. Playing games adds towards the player's "banked games", up to a maximum of 7 games. 1 game is removed from the bank per day; if no game can be subtracted, the player loses 8 VP instead.

Placement[]

Safe onboarding into the ladder.

Removed in V3.3.

Entry into a ranked ladder comprises a provisional period that determines the current rank on through the end of the period. During this time, there is a 2-Mark gain per win and no Mark loss, as well as a 12–16 Fortitude Placement match boost. Promotion series is bypassed and the player's provisional rank is private.

The provisional period is 10 matches, starting from Iron IV-1. Before reaching Iron I, mark gain is increased to 5.

Trivia[]

  • The different ranked emblems are represented by the regions of Rank (Wild Rift) (32) Runeterra.
    • Rank (Wild Rift) (33) Bilgewater represents the Rank (Wild Rift) (34) Iron rank.
    • Rank (Wild Rift) (35) Zaun represents the Rank (Wild Rift) (36) Bronze rank.
    • Rank (Wild Rift) (37) Piltover represents the Rank (Wild Rift) (38) Silver rank.
    • Rank (Wild Rift) (39) Shurima represents the Rank (Wild Rift) (40) Gold rank.
    • Rank (Wild Rift) (41) Ionia represents the Rank (Wild Rift) (42) Platinum rank.
    • Rank (Wild Rift) (43) Shadow Isles represents the Rank (Wild Rift) (44) Emerald rank.
      • Emerald was called "Temporal Jade" during early development.
    • Rank (Wild Rift) (45) Mount Targon represents the Rank (Wild Rift) (46) Diamond rank.
    • Rank (Wild Rift) (47) The Void represents the Rank (Wild Rift) (48) Master rank.
    • Rank (Wild Rift) (49) Noxus represents the Rank (Wild Rift) (50) Grandmaster rank.
    • Rank (Wild Rift) (51) Demacia represents the Rank (Wild Rift) (52) Challenger rank.

References

  1. Labrecque, Alice. (2022, May 11). Wild Rift Patch Notes 3.2. wildrift.leagueoflegends.com
Rank (Wild Rift) (2024)
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